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Jacks

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Everything posted by Jacks

  1. I have been running DCS world on an old HDD and get stutters when it try's to load distant scenery. I have an SSD but at 64GB it is already full. So I have just bought a new samsung 850 evo 250 GB SSD on which to install dcs but I onset which setup is likely to give me the best performance: 1. Close my old SSD with OS into the new SSD and install DCS. DCS will then be on the same dribble as windows (c:/) 2. Keep my 64Gb SSD as my primary drive with windows installed and use the 250GB SSD as a secondary drive (D:/) (still SATA III) for just games. I will then move the old HDD in a SATA II slot (E:/) and use it to store work and archives files. So what I am asking is is it better to have DCS installed on the same drive as windows or on a separate drive or does it make no difference? I am currently using the c:/ for pagefile also and so does affect where I install DCS. Thanks in advance, Jacks
  2. Q: with similar settings and on the same map, are you getting noticeably better fps and smoother gameplay? Does the game still stutter and dramatically drop fps when effects such as smoke or tracer appear?
  3. Jocks, yes I am using JSGME. The cockpit lighting is now great, my only remark would be that the canopy in a bit too reflective and so we the red cockpit lighting is on, it turns the entire canopy red and makes it difficult to see out. Gary
  4. Has anyone using this mod got the adf to work correctly. Mine will not switch to loop and the magnetic compass needle never moves. Gary
  5. Looking good. Is there anyway to keep the default canopy with the angle of dive lines.? Also does the ADF still work after activating this mod with JSGME? Is night time issue now resolved? Again thanks for all you hard work. Gary
  6. I am getting stutters when playing online (but not offline) and msi afterburner shows that my cpu core 4 is hitting 100% at the point of stuttering and running at 90%+ the rest of the time. Is this normal? Is my cpu bottle necking my system? Core 1 runs at 10-15% and the remaining two cores run around 5%. My system specs: I5 3570k @ 3.8GHz msi z77a-gd55 Mobo 8GB 1600hz HyperC Beast RAM ASUS GTX 770 2GB OC'd to 1250Hz I am running the game at high settings with shadows and water low, no heat blur, no HDR, MSAA at 2x, no tree shadows, no TSAA, VSync on and preload radius to max. The cores are unparked. What is the most effective way to reduce cpu usage without diminishing gameplay? I have just bought a cooler master hyper 212 ego and so was planning on installing that tomorrow with the hope of overclocking the cpu to around 4.5GHz. Will this help alleviate the problem? Gary
  7. After a week of flying the sabre, I still a bit confused by the radar gunsight. Once unchanged and locked on target, does the gunsight take into account the speed, direction and closing speed of the target aircraft and automatically adjust the sight to take into account lead and drop? Once locked onto a target in a sweeping turning requiring a deflection shot, do I still have to aim ahead for lead (like on the ww2 gunsights) or with the a-4 can I simply place the pipper over the target and fire assuming the sight has already corrected for this? Gary
  8. FYI, got some flak off the wife when see looked at my ipad and saw the tab for this thread as it was missing the pit off of cockpit in the thread title! She was concerned about what I was looking at!
  9. Jocko, PSB for some screenshots. The first one is what the cockpit looks like when air starting at night so at default instrument panel brightness. The second one is with all instrument panel light controls turned to max Also I have noticed that with the way that I have installed it (JSGME overwrites the original default cockpit textures with your once selected) the ADF panel does not work correctly. It will no longer turn to loop and the radio compass needle remains fix when your select comp. I have the same issue on the weather cockpit mod. Any ideas?? Gary
  10. Jocko, absolutely, I will post some tonight. Gary
  11. Jocks, roger I tried them last night and can confirm no shimmering!! I created a mod in JSGME that makes it easy to turn on/off the black cockpit and it works really well without the need to overwrite the default textures. One thing I have noticed is that the textures go very bright grey when they are lit at night. Reducing the brightness of the panel corrects the problem. I realise that these are still WIP but they are great additions to the F-86 and I have made the 92 Sqn F-86 with black cockpit has become my default livery for the single player missions. Thanks for a great mod! Gary
  12. Roger, will repairing remove other mods that I have made to other files such as MIPMap mods?
  13. I am really looking forward to this mod but concerned that it won't work well on my system. For me the default cockpit has issues where the white lettering shimmers and flickers and it drives me crazy. I have fixed it with the MIPmap mod and so all is well at the moment. I hope this cockpit will not have the same problem and will already come with the extra MIPmaps. Has anyone who had the text shimmering issues with the default textures tried these new textures and can you report back whether the same problem exists with this mod? Gary
  14. Thanks for the fast reply! How do I do a repair??
  15. Apologies for the newbie question but I new to dcs. I have used some texture mods off of this site and installed them by zipping them straight into the destination file and overwriting. I now want to return my texture to default and install a number of texture mods using JFGME so I can find which mod or combo best works for me and can easily disable them before updating. To do this I need to find a copy of the default LandTextures.zip because I have overwritten mine with a modded version. Can anybody help? Thanks in advance, Gary
  16. Looks great and better than the default grey cockpit. I assume that the cockpit can be used with JFGME so can be easily turn on or off? All does the cockpit have the extra MIPmaps to get rids of the flickering white text? Gary
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