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Everything posted by Jacks
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I will attach the mod that I have used so you can install them using JSGME. I have combined all of the mods into one to make it easier.
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Quick update. The FOB is now built and nearly ready for release. The only thing left to do is to work out a way of adding DCS structures to a group and template. I have tested the FOB and it seems to be OK for FPS and runs at the same FPS as one of the airfields (around 45ish for me, normally capped at 50 FPS). The FOB is a bitch to land in and so good luck! Oh and be careful of the antennas on the vehs during your approach and departure :). I will release as soon as the last few issues are sorted. Here are some poorly taken screenshots of the final design. P.S it looks even better in the Desert scenery but I am still conducting recce flights to find a good location that looks like an Afghan green zone. Jacks
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Changing static objects into fortifications
Jacks replied to Jacks's topic in Utility/Program Mods for DCS World
Eddie, thanks for the help but it didn't seem to achieve what I was after. I am hoping to move the white and brown containers so I can insert them into the mission editor using add ground unit instead of add structure so I can then add them to a template. -
Changing static objects into fortifications
Jacks replied to Jacks's topic in Utility/Program Mods for DCS World
I tried this last night but to no avail. Firstly I cannot find the white container edm file. Plus what do I need to do with the script and collision script? Jacks -
Could be worth adding the I-16 by OctopusG.
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Can individuals HLSs be used or do you have to use 4 in a FARP? Jacks
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I would like to convert a static object (ISO containers which are stored within structures in ME) into a unit assigned to a country (I want to place it the fortification section). The reason for doing this is that static objects such as common structures cannot be grouped and added to templates whereas fortications can. Jacks
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MagicBra, For the fortifications have been added to a template which I have used else in the map. My question was how to turn 60 single units groups into one 60 unit group without deleting them and starting again. I needed to do this as I can only create a temp,ate using one group. I mi ex all the units into one group by editing the mission.lua although it was a big job and took me 1.5hours Jacks
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[MOD]DCS Infantry playable
Jacks replied to inSky_1911CFZS's topic in Utility/Program Mods for DCS World
So are U.S infantry now playable also? -
Scenes were set to high but I have now solved the problem by deleting the mod and redownloading. I have started a project to create green zone scenario next to a major river like in Helmand province and populate it custom, CPs, PBs and FOBs. Now I have desert textures working it looks great. The only thing I personally would like to see are more trees lining fields and tracks so it looks more like a real GZ. Jacks
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Starway, I have reinstalled the Mod several times and removed all other mods I can not get my textres to anywhere near as good as the pictures at the start of this thread. Please below for some screen shots. Is there right or something conflicting with my installation. I am using JSGME. Regards, Jacks
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Success!!! By editing the mission.lua I turned 70 single unit groups into a single 70 unit group. I can still drive the vehs but now all units of part of the same group, I can task the mortars to fire or set a path for the vehs in the F10 map. Does anyone know a work around for this? The only items that I can't get into the group are the four ISO containers. Does anyone know a way to copy th models into the fortifications category so I can add them to the group and template? Thanks for all the help. Jacks
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I will try and release over the weekend, need to finish off a few bits first and test. The good news is that I turned it into a template so you can put it wherever you like! Jacks
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I have managed to open the mission.lua file. It has the title groups. But which part of the script determines which group each object is a part of? Is it the group name?
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I an that looks great! I will definitely use this if I have to rebuilt the fob from scratch. Hopefully I can edit the .miz file to greate a large group. Jacks
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I am not too bothered about adding static objects to the group as the only static objects are the chinook and the 4 ISO containers. Is there a way to move the models and entry.lua for static objects into another category say fortifications so they are seen as active units and can be added to groups? In terms of alignment I had to enter and exit the game about 200-300 times making tiny adjustments in ME each time! My main concern is just being able to group so many groups into one. I wondered if there was a away to change the script that ME generates for the mission and change the name for each unit to the same name so when I reopen mission editor it thinks it is all one group and so allows me to turn it all into one template. Are there any programs that open the.miz file outside of DCS so you edit the script/code. What language are .miz files written in? I am concerned that with the vehs in the one group, giving s command to one veh will command them all! Jacks
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I am currently working on a FOB build which is 90% complete. I just need to add some barbed wiring, some guards and a few more vehicles. I am not ready to release this FOB to the public yet but wanted to see if there was much interest before continuing. Unfortunately being new to DCS Mission Editor means have gone the wrong way about creating a template and so may to rebuild the whole FOB. The FOB will have some key features: - Usable guard towers/sangars that can used to return fire on INS FPs with the the ability for CA players to man the guns and for JTAC to use the towers for spotting and directing CAS (not being a modeller, any help with this would be much appreciated!) - A HLS for Helos to land on, pickup and drop off troops and stores and drop off underslung loads. A script could be created so that once the guard tower have ran out of ammo, they require an under slung load to resuppply them. Thanks to lilkiki, the HLS has lighting for night ops. (The HLS cannot be used to spawn at to refuel/rearm) - A 3 barrel mortar pit which can be controlled by those with CA to provide indirect fire support. - All vehs are CA ready and so CA players can conduct veh patrols or ground resupplies from the FOB and routine patrols can be set by creating AI paths. CA players can drive the patrols themselves and use the weapon systems. I cannot take any credits for the models, that has to go to Ranger79 and Lilkiki. I am planning on creating a number of Checkpoints, Patrol Bases, FOBs and a Main Operating Base (MOB). Please see below attached pics.
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Can I make a single template from multiple groups? I have created a FOB using mainly single unit groups. Can I combine these into one group or create a single template to move the FOB around the map? Please say yes because if not I have just wasted over 10 hours of my life. Please below for pics of the FOB which is 90% complete and is pretty much all infantry, armour or fortification units. All I have left to do is add the barbed wiring, guards and a few more vehs and it is done. Jacks
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Good look maintaining a steady aim if I am the pilot!
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I am looking for mod that allows me to place street type lighting so I can light up a base I am building at night. Does such a mod exist? Jacks
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also looking forward to this module in VR. Are you still on target for a release this year?
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I think shoreham can recover from this but I think it is unlikely that will want to run an airshow for a few years plus liability insurance will be hard to get for a descent price. I think if they did put on an airshow, people will still come as aviation will always inspire and the public will think that shorehams procedures will be tighter than ever. I think shoreham will run similar events in the future as they ante an essential source of income for airfields although they are a risky business since you risk a loss if the weather is terrible. I think this will have duxford worried with the M11 running very close to the eastern threshold. I am always concerned about my height over the motorway when on final approach there. This is a terrible accident which acts as a reminder just how dangerous aviation still is.
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Beautiful model! Do you guys plan to make this multi-crew for training? Will you require a third party developer's licence to be able to include certain systems such as a custom hud? I have subscribed to this thread so I can track your progress! Jacks
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Patrouille de France Virtuelle | by the Jet-E-Sons
Jacks replied to jamiemunn5665's topic in Community News
Great video and impressive flying! They must have super computers to fly with that many aircraft in formation and no fatal lag! -
Have you connected external ground power?