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Everything posted by Jacks
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Cib, download my mod and if you want you can simply copy the following fils into the 229th Vietnam mod (or even 229th Combined Objects Mod) file structure and it should work (these are the only mods bespoke to the FOB): In the Mods/tech folder: Cargo (lua file) CargoContainer - Brown (lua file) CargoContainer (lua file) In the Mods/tech/Shapes folder: Cargo.EDM konteiner_brown_mod.EDM konteiner_white_mod.EDM The mod pack consists of these three mods, the Ranger79 mod pack and the LZ Lights mod by Lilkiki. Hope that helps. Jacks
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Cib, I have just tested the mod pack and it seems to work with the ISO containers and cargo showing. Are you use the mod pack I have linked or different ones? Is anyone else having this problem? On the LZ light front, I have checked the lua file and I can't see a line of code to control light intensity so it may be hardcoded into the model. LIlkiki created the lights so is your best port of call. Jacks
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Yes delete the CH-47. The chinook is not part of the template, just eye candy which means when you move the FOb to your desired location, the chinook will not move with it. Are you using the mod pack as I am wondering why the ISO containers are not showing in your screenshots. - I will check that tonight. Red the lights, I will look at the LZ lights .lua tonight but I am sure LIlkiki will provide an answer before I do. Jacks
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Link to Mod Pack now updated. Jacks
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The Afghan style FOB I have been working on, FOB RANGER, is now complete and so please see below. The FOB is a single group template in the attached mission, so open the mission, click on the FOB RANGER Group and save it as a template so you can place it wherever you like and rotate it. I have also put together a mod pack which supports it. The mod pack includes mods by Ranger79 and Lilkiki (a big thank you to them for their great work) and a few of my own. The Mod Pack is JSGME ready. Unfortunately the mod pack use the same folders as many texture mods and so JSGME will not install both at the same time. So if you want to use this FOB with a texture mod (say Starway's Desert 3.0) simple copy all of the files in the FOB Mod Pack into the texture mod you want to use ensuring you keep the same file structure. Please follow this link below to the Mod Pack: https://www.dropbox.com/s/gpurkubr37g0bvu/FOB%20RANGER%20Mod%20Pack.zip?dl=0 The MOD pack also includes all of the modern U.S vehicles and Insurgent vehicles created by Ranger79 to help mission building. The FOB has over 100 objects but doesn't hit FPS too hard. If you are having issues with FPS then I recommend deleting the barbed wiring, followed by the soldiers and then followed by the vehs. There are a couple of issues with the vehs which mean the sight doesn't work correctly when using combined arms. This only applies to some vehs, not all. The vehs, infantry and mortars are part of the FOB group and so cannot be control by CA as they are (you can't send a command to the whole FOB at once!) so if you do want to use the FOB for CA, you will have to delete the units you want to use and them re-insert as part of separate group. For increased immersion, I recommend setting some patrol paths for the soldiers and vehs in mission editor. The chicane entry control point (ECP) has been designed and tested so the vehs can drive out of it without driving through walls. Please see below for a few screenshots. I hope someone can get some use out this in their missions. Jacks Screenshots: FOB RANGER.miz
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Ok, thanks for your help. Jacks
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Last request I promise. I have an issue with a few vehicles in a mod pack I am using, the view seems to be rotated by 90 degrees (please see attached photo). I assume this is used a bug in the vehicles .lua file but I can't find the line of code that sets the angle of the view when behind the weapon system. Can anybody help? I have also attached the .lua file for the vehicle in question. Regards, Jacks DES_EXA.lua
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Thanks for that Lilkiki, I managed to see what you did and so replicated for the brown container and under slung cargo! I am slowly learning. Jacks
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Does anyone have or know of a model of an ISO container? I am looking for a model of an ISO container that can be add to a group or template (I.e not a static structure like the ones included in the game). Any help would be appreciated. Jacks
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I am trying to persuade my wife that a 980 it will be a good investment. Her response, yes of course, once you sell that bloody plane I am paying hangarage for........ Apparently I don't pay towards anything. Anyone in the market for a light aircraft?
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I will attach the mod that I have used so you can install them using JSGME. I have combined all of the mods into one to make it easier.
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Quick update. The FOB is now built and nearly ready for release. The only thing left to do is to work out a way of adding DCS structures to a group and template. I have tested the FOB and it seems to be OK for FPS and runs at the same FPS as one of the airfields (around 45ish for me, normally capped at 50 FPS). The FOB is a bitch to land in and so good luck! Oh and be careful of the antennas on the vehs during your approach and departure :). I will release as soon as the last few issues are sorted. Here are some poorly taken screenshots of the final design. P.S it looks even better in the Desert scenery but I am still conducting recce flights to find a good location that looks like an Afghan green zone. Jacks
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Changing static objects into fortifications
Jacks replied to Jacks's topic in Utility/Program Mods for DCS World
Eddie, thanks for the help but it didn't seem to achieve what I was after. I am hoping to move the white and brown containers so I can insert them into the mission editor using add ground unit instead of add structure so I can then add them to a template. -
Changing static objects into fortifications
Jacks replied to Jacks's topic in Utility/Program Mods for DCS World
I tried this last night but to no avail. Firstly I cannot find the white container edm file. Plus what do I need to do with the script and collision script? Jacks -
Could be worth adding the I-16 by OctopusG.
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Can individuals HLSs be used or do you have to use 4 in a FARP? Jacks
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I would like to convert a static object (ISO containers which are stored within structures in ME) into a unit assigned to a country (I want to place it the fortification section). The reason for doing this is that static objects such as common structures cannot be grouped and added to templates whereas fortications can. Jacks
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MagicBra, For the fortifications have been added to a template which I have used else in the map. My question was how to turn 60 single units groups into one 60 unit group without deleting them and starting again. I needed to do this as I can only create a temp,ate using one group. I mi ex all the units into one group by editing the mission.lua although it was a big job and took me 1.5hours Jacks
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[MOD]DCS Infantry playable
Jacks replied to inSky_1911CFZS's topic in Utility/Program Mods for DCS World
So are U.S infantry now playable also? -
Scenes were set to high but I have now solved the problem by deleting the mod and redownloading. I have started a project to create green zone scenario next to a major river like in Helmand province and populate it custom, CPs, PBs and FOBs. Now I have desert textures working it looks great. The only thing I personally would like to see are more trees lining fields and tracks so it looks more like a real GZ. Jacks
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Starway, I have reinstalled the Mod several times and removed all other mods I can not get my textres to anywhere near as good as the pictures at the start of this thread. Please below for some screen shots. Is there right or something conflicting with my installation. I am using JSGME. Regards, Jacks
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Success!!! By editing the mission.lua I turned 70 single unit groups into a single 70 unit group. I can still drive the vehs but now all units of part of the same group, I can task the mortars to fire or set a path for the vehs in the F10 map. Does anyone know a work around for this? The only items that I can't get into the group are the four ISO containers. Does anyone know a way to copy th models into the fortifications category so I can add them to the group and template? Thanks for all the help. Jacks
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I will try and release over the weekend, need to finish off a few bits first and test. The good news is that I turned it into a template so you can put it wherever you like! Jacks
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I have managed to open the mission.lua file. It has the title groups. But which part of the script determines which group each object is a part of? Is it the group name?
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I an that looks great! I will definitely use this if I have to rebuilt the fob from scratch. Hopefully I can edit the .miz file to greate a large group. Jacks