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LevelPulse

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Everything posted by LevelPulse

  1. I'll tell him to update the post but it's: https://drive.google.com/folder/d/0B8XTiUM-CqPINU5OWWpWTy1fRGc/edit
  2. The C yes, however no plans for the E, as it wasn't carried by the A-4E.
  3. This is actually on our list of proposed aircraft to do next, we are no where near that stage but looks like that this aircraft might be a popular pick.
  4. You'll be glad to know, there will be something to do with socks in this module ;)
  5. The A-4E we are developing has the hump
  6. PLEASE READ - March UPDATE PLEASE READ - FEBRUARY UPDATE PLEASE READ - MAY UPDATE PLEASE READ - JUNE UPDATE --- Announcement: Remember this: http://imgur.com/oTpQ3X5 Well we now have this: [ame]https://www.youtube.com/watch?v=64PpWP1AB8U[/ame] Photo Album Found here: http://imgur.com/a/kBTz5 --- HoggitDev is happy to announce the development of the Douglas A-4E Skyhawk attack aircraft for DCS World. Our primary mission at HoggitDev is to provide a meeting place for the developers and aviation enthusiasts within the greater /r/hoggit community to collaborate and volunteer on a module that will eventually be available to all pilots at no cost. Our initial effort is a SFM/SSM module of the aircraft, including period-specific armament, from groundwork laid out by /u/kryb with his external model of the A-4E Skyhawk. We are pleased to reveal that we have made significant progress toward our goal in just a few weeks, and at this time we’d like to mention some key accomplishments, and review our upcoming challenges. --- Meet the Team and the Current Areas of Development 3D-Art, Our project lead /u/kryb has graciously sponsored our efforts by including HoggitDev in the full development of his externally modelled Skyhawk. We also have modelling department gurus creating auxiliary components such as ordnance and ground start equipment, and /u/Merker6 has spearheaded cockpit modelling. http://i.imgur.com/sM8pNne.png http://i.imgur.com/1iNSkNW.png http://i.imgur.com/bdHHvKI.jpg --- 2D-Art, The 2D department, lead by /u/gospadinperoda and /u/DrMarianus, is helping tune the UV unwrap of our 3D models in preparation for texturing and livery creation. They have an interim paintkit being shared by a few 2D developers, though it is evolving alongside the unwrap. http://i.imgur.com/E3F9wtg.jpg http://i.imgur.com/j4ZWn2h.png --- Coding, Coding team, lead by /u/Shavik, is currently initiating flight model debugging environments so we can gather data from the current flight model settings. They will be working closely with the modelling department to integrate animations with their corresponding dynamic input from the external world in DCS. Eventually this debug environment will help with flight model improvements. Research, Primarily the research department, lead by /u/SJCape, is on-call for requests from other departments. Secondarily they gather all available research data regarding anything related to the Skyhawk. Research department is also currently responsible for evaluating the feasibility of future projects. --- Coordination, Our coordination team, /u/indiadamjones and /u/LevelPulse, is busy keeping HoggitDev organized at departmental level by improving responsiveness for information requests, and setting team goals, while keeping the required services up and running. Coordination team also has human resources as their responsibility. The team intends to provide accurate information regarding the skills and abilities of an individual volunteer and direct them towards our common goal. --- HoggitDev is Always Recruiting New Volunteers HoggitDev is organized with different departments and flexible roles. These roles are filled with people with highly variable amounts of experience and expertise in required fields - some of us are pros or semi-pros in our fields, other are enthusiastic novices. Do you share our passion for /r/hoggit, DCS or aviation in general? Would you like to put your art and computer skills to use for the community and join the HoggitDev as a volunteer? We invite you to join us at the HoggitDev virtual offices and to offer us your skills. Our virtual offices are open 24/7 and while HoggitDev volunteers generally commit 5-20 hours per week for the current project, you decide your own commitment and schedule. While we don’t offer salary and you need to make your own coffee, we do offer a group of aviation enthusiasts and gamers that you will love to engage with. Contact us whenever you prefer, and let us know your area of interest! --- We Also Take Nominations for the Next HoggitDev Project Everyone has a favorite aircraft that they’d like to take for a spin in DCS. We at HoggitDev would like to fill these dreams in the future and we are listening to your nominations for the next project. The next project isn’t chosen just by based on popularity, for understandable reasons. We need to consider things like available skills, information sources, time-estimates and so on. When you nominate a new airframe for us to consider, we’d like you to offer us a little explanation for your nomination. The research department will evaluate the feasibility of the suggested aircraft as the next project, but the minimal requirement for a nomination is a honest list of pro’s and con’s. -- When is the Release? We haven’t set the release date yet at this early stage of development. TL;DR Please see the images here: http://imgur.com/a/kBTz5 --- Update 1: January Update 2: February Update 3: March Update 4: May Update 5: June
  7. What is happening with the competition, they said a delay of 2-3 weeks, however it has been past that significantly, i'm wondering if we are ever going to see it...
  8. Thanks for the help SkateZilla, i have one more question, when declaring a new weapon (not the loadout) would that also go in customweapons.lua?
  9. Please check your PM, Hoggit Dev is interested in helping make this a thing!
  10. Would this process also work for creating a new bomb?
  11. Read the subtitle: "Digitally manipulated image"
  12. Okay we wanted to make our own bomb, M-117, yes we know it's already in game, but we wanted to just test it out. However the weapon doesn't work when we've declared the loadout in the pylon. This is because DCS world can't find any data for the M-117, that's why i'm trying to find out where i would put the new weapon in the .lua?
  13. So i want to keep everything done on "this" mod in /mod/aircraft/a-4e. However if i want to add a new bomb it won't work. I've declared the new loadout but you also need to create information about the bomb. How is this possible without having to edit DCS files outside of the Mods folder. I know the GAR-8 has done it has they have defined a local = 9b. However i see nothing that calls for info on the 9B.
  14. I'm working on a SFM and i would like a template to base the model on? Thanks.
  15. Today? I was thinking more like Friday..
  16. Quite new to this but does this mean for us that we are added to the: http://sa-sim.com/rankings/ ?
  17. Hey, is it possible to change my aircraft to F-15 please?
  18. If you Americans try and ruin this vote by going for the AV-8B, imma make multiple accounts just to vote :)
  19. Well if we got the GR9 then it would be more historically accurate since more files are declassified, i rather have a more accurate jet then one which is based on guessing on half classified files.
  20. From some sources it says the top speed is Mach 2.7, however the missile only goes up to 2700km/hh than the stated 3333km/h. Also looks like the propellant time isn't 2.2 seconds but around 2. Source from: http://fas.org/man/dod-101/sys/missile/row/magic.htm
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