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LevelPulse

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Everything posted by LevelPulse

  1. You think ED could use these textures as a default option till they upgrade their map? It's worth asking.
  2. Yep, it has a tail hook and it works in DCS the last time I tried it out.
  3. It's all good man no offense taken. Because of this project, all of us have a clear understanding of what it takes to develop a module to DCS and how hard it can be. I for one plan on creating a team (in the process) to become a licensed third party team. This was only possible because of HoggitDev so it's been a great help, and i hope it has been for the others. As for HoggitDev, i don't think we plan/intend to create a paid module, it's been discussed extensively, however peoples minds may have changed (*Not Sure* - i can't speak for others).
  4. I understand where you are coming from, one simple answer to this is that it is not becoming a module, just a mod for DCS. So there will be no change in the market as this mod is not trying to compete with the "Third party developer" market.
  5. Wow great job, keep it up!
  6. Most likely yes if we can't find a way to integrate them, however we were thinking of using the bullpups as a massive rocket if we are unable to, unsure about the Shrikes.
  7. Thought people would also enjoy this screenshot that one of our team-members captured:
  8. Donated, appreciate the work you put into this. Is there anyway we could see where a outs we are towards reaching the $2000 mark?
  9. We don't want to become a licensed third party developer team, I can't speak for the others individually however.
  10. The update is coming out tonight, hold your horses :)
  11. Then why allow someone to spend so much time and work to make something that will later be replaced due to limitations placed on him (T4) or not warn him before?
  12. rpm_acceleration_time_factor = -- time factor for engine governor ie RPM += (desired_RPM - RPM ) * t(RPM) * dt { RPM = {0, 50, 100}, t = {1,1,1} }, rpm_deceleration_time_factor = -- time factor for engine governor { RPM = {0, 50, 100}, t = {1, 1, 1} }, rpm_throttle_responce = -- required RPM according to throttle position { throttle = {0 ,0.8 , 1.0}, RPM = {50 ,80 ,100}, }, thrust_rpm_responce = -- thrust = K(RPM) * thrust_max(M,H) { RPM = {0 ,50 , 100}, K = {0 ,0.5, 1}, }, This must go in SFM_Data = { engine = { extended = {<HERE>}}}
  13. We'll have a update for you guys at the end of May. Lots of people from our team have put a massive amount of work in for the past two months.
  14. It's not affiliated what so ever with HoggitDev :)
  15. Here are some of my favourite screenshots that me and some mates captured:
  16. Ah i see, i had a similar. I gave up in the end and reinstalled DCS.
  17. Delete the M-2000K Module and install it again.
  18. Had a very similar issuw like yours, mine was to do with my motherboard, i had to get a new one.
  19. After the fiasco, lets not name and shame. ED have changed their stance when it comes to releasing aircraft All aircraft from now on must have an EFM and be full fidelity!
  20. Yes! It sure does look fine and dandy. The modelling is great :)
  21. These are just the AI photos though...
  22. Absolutely, cockpit for example looks amazing!
  23. That's what i was suggesting, then allow the two maps to work together in multiplayer :)
  24. Lots of great potential can't wait to see what you have in store for us :)
  25. Nice to match faces with the people who work so hard on the Mirage! Wish you all the best and love the way you operate Razbam, very transparent towards your customers and always so nice/cheerful. Thanks!
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