

Horns
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1080p on 1440p monitor won't default to full screen
Horns replied to Horns's topic in PC Hardware and Related Software
Thanks for replying :-) I think maybe I was unclear... I have one screen, and I am trying to reduce the resolution from 2560 x 1440 to 1920 x 1080. I have changed the resolution in the game settings, but I just looked again and confirmed it, just in case (screenshot attached). The options.lua is the file that sets resolution. The monitorsetup.lua is for multi-monitor setup. -
I have an AOC Agon AG271QG 27" 2560 x 1440 (1440p) monitor. I love the high res but in DCS it makes it too hard to spot ground objects, so I'm reluctantly trying 1920 x 1080 (1080p) to see if that helps. The problem is that every time I start DCS World 1.5.7 it only takes up the 1080p sized desktop real estate instead of going full-screen (screenshot attached). In DCS 1.5.7 I've tried unchecking and rechecking "full screen" and "scale GUI" and the result doesn't change. In "Nvidia Control Panel" - "Display" - "Adjust desktop size and position" - "Scaling" - "Select a scaling mode", I have tried all three options of "Aspect ratio", "Full-screen" and "No scaling", with "Override the scaling mode set by games and programs" both checked and unchecked, but the result is still the same. Strangely enough, my DCS 2.1.1 correctly defaults to full-screen every time. This is despite having exactly the same settings as my 1.5.7 install - in fact, I copied the "options.lua" from my 2.1.1 install into my 1.5.7 install, and the result was still that DCS 1.5.7 would not default to full-screen. My monitor is an AOC Agon AG271QG 27" 1440p and my graphics card is an MSI GeForce GTX 1080 Ti GamingX 11G. Does anyone know a way to force DCS World 1.5.7 @1080 to default to full screen on a @1440p monitor? Any help will be appreciated.
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Great, so I do know the intel resources will be available through the campaign, that answers the practical side of the question. Great to be able to read the back and forth on the accuracy of mission target information on the map. I'd be fine with shaded search areas, if and when the LOD issues are fixed by 2.5. As things stand in 1.5 I find it necessary to have precise coordinates so I know that I am searching the right spot, even if I don't see anything.
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Thanks feefifofum, I forgot the "Fog of War" setting was even there! It does make sense to say friendlies need to gather the intelligence before they can pass it on. Thanks to you too shagrat, it's good to know that there might be unknown threats. The practice missions throw so little fire at the pilot that I hadn't even thought about whether there might be hostiles looking to attack me or disrupt my mission. I clearly need to think about these missions from more of a real life perspective if I'm going to get the most out of them.
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I understand. Since DCS goes all-or-nothing for info, I guess people might think it was disingenuous if the mission designer gave partial information? Although I suppose they could indicate they have done so in the mission text... When you get less than precise info for a CAS hit, can you go back to the requesting unit and ask for supplementary information? To take your example, can you (or an operator on your behalf) get back to the requesting unit and say "I don't see your target. Do they sound like they're right behind that ridgeline, or further to the East?"
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Awesome, so whether the player can see the targets is a mission creator's choice, so when we can see our targets we can presume we're supposed to. Thank you, that's a definitive answer that gives info I was unaware of, +rep incoming!
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Ah ok, so you'd already be in the air when you're assigned the target. When you are given a target, is it usually communicated in a fairly precise way (eg coordinates or designation) or do you have to visually search an area to locate them?
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I recently moved from doing training to standalone missions in the Su-25T, and this means I have access to the mission planner for the first time. This makes it possible to access more information about the mission before flying it, including the location of the targets. From the conversations I've seen on this forum, I surmised that in real life, the pilot programs the flight plan himself. Since the flight plan would be based on information that the pilot, i.e. me, would know, it would be right for me to prep by taking a look at the mission planner for information like the targets' location. I didn't stop to consider whether the point of these missions was visually acquiring targets with only vague information on where the target would be (eg at waypoint 3). This makes a big difference in some missions. One example is "guns and rockets practice", where the subtitle directs the pilot to the targets by providing only the waypoint number, meaning the pilot might have to scan all the shores of the lake to find the targets, possibly having to do multiple passes just to locate them. However, the mission planner Can anyone speak to whether the pilot is intended to take the targets' locations from the mission planner, or just look for them within a broader area? In real life, when the pilot is forming his flight plan, would the pilot usually be given precise target locations (eg coordinates or imagery), or information that suggests a broader area?
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Thanks for taking the trouble to explain that. I've been doing the training for some time, so I guess I figured it would say "you can end the mission now" if I'd completed everything, and the absence of that would indicate I'd missed a step at some point. Now I know to expect differing structures, much appreciated.
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Thanks, For some reason I figured they would end once all objectives were complete, no idea where I got that from. So at the end of each mission the player decides for themself if they've completed the objectives in standalone missions and campaigns?
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Damn, sorry, meant to post in the Su-25T thread. I think the mission is actually called "Unguided Bombs". Once I've landed after completing the objectives, should the mission end itself, or do I just hit 'escape' once I'm satisfied I'm done?
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This mission starts at the runway, I've landed but the mission isn't completing, so I guess it wants me to taxi somewhere. How do I find out where I need to taxi to, and how could I find that information for myself in future missions? Thanks
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The misc tab in the options menu has a "Force Feedback" option. I gather from other threads that this works by "stick centering". My question is: Is this purely a software solution (ie requiring more stick movement to simulate greater resistance) or is there hardware involvement where available? I have a TM Warthog and I know installing the drivers installs a force feedback driver as well, so I am wondering if that actually does anything in DCS.
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Shonist, here is what I was talking about - the date under the six photos at the top. Knock-Knock, thanks, I didn't realize it was there for the Eagle too. Wonder what's going on...
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Anyone know why the Su-27 flanker in the ED Store shows a release date of 31-08-2017? Has there been a major update to this airframe recently?
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F-15C Flight Qualification Campaign
Horns replied to Sabre-TLA's topic in User Created Missions General
Hi Sabre-TLA. Any idea when this might be available for purchase again? I'd love to get some interactive Eagle training just like your campaign. -
They do look impressive. I have bookmarked (and possibly salivated at) that page, for now I'd say the vacancy is already filled, but I'm sure I'll find an excuse to upgrade to the MFGs.
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If I'd read this before making my purchase I would have seriously considered it, would have been very happy to deal with an enthusiast instead. When my TFRPs need to be replaced I will go that route. I guess MFG is on these forums?
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Thanks baltic_dragon, always greasy to have input from content designers and you make a really good point. When I don't get my line right in the gun pods training, there often isn't much I can do, but if I use the rudder pedals, ut should allow me to hit the target regardless. I'll go try that now!
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F-15C Training Campaigns and Copying Course Information
Horns replied to Horns's topic in F-15C for DCS World
Thanks, I've found my way to it now. I hadn't realized I could simply edit the missions received with the module, much appreciated :-) -
Thanks everyone! After reading all of your comments I now have a set of Thrustmaster pedals. It was a much less nerve-racking experience having input from you all :-)
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Are there officially any training campaigns in development for the F-15? Given the lack of interactive training and the limited learning to be had from the missions currently available, it would be great to get access to a campaign that had a similar scope to the Su-25T training i.e. from first cold start to being borderline combat capable. I would definitely pay for that. In the meantime, I'd like to create training missions for the F-15C that use the courses from the Su-27. Is there a way to access and copy the courses from the existing missions, aside from manually recording the coordinates of each waypoint? If anyone knows a way I can change the aircraft from a Su-27 to an F-15C please let me know? I know the voice overs will not match and the required speeds might not work for the Eagle.
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Yes, the China hat does and that's very easy to use, thank you! I believe that solves the problem. Thank you all very much, the help and insight wad invaluable
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That's a great idea Sryan, thank you, I will try that! I hadn't considered using the paddle as a modifier. How much pressure does it take to actuate rudder pedals, compared to, say, a car brake pedal? As much/more, half as much etc? If someone has a more fitting analogy I'm all ears (eyes?)?
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Ah yeah thanks. I'm not great with landing and it often seems to be that I'm not lined up right, I guess that would be why lol.