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Horns

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Everything posted by Horns

  1. Wait for the 2.5 installer to become available from the downloads section of the DCS website, choose your installation location and then you’ll be good to go. :thumbup:
  2. I think you would need to move your 1.5.8 to the drive you want 2.5 on. I believe the update effectively replaces the build being updated. If you would rather preserve your 1.5.8 you could wait for the installer to become available and use that to install 2.5 directly to the third SSD.
  3. I just wish they'd inscribe AFK in full on the AFK handle. Every time I got into the plane I'd laugh until I cry when I read "Austomatisk Fart Kontroll".
  4. The Steam version will update at some point after standalone, so I suggest you wait until the 2.5 (stable) installer is available, delete your Steam version at that point and start downloading the installer immediately. That’s how I would do it.
  5. It's all good man, same goes, just uninstall your Steam installation, download and install 2.5 stable (*not* the open beta) when it becomes available and you can then delete your 2.2 installation.
  6. FlankerMan, the steps below will allow you to install 2.5 standalone without having three installations at any one time or downloading 2.5 more than once. 1. Keep checking this page for a DCS World 2.5 installer that *does not* say 'open beta' from 8 February. When it is available, download it. 2. Go to Steam, right click on DCS World and select "Uninstall", the second last option. 3. Run the 2.5 installer, this will download of the game so it may take some time (for me it will probably take two days ). 4. When the install is complete, launch the game and confirm that you have your FC3 and the NTTR map available. If the game asks to download these let it do so, it shouldn't be a large download. When you have confirmed that FC3 and NTTR are available you can uninstall DCS World 2.2 if you wish. Hope this clears things up for you. Good luck.
  7. Others, *please* speak up if what I say here isn't right... FlankerMan, if you don't want three installations at once I suggest you follow the steps below. Please note that these steps involve downloading the game twice because that is the only way you can get 2.5 asap without using elevated command prompt commands. If you'd rather wait for the game and just download it once say so and I'll modify these instructions. 1. Keep checkingthis page for a DCS World 2.5 open beta installer from 1 February. When it is available, download it. 2. Go to Steam, right click on DCS World and select "Uninstall", the second last option. 3. Run the 2.5 open beta installer, this will download of the game so it may take some time (for me it will probably take two days ). 4. When the install is complete, launch the game and confirm that you have your Su-27 and the NTTR map available. If the game asks to download these let it do so, it shouldn't be a large download. When you have confirmed that NTTR and the Su-27 are available proceed to step 5. 5. Uninstall DCS World 2.2. Start checking this page again from 08 February for a DCS World 2.5 installer that does *not* say "open beta" - please be careful with this. Once it is available download and run the installer. 6. Launch DCS World 2.5 - again, not the open beta - and check you have access to your Su-27 and NTTR. Once you have access to those you can delete DCS World 2.5 open beta.
  8. FlankerMan, do you have access to your FC3 planes in your 2.2 standalone?
  9. Games that used IdTech 5 like Rage and Wolfenstein: The New Order didn't enable SLI either. Going back a few years (when Wolf: NO was new) I could force it through the to render in SLI via the Nvidia control panel despite the game not being supported, but whenever I did that it it led to CTD and BSODs. I hadn't known before then that some games were unsupported either.
  10. Ouch, rough to learn a lesson like that. When any organization performs a function for the first time teething problems would be expected, but nothing as grave as that. Cheers. It's great that USN and USMC each have an appreciation for the other's contributions that allows each branch to specialize. So much for appreciation :P
  11. Thanks for explaining Cobra. It seems like several underlying DCS World problems have prevented you introducing features or needing to use complex workarounds, off the top of my head there is this IFF. the BK 90 dispensers and the RB 04E guidance... I'm sure that list is actually longer. I read the thread you linked to, I think you made a great suggestion, and I think it's sad that several people seemed to have decided that since they couldn't have a more detailed IFF simulation, it was better to have none at all. People have mentioned that at the moment coalitions are shown automatically, how is that info communicated to the player? Is it through labels, HUD symbology etc...
  12. Thanks for explaining that; so in some way every Marine is in for the fight, that makes sense. So the joke about Marines is that they are "owned" by the Navy, so I'll guess the Marines call the Navy their secretaries or something like that?
  13. Cool, so I can get used to the concept of IFF interrogation at my own pace. I should have it down by the time we see DCS: F22A :pilotfly:
  14. Ah gotcha, so having functioning IFF equipment doesn't convey an advantage, Probably just as well, I'd hate to see what would happen if people were shooting their teammates down in multiplayer :megalol:
  15. Good to know, I didn't realize. So in an airframe without functioning IFF kit, I guess you can only identify air contacts visually or by inference based on position? My entire experience of radar A2A is a few reps of the Su-27T training, and recently the radar training for the MiG-21 - the reason I didn't consider the need for a radar lock was because the MiG - in the training at least - seems to interrogate all contacts on the screen at once.
  16. You’re dead right, I didn’t even think about the fact that I’m interpreting the radar returns myself. No way it could be used, I see that now. EDIT 01: Blindingly obvious now that I have next to no experience with a2a radar, but I thought this panel was an interrogator (as opposed to just a transponder) because it has an “identify” button with indicator lights for pass and fail.
  17. Honestly, I don’t think this should stop you getting this module, it certainly hasn’t made me regret buying it. There is just one included mission where you’re tasked with taking out a ship that’s hunting a friendly submarine, so in that mission it would be ideal to ID the target before firing, but it hasn’t been an issue elsewhere, and I don’t expect it will be.
  18. Ah fair enough. It's great hearing these details, for a civvie like me it's great to get this background :)
  19. We have an IFF panel (right side, towards the back of the cockpit, item 13 on p26 of the manual), but I can't work out how to turn it on. Can someone please fill me in? It would be really helpful to be able to interrogate a target before deciding whether to launch a missile at it :P Also, the RWR will give radar warnings for friendlies as well as hostiles, correct?
  20. Re an AI pilot, on August 21 2017 in reply to Vincent 90 who asked "Is an AI pilot foreseen as well for the module?" Cobra847 said: So I think we will probably get a very basic pilot, as Elysian Angel suggested. I hope HB have expanded the functionality of the pilot AI, it would be a shame if we never got to experience life as a RIO for fear of crashing... although that might be a very accurate experience of RIO life! I'm really curious about the two-player dynamic as well. I'm having flashbacks to my father teaching me to drive...
  21. Sorry for the delay in addressing your comment Lieuie, for some reason I didn't see it before now. As you mentioned, it seems like Heatblur have been committed to designing AI that is up to the task, and BlackLion213's comments confirm that for me. I hear what you're saying about wanting your bro to RIO, I expected to have a DCS first-timer in the back, I'd hoped to learn the symbology and weapons employment well enough to be able to talk them through and help them learn. I hadn't even considered that each person might get a separate airframe in multiplayer...
  22. Ah ok, that is informative, thanks. So all Marines Airframes would likely be designated as Navy builds? Do all Marines assets go through this approval process, or is it specific to certain types of items?
  23. Thanks QuiGon, appreciated as always :)
  24. I noticed that the front cover of the pocket guide states that our Harrier is the Navy model, is that accurate? I had thought that this sim was a Marine a/c. All of the liveries look like they're for Marine squadrons, but I know those aren't necessarily accurate or exhaustive. If someone could please confirm whether this is a Navy or Marine airframe I'd be grateful. Apologies if this has been dealt with elsewhere, I did search but found nothing relevant.
  25. Oh gotcha, that makes sense, I’ll try that, thanks
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