

Horns
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Everything posted by Horns
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That’s true, I didn’t realize there was more than one.
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OP asked if the F-14 will release before Xmas. Cobra847's ETA leaves the door open, so we were each giving our read of the situation. I don't think anyone was asking for or expecting a comment from Heatblur, we're just a bunch of peeps reading tea leaves and speculating wildly :)
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That's a very good point. We know youtubers are a key part of any DCS PR campaign, yet there isn't a single video (besides a 'remix' of the gameplay reveal trailer by Jabbers). While I can think of reasons for Heatblur being quiet even if they were close to release, I can't think of a single positive to not having the module in our videomakers' hands, being shown off and reviewed by people independent of the devs. I really hope I'm wrong, but I think NYE will come before the Tomcat will.
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Seems like a great idea to me!
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Fantastic. As long as she's fast I'll happily put in the work and time to get her figured out. Cheers :)
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Ah cool, I guess that’s helped by stores being mounted under the fuselage. Thanks for replying :)
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Now THAT is good to hear! Awesome, thanks for replying :thumbup:
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Haha ok, glad to know I’m not alone. If it does take as long m0.7 to 0.8 I’ll have to live vicariously through Phoenix cam
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Coming from the M2K I knew I couldn't expect the same kind of speed from the F/A-18, but I was surprised at how dramatically different the acceleration of the two jets was, especially carrying stores. I know the Tomcat has an insane amount of thrust at full a/b, but there's also a lot turkey to move, so I'm curious about how well she accelerates. I've tried to read the performance charts but I'm not even sure which measure to use, let alone absorbing the data. Anything that can't be done on a pocket calculator is too much for me nowadays. I'd really appreciate it if someone can describe how the acceleration of the F-14 might be, between say m 0.7 and m1.1? We could use the Mirage 2000 or F/A-18 for comparison, and/or the Viggen too...
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Yeah, everything else in this thread was realistic but it was cdrkrotchetyusn who took it too far hahaha Couldn't have said it better myself.
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Thanks, that’s a very in-depth answer and it tells me what I wanted to know. I was curious about whether a guy who joined with a buddy was likely to be stationed in the same place, or whether he was just as likely to wind up on the other side of the country to his friend and family. Much appreciated ????
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Are USN pilots assigned to a squad, or do they have input on it? I assume it's the former but I haven't been able to find any information on it...
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Interesting... so this is tilted in favor of learning systems earlier, and it's good to see a practical benefit (outside of multiplayer action) to joining a squadron. Also good to know that both you and Rudel_chw use Chuck's guide before the manual. That is something I'm definitely going to try next time. Thanks for sharing your technique :)
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Thanks so much for giving such an in-depth response. That seems like a great way to construct knowledge of the aircraft: start learning how she flies, round out flight knowledge with training, create flight aids, supplementing as appropriate, and read the manual I think that’s how I’ll attack my next module, thanks a bundle :)
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Is reading the manual (or Early Access Guide) the first thing you do in a module or do you wait until a particular time? Do you read it cover-to-cover or just the chapter that relates to your current training activity? When you learn an a/c in Early Access how do you use the EA guide and how do you use the full manual when it is released? I assumed the first thing we should do is read the manual, but I haven't found that terribly helpful for the two units I've learned so far, and I have no idea what I'll do with the F/A-18 and its EA guide. Suggestions welcome.
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Thanks very much, I was one level too deep.
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Thanks for going into depth like that, much appreciated
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Sorry, mods as in moderators :)
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Title pretty much says it all - is there a list of mods around? I've looked everywhere I could think of...
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Is the newsletter the place to look for the first official confirmation that a module has hit EA?
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If you just want something else to fly FC3 (or if you have the patience to wait, Modern Air Combat) might work for you, because the first part of the Su-27 interactive training is quite similar to the Su-25T. If you do want a fully modelled systems, for ground pounding I highly recommend the Viggen, I moved to that directly from the Su-25T and fell in love immediately. Nothing like breaking the sound barrier 20m above the ocean surface! If it's air-to-air you want I'd agree with others here and suggest the Mirage, it's the most modern complete air-to-air module, it's very fast and it's easy to fly. The missiles work fairly well but they aren't very long range and require support all the way to their target so a level of tactical skill is required, but learning that is very rewarding, and the community is very helpful with such things.
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That has been my experience too, which is why I asked, but I'm only occasionally in a mission made by myself or someone else. Thanks, that's the information I needed. Now to figure out whether to get a whole new memory kit, or buy another 16GB like my current and cross my fingers they play nice with each other... That's a really good point, doing that will tell me whether I need to upgrade immediately or if I can wait until I do multiplayer things. Thanks :) That gives me a specific setup I can use successfully, that's awesome, ta. Thanks for all the answers. I accept I need at least 32GB before entering multiplayer or complex single player, and a test I can run to see if it's necessary before that. Thanks for all the knowledge, cheers :smartass:
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Thanks to everyone for their comments and apologies for not getting back, I had thought I'd replied to this thread but I must not have. Maybe this is a down side to posting from my phone when I'm half asleep.
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I noticed the recommended system requirements for "high" graphics settings specifies 32GB for heavy missions. I have three questions: 1. Is that sensitive to any particular levels of resolution (eg 1440p or above) or anti-aliasing (eg MSAA 2x+)? 2. What qualifies a mission as 'heavy'? 3. Is this spec for single player as well as multiplayer? Thanks