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Everything posted by Redglyph
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Don't worry, your sentence was perfect, I think it was simply misread. Sometimes people see a few words, miss some others, and jump to conclusion, happens to me too :) +1 on the turbulence wish, that's one of the things that I miss too and which would bring a lot to immersion. Oh, and clouds, what wouldn't I give for more convincing clouds instead of 2D sprites that rotate when you turn your head. But one step at a time, it can't be easy to give a priority to each feature in such a complex sim, even less to get everyone to agree on it.
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The campaign was working perfectly not long ago, but there was a recent bug in the AI, in DCS. For information, the author of the campaign has absolutely no control over this, nor Razbam who provides the aircraft.
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Do you still have the log files? Though I'd be surprised if they read this section ;) I could try to post it in the Russian part of the forums (my teacher being Google Translate, I'm sure they'll have a good laugh).
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Pretty interesting, thanks! Here is the pdf article with the figures. MAKING THE BEST OF MiG-21 w.pdf
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How I'd love having mobile RSBN units for both the Fishbed and the Albatros! Or at least static units per mission. Of course they have a different system now, being from two developers, but there is still hope ;) But yes, with Normandy we'll have to go VFR, that will be very interesting :D
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:thumbup: Wouldn't that be a nice, home-made DCS control panel we see there in the background? ;)
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It's usually indicated now, thanks to a recent fix. When you're looking at distances on the map, it's in nm if you chose imperial units in the main menu, or in km if you chose the ISU. If you're looking at the speed of an object, it should be kts or km/h, depending on the option. In an aircraft, it's another matter ;) British aircraft like the Spitfire are traditionally using statute miles, the Viggen is using Scandinavian miles (=10 km), Russian and old German planes are using ISU, and US aircraft are using nautical miles. But it may depend on the cockpit skin. And then there are the pressure units... :D
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It's always possible to run any mission independently of the campaign, by clicking on "Mission" then navigating through the directory structure to the campaign files (DCS/Mods/campaigns). Sometimes it helps with a difficult mission, as preliminary training.
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I finally found them! After a lot of time checking whether it was a typo and perhaps NE, or SW... Yeah... this part could probably be made more clear to the pilot ;) For the distance, when there is no map to get visual reference like here, I simply time the route, for example at 90 kts I wait for two minutes. And then...
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"ARGO" DCS UH-1H SP Campaign - Upcoming DLC
Redglyph replied to gregzagk's topic in UH-1H Argo Campaign
Thanks for sharing! :) That's more or less how I was doing with a straight approach (meaning by that, hooking the cargo directly instead of lifting then auto-attaching). Except I'm still definitely out of the margins for too long, that requires more practice! Yeah, the pedals, joystick and throttle are not really static in those manoeuvres :D @D500, hope you could go further in the mission! -
"ARGO" DCS UH-1H SP Campaign - Upcoming DLC
Redglyph replied to gregzagk's topic in UH-1H Argo Campaign
How do you do that, by taking off normally, doing a circuit and stopping over the crate? I tried but I think I had to apply more than the limit to keep enough altitude. I haven't tried very hard to be honest, that's certainly one skill to improve, that's why I enjoy those campaigns :) UPDATE: Nope, it really needs alomst 40 PSI torque to hover high enough, and EGT is at least 640°C. -
From the technical perspective, I'm not so sure, but the public would love it, 10/10 for entertainment :D
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"ARGO" DCS UH-1H SP Campaign - Upcoming DLC
Redglyph replied to gregzagk's topic in UH-1H Argo Campaign
Unloading the weapons, either in the mission planner or with the ground crew menu, seems to make it possible without exceeding too much the exhaust gas temperature. Perhaps that's how it's meant to be for such missions? -
"ARGO" DCS UH-1H SP Campaign - Upcoming DLC
Redglyph replied to gregzagk's topic in UH-1H Argo Campaign
Like you, I'm also using the manual hook procedure if hovering takes too long, since I'm not yet mastering it ;) - landing near the cargo - F6 "All Cargos", selecting cargo - RSHIFT+RCTRL+L to hook the cargo (manually) - careful, vertical take off You can remain between 610 and 625 for 30 minutes. Above that can only be sustained for only a few seconds (pg 60 in the DCS User Manual). I also have to go past the recommended EGT limit for a while, when climbing vertically high enough not to damage anything, and if I'm looking ... it's usually 640-650°C *without cargo*, way too much. Below that it remains near the ground and benefits from the ground effect. So is this an issue with the Huey, or the initial weight? I have no idea. It should be bad if it lasts too long I suppose. I've noticed there was some damage if you didn't take a careful, slow vertical climb after hooking, that's probably the problem you had, and not the EGT excess. In some cases the cable may even break or unhook. -
"ARGO" DCS UH-1H SP Campaign - Upcoming DLC
Redglyph replied to gregzagk's topic in UH-1H Argo Campaign
That's weird, I never had this. Which mission? Which DCS version are you using? What exactly are you doing, step by step, so we can try and replicate? Do you have the same problem in other missions, like the training or quick missions? Hard to help without at least some info ;) -
And another update: - 1.5.6.4818 changed the localization and did some clean-up of the file.
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Updated for DCS1.5.6.3690 and DCS2.0.5.3889 (and later versions). The direction of the flood light knobs was fixed by Magnitude 3 LLC, hence the new file. Enjoy :)
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I've just checked and it's fine on 1.5.6.4546.280. Yeah, there is no notification for the user file section unfortunately, which makes mods a bit awkward sometimes ;) You'll see two folders, DCS1.5.6.3690 and DCS2.0.5.3889, take the first one for the beta, it hasn't changed since 1.5.6.3690. Magnitude 3 fixed the rotation of the two flood lights, and they had to change this file for that. I don't know anymore whether the EDM was fixed in 2.0.5... I'm so used to copy it from 1.5 that I can't remember. But flood lights should work nicely with this EDM in the alpha as well, which is cool.
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Did you take the latest version? I'm trying to maintain this mod up-to-date when the original file changes with a DCS update. Hopefully they'll integrate the fix at some point but until then, it means checking the thread or the user files section for new versions... :) Next time I'll add a post in the fix thread, so that anyone can simply subscribe to it and see updates.
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"ARGO" DCS UH-1H SP Campaign - Upcoming DLC
Redglyph replied to gregzagk's topic in UH-1H Argo Campaign
Strange place to move this thread to :D -
"ARGO" DCS UH-1H SP Campaign - Upcoming DLC
Redglyph replied to gregzagk's topic in UH-1H Argo Campaign
Speaking of broken things, since the cargo view has a problem, it is possible to use LSHIFT+LCTRL+C to get a miniview down instead. Probably a good work-around until it's fixed, and it has the advantage of keeping the view ahead as reference. Found that very handy for cargo/hovering-related missions. -
"ARGO" DCS UH-1H SP Campaign - Upcoming DLC
Redglyph replied to gregzagk's topic in UH-1H Argo Campaign
Are you using a mod like SweetFX or ReShade? They're known to cause such problems. -
Very helpful video! :thumbup: First time I see the trailer. Well, I'd buy it again! :D
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"ARGO" DCS UH-1H SP Campaign - Upcoming DLC
Redglyph replied to gregzagk's topic in UH-1H Argo Campaign
I think this could be a concern for anyone and for any campaign. Don't worry, that comes with some practice, even if that's not immediate, and a campaign is the best incentive. For example, I'm far from good but improved a lot by doing the UN campaign coming with the Huey, even though it cost me some time with stupid crashes when landing badly at the end of a mission and other little frustrations like that ;) So now if I know there's something difficult ahead, I prefer to look for a training mission to brush up or improve the required skill - not to perfection but just enough, or I simply make a little mission for that and avoid ruining the campaign experience ... especially for long missions when the difficulty is not at the beginning. This ARGO campaign seems somewhat forgiving, at least at the beginning. For example and without spoiling with details, you have to hover above a target for a little while. You don't have to be perfectly still for this to succeed, and you may proceed in iterative steps, so even if you're not mastering the helicopter you still have a chance. Not sure all missions are like that, though, but that seems to be the spirit. -
In DCS version 1.5.6.4546.280. If I switch to cargo view (LALT + LSHIFT + Q), I have the expected down view, to help with cargo operations. However, if I hit the shortcut again to get back to pilot view, the camera has moved left and is almost in the centre of the helicopter, not in the pilot's seat anymore. After that, if I switch back and forth between the pilot and copilot view, or any view, it cannot be set back to its original position. The copilot view is correct though. The only way I found to get back the pilot view is to start a new mission. If I try the same from the copilot's seat, the problem is the same in the other direction, its position has moved right. UPDATE: I also found that tuning the view with RCTRL+RSHIFT+NUM4 / NUM6 was not working anymore after a camera has been switched to the cargo view. So for now, this cargo view really shouldn't be used.