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TheFurNinja

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  • Flight Simulators
    DCS, RoF, Falcon BMS, IL-2 BoS.
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    Airplanes

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  1. It is still vitally important to practice jousting. Because there always will be times you cannot hide or take the "sneaky" route due to air defenses, EW/AWACS systems, or have been previously spotted. It will only become more important as missiles get their FMs fixed and the ranges (and thus kill ranges) extend. I dont need to be the person to tell you that in the modern environment there are not many places to hide and to boot if you are in enemy territory the ground is covered in air defense. You can only really ambush in your own airspace. But with everything there is a time and a place for every tactic. And this one calls for such guerilla tactics if possible. ANY 2:1 fight is likely to go bad for the latter force. So either fight 1:1, dont enagage, or work in your own airspace and ambush/split enemy assests
  2. 2v2 works fine imho, especially with ECM. But as Bimbac said you should bring friends, as really nobody should be putting themselves in a 2:1 fight voluntarily. I must commend you for your bravery though.
  3. Ive found it turns really well around 800-1000kph, and this seems to match what I see in the E-M diagrams I find. I have never found an original E-M for the MiG though, so something could be wrong.
  4. No the 190 is not the most inferior plane. The P-51, Bf109, and Fw190 are all a matter of preference. The 190 is my mainstay ww2 fighter, it handles great in all axis and leaves heavy handed planes like the Bf109 and P51 in the dust when it comes to defensive maneuvering. This comes from amazing control harmony and breakneck roll rate. To boot, the Jumo motor in the 190 is the most easy to use, durable, and reliable motor of the three birds. It often will eat up .50 calls and continue on flying, taking insane rev changes, and temperature extremes. Talking about reliability, the flaps and gear are electric and do not rely on hydraulics, often again still functional after a good burst from a mustang. The 109 gets good pilot armor, but has sensitive components. The visibility is unparalleled out of the 190 as well, making situational awareness much higher and also means you don't have to maneuver your blind spot around at all. Compare this to the near cagelike 109. Taxiing is easier due to an easy lock tailwheel (pull back to lock) and wide set landing gear. Again unlike it's thin wheelbased brother. But still it has its flaws, low speed or high AoA handling in pitch is tedious at best, the nose is huge (Its only taxi downside), and gyrosight is poor (I tend not to use it). But overall it's ergonomically based design trumps any 109 rocket ship imho. It really feels like a "pilots plane". If I could put all three planes into one word 190: ergonomics 109: power P-51: flexibility
  5. I may not be correct on the procedure. But I do believe you "box up" one target with the TDC until a cross appears over it. From there you select a second target in the same fashion. From that point there will be a "T1 LA T2" displayed on the HUD. When both T1 and T2 are displayed that means you have launch authority on both targets.
  6. Despite the nav panel not functioning. You can still navigate via HSI, HUD, and landmarks in conjunction with a (hopefully) good briefing. It is how I do it and its how I will continue to do it until they add in the NAV panel. Fly to any of the waypoints, remember the location of the waypoint by comparing briefing with landmarks and you now know which waypoint you are at. This is also assuming the waypoints were actually placed on top of good landmarks and not just over some random locale.
  7. Some info from "Overscans guide to Russian Avionics" http://aerospace.boopidoo.com/philez/Su-15TM%20PICTURES%20&%20DOCS/Overscan's%20guide%20to%20Russian%20Military%20Avionics.htm Ctrl+F and search L005 to find it. "SPS-171 / L005S /Sorbtsiya-S works in the H/I band and consists of two pods installed on the wingtips of the Su-27, an interface with the mission computer, and a control panel in the cockpit. Each pod has phased-array antennas fore and aft. The middle section of the Sorbtsiya houses the receivers, emitters, and techniques generator. Among the jamming techniques employed by the system are noise jamming and terrain bouncing. The electronic phased-array antenna permits detection over a wide frequency range and the direction of more than ten jamming beams against air-to-air and surface-to-air threats. The installation of the pods on the wingtips has many advantages explained Boris Akinshin, deputy chief designer at KNIRTI. First, the wide space between each pod allows a better coverage of the environment around the aircraft and better signal localization. In addition, the design of the pod is such that it can listen to and jam a threat simultaneously. For instance, when entering a threat zone, the forward part of the right pod will listen, searching for a ground-to-air threat, while the forward part of the left pod will perform the jamming. Such a division of work can be achieved with the rear part of the pods as well. "
  8. Thank you for clarification! All information is needed.
  9. Other things to add. A couple photos of translated panels from the English cockpit on the Su-27. This brings up some interesting questions and shows some lacking features. Forward ECM Panel Rear ECM Panel Of course some of these translations are rough, and takes further interpretation. But here is what I can piece together from these. Of course take my interpretation with a grain of salt, as I am no ECM expert, Su-27 Expert, and im also again working through a translation. Forward Likely a manual override/manual use panel, as the rear panel is the only one that mentions any automation. Most likely only uses brute force method. ECM is limited to either Forward or Rear Hemispheres, likely due to how the L005 operates Jamming light should also show here The "Modulation" switch is the only questionable item on this panel, I have no idea what it would do. Rear, working from left to right. Most likely the panel for automatic ECM use. RWS Panel on the far left, likely used to set the overarching radar type or altitude to active the ECM, thus telling the pods in which band or method to jam. "Detect" switch is probably used in conjunction with the RWS setting. So by flipping the "Detect" switch, the ECM will automatically jam when being painted by a radar (a fighter type in current setting). No idea how "Tone" could tie into this, but likely the ECM should make a sound to warn you that it is on. To be assumed the "Automatic" switch is used to activate the automatic features of the panel. "Illumin" likely works like "Detect" but as an additional switch for use only when locked (though its safe to assume both can be used at once for obvious reasons). ">3km/<3km" switch probably used as a modifier for the "Illumin" switch, telling it to only switch on above or below 3km (as you likely dont want to be using something like brute force method when attempting to use ground cover). "FWH/RWH" switch again, looks like a further modifier for "Illumin" Another switch that I am more shaky on is the "TGT/Auto" switch. This switch might be an overall modifier for the ECM system, telling the pods to ignore everything else (painting, locking, or not) but a target aircraft locked by the pilot. Overall missing things Automatic features Lacking the its characteristic of only being able to jam one hemisphere at a time. (This would be especially useful in multi ship engagements as it reduces friendly Jamming). Forward light Tone? Time limits to due to heat generation. So as an example, if we wanted to keep it simple for FC3 implementation (only a few switches, brute force only). This is for the L005, but may partially apply to the AN/ALQ-135 as well. Use normal ECM switch to activate automatic panel, use one modifier with E to change between "Detect only" and "Detect and Illumin", and another for manual activation of brute force. In automatic, the ECM should take an extra second or so additionally to change between threat types, altitude, and hemisphere (as to simulate the pilot having to manually change such switches). The pilot again may just override them with manual, or switch the panel off if it lags behind changing threats. In manual the pilot would have to define the hemispheres. Light should show in rear for automatic, and front for manual override. Perhaps both for manual override but more info is needed. A tone could be used to signal that the ECM is broadcasting, but what tone idk. I did the best I could. But overall it seems that the L005, false contact creating or not- is missing vital automatic features (something the AN/ALQ-135 is also missing). It doesnt need to be perfect or 100% simulated, but I feel we should go as far as we can guess logically. Having a proper ECM environment is key to a proper battlespace, thus is essential for a combat flight sim. Which is why many people are calling for a better implementation of ECM across the board.
  10. It would be nice if certain recon vehicles had similar equipment to the JTAC binocs but with much better optics, it is of course limited to vehicles that had such equipment. This might add more depth to the recce vehicles. I feel like other than the obvious things previously discussed. I also think that we need some more battlespace things. Things like comms systems, GCI-AWACS-SAM interaction with both players and other units, infantry unloading/loading from trucks/IFVs/APCs/Aircraft/Boats. Things that add depth and allow things to flow more naturally would make it a much better experience.
  11. Agreed, the only stipulation is that the MiG can only do such things close to base (due to payload and range). But that is okay because with base so close by, turnaround times at base are low and you can cycle in and out masses of MiGs in no time. All of this forms the "MiG Screen" that is constantly prodding at the enemy lines all the while providing security and superiority over friendly lines. All in all a very very strong strategy.
  12. I beg to differ. The MiG is a great superiority fighter within the limits of its range. I call it "Frontline Superiority" as it really can only operate around its base or the FLOT. From there it really cannot go as an escort unless enemies are expected behind lines. The MiG-29A is more poor in this respect with its lacking BVR armament and electronics, so I would say the MiG-29A is mostly a "Point Intercept Fighter" while the MiG-29S is a combination of that and "Frontline Superiority". But despite what I personally say, all MiGs do interception best. Flying off of co-ordinated networks in likely low-hi-low attacks on enemy formations and with deadly efficiency using IRST and DL.
  13. It is supposed to get a cool datalink called "Lazur" (or something close to that, varies), it uses ground radar stations (perhaps AWACS? Ive heard conflicting things) to show the locations of enemies and control some parts of the Radar. I hope it comes in when the MiG is finished. If it does, it will make the MiG scary dangerous as a short range interceptor.
  14. MiG-31 or F-106 Both amazing interceptors for their era. The MiG-31 would be a great competitor to the F-14 in missile fights, and could datalink targets between eachother and other planes (IE Su-27). They would work like fast, armed AWACS aircraft. It also is multicrew. F-106 is another "Deltaceptor" from the 60s. Gets Nuclear Ordinance (Genie Rocket, shown below). Perhaps it gets a AWACS/GCI link, but I dont know much about the birds avionics.
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