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About firmek
- Birthday 01/01/1980
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Flight Simulators
DCS: A-10C, AV-8B NA, M-2000C, F-86F, Mig-21bis, MiG-15bis, P-51D, Mi-8, Uh-1H, Ka-50, FC3
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firmek changed their profile photo
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This is great news. But makes me thinking, if Heatblur is working of F-4, what are the guys from ED and BS working on?
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firmek started following Low visibility in mission 2 , TOO ripple procedure (JDAM or JSOW) , Engine bearings and how you can keep them happy and 2 others
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Reworked Cockpit Views with proper Neck
firmek replied to PeterP's topic in Utility/Program Mods for DCS World
Hi, which values you're trying to set as a FOV? The viewAngle setting in SnapViews.lua is responsible for the default FOV. Default FOV can be assigned individually to each plane (viewAngle setting at index [13]) though I had on purpose set all modules to the same value as this is the sole reason why I'm manually editing this configuration. [13] = {--default view viewAngle = 90.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.360000, y_trans = -0.041337, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, The gCameraViewAngleLimits in Server.lua are used to set min FOV and max FOV values - in other words they control the "zoom". Those settings are applied globally to every single plane (at lest to those listed in the file). local gCameraViewAngleLimits = {20.000000, 90.000000} -- Field of view, zoom min and max. consider setting it so that min + (max-min)/2 = default viewAngle (index 13) from snap views. This will result in the default zoom being located in the midle position of the zoom slider, for instance on the TM W . Note that Mi-8 is an exception from this rule as it uses a "Max FOV adjustment" from "Special" to override the max value. Setting max value to default FOV - viewAngle from SnapViews will remove the zoom-out effect at cokpit enter. In simple words, if you would like to change the default FOV, make sure the min/max FOV are also correct: minFOV <= defaultFOV <= maxFOV and adjust them if needed. Just check if you're not trying to set a highver value for default FOV then the max, i.e: default FOV = 110, maxFOV = 90. There are a number of options possible. Just as an example - SnapViews.lua defaultFOV = 90; Server.lua minFOV = 20, maxFOV = 90: its only possible to zoom in and full zoom out = default FOV - SnapViews.lua defaultFOV = 90; Server.lua minFOV = 20, maxFOV = 160: default FOV is exactly in center between min and max, so the zoom out/in have the same distance. Perfect for the grey slider in TM Warthog throttle as it has a detend in the middle. EDIT: DCS had an option that allowed missions to override personal setting in those files. It happens with some training missions. Not with all but still some have this issue. Another example is BlueFlag. To check it, just extract the mission file ("miz" is just a "zip") and check if there are is no Server.lua inside. If yes, your personal settings are not going to work. I check the mission you've attached and it should not override user settings. -
I am adjusting FOV with line [13]--FOV in the SpapViews.lua file. I do not see any changes in the cockpit. The only way I have been able to adjust it is in the Server.lua file. By changing the upper limit in line 7, gCameraViewAngleLimits. I do not think this is the way to do it because I think it changes every aircraft. Also, I am still adjusting the P-51 and I can not get it to work on either version. Thanks again!
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Reworked Cockpit Views with proper Neck
firmek replied to PeterP's topic in Utility/Program Mods for DCS World
Hello Johnjar. Good find. Settings for 30-NA variant have been missing at all and there was a syntax problem with the TF variant. In I have to admit that I'm more of the Jug and Spit guy so I don't fly the Mustang and that's why I didn't notice the problem. Updated Server.lua with fixes for Mustangs attached. No change in the "SnapViews.lua" is required. Server.lua -
Fortress Europe - WWII Multiplayer mission
firmek replied to Reflected's topic in User Created Missions General
Bf 109K-4 -
Fortress Europe - WWII Multiplayer mission
firmek replied to Reflected's topic in User Created Missions General
Any chance to have later P-47D variants in the mission? -
Reworked Cockpit Views with proper Neck
firmek replied to PeterP's topic in Utility/Program Mods for DCS World
It takes literally less than 2 minutes to change default, min and max FOV values according to personal preference Setting up preferred view settings is actually the purpose for which those files are intended to be used for. Unless you're really fine with someone else view settings (in this case mine ), this mod should be considered as easy to use, file based view configuration rather than a drag-and-drop solution As for starting a new threat, I may consider it in a free moment. The issue is that I have already way much more planes in DCS than I have time to fly and get really to know as much I would like to. To be honest besides Apache and maybe Eurofighter I'm not planning to buy more. Well unless ED or Heatblur makes Tornado . Specifically that means I'll almost certainly not provide updates for even such anticipated modules like F-15E. I'm just not interested in it at all. I'm sorry to say but I'll be able to provide updates for less planes than I used to be in the past. Anyway, as mentioned editing those files is super easy and adding a new module does not require a great skill. If there is anyone that knows how to include view settings for new module in those files and does it anyway for himself after buying a module, just publish the files in this thread The best solution would be ED building-in the view settings into DCS, making them accessible in options UI. -
Reworked Cockpit Views with proper Neck
firmek replied to PeterP's topic in Utility/Program Mods for DCS World
Mi-24 and Mossie added Default FOV updated to 90 for all modules in SnapViews.lua, together with respective max FOV in Server.lua. Change it to your preference. Server.lua SnapViews.lua -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
firmek replied to gregzagk's topic in Multiplayer
Hi. Is there somewhere a description how the WWII Normandy BF works? What are the main task, in example how to capture the airfields? Transport flights are available only from one airbase - Le Molay which has 0% health and is not spawn-able for blue at the moment. This kind-of like like a deadlock situation where it is not possible to repair/capture any new bases. Are there repair crates? What is the role of naval groupds, etc. -
Reworked Cockpit Views with proper Neck
firmek replied to PeterP's topic in Utility/Program Mods for DCS World
I dint get Mi-24 yet so I cant add its view settings as I don't have necessary files. I'm not passing it but just don't have time now. Sorry -
DCS CAMPAIGN FOR THE L-39 " Formation And Acrobatic School"
firmek replied to Clubfish123's topic in DCS: L-39 Albatros
Would love to fly such campaign. -
Reworked Cockpit Views with proper Neck
firmek replied to PeterP's topic in Utility/Program Mods for DCS World
That is great. I would highly recommend for every-one using those files to understand how to edit them. I don't consider those files as a usual copy-paste mod. As for the FOV, to be honest much depends on the personal taste and also equipment. I have a wide-screen monitor, anything less than 90 gives me too much of a tunnel vision, 100 seems to be a nice compromise for me but it doesn't mean it will work for everyone. That's why I try to post an instruction and explain how to change those values. Considering the vAngle. Let me play with it a bit more and see how it feels. The whole reason why I've got into editing those files was to have the same view settings across all the modules. I've found having different FOV, min FOV, max FOV, shoulder size etc...very annoying. From that perspective neutralizing the vAngle made sense as I feel the difference and have fish for the horizontal setting between TIR and cockpit view each time on entering a different cockpit. -
Reworked Cockpit Views with proper Neck
firmek replied to PeterP's topic in Utility/Program Mods for DCS World
Hi Guys. I've updated both snapviews and server.lua. Snapviews.lua: 1. The file was regenerated from scratch with 2.7. This means all head position and snap-views settings are now fresh and as provided with the latest version of the modules. This should solve problems mentioned in the posts above. 2. Checked and set FOV (field of view) for default view in all modules to 100. In previous version there had been quite a few of modules that had been not updated. 3. The vertical angle offset between the view and in-game head position was reset to 0 for all planes. What this means that for instance for TrackIR users, there will be no longer situation that if they keep their head horizontally the virtual pilot is looking slightly down. This offset is defined independently by each of the DCS modules. Some planes have it to 0 deg, others to 7, 15, etc.. . Now all are set to 0. To edit the FOV and vertical angle offset just look for following lines (comments have been added) [13] = {--default view viewAngle = 100.000000,--DEFAULT FOV ... vAngle = 0.000000,-- DEFAULT VANGLE This should make any changes very easy. Just edit the file and run find/replace all instances of "viewAngle = 100.000000,--DEFAULT FOV" to set the default FOV to adesired value. Don't forget there is a connected setting for min/max FOV in Server.lua: "local gCameraViewAngleLimits = {20.000000, 100.000000}". Note that VR settings: [14] = {--default view - VR have not been updated and thus are as defined as originally by each of the modules. I don't have a VR set so I don't maintain those files for VR. Server.lua 1. Added missing Spitfire, P-47 and F-14 variants. Updated A10C and A10C II. 2. Camera angle limits (those define how much head can move left/right, down, up) are now set globally to the same value for all of the modules (200, -90, 90). To change edit "local gCameraAngleLimits = {200.000000, -90.000000, 90.000000}" Server.lua SnapViews.lua -
It's pretty much not possible to see any of the way-points or the control points in the 2'nd mission. Is the visibility intended to be such low? I assume not as this supposed to be a visual flight.
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I'm not trying to be a smart guy but this is not really any revelation but a common to all 3D programs (not only games) fact about VSync which is known since many years. VSync from a technology perspective is an abomination that comes with a price of tremendous input lag and decrease in performance, including drops to half of monitor refresh rate when GPU can't sustain full rate. If I could point a setting that must always be changed, forcing VSync off in global settings would be the first one. Input has a negative affect on any input device. Not only the mouse movement but also keyboard and TrackIR. If you get a constant feeling of a delay in screen response comparing to a head movement with TrackIR, turn the VSync off.