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Everything posted by TBear
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HI...I solved the problem. I did a full repair and reinstalled the mod. Thank You for your interest
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Bombing Calculetor not working since latest patch.
TBear replied to TBear's topic in Bugs & Problems
Solved with a full repair...all works fine now -
Hi all...I just noticed that since the latest patch the Waepon Pack corrupts the bombing table.
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Bombing Calculetor not working since latest patch.
TBear replied to TBear's topic in Bugs & Problems
I dont have any Mod...performing full repair now -
Bombing Calculetor not working since latest patch.
TBear replied to TBear's topic in Bugs & Problems
Yes...I made the screenshot in that situation, but is the same for any dive angle, aly Altitude, any speed put in the sheet... -
Hi all, Since lnullatest patch, the Bombing calculater does not work more. Regardles the input I insert in the table, the result is the yellow triangle.
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Well...the manuale wasn't so clear at the first clance, but now i fugured It out... I didn't notice the fuel gauge rising and lowering the values. So, When the external fuel tank Is feeding the internal tank, You can see the gauge values rising and the ext tank warning light off. When the internal tank Is full the the ext tank pump stops feeding and the warning light Is on. When the ext tank Is empty, the fuel gauge values keeps lowering (and goes under 11000 pounds). At this point You can jettison the ext thanks.
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Hallo all. I'm having trouble in understanding how the external fuel warning lights work. If I understood good from the manual, there is no gauge that indicates the external tanks fuel quantity. You can realize they are empty when the green warning lights on the telelight panel are on. They are on because not because the tanks are empty, but because the pumps are not working and this usually happens because the tanks are empty. But my problem is that those lights are always on as soon as i take off and they never go off. Of course the External tanks knob is set on (switched towards the external tanks). It doesn't seem to be normal and i really cant understand if my plane is using them or not. What I'm doing wrong? Thanks in advance for any kind of help
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Community A-4E-C v2.3 (May 2025)
TBear replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Hi everybody, is there any video/tutorial to recognize the various RWR's sounds and grumbles? -
Here It is Export.lua
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Yes ! It worked! No more stutters. Thank You very much ! But what happen now with those scripts? P.S. Here are the results...never had those performance in 10 years of flying DCS. 60 (Vsinc) rock stable FPS with 0 stuttering using DCS liberation.
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Hallo everybody, since latest patch DCS 2.9.3.51704 , I'm experiencing a continous micro stuttering that was not current before. I tryed different settings, but is always there both with all put to maximum or to minimum and regardless any scenery (tryed both Syria and Caucasus with same number of objects inside. I use standard x4 anti aliasing. I attach my pc specs and my usual video settings. thank You in advance for any kind of help. Sistema.bmp
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DML - Mission Creation Toolbox [no Lua required]
TBear replied to cfrag's topic in Scripting Tips, Tricks & Issues
Ok...now I understandand better...I think The point is that, in this case, "RND" and "flags!" attributes are redundant. My first attempt to follow the message suggestion was to simply substitute "flags!" with "RND!" without canceling the first line, thats why I got rid of the warning message, but I started to have always one spawned unit more than desired. At first, my thought was that the first line was just a way to "activate" a module and did not effect actually his behaviour. Another lesson learned Thanks for Yor patience -
DML - Mission Creation Toolbox [no Lua required]
TBear replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi, I'm trying to implement what I did in a more complex mission. The purpose is to spawn a random type of SAM in a ONE random position, chosen from THREE possible ones. It seem that it works fine and as intendend except for this message i get at mission start... Now, if i follow the message suggestion, everything still works fine except that the it spawns TWO sams instead of one, even if the "pollSize" attribute is set to ONE. thanks in advance for any suggestion. OP_Sum_Bug_test.miz -
DML - Mission Creation Toolbox [no Lua required]
TBear replied to cfrag's topic in Scripting Tips, Tricks & Issues
I made it...very simple and basic, but at least I understood what i did TB_DML_Randomizer.miz -
DML - Mission Creation Toolbox [no Lua required]
TBear replied to cfrag's topic in Scripting Tips, Tricks & Issues
Ho boy...sorry...that was an oversight ! I'll give it a look when I back home From now I should make a sort of "strict" checklist of steps needed to make things work -
DML - Mission Creation Toolbox [no Lua required]
TBear replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi, since actually I hava much more free time I decide to go back learning DML features. I already have a full mission well working with DML (and I'm very satisfied of it ), but did it by just adapting what was already done in the tutorial missions. Now I want to go deeper in the subject so I started to read again with more attention all the chapters and try to produce by myself all DML zones. Easy to say....less to do . Actually I'm dealing with Clones Zones. I started from the basics, by just setting few templates and and a zone that randomly chose from them to spawn units in tha map. But no joy...even if i do exactly what is written in the manual, nothing happens... What amI I doing wrong? TB_DML_Randomizer.miz -
DML - Mission Creation Toolbox [no Lua required]
TBear replied to cfrag's topic in Scripting Tips, Tricks & Issues
Well...I cant stop thanking You for the supporr You give us -
DML - Mission Creation Toolbox [no Lua required]
TBear replied to cfrag's topic in Scripting Tips, Tricks & Issues
Well...I applied your suggestion and it worked fine! Many thanks! More...Instead of using the radioMenu flag I just triggered a flag normally from Mission Editor: ONCE---TIME MORE 20---FLAG ON "clear assist". It also worked. I just learned a very useful new thing..thanks again -
DML - Mission Creation Toolbox [no Lua required]
TBear replied to cfrag's topic in Scripting Tips, Tricks & Issues
Ah...ok. I try Thanks -
DML - Mission Creation Toolbox [no Lua required]
TBear replied to cfrag's topic in Scripting Tips, Tricks & Issues
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DML - Mission Creation Toolbox [no Lua required]
TBear replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi all, I made a very long lasting single player mission, with some random spawned cloned units (planes), so I'm using PERSISTENCY module to be able to save te situation. I also spawn some friendly flights (flight escorts) through "radioMenu" module, as i learned from one of the Cfrag's video tutorials. Its all ok axcept the fact that I don't want that the radioMenu spawned units are persistent. I just want them to disappear everytime i leave the mission. I can't understand if it is possible and can't figure out how tho do it. Thanks in advance for suggestions -
reported earlier Unable to destroy map objects with dumb bombs
TBear replied to TBear's topic in Weapon Bugs
Thanks for the answer -
Hi All, It seem that since the last patch I'm no more able to destroy map objects with MK XX dumb bombs. I tryed both with MK 84 and Mk 83. mk 84 bug.trk