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MYSE1234

ED Closed Beta Testers Team
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Everything posted by MYSE1234

  1. No offence but, those videos are very low resolution and/ or suffer from pretty bad video compression. Here is what I imagine most (of the more modern ones atleast) HUDs would look like with a higher resolution camera, which is quite close to what my mod looks like I think. Mine is a bit exaggerated if anything. Also DCS limits what I can do to the HUDs, based on how they are made.
  2. 1 - Which ones do you have in mind. I could make a new dirtier version of the HUDs for those who want that, so that there are two different versions: one "clean" and one "dirty". 2 - Sadly that is not something I have the ability to change, that I know of. I'm pretty sure that is something the devs will have to implement.
  3. Sadly they are as finished as they are going to get. The HUD on the FC3 planes are hardcoded into the game, so there's no way for me to edit them more than they currently are. Unless ED decides to change it, which is unlikely.
  4. I think I have fixed the CCIP line being too sharp compared to the other lines. Version 1.265
  5. Thank you. I have updated the textures slightly based on those screenshots. :thumbup: Version 1.26 Edit: Seems like the CCIP line is in another texture. Will patch ASAP.
  6. And there we go, version 1.25 released. See First post
  7. Got good news. The Mirage is on the way. Should be done later today. However, I do not own the module so I won't be able to see how it looks in game. So you'll have to help me get it right once I release the first version. I should be able to get it fairly good but, I'll need your input.
  8. It is, if you own the module. Which I do not.
  9. Added MiG-21BIS to the mod. Thanks to Dolphin887. Also hoping to add the M2000 Soon™. Currently waiting for an answer from Zeus67, hoping to get access to the texture files needed. Version 1.20 released See first post
  10. Seams like the FC3 aircraft HUDs are hardcoded and can not be changed. So all I can do with them is change the numbers and letters on the HUD, which is already in the mod, as of v1.10. If you want me to add any other aircraft that is not already in the mod, send me the texture files for them and I'll have it done ASAP.
  11. Oh, that's sad. Thanks for the answer.
  12. Anyone on here know where the files used for the HUD on all FC aircraft are located. I've been searching for them, but can't for the life of me find them. Thanks.
  13. This is what the FC3 jets look like right now, or... well the F-15 looks like this, the other aircraft have different cockpits. As you can see, only the letters and numbers have been edited as I can't find find the files for the other symbology. Version 1.10 released See first post
  14. I am working on the FC3 aircraft, but cant find the different symbology, so it's half done. If anyone know where they are located please tell me. As i do not own the M2000 I can't access it's HUD files, but if someone were to send them or the module to me.:music_whistling:
  15. Hello, This is my HUD mod which changes the look of most HUDs/ sights in DCS. This mod removes the default sharp HUD symbology and replaces it with new ones that have glow effects and imperfections in them which gives a more realistic feeling. The way the HUDs are made in DCS limits what I can do with them, so some are changed more than other. This mod is compatible with JSGME, or you can just drop it into the installation folder and overwrite the old ones. This is mod is limited do the modules that own/ have access to. Latest Version Download Mirage 2000C HD -Obsolete- Merged with the regular mod. M-2000C - VTH fix compatibility version. Download :pilotfly: Version 1.01 Version 1.10 Version 1.20 Version 1.25 (Beta version) Version 1.27 Version 1.27-1 Version 1.27-2 Version 1.28 Version 1.29 Hope you enjoy the mods.
  16. T0, is the mode that is selected when the trigger is not pulled. T1, is the first detent, and in this allows slewing of the RB75. TV, is the second detent and tries to lock the RB75 on whatever is in the scope.
  17. Mod canceled, as Devrim already has one almost done.
  18. Added new mod in the original post.
  19. That's just the screenshot, that's dark. The mods doesn't have anything to do with it. The pieces that the text is printed on has barely been changed, exept for the new translated words. So in game it will look just as normal, just with the english translation.
  20. Thanks for pointing it out. Texture has been updated. :thumbup:
  21. Here are some texture mods I've made for the AJS37. First one is one that clean the radar screen from dirt. I kept thinking that it was a radar return so i just removed it in the texture. The second one is one that translates the emergency checklist found in the cockpit. There are most likely some spelling errors in there. Update 1 Added new mod that adds white gloves on the external pilot model. All mods are compatible with JSGME, ready to go. Download link Hope some of you find these helpfull. Happy flying.:pilotfly:
  22. A little afternoon project. Working on the side panels right now, should be done in an hour or so then it's ready to download for however wants it.
  23. Oh, didn't notice. Sorry.
  24. Click on them for full size. It opens a new tab in your browser with the full size image.:thumbup:
  25. Yes, the rb75 will lock on ground targets. Can see it in Ralfi's video here.
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