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deadlyfishes

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  1. Yeah it's quite the heavy load, its either pre-loading all assets to avoid hitches during spawns or getting a lag spike when something spawns. I think what I want to do is parse through your chosen unit lists, and only load what's in the unit list - and anything "zeus'd" will get loaded on the fly.
  2. The database loading shouldn't be bogging you down that much. It does help with spawning aircraft in, but I think what I'm going to do next is to separate each aircraft database load to only be based on what you have in your spawning pools. That way you only load in what you've chosen, and using Zeus would spawn it individually on the fly. -- You shouldn't be having such an extreme load time though like that. Are you playing DCS on an HDD, or maybe have a much older CPU?
  3. Update June 15, 2025 - 1: TTI SP v2.6.2a TTI SP Cold War Germany - Initial Release: https://www.digitalcombatsimulator.com/en/files/3345193/ 2 Map Variations to start with; Hannover and Ramstein. Add new option to optionally enable randomized JTAC availability at missions for more dynamicism. Misc. Script cleanup and optimizations, mostly removing old deprecated code to fix errors and more checks to avoid spam-like log errors. Fix old Caucasus Ground Mission Zone spawns to no longer be mostly in or on-top of buildings/trees. Remove Mosquito Bomber from A2A Modern Spawning Pool List Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
  4. Update June 15, 2025 - 1: TTI SP v2.6.2a TTI SP Cold War Germany - Initial Release: https://www.digitalcombatsimulator.com/en/files/3345193/ 2 Map Variations to start with; Hannover and Ramstein. Add new option to optionally enable randomized JTAC availability at missions for more dynamicism. Misc. Script cleanup and optimizations, mostly removing old deprecated code to fix errors and more checks to avoid spam-like log errors. Fix old Caucasus Ground Mission Zone spawns to no longer be mostly in or on-top of buildings/trees. Remove Mosquito Bomber from A2A Modern Spawning Pool List Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
  5. Update June 15, 2025 - 1: TTI SP v2.6.2a TTI SP Cold War Germany - Initial Release: https://www.digitalcombatsimulator.com/en/files/3345193/ 2 Map Variations to start with; Hannover and Ramstein. Add new option to optionally enable randomized JTAC availability at missions for more dynamicism. Misc. Script cleanup and optimizations, mostly removing old deprecated code to fix errors and more checks to avoid spam-like log errors. Fix old Caucasus Ground Mission Zone spawns to no longer be mostly in or on-top of buildings/trees. Remove Mosquito Bomber from A2A Modern Spawning Pool List Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
  6. Update June 15, 2025 - 1: TTI SP v2.6.2a TTI SP Cold War Germany - Initial Release: https://www.digitalcombatsimulator.com/en/files/3345193/ 2 Map Variations to start with; Hannover and Ramstein. Add new option to optionally enable randomized JTAC availability at missions for more dynamicism. Misc. Script cleanup and optimizations, mostly removing old deprecated code to fix errors and more checks to avoid spam-like log errors. Fix old Caucasus Ground Mission Zone spawns to no longer be mostly in or on-top of buildings/trees. Remove Mosquito Bomber from A2A Modern Spawning Pool List Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
  7. Update June 15, 2025 - 1: TTI SP v2.6.2a TTI SP Cold War Germany - Initial Release: https://www.digitalcombatsimulator.com/en/files/3345193/ 2 Map Variations to start with; Hannover and Ramstein. Add new option to optionally enable randomized JTAC availability at missions for more dynamicism. Misc. Script cleanup and optimizations, mostly removing old deprecated code to fix errors and more checks to avoid spam-like log errors. Fix old Caucasus Ground Mission Zone spawns to no longer be mostly in or on-top of buildings/trees. Remove Mosquito Bomber from A2A Modern Spawning Pool List Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
  8. Update June 15, 2025 - 1: TTI SP v2.6.2a TTI SP Cold War Germany - Initial Release: https://www.digitalcombatsimulator.com/en/files/3345193/ 2 Map Variations to start with; Hannover and Ramstein. Add new option to optionally enable randomized JTAC availability at missions for more dynamicism. Misc. Script cleanup and optimizations, mostly removing old deprecated code to fix errors and more checks to avoid spam-like log errors. Fix old Caucasus Ground Mission Zone spawns to no longer be mostly in or on-top of buildings/trees. Remove Mosquito Bomber from A2A Modern Spawning Pool List Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
  9. Update June 15, 2025 - 1: TTI SP v2.6.2a TTI SP Cold War Germany - Initial Release: https://www.digitalcombatsimulator.com/en/files/3345193/ 2 Map Variations to start with; Hannover and Ramstein. Add new option to optionally enable randomized JTAC availability at missions for more dynamicism. Misc. Script cleanup and optimizations, mostly removing old deprecated code to fix errors and more checks to avoid spam-like log errors. Fix old Caucasus Ground Mission Zone spawns to no longer be mostly in or on-top of buildings/trees. Remove Mosquito Bomber from A2A Modern Spawning Pool List Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
  10. Update June 15, 2025 - 1: TTI SP v2.6.2a TTI SP Cold War Germany - Initial Release: https://www.digitalcombatsimulator.com/en/files/3345193/ 2 Map Variations to start with; Hannover and Ramstein. Add new option to optionally enable randomized JTAC availability at missions for more dynamicism. Misc. Script cleanup and optimizations, mostly removing old deprecated code to fix errors and more checks to avoid spam-like log errors. Fix old Caucasus Ground Mission Zone spawns to no longer be mostly in or on-top of buildings/trees. Remove Mosquito Bomber from A2A Modern Spawning Pool List Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
  11. Update June 15, 2025 - 1: TTI SP v2.6.2a TTI SP Cold War Germany - Initial Release: https://www.digitalcombatsimulator.com/en/files/3345193/ 2 Map Variations to start with; Hannover and Ramstein. Add new option to optionally enable randomized JTAC availability at missions for more dynamicism. Misc. Script cleanup and optimizations, mostly removing old deprecated code to fix errors and more checks to avoid spam-like log errors. Fix old Caucasus Ground Mission Zone spawns to no longer be mostly in or on-top of buildings/trees. Remove Mosquito Bomber from A2A Modern Spawning Pool List Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
  12. Update June 15, 2025 - 1: TTI SP v2.6.2a TTI SP Cold War Germany - Initial Release: https://www.digitalcombatsimulator.com/en/files/3345193/ 2 Map Variations to start with; Hannover and Ramstein. Add new option to optionally enable randomized JTAC availability at missions for more dynamicism. Misc. Script cleanup and optimizations, mostly removing old deprecated code to fix errors and more checks to avoid spam-like log errors. Fix old Caucasus Ground Mission Zone spawns to no longer be mostly in or on-top of buildings/trees. Remove Mosquito Bomber from A2A Modern Spawning Pool List Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
  13. Update June 15, 2025 - 1: TTI SP v2.6.2a TTI SP Cold War Germany - Initial Release: https://www.digitalcombatsimulator.com/en/files/3345193/ 2 Map Variations to start with; Hannover and Ramstein. Add new option to optionally enable randomized JTAC availability at missions for more dynamicism. Misc. Script cleanup and optimizations, mostly removing old deprecated code to fix errors and more checks to avoid spam-like log errors. Fix old Caucasus Ground Mission Zone spawns to no longer be mostly in or on-top of buildings/trees. Remove Mosquito Bomber from A2A Modern Spawning Pool List Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
  14. Update June 15, 2025 - 1: TTI SP v2.6.2a TTI SP Cold War Germany - Initial Release: https://www.digitalcombatsimulator.com/en/files/3345193/ 2 Map Variations to start with; Hannover and Ramstein. Add new option to optionally enable randomized JTAC availability at missions for more dynamicism. Misc. Script cleanup and optimizations, mostly removing old deprecated code to fix errors and more checks to avoid spam-like log errors. Fix old Caucasus Ground Mission Zone spawns to no longer be mostly in or on-top of buildings/trees. Remove Mosquito Bomber from A2A Modern Spawning Pool List Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
  15. You can DOWNLOAD the latest version here via ED User Files---> [https://www.digitalcombatsimulator.com/en/files/3345193/] Designed for Singleplayer or Private Co-op Only ____________________________________ Guides, Tutorials, and General Documentation for TTI SP: TTI SP Guides, Tutorials, General Documentation ____________________________________ UP-TO-DATE CHANGELOG: TTI SP Mission Changelog ____________________________________ Join the TTI Community Discord for technical support, general DCS help and to find fellow pilots to fly with: TTI Community Discord Server ____________________________________ Please consider supporting Through The Inferno DCS and community projects. You can do so via Patreon! Support Through The Inferno on Patreon! ____________________________________ Looking for the multiplayer server? Multiplayer Server Info Thread:https://forums.eagle.ru/showthread.php?t=185281 ____________________________________ WHY PLAY TTI AND HOW IT WORKS: FLY AND ENJOY ALL DCS MODULES WITH PROPER MISSIONS FOR EACH AIRFRAME TYPE. - NO NEED TO SWITCH OR LOAD INTO MISSION FILES TO FLY OTHER AIRCRAFT OR FOCUS ON ANOTHER COMBAT SCENARIO. CUSTOMIZABLE IMMERSIVE EXPERIENCE FOR YOUR OWN ENJOYMENT - Fly it your way, adjust settings for difficulty, immersion or for fun extreme scenarios! Change various settings that affect your living and breathing air combat arena of operations. CHOOSE BETWEEN SEVERAL ERAS OF WAR TO EXPERIENCE AERIAL COMBAT THROUGH PAST AND PRESENT CHOOSE ANY MISSION TYPE TO BE GENERATED - This mission can generate a WIDE VARIETY of mission scenarios. - Ground missions are generated in a random location on the map, with a random pool of units, and placed in different positions within the mission zone. Each ground mission generation will be completely different every time one is generated. - There are many potential areas for ground missions that utilize the majority of the map, you'll be able to explore many areas of the map for a wide variety of terrain challenges and experiences. - Air missions will generate a random flight of enemy bandits. The airframe, of the bandits will be random. Their initial spawn point will be random. Their altitude, waypoints and waypoint altitude will be randomized every time as well. A simple yet very comprehensive dynamic A2A mission generator makes for an amazing and unpredictable A2A experience! Choose from a variety of A2A difficulties as well. You can switch (pause, choose slot) to change aircraft at ANY TIME without having to quit the mission to reload a new one! You'll never need to create your own scenarios (too predictable) again! Amazing Auto-lasing JTACs will designate targets for you without any interaction menu fumbling (no 9-line, readback, buggy comms) Other scripts include CSAR (helo search and rescue) CTLD (helo menu for crates/building/sling loading) and an AWACs reporter to help you locate bandits. The highly dynamic mission generation engine of this mission is FULLY CUSTOMIZABLE. You can edit mission spawns to your liking, disable or enable auto-spawning missions/a2a ai/random air traffic, and you can even customize the amount and types of ground targets at mission zones! The mission is ENDLESS. Repeat or do new missions as long as you'd like. FEATURES: Wide variety of aircraft to choose from Choose between several eras of war "Never the same experience" for every type of mission. Ground and Sea Mission generate enemy units dynamically, at random positions within an AO, and their unit composition will be random as well. Dynamic moving convoy hunt missions! Hunt down convoys that are dynamically generated, they will compose of random unit types and spawn in random locations. You will have the proper tools via the F10 Map and Intel reports to help you track them down. Air to air missions will generate random enemy aircraft types, and they will spawn at a random position, and will have random tasks/waypoints of their own each time an air to air mission is generated! Do things on your own time. Want to fly around a bit before you start? Sure, accept and start missions on your command. Several types of missions to choose from Do several missions at once (multiplayer recommended) for a larger-scale operation Configure all and any aspects of all of the spawnable missions with configurable mission options Configure other mission options to play the way you want JTAC Autolase Airboss Carrier Ops Script Repeatable/endless missions that are never the same each time Call in for backup friendly AI CAP reinforcements Great for co-op Great for beginners and veterans Wide variety of aircraft to choose from "Never the same experience" for every type of mission. Ground and Sea Mission generate enemy units dynamically, at random positions within an AO, and their unit composition will be random as well. Dynamic moving convoy hunt missions! Hunt down convoys that are dynamically generated, they will compose of random unit types and spawn in random locations. You will have the proper tools via the F10 Map and Intel reports to help you track them down. Air to air missions will generate random enemy aircraft types, and they will spawn at a random position, and will have random tasks/waypoints of their own each time an air to air mission is generated! Do things on your own time. Want to fly around a bit before you start? Sure, accept and start missions on your command. Several types of missions to choose from Do several missions at once (multiplayer recommended) for a larger-scale operation Configure all and any aspects of all of the spawnable missions with configurable mission options Configure other mission options to play the way you want JTAC Autolase Airboss Carrier Ops Script Repeatable/endless missions that are never the same each time Call in for backup friendly AI CAP reinforcements Great for co-op Great for beginners and veterans WHAT'S INCLUDED? Modules and add-on compatibility: All DCS modules, both fixed and rotary wing are available to fly and operate in TTI. Since the mission era/time period can be changed as desired, this gives any and all modules a compatible mission combat environment. WW2 Asset Pack is optionally supported. If you own the WW2 Asset Pack, you can enable these units to fully experience and utilize them however you'd like. You can optionally add your own client slots for co-op, they can be modded add-on aircraft as well. Please read our guides for more detail. Mission Types: Air to Air - Spawns a dynamically created enemy element flight. Choose between different difficulties. NOTE: These missions can infinitely stack, but an option is available to prevent stacking of forced air to air missions in the mission settings. It is advised to spawn one at a time, and only spawn new A2A missions when one is complete. Air to Ground - The mission will dynamically generate ground targets in a random location. There are several difficulties to choose from: HARD - SAMs may be present. EASY (Multirole) - No SAMs will be present. Helo - These missions will spawn closer to the home base. Helo Infantry Assault - These missions are designed for dropping off troops and/or utilizing gunship helos. Anti-Ship - This will spawn a group of enemy ships. Convoy Hunt - Hunt down moving enemy ground vehicle convoys. Mission WPT Label definitions (the labels that appear on your HSI/planning tools in-aircraft) MR - Multirole/A2G Easy AG - A2G Hard AGH - A2G Helo/Infantry Labeled same as mission zones in mission editor. Random/Ambient Events: - Random enemy A2A groups will spawn from time to time. This can optionally be configured and/or disabled in the mission settings. - Random enemy vehicle or troop reinforcments might show up at active ground missions at random times. This can optionally be configured and/or disabled in the mission settings. - Random air traffic for both friendly and enemy airbases will do random routes and patrols if this feature is enabled. ______________ Additional feature highlights, but not limited to: "ZEUS" MAP MARKER SPAWNS AND COMMANDS: You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode from ArmA 3. (Tutorials available in the TTI SP Tutorials/Guides Google Drive, linked above) ______________________________ Highly customizable SUPER CARRIER Deck Layout Menu: You can create your own Static Unit layout on the Super Carrier deck using this awesome menu: Big thanks to Redkite for allowing me to add these amazing static deck layouts for the Super Carrier. Layout Scripts Created by Redkite https://www.digitalcombatsimulator.c...files/3309905/ https://www.youtube.com/user/RedKiteRender/ AIRBOSS CARRIER OPS SCRIPT: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html _________________ Dynamic AI Helo Troop Transport Scripts: ____________________________________ TTI: Eras of War Experience the vast world of aerial combat operations past and present by selecting your desired conflict time period. The mission experience will automatically generate suitable ground, air and sea missions based on your mission era selection without the need of loading a separate mission file! Current Mission Eras include: World War 2, Korean War, Modern. Unit spawns are still editable! Optionally; If you own the WW2 Asset Pack, you can enable the units to be added in your mission. Mission attributes such as setting how many ground units and ground unit type at missions and many other options are now editable in the mission editor! Check the tutorial text file how to go about editing the mission settings and what each setting does! ____________________________________ Other versions of Through The Inferno on other maps/regions: DCS Caucasus Map: https://forums.eagle.ru/topic/168583-through-the-inferno-georgian-coast-highly-dynamic-and-endless-task-based-mission/ DCS NTTR Map: https://forums.eagle.ru/topic/168581-through-the-inferno-las-vegas-highly-dynamic-and-endless-task-based-mission/ DCS Pesian Gulf Map: https://forums.eagle.ru/topic/178750-through-the-inferno-persian-gulf-highly-dynamic-and-endless-task-based-mission/ DCS Syria Map: https://forums.eagle.ru/topic/243071-through-the-inferno-syria-highly-dynamic-and-endless-task-based-mission/ DCS Afghanistan Map: https://forum.dcs.world/topic/355155-through-the-inferno-afghanistan-highly-dynamic-and-endless-task-based-mission/ DCS Mariana Islands Map: https://forums.eagle.ru/topic/276081-through-the-inferno-mariana-islands-highly-dynamic-and-endless-task-based-mission DCS South Atlantic Map: https://forum.dcs.world/topic/302385-through-the-inferno-south-atlanticfalklands-highly-dynamic-and-endless-task-based-mission DCS Sinai Map: https://forum.dcs.world/topic/327950-through-the-inferno-sinai-highly-dynamic-and-endless-task-based-mission/ DCS Kola Map: https://forum.dcs.world/topic/349309-through-the-inferno-kola-peninsula-highly-dynamic-and-endless-task-based-mission/ DCS Normandy Map: https://forums.eagle.ru/topic/184033-through-the-inferno-normandy-1984-modern-highly-dynamic-and-endless-mission/ DCS Iraq Map: https://forum.dcs.world/topic/366268-through-the-inferno-iraq-highly-dynamic-and-endless-task-based-mission/ DCS Cold War Germany Map: https://forum.dcs.world/topic/374893-through-the-inferno-cold-war-germany-highly-dynamic-and-endless-task-based-mission/ ____________________________________ F10 Other Menus and available scripts/utilities (Quick Reference Guide): Reminder there are specific guides availabe for EVERY feature in TTI via our documentation folder on Google Drive https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 Mission Spawning Menu - Force spawn ground missions - Force spawn enemy aircraft to engage with - Force spawn friendly combat air patrol backup via airfield or carriers Navigation Tools - ATIS Menu and ATIS broadcasts (when enabled, and when not in FC3 aircraft) Intel Tools - Get detailed info on active missions - Show reports from AFAC/JTAC drones that designate targets - EWRS: Get AWACS reports via text-pop up to locate enemy aircraft Random Air Traffic - Force spawn random air traffic if desired - Add Military and/or Civilian Aircraft mod aircraft with the optionally installed expansion scripts, included with TTI zip download. Zeus Real-Time Spawning System: - Spawn in assets at-will while in-game on the F10 Map using map markers AI Helo-Troop Transport Script - AI will send a troop transport to attack a nearby mission. You can configure AI troop transport options in the mission settings. - CTLD Extract/Pickup DOES WORK with these troops! - You can initiate a troop transport to deploy on ANY point on the map with the Zeus system. ***Third Party Scripts*** Helicopter Ops and Logistics Transport by ciribob CTLD Script (Build air defenses, transport troops and more!) Realistic sling loading can be changed via the menu or in the mission settings. https://github.com/ciribob/DCS-CTLD CSAR Script (Combat Search and Rescue) https://github.com/ciribob/DCS-CSAR Carrier Ops Tools Airboss Script https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html Carrier Deck Static Assets Menu (Spawn statics for an immersive look and feel on the carrier deck) Mission Enhancer Package by daemon1808 https://forum.dcs.world/topic/289944-mission-enhancer-package-a-mod-for-request-live-support-during-a-mission/ Script Frameworks used: EWRS MIST CTLD MOOSE Framework Mission Enhancer Package __________________________________________________________________________________________________________________________________________________________ THE OFFICIAL THROUGH THE INFERNO SERVERS MP SERVERS ARE NOW ONLINE: CHECK OUT THE OFFICIAL SERVER THREAD HERE: https://forums.eagle.ru/showthread.php?t=185281 Issues, comments, questions? Please let me know here in this thread. You can also join our discord community for support as well: TTI Community Discord Server __________________________________________________________________________________________________________________________________________________________
  16. Thanks I'll look into it! Vanguard - Thanks for bringing this up - This is actually because it's a much older mission before I decided to have units in more open spaces. I previously had the idea that it was cool to have units hidden in dense areas like this to make good use of AI door gunners and troop drop-offs. I'll probably adjust these in a future update. Feel free to move the boundaries around as you'd like.
  17. Thanks for the kind words and feedback here. I have some new ideas after reading this which is great! In the meantime you could do the following: - Enable SAM missions in the auto-start - Change the spawning pools to include more difficult sams to encounter - Change the amount of SAM easy/hard at the desired mission times. You can also move where these sites/missions are without ruining the scripting, you might have a mismatch with wpts if you use those. Additionally, there's not much to encounter on a rescue, but I've been wanting to include an option for that, where maybe a small enemy force spawns near/around the pilot needing rescue. Check the documentation on how to make those edits, there are a lot of options to play with
  18. Update March 4, 2025 - 1: TTI SP v2.6.1p Add new Map Variant for TTI SP Afghanistan: Bagram-Kabul Add new Display Heading/Range to ground mission intel pop-ups in the Intel F10 Menu (Same feature as the "Priority Ground Target" in TTI Multiplayer Servers) Add HDG/RNG information embedded in Ground Mission Intel/Coords info pop-ups Add option to show/hide HDG/BRG information for ground mission intel in settings. New Zeus Map Marker commands to request CAP or CAS to take off from the main airbase to patrol for CAP or CAS (will search and destroy units at the designated marker. Use on a map marker "-request cap" or "-request cas" to call in support for your desired support type and patrol point. Add new F10 Menu Air Backup to now include CAS support at your location. Ideal for asking for other attack aircraft to help with ground missions near you. Aircraft behavior may vary depending on the hostile environment and situation, best to use Combined Arms to task specific targets for these CAS aircraft. Add option to force carrier ops airboss CASE to CASE 1, 2 or 3 Add option to enable/disable friendly CAP backup on specific carriers (CVN, KUZ, etc...) Updated the RED and BLUE database SAM units to fix an issue where SAMs were sometimes not active with IADS script on or off Fix TTI Syria (Cold War Era) error at start up due to outdated lua file Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from this .miz and put them into where the other .lua files reside in v2.6.1o: - New settings added to the following: Mission Settings Carrier Airboss Settings Spawning Pool Lists Air (All Eras) There are plenty new settings here, you'll have to manually find the new ones using compare diff tools to add the new settings and lists. It may be best to start building from this miz fresh.
  19. Update March 4, 2025 - 1: TTI SP v2.6.1p Add new Map Variant for TTI SP Afghanistan: Bagram-Kabul Add new Display Heading/Range to ground mission intel pop-ups in the Intel F10 Menu (Same feature as the "Priority Ground Target" in TTI Multiplayer Servers) Add HDG/RNG information embedded in Ground Mission Intel/Coords info pop-ups Add option to show/hide HDG/BRG information for ground mission intel in settings. New Zeus Map Marker commands to request CAP or CAS to take off from the main airbase to patrol for CAP or CAS (will search and destroy units at the designated marker. Use on a map marker "-request cap" or "-request cas" to call in support for your desired support type and patrol point. Add new F10 Menu Air Backup to now include CAS support at your location. Ideal for asking for other attack aircraft to help with ground missions near you. Aircraft behavior may vary depending on the hostile environment and situation, best to use Combined Arms to task specific targets for these CAS aircraft. Add option to force carrier ops airboss CASE to CASE 1, 2 or 3 Add option to enable/disable friendly CAP backup on specific carriers (CVN, KUZ, etc...) Updated the RED and BLUE database SAM units to fix an issue where SAMs were sometimes not active with IADS script on or off Fix TTI Syria (Cold War Era) error at start up due to outdated lua file Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from this .miz and put them into where the other .lua files reside in v2.6.1o: - New settings added to the following: Mission Settings Carrier Airboss Settings Spawning Pool Lists Air (All Eras) There are plenty new settings here, you'll have to manually find the new ones using compare diff tools to add the new settings and lists. It may be best to start building from this miz fresh.
  20. Update March 4, 2025 - 1: TTI SP v2.6.1p Add new Map Variant for TTI SP Afghanistan: Bagram-Kabul Add new Display Heading/Range to ground mission intel pop-ups in the Intel F10 Menu (Same feature as the "Priority Ground Target" in TTI Multiplayer Servers) Add HDG/RNG information embedded in Ground Mission Intel/Coords info pop-ups Add option to show/hide HDG/BRG information for ground mission intel in settings. New Zeus Map Marker commands to request CAP or CAS to take off from the main airbase to patrol for CAP or CAS (will search and destroy units at the designated marker. Use on a map marker "-request cap" or "-request cas" to call in support for your desired support type and patrol point. Add new F10 Menu Air Backup to now include CAS support at your location. Ideal for asking for other attack aircraft to help with ground missions near you. Aircraft behavior may vary depending on the hostile environment and situation, best to use Combined Arms to task specific targets for these CAS aircraft. Add option to force carrier ops airboss CASE to CASE 1, 2 or 3 Add option to enable/disable friendly CAP backup on specific carriers (CVN, KUZ, etc...) Updated the RED and BLUE database SAM units to fix an issue where SAMs were sometimes not active with IADS script on or off Fix TTI Syria (Cold War Era) error at start up due to outdated lua file Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from this .miz and put them into where the other .lua files reside in v2.6.1o: - New settings added to the following: Mission Settings Carrier Airboss Settings Spawning Pool Lists Air (All Eras) There are plenty new settings here, you'll have to manually find the new ones using compare diff tools to add the new settings and lists. It may be best to start building from this miz fresh.
  21. Update March 4, 2025 - 1: TTI SP v2.6.1p Add new Map Variant for TTI SP Afghanistan: Bagram-Kabul Add new Display Heading/Range to ground mission intel pop-ups in the Intel F10 Menu (Same feature as the "Priority Ground Target" in TTI Multiplayer Servers) Add HDG/RNG information embedded in Ground Mission Intel/Coords info pop-ups Add option to show/hide HDG/BRG information for ground mission intel in settings. New Zeus Map Marker commands to request CAP or CAS to take off from the main airbase to patrol for CAP or CAS (will search and destroy units at the designated marker. Use on a map marker "-request cap" or "-request cas" to call in support for your desired support type and patrol point. Add new F10 Menu Air Backup to now include CAS support at your location. Ideal for asking for other attack aircraft to help with ground missions near you. Aircraft behavior may vary depending on the hostile environment and situation, best to use Combined Arms to task specific targets for these CAS aircraft. Add option to force carrier ops airboss CASE to CASE 1, 2 or 3 Add option to enable/disable friendly CAP backup on specific carriers (CVN, KUZ, etc...) Updated the RED and BLUE database SAM units to fix an issue where SAMs were sometimes not active with IADS script on or off Fix TTI Syria (Cold War Era) error at start up due to outdated lua file Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from this .miz and put them into where the other .lua files reside in v2.6.1o: - New settings added to the following: Mission Settings Carrier Airboss Settings Spawning Pool Lists Air (All Eras) There are plenty new settings here, you'll have to manually find the new ones using compare diff tools to add the new settings and lists. It may be best to start building from this miz fresh.
  22. Update March 4, 2025 - 1: TTI SP v2.6.1p Add new Map Variant for TTI SP Afghanistan: Bagram-Kabul Add new Display Heading/Range to ground mission intel pop-ups in the Intel F10 Menu (Same feature as the "Priority Ground Target" in TTI Multiplayer Servers) Add HDG/RNG information embedded in Ground Mission Intel/Coords info pop-ups Add option to show/hide HDG/BRG information for ground mission intel in settings. New Zeus Map Marker commands to request CAP or CAS to take off from the main airbase to patrol for CAP or CAS (will search and destroy units at the designated marker. Use on a map marker "-request cap" or "-request cas" to call in support for your desired support type and patrol point. Add new F10 Menu Air Backup to now include CAS support at your location. Ideal for asking for other attack aircraft to help with ground missions near you. Aircraft behavior may vary depending on the hostile environment and situation, best to use Combined Arms to task specific targets for these CAS aircraft. Add option to force carrier ops airboss CASE to CASE 1, 2 or 3 Add option to enable/disable friendly CAP backup on specific carriers (CVN, KUZ, etc...) Updated the RED and BLUE database SAM units to fix an issue where SAMs were sometimes not active with IADS script on or off Fix TTI Syria (Cold War Era) error at start up due to outdated lua file Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from this .miz and put them into where the other .lua files reside in v2.6.1o: - New settings added to the following: Mission Settings Carrier Airboss Settings Spawning Pool Lists Air (All Eras) There are plenty new settings here, you'll have to manually find the new ones using compare diff tools to add the new settings and lists. It may be best to start building from this miz fresh.
  23. Update March 4, 2025 - 1: TTI SP v2.6.1p Add new Map Variant for TTI SP Afghanistan: Bagram-Kabul Add new Display Heading/Range to ground mission intel pop-ups in the Intel F10 Menu (Same feature as the "Priority Ground Target" in TTI Multiplayer Servers) Add HDG/RNG information embedded in Ground Mission Intel/Coords info pop-ups Add option to show/hide HDG/BRG information for ground mission intel in settings. New Zeus Map Marker commands to request CAP or CAS to take off from the main airbase to patrol for CAP or CAS (will search and destroy units at the designated marker. Use on a map marker "-request cap" or "-request cas" to call in support for your desired support type and patrol point. Add new F10 Menu Air Backup to now include CAS support at your location. Ideal for asking for other attack aircraft to help with ground missions near you. Aircraft behavior may vary depending on the hostile environment and situation, best to use Combined Arms to task specific targets for these CAS aircraft. Add option to force carrier ops airboss CASE to CASE 1, 2 or 3 Add option to enable/disable friendly CAP backup on specific carriers (CVN, KUZ, etc...) Updated the RED and BLUE database SAM units to fix an issue where SAMs were sometimes not active with IADS script on or off Fix TTI Syria (Cold War Era) error at start up due to outdated lua file Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from this .miz and put them into where the other .lua files reside in v2.6.1o: - New settings added to the following: Mission Settings Carrier Airboss Settings Spawning Pool Lists Air (All Eras) There are plenty new settings here, you'll have to manually find the new ones using compare diff tools to add the new settings and lists. It may be best to start building from this miz fresh.
  24. Update March 4, 2025 - 1: TTI SP v2.6.1p Add new Map Variant for TTI SP Afghanistan: Bagram-Kabul Add new Display Heading/Range to ground mission intel pop-ups in the Intel F10 Menu (Same feature as the "Priority Ground Target" in TTI Multiplayer Servers) Add HDG/RNG information embedded in Ground Mission Intel/Coords info pop-ups Add option to show/hide HDG/BRG information for ground mission intel in settings. New Zeus Map Marker commands to request CAP or CAS to take off from the main airbase to patrol for CAP or CAS (will search and destroy units at the designated marker. Use on a map marker "-request cap" or "-request cas" to call in support for your desired support type and patrol point. Add new F10 Menu Air Backup to now include CAS support at your location. Ideal for asking for other attack aircraft to help with ground missions near you. Aircraft behavior may vary depending on the hostile environment and situation, best to use Combined Arms to task specific targets for these CAS aircraft. Add option to force carrier ops airboss CASE to CASE 1, 2 or 3 Add option to enable/disable friendly CAP backup on specific carriers (CVN, KUZ, etc...) Updated the RED and BLUE database SAM units to fix an issue where SAMs were sometimes not active with IADS script on or off Fix TTI Syria (Cold War Era) error at start up due to outdated lua file Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from this .miz and put them into where the other .lua files reside in v2.6.1o: - New settings added to the following: Mission Settings Carrier Airboss Settings Spawning Pool Lists Air (All Eras) There are plenty new settings here, you'll have to manually find the new ones using compare diff tools to add the new settings and lists. It may be best to start building from this miz fresh.
  25. Update March 4, 2025 - 1: TTI SP v2.6.1p Add new Map Variant for TTI SP Afghanistan: Bagram-Kabul Add new Display Heading/Range to ground mission intel pop-ups in the Intel F10 Menu (Same feature as the "Priority Ground Target" in TTI Multiplayer Servers) Add HDG/RNG information embedded in Ground Mission Intel/Coords info pop-ups Add option to show/hide HDG/BRG information for ground mission intel in settings. New Zeus Map Marker commands to request CAP or CAS to take off from the main airbase to patrol for CAP or CAS (will search and destroy units at the designated marker. Use on a map marker "-request cap" or "-request cas" to call in support for your desired support type and patrol point. Add new F10 Menu Air Backup to now include CAS support at your location. Ideal for asking for other attack aircraft to help with ground missions near you. Aircraft behavior may vary depending on the hostile environment and situation, best to use Combined Arms to task specific targets for these CAS aircraft. Add option to force carrier ops airboss CASE to CASE 1, 2 or 3 Add option to enable/disable friendly CAP backup on specific carriers (CVN, KUZ, etc...) Updated the RED and BLUE database SAM units to fix an issue where SAMs were sometimes not active with IADS script on or off Fix TTI Syria (Cold War Era) error at start up due to outdated lua file Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from this .miz and put them into where the other .lua files reside in v2.6.1o: - New settings added to the following: Mission Settings Carrier Airboss Settings Spawning Pool Lists Air (All Eras) There are plenty new settings here, you'll have to manually find the new ones using compare diff tools to add the new settings and lists. It may be best to start building from this miz fresh.
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