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Everything posted by deadlyfishes
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Update November 25, 2024 - 1: TTI SP v2.6.1h Fixed buggy Mirage F1 loadouts (floating missiles without racks) Fixed an issue where tankers were not properly auto-spawning Added new options for friendly airbase AAA/SAM sites spawning on mission start. The default setting is to include these AA SAM site spawns. Additionally, these spawns change based on era and is configurable for each era. Added and updated text files and briefing to include the full list of ground and air database units, used for spawning pools, zeus spawns and more. Added reference airfield names in the RAT.lua file for those who may want to customize RAT airfield settings that are not normally accessible in the mission editor settings. Added P-19 EWR to SA-3 site spawns (both for enemy and friendly factions) Changed default mission settings to help the default mission setting config to be slightly more performant; Disabled A2G Helo Mission Autospawn, Disabled Anti-Ship Autospawn, Disabled enemy A2G Reinforcement convoys (sent to reinforce ground missions, regular convoy mission is retained), A2G Friendly Convoy Backups Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from v2.6.1f and put them into your v2.6.1h miz, where the lua files are (recommend to use 7zip to open/extract and to insert files into .miz files) - Add TWO very small (radius ~40) zones zones named: airbase_anti_air_spawn_1 and airbase_anti_air_spawn_2 and put them at your main airbase(s) where the friendly AA ground units will spawning - Add these new settings text blocks to your mission settings and change your desired setting for friendly AA at your home airbase(s): -- set friendly airbase anti-air units to protect airbase --use units from spawning list document or briefing enable_friendly_airbase_aa_1 = true mainAirbaseAntiAirType_Modern_1 = "blue_aa_sam_hawk" mainAirbaseAntiAirType_ColdWar_1 = "blue_aa_sam_tac_avenger" mainAirbaseAntiAirType_KoreanWar_1 = "blue_aa_aaa_bofors40" mainAirbaseAntiAirType_WW2_1 = "blue_aa_aaa_bofors40" enable_friendly_airbase_aa_2 = true mainAirbaseAntiAirType_Modern_2 = "blue_aa_aaa_vulcanm163" mainAirbaseAntiAirType_ColdWar_2 = "blue_aa_aaa_vulcanm163" mainAirbaseAntiAirType_KoreanWar_2 = "blue_aa_aaa_bofors40" mainAirbaseAntiAirType_WW2_2 = "blue_aa_aaa_bofors40"
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Update November 25, 2024 - 1: TTI SP v2.6.1h Fixed buggy Mirage F1 loadouts (floating missiles without racks) Fixed an issue where tankers were not properly auto-spawning Added new options for friendly airbase AAA/SAM sites spawning on mission start. The default setting is to include these AA SAM site spawns. Additionally, these spawns change based on era and is configurable for each era. Added and updated text files and briefing to include the full list of ground and air database units, used for spawning pools, zeus spawns and more. Added reference airfield names in the RAT.lua file for those who may want to customize RAT airfield settings that are not normally accessible in the mission editor settings. Added P-19 EWR to SA-3 site spawns (both for enemy and friendly factions) Changed default mission settings to help the default mission setting config to be slightly more performant; Disabled A2G Helo Mission Autospawn, Disabled Anti-Ship Autospawn, Disabled enemy A2G Reinforcement convoys (sent to reinforce ground missions, regular convoy mission is retained), A2G Friendly Convoy Backups Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from v2.6.1f and put them into your v2.6.1h miz, where the lua files are (recommend to use 7zip to open/extract and to insert files into .miz files) - Add TWO very small (radius ~40) zones zones named: airbase_anti_air_spawn_1 and airbase_anti_air_spawn_2 and put them at your main airbase(s) where the friendly AA ground units will spawning - Add these new settings text blocks to your mission settings and change your desired setting for friendly AA at your home airbase(s): -- set friendly airbase anti-air units to protect airbase --use units from spawning list document or briefing enable_friendly_airbase_aa_1 = true mainAirbaseAntiAirType_Modern_1 = "blue_aa_sam_hawk" mainAirbaseAntiAirType_ColdWar_1 = "blue_aa_sam_tac_avenger" mainAirbaseAntiAirType_KoreanWar_1 = "blue_aa_aaa_bofors40" mainAirbaseAntiAirType_WW2_1 = "blue_aa_aaa_bofors40" enable_friendly_airbase_aa_2 = true mainAirbaseAntiAirType_Modern_2 = "blue_aa_aaa_vulcanm163" mainAirbaseAntiAirType_ColdWar_2 = "blue_aa_aaa_vulcanm163" mainAirbaseAntiAirType_KoreanWar_2 = "blue_aa_aaa_bofors40" mainAirbaseAntiAirType_WW2_2 = "blue_aa_aaa_bofors40"
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Update November 25, 2024 - 1: TTI SP v2.6.1h Fixed buggy Mirage F1 loadouts (floating missiles without racks) Fixed an issue where tankers were not properly auto-spawning Added new options for friendly airbase AAA/SAM sites spawning on mission start. The default setting is to include these AA SAM site spawns. Additionally, these spawns change based on era and is configurable for each era. Added and updated text files and briefing to include the full list of ground and air database units, used for spawning pools, zeus spawns and more. Added reference airfield names in the RAT.lua file for those who may want to customize RAT airfield settings that are not normally accessible in the mission editor settings. Added P-19 EWR to SA-3 site spawns (both for enemy and friendly factions) Changed default mission settings to help the default mission setting config to be slightly more performant; Disabled A2G Helo Mission Autospawn, Disabled Anti-Ship Autospawn, Disabled enemy A2G Reinforcement convoys (sent to reinforce ground missions, regular convoy mission is retained), A2G Friendly Convoy Backups Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from v2.6.1f and put them into your v2.6.1h miz, where the lua files are (recommend to use 7zip to open/extract and to insert files into .miz files) - Add TWO very small (radius ~40) zones zones named: airbase_anti_air_spawn_1 and airbase_anti_air_spawn_2 and put them at your main airbase(s) where the friendly AA ground units will spawning - Add these new settings text blocks to your mission settings and change your desired setting for friendly AA at your home airbase(s): -- set friendly airbase anti-air units to protect airbase --use units from spawning list document or briefing enable_friendly_airbase_aa_1 = true mainAirbaseAntiAirType_Modern_1 = "blue_aa_sam_hawk" mainAirbaseAntiAirType_ColdWar_1 = "blue_aa_sam_tac_avenger" mainAirbaseAntiAirType_KoreanWar_1 = "blue_aa_aaa_bofors40" mainAirbaseAntiAirType_WW2_1 = "blue_aa_aaa_bofors40" enable_friendly_airbase_aa_2 = true mainAirbaseAntiAirType_Modern_2 = "blue_aa_aaa_vulcanm163" mainAirbaseAntiAirType_ColdWar_2 = "blue_aa_aaa_vulcanm163" mainAirbaseAntiAirType_KoreanWar_2 = "blue_aa_aaa_bofors40" mainAirbaseAntiAirType_WW2_2 = "blue_aa_aaa_bofors40"
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Okay I'll check that, I'm pushing out an update soon. Which aircraft did you try spawning in? Hornet, Viper? EDIT - found the problem, last few versions I forgot to add tanker autospawn functionality back into a reformatted script, fixed. It will be in the next update!
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Not sure, I'll add it to be safe - I think it can use it anyways
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All good ideas and feedback that seem like it can be addressed... There's not an easy way to change loadouts and have options for it at the moment especially with the vast mount of aircraft. I'll think about something for that blue sam at the main airbases as well - adding more sams to the map when the mission is already pretty demanding by default might be rough.
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Ah interesting, that might be an oversight regarding the SA-3 As of now, the loadouts are hard-coded in the Air/Ground Database - What kind of loadouts were you interested in changing, maybe it could be a good change to have overall going forward in future updates.
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1f Fixed an issue where A2A Player Kill notifications were not working. Fixed an issue on some TTI Maps where friendly CAP backups were not spawning properly Fixed an issue where ATIS was not auto-starting. Fixed an issue where RAT Carrier Spawns were not initiating properly on carrier aircraft player spawn. Added an new A2G Mission Menu spawning option to choose specific mission. (A2G Easy/Hard/Helo 1, 2, 3 etc...) when auto-start for that mission type is disabled. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1f Fixed an issue where A2A Player Kill notifications were not working. Fixed an issue on some TTI Maps where friendly CAP backups were not spawning properly Fixed an issue where ATIS was not auto-starting. Fixed an issue where RAT Carrier Spawns were not initiating properly on carrier aircraft player spawn. Added an new A2G Mission Menu spawning option to choose specific mission. (A2G Easy/Hard/Helo 1, 2, 3 etc...) when auto-start for that mission type is disabled. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1f Fixed an issue where A2A Player Kill notifications were not working. Fixed an issue on some TTI Maps where friendly CAP backups were not spawning properly Fixed an issue where ATIS was not auto-starting. Fixed an issue where RAT Carrier Spawns were not initiating properly on carrier aircraft player spawn. Added an new A2G Mission Menu spawning option to choose specific mission. (A2G Easy/Hard/Helo 1, 2, 3 etc...) when auto-start for that mission type is disabled. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1f Fixed an issue where A2A Player Kill notifications were not working. Fixed an issue on some TTI Maps where friendly CAP backups were not spawning properly Fixed an issue where ATIS was not auto-starting. Fixed an issue where RAT Carrier Spawns were not initiating properly on carrier aircraft player spawn. Added an new A2G Mission Menu spawning option to choose specific mission. (A2G Easy/Hard/Helo 1, 2, 3 etc...) when auto-start for that mission type is disabled. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1f Fixed an issue where A2A Player Kill notifications were not working. Fixed an issue on some TTI Maps where friendly CAP backups were not spawning properly Fixed an issue where ATIS was not auto-starting. Fixed an issue where RAT Carrier Spawns were not initiating properly on carrier aircraft player spawn. Added an new A2G Mission Menu spawning option to choose specific mission. (A2G Easy/Hard/Helo 1, 2, 3 etc...) when auto-start for that mission type is disabled. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1f Fixed an issue where A2A Player Kill notifications were not working. Fixed an issue on some TTI Maps where friendly CAP backups were not spawning properly Fixed an issue where ATIS was not auto-starting. Fixed an issue where RAT Carrier Spawns were not initiating properly on carrier aircraft player spawn. Added an new A2G Mission Menu spawning option to choose specific mission. (A2G Easy/Hard/Helo 1, 2, 3 etc...) when auto-start for that mission type is disabled. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1f Fixed an issue where A2A Player Kill notifications were not working. Fixed an issue on some TTI Maps where friendly CAP backups were not spawning properly Fixed an issue where ATIS was not auto-starting. Fixed an issue where RAT Carrier Spawns were not initiating properly on carrier aircraft player spawn. Added an new A2G Mission Menu spawning option to choose specific mission. (A2G Easy/Hard/Helo 1, 2, 3 etc...) when auto-start for that mission type is disabled. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1f Fixed an issue where A2A Player Kill notifications were not working. Fixed an issue on some TTI Maps where friendly CAP backups were not spawning properly Fixed an issue where ATIS was not auto-starting. Fixed an issue where RAT Carrier Spawns were not initiating properly on carrier aircraft player spawn. Added an new A2G Mission Menu spawning option to choose specific mission. (A2G Easy/Hard/Helo 1, 2, 3 etc...) when auto-start for that mission type is disabled. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1f Fixed an issue where A2A Player Kill notifications were not working. Fixed an issue on some TTI Maps where friendly CAP backups were not spawning properly Fixed an issue where ATIS was not auto-starting. Fixed an issue where RAT Carrier Spawns were not initiating properly on carrier aircraft player spawn. Added an new A2G Mission Menu spawning option to choose specific mission. (A2G Easy/Hard/Helo 1, 2, 3 etc...) when auto-start for that mission type is disabled. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1f Fixed an issue where A2A Player Kill notifications were not working. Fixed an issue on some TTI Maps where friendly CAP backups were not spawning properly Fixed an issue where ATIS was not auto-starting. Fixed an issue where RAT Carrier Spawns were not initiating properly on carrier aircraft player spawn. Added an new A2G Mission Menu spawning option to choose specific mission. (A2G Easy/Hard/Helo 1, 2, 3 etc...) when auto-start for that mission type is disabled. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update October 18, 2024 - 1: TTI SP v2.6.1c (Crash, Log Error and Dedicated Server Fixes) Fixed a crash/freeze when an Infantry Assault Mission is destroyed/completed. Fixed log errors related to player spawn TypeName not being valid (this did not cause any issues, but the error log should be clear of these) Fixed an issue in Dedicated server mode that attempted to give menus to aircraft regardless of players spawned in the server or not. Now the setup only occurs when players are in the server and in aircraft slots. Mission Enhancer Script functions restored and working - Thanks to "Carlito" from the TTI Discord for the fix! Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a/b) All that is needed to fix is to extract EWRS_TTI_SP.lua, Ground Missions.Lua, Enhancer Script 2.0.lua, Trigger List SP.lua (you can also just grab all of them to be safe) from the miz in this update (v2.6.1c) and load them into the your v2.6.1a or v2.6.1b miz (recommend to use 7zip to extract)
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Update October 18, 2024 - 1: TTI SP v2.6.1c (Crash, Log Error and Dedicated Server Fixes) Fixed a crash/freeze when an Infantry Assault Mission is destroyed/completed. Fixed log errors related to player spawn TypeName not being valid (this did not cause any issues, but the error log should be clear of these) Fixed an issue in Dedicated server mode that attempted to give menus to aircraft regardless of players spawned in the server or not. Now the setup only occurs when players are in the server and in aircraft slots. Mission Enhancer Script functions restored and working - Thanks to "Carlito" from the TTI Discord for the fix! Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a/b) All that is needed to fix is to extract EWRS_TTI_SP.lua, Ground Missions.Lua, Enhancer Script 2.0.lua, Trigger List SP.lua (you can also just grab all of them to be safe) from the miz in this update (v2.6.1c) and load them into the your v2.6.1a or v2.6.1b miz (recommend to use 7zip to extract)
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Update October 18, 2024 - 1: TTI SP v2.6.1c (Crash, Log Error and Dedicated Server Fixes) Fixed a crash/freeze when an Infantry Assault Mission is destroyed/completed. Fixed log errors related to player spawn TypeName not being valid (this did not cause any issues, but the error log should be clear of these) Fixed an issue in Dedicated server mode that attempted to give menus to aircraft regardless of players spawned in the server or not. Now the setup only occurs when players are in the server and in aircraft slots. Mission Enhancer Script functions restored and working - Thanks to "Carlito" from the TTI Discord for the fix! Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a/b) All that is needed to fix is to extract EWRS_TTI_SP.lua, Ground Missions.Lua, Enhancer Script 2.0.lua, Trigger List SP.lua (you can also just grab all of them to be safe) from the miz in this update (v2.6.1c) and load them into the your v2.6.1a or v2.6.1b miz (recommend to use 7zip to extract)
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Update October 18, 2024 - 1: TTI SP v2.6.1c (Crash, Log Error and Dedicated Server Fixes) Fixed a crash/freeze when an Infantry Assault Mission is destroyed/completed. Fixed log errors related to player spawn TypeName not being valid (this did not cause any issues, but the error log should be clear of these) Fixed an issue in Dedicated server mode that attempted to give menus to aircraft regardless of players spawned in the server or not. Now the setup only occurs when players are in the server and in aircraft slots. Mission Enhancer Script functions restored and working - Thanks to "Carlito" from the TTI Discord for the fix! Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a/b) All that is needed to fix is to extract EWRS_TTI_SP.lua, Ground Missions.Lua, Enhancer Script 2.0.lua, Trigger List SP.lua (you can also just grab all of them to be safe) from the miz in this update (v2.6.1c) and load them into the your v2.6.1a or v2.6.1b miz (recommend to use 7zip to extract)
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Update October 18, 2024 - 1: TTI SP v2.6.1c (Crash, Log Error and Dedicated Server Fixes) Fixed a crash/freeze when an Infantry Assault Mission is destroyed/completed. Fixed log errors related to player spawn TypeName not being valid (this did not cause any issues, but the error log should be clear of these) Fixed an issue in Dedicated server mode that attempted to give menus to aircraft regardless of players spawned in the server or not. Now the setup only occurs when players are in the server and in aircraft slots. Mission Enhancer Script functions restored and working - Thanks to "Carlito" from the TTI Discord for the fix! Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a/b) All that is needed to fix is to extract EWRS_TTI_SP.lua, Ground Missions.Lua, Enhancer Script 2.0.lua, Trigger List SP.lua (you can also just grab all of them to be safe) from the miz in this update (v2.6.1c) and load them into the your v2.6.1a or v2.6.1b miz (recommend to use 7zip to extract)
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Update October 18, 2024 - 1: TTI SP v2.6.1c (Crash, Log Error and Dedicated Server Fixes) Fixed a crash/freeze when an Infantry Assault Mission is destroyed/completed. Fixed log errors related to player spawn TypeName not being valid (this did not cause any issues, but the error log should be clear of these) Fixed an issue in Dedicated server mode that attempted to give menus to aircraft regardless of players spawned in the server or not. Now the setup only occurs when players are in the server and in aircraft slots. Mission Enhancer Script functions restored and working - Thanks to "Carlito" from the TTI Discord for the fix! Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a/b) All that is needed to fix is to extract EWRS_TTI_SP.lua, Ground Missions.Lua, Enhancer Script 2.0.lua, Trigger List SP.lua (you can also just grab all of them to be safe) from the miz in this update (v2.6.1c) and load them into the your v2.6.1a or v2.6.1b miz (recommend to use 7zip to extract)
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Update October 18, 2024 - 1: TTI SP v2.6.1c (Crash, Log Error and Dedicated Server Fixes) Fixed a crash/freeze when an Infantry Assault Mission is destroyed/completed. Fixed log errors related to player spawn TypeName not being valid (this did not cause any issues, but the error log should be clear of these) Fixed an issue in Dedicated server mode that attempted to give menus to aircraft regardless of players spawned in the server or not. Now the setup only occurs when players are in the server and in aircraft slots. Mission Enhancer Script functions restored and working - Thanks to "Carlito" from the TTI Discord for the fix! Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a/b) All that is needed to fix is to extract EWRS_TTI_SP.lua, Ground Missions.Lua, Enhancer Script 2.0.lua, Trigger List SP.lua (you can also just grab all of them to be safe) from the miz in this update (v2.6.1c) and load them into the your v2.6.1a or v2.6.1b miz (recommend to use 7zip to extract)
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