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deadlyfishes

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  1. Update March 4, 2025 - 1: TTI SP v2.6.1p Add new Map Variant for TTI SP Afghanistan: Bagram-Kabul Add new Display Heading/Range to ground mission intel pop-ups in the Intel F10 Menu (Same feature as the "Priority Ground Target" in TTI Multiplayer Servers) Add HDG/RNG information embedded in Ground Mission Intel/Coords info pop-ups Add option to show/hide HDG/BRG information for ground mission intel in settings. New Zeus Map Marker commands to request CAP or CAS to take off from the main airbase to patrol for CAP or CAS (will search and destroy units at the designated marker. Use on a map marker "-request cap" or "-request cas" to call in support for your desired support type and patrol point. Add new F10 Menu Air Backup to now include CAS support at your location. Ideal for asking for other attack aircraft to help with ground missions near you. Aircraft behavior may vary depending on the hostile environment and situation, best to use Combined Arms to task specific targets for these CAS aircraft. Add option to force carrier ops airboss CASE to CASE 1, 2 or 3 Add option to enable/disable friendly CAP backup on specific carriers (CVN, KUZ, etc...) Updated the RED and BLUE database SAM units to fix an issue where SAMs were sometimes not active with IADS script on or off Fix TTI Syria (Cold War Era) error at start up due to outdated lua file Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from this .miz and put them into where the other .lua files reside in v2.6.1o: - New settings added to the following: Mission Settings Carrier Airboss Settings Spawning Pool Lists Air (All Eras) There are plenty new settings here, you'll have to manually find the new ones using compare diff tools to add the new settings and lists. It may be best to start building from this miz fresh.
  2. Update March 4, 2025 - 1: TTI SP v2.6.1p Add new Map Variant for TTI SP Afghanistan: Bagram-Kabul Add new Display Heading/Range to ground mission intel pop-ups in the Intel F10 Menu (Same feature as the "Priority Ground Target" in TTI Multiplayer Servers) Add HDG/RNG information embedded in Ground Mission Intel/Coords info pop-ups Add option to show/hide HDG/BRG information for ground mission intel in settings. New Zeus Map Marker commands to request CAP or CAS to take off from the main airbase to patrol for CAP or CAS (will search and destroy units at the designated marker. Use on a map marker "-request cap" or "-request cas" to call in support for your desired support type and patrol point. Add new F10 Menu Air Backup to now include CAS support at your location. Ideal for asking for other attack aircraft to help with ground missions near you. Aircraft behavior may vary depending on the hostile environment and situation, best to use Combined Arms to task specific targets for these CAS aircraft. Add option to force carrier ops airboss CASE to CASE 1, 2 or 3 Add option to enable/disable friendly CAP backup on specific carriers (CVN, KUZ, etc...) Updated the RED and BLUE database SAM units to fix an issue where SAMs were sometimes not active with IADS script on or off Fix TTI Syria (Cold War Era) error at start up due to outdated lua file Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from this .miz and put them into where the other .lua files reside in v2.6.1o: - New settings added to the following: Mission Settings Carrier Airboss Settings Spawning Pool Lists Air (All Eras) There are plenty new settings here, you'll have to manually find the new ones using compare diff tools to add the new settings and lists. It may be best to start building from this miz fresh.
  3. Update March 4, 2025 - 1: TTI SP v2.6.1p Add new Map Variant for TTI SP Afghanistan: Bagram-Kabul Add new Display Heading/Range to ground mission intel pop-ups in the Intel F10 Menu (Same feature as the "Priority Ground Target" in TTI Multiplayer Servers) Add HDG/RNG information embedded in Ground Mission Intel/Coords info pop-ups Add option to show/hide HDG/BRG information for ground mission intel in settings. New Zeus Map Marker commands to request CAP or CAS to take off from the main airbase to patrol for CAP or CAS (will search and destroy units at the designated marker. Use on a map marker "-request cap" or "-request cas" to call in support for your desired support type and patrol point. Add new F10 Menu Air Backup to now include CAS support at your location. Ideal for asking for other attack aircraft to help with ground missions near you. Aircraft behavior may vary depending on the hostile environment and situation, best to use Combined Arms to task specific targets for these CAS aircraft. Add option to force carrier ops airboss CASE to CASE 1, 2 or 3 Add option to enable/disable friendly CAP backup on specific carriers (CVN, KUZ, etc...) Updated the RED and BLUE database SAM units to fix an issue where SAMs were sometimes not active with IADS script on or off Fix TTI Syria (Cold War Era) error at start up due to outdated lua file Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from this .miz and put them into where the other .lua files reside in v2.6.1o: - New settings added to the following: Mission Settings Carrier Airboss Settings Spawning Pool Lists Air (All Eras) There are plenty new settings here, you'll have to manually find the new ones using compare diff tools to add the new settings and lists. It may be best to start building from this miz fresh.
  4. I think I missed some variation of the syria map. a fix is copy/pasting (replacing what's in the settings now) this into the GROUND UNITS (Cold War) text field: --ADJUST GROUND UNIT SPAWN POOL SETTINGS HERE --READ THE MISSION SETTINGS --README FILE FOR MORE DETAILS -- Simply add two dashes -- before the name of the unit you want to remove from the spawning pool. -- You can alternatively REMOVE two dashes before a unit to add it to the spawning pool. --EXAMPLE, to ensure the SA-10 doesn't spawn the line with "sam_s10" will look like this --"sam_s10" -- DO NOT DO ANYTHING HERE EXCEPT ADD/REMOVE DASHES TO THE UNITS YOU WANT ADDED/REMOVED FROM THE SPAWNING POOL. TemplateTable_GROUND_COLDWAR = { ----red armor --"red_ar_aav7", --"red_ar_btr80", "red_ar_btr82a", --"red_ar_apc_cobra", --"red_ar_hmv_armed", --"red_ar_stryker", "red_ar_m113", "red_ar_bdrm2", "red_ar_btrrd", "red_ar_mtlb", --"red_ar_hmv_tow", --"red_ar_stryker_tow", --"red_ar_fddm_grad", --"red_ar_bmd1", --"red_ar_bmp1", --"red_ar_bmp2", --"red_ar_bmp3", --"red_ar_lav25", --"red_ar_bradley", --"red_ar_marder", --"red_ar_mcv80", --"red_ar_stryker_mgs", --"red_ar_fuchs", --"red_ar_zbd04a", "red_ar_pt76", --"red_ar_mephisto", ----red tanks --"red_ar_mbt_challenger2", --"red_ar_mbt_leclerc", --"red_ar_mbt_leopard1a3", --"red_ar_mbt_leopard2", --"red_ar_mbt_abrams", "red_ar_mbt_patton", --"red_ar_mbt_merkava", "red_ar_mbt_t72b", "red_ar_mbt_t72b3", --"red_ar_mbt_t80u", --"red_ar_mbt_t90", "red_ar_mbt_t55", --"red_ar_mbt_ztz96b", ----red arty --"red_arty_mortar", --"red_arty_smerch_he", --"red_arty_uraganbm27", --"red_arty_bm21_grad", --"red_arty_fddm", --"red_arty_m270", --"red_arty_gvozdika", --"red_arty_msta", --"red_arty_akatsia", --"red_arty_paladin", --"red_arty_dana", "red_arty_hlb8m1", "red_arty_ttb8m1", --"red_arty_smerch", --"red_arty_plz05", --"red_arty_t155_firtina", --"red_arty_sau2", ----red unarmed --"red_ua_hmv", "red_ua_apc_tiger", --"red_ua_cp_predator", --"red_ua_cp_predator_trojan", --"red_ua_cp_skp11", --"red_ua_ural_pbu", "red_ua_fuel_atmz5", "red_ua_fuel_atz10", --"red_ua_apa_ural", --"red_ua_apa_zil", --"red_ua_hemtt_tfft", --"red_ua_tanker_hemtt", --"red_ua_fireengine_ural", --"red_ua_gaz3307", --"red_ua_gaz3308", "red_ua_gaz66", --"red_ua_ikarus280", "red_ua_kmaz43101", "red_ua_kraz6322", --"red_ua_laz695", --"red_ua_m818", --"red_ua_maz6303", --"red_ua_uaz469", "red_ua_ural375", "red_ua_ural4320", "red_ua_ural4320t", --"red_ua_vaz2109", --"red_ua_zil131_kung", --"red_ua_zil4331", --"red_ua_ziu9", "red_ua_zil135", "red_ua_tz22_kraz", "red_ua_atz60_maz", "red_ua_atz5", "red_ua_aa8", --"red_ua_liaz_bus", ------red ww2 free armor --"red_ar_m2a1", --"red_ar_kfz251", ------red ww2 free tanks --"red_ar_mbt_sherman", --"red_ar_mbt_pz_iv", ------red ww2 free unarmed --"red_ua_bedford_mwd", --"red_ua_blitz6700", --"red_ua_land_rover_101", --"red_ua_land_rover_109", } TemplateTable_HELO_GROUND_COLDWAR = { ----red armor --"red_ar_aav7", --"red_ar_btr80", "red_ar_btr82a", --"red_ar_apc_cobra", --"red_ar_hmv_armed", --"red_ar_stryker", "red_ar_m113", "red_ar_bdrm2", "red_ar_btrrd", "red_ar_mtlb", --"red_ar_hmv_tow", --"red_ar_stryker_tow", --"red_ar_fddm_grad", --"red_ar_bmd1", --"red_ar_bmp1", --"red_ar_bmp2", --"red_ar_bmp3", --"red_ar_lav25", --"red_ar_bradley", --"red_ar_marder", --"red_ar_mcv80", --"red_ar_stryker_mgs", --"red_ar_fuchs", --"red_ar_zbd04a", "red_ar_pt76", --"red_ar_mephisto", ----red tanks --"red_ar_mbt_challenger2", --"red_ar_mbt_leclerc", --"red_ar_mbt_leopard1a3", --"red_ar_mbt_leopard2", --"red_ar_mbt_abrams", "red_ar_mbt_patton", --"red_ar_mbt_merkava", "red_ar_mbt_t72b", "red_ar_mbt_t72b3", --"red_ar_mbt_t80u", --"red_ar_mbt_t90", "red_ar_mbt_t55", --"red_ar_mbt_ztz96b", ----red arty --"red_arty_mortar", --"red_arty_smerch_he", --"red_arty_uraganbm27", --"red_arty_bm21_grad", --"red_arty_fddm", --"red_arty_m270", --"red_arty_gvozdika", --"red_arty_msta", --"red_arty_akatsia", --"red_arty_paladin", --"red_arty_dana", "red_arty_hlb8m1", "red_arty_ttb8m1", --"red_arty_smerch", --"red_arty_plz05", --"red_arty_t155_firtina", --"red_arty_sau2", ----red unarmed --"red_ua_hmv", "red_ua_apc_tiger", --"red_ua_cp_predator", --"red_ua_cp_predator_trojan", --"red_ua_cp_skp11", --"red_ua_ural_pbu", "red_ua_fuel_atmz5", "red_ua_fuel_atz10", --"red_ua_apa_ural", --"red_ua_apa_zil", --"red_ua_hemtt_tfft", --"red_ua_tanker_hemtt", --"red_ua_fireengine_ural", --"red_ua_gaz3307", --"red_ua_gaz3308", "red_ua_gaz66", --"red_ua_ikarus280", "red_ua_kmaz43101", "red_ua_kraz6322", --"red_ua_laz695", --"red_ua_m818", --"red_ua_maz6303", --"red_ua_uaz469", "red_ua_ural375", "red_ua_ural4320", "red_ua_ural4320t", --"red_ua_vaz2109", --"red_ua_zil131_kung", --"red_ua_zil4331", --"red_ua_ziu9", "red_ua_zil135", "red_ua_tz22_kraz", "red_ua_atz60_maz", "red_ua_atz5", "red_ua_aa8", "red_ua_liaz_bus", ------red ww2 free armor --"red_ar_m2a1", --"red_ar_kfz251", ------red ww2 free tanks --"red_ar_mbt_sherman", --"red_ar_mbt_pz_iv", ------red ww2 free unarmed --"red_ua_bedford_mwd", --"red_ua_blitz6700", --"red_ua_land_rover_101", --"red_ua_land_rover_109", } TemplateTable_EASY_GROUND_COLDWAR = { ----red armor --"red_ar_aav7", --"red_ar_btr80", "red_ar_btr82a", --"red_ar_apc_cobra", --"red_ar_hmv_armed", --"red_ar_stryker", "red_ar_m113", "red_ar_bdrm2", "red_ar_btrrd", "red_ar_mtlb", --"red_ar_hmv_tow", --"red_ar_stryker_tow", --"red_ar_fddm_grad", --"red_ar_bmd1", --"red_ar_bmp1", --"red_ar_bmp2", --"red_ar_bmp3", --"red_ar_lav25", --"red_ar_bradley", --"red_ar_marder", --"red_ar_mcv80", --"red_ar_stryker_mgs", --"red_ar_fuchs", --"red_ar_zbd04a", "red_ar_pt76", --"red_ar_mephisto", ----red tanks --"red_ar_mbt_challenger2", --"red_ar_mbt_leclerc", --"red_ar_mbt_leopard1a3", --"red_ar_mbt_leopard2", --"red_ar_mbt_abrams", "red_ar_mbt_patton", --"red_ar_mbt_merkava", "red_ar_mbt_t72b", "red_ar_mbt_t72b3", --"red_ar_mbt_t80u", --"red_ar_mbt_t90", "red_ar_mbt_t55", --"red_ar_mbt_ztz96b", ----red arty --"red_arty_mortar", --"red_arty_smerch_he", --"red_arty_uraganbm27", --"red_arty_bm21_grad", --"red_arty_fddm", --"red_arty_m270", --"red_arty_gvozdika", --"red_arty_msta", --"red_arty_akatsia", --"red_arty_paladin", --"red_arty_dana", "red_arty_hlb8m1", "red_arty_ttb8m1", --"red_arty_smerch", --"red_arty_plz05", --"red_arty_t155_firtina", --"red_arty_sau2", ----red unarmed --"red_ua_hmv", "red_ua_apc_tiger", --"red_ua_cp_predator", --"red_ua_cp_predator_trojan", --"red_ua_cp_skp11", --"red_ua_ural_pbu", "red_ua_fuel_atmz5", "red_ua_fuel_atz10", --"red_ua_apa_ural", --"red_ua_apa_zil", --"red_ua_hemtt_tfft", --"red_ua_tanker_hemtt", --"red_ua_fireengine_ural", --"red_ua_gaz3307", --"red_ua_gaz3308", "red_ua_gaz66", --"red_ua_ikarus280", "red_ua_kmaz43101", "red_ua_kraz6322", --"red_ua_laz695", --"red_ua_m818", --"red_ua_maz6303", --"red_ua_uaz469", "red_ua_ural375", "red_ua_ural4320", "red_ua_ural4320t", --"red_ua_vaz2109", --"red_ua_zil131_kung", --"red_ua_zil4331", --"red_ua_ziu9", "red_ua_zil135", "red_ua_tz22_kraz", "red_ua_atz60_maz", "red_ua_atz5", "red_ua_aa8", "red_ua_liaz_bus", ------red ww2 free armor --"red_ar_m2a1", --"red_ar_kfz251", ------red ww2 free tanks --"red_ar_mbt_sherman", --"red_ar_mbt_pz_iv", ------red ww2 free unarmed --"red_ua_bedford_mwd", --"red_ua_blitz6700", --"red_ua_land_rover_101", --"red_ua_land_rover_109", } TemplateTable_EASY_SAM_COLDWAR = { --"red_aa_sam_hq7", --"red_aa_sam_rapier", --"red_aa_sam_hawk", --"red_aa_sam_patriot", --"red_aa_sam_nasams", --"red_aa_sam_roland", --"red_aa_sam_sa10", --"red_aa_sam_sa11", --"red_aa_sam_sa6", --"red_aa_sam_sa3", "red_aa_sam_sa2", --"red_aa_sam_stinger_manpads", --"red_aa_sam_igla_manpads", ----red aa sam tac (single unit SAM) --"red_aa_sam_tac_linebacker", --"red_aa_sam_tac_sa8", --"red_aa_sam_tac_sa13", --"red_aa_sam_tac_sa19", --"red_aa_sam_tac_sa9", --"red_aa_sam_tac_sa15", --"red_aa_sam_tac_manpads", --"red_aa_sam_tac_avenger", --"red_aa_sam_tac_chaparral", } TemplateTable_HARD_SAM_COLDWAR = { --"red_aa_sam_hq7", --"red_aa_sam_rapier", --"red_aa_sam_hawk", --"red_aa_sam_patriot", --"red_aa_sam_nasams", --"red_aa_sam_roland", --"red_aa_sam_sa10", --"red_aa_sam_sa11", --"red_aa_sam_sa6", --"red_aa_sam_sa3", "red_aa_sam_sa2", --"red_aa_sam_stinger_manpads", --"red_aa_sam_igla_manpads", ----red aa sam tac (single unit SAM) --"red_aa_sam_tac_linebacker", --"red_aa_sam_tac_sa8", --"red_aa_sam_tac_sa13", --"red_aa_sam_tac_sa19", --"red_aa_sam_tac_sa9", --"red_aa_sam_tac_sa15", "red_aa_sam_tac_manpads", --"red_aa_sam_tac_avenger", --"red_aa_sam_tac_chaparral", } TemplateTable_EASY_SEAD_COLDWAR = { --"red_aa_sam_hq7", --"red_aa_sam_rapier", --"red_aa_sam_hawk", --"red_aa_sam_patriot", --"red_aa_sam_nasams", --"red_aa_sam_roland", --"red_aa_sam_sa10", --"red_aa_sam_sa11", --"red_aa_sam_sa6", --"red_aa_sam_sa3", "red_aa_sam_sa2", --"red_aa_sam_stinger_manpads", --"red_aa_sam_igla_manpads", ----red aa sam tac (single unit SAM) --"red_aa_sam_tac_linebacker", --"red_aa_sam_tac_sa8", --"red_aa_sam_tac_sa13", --"red_aa_sam_tac_sa19", --"red_aa_sam_tac_sa9", --"red_aa_sam_tac_sa15", --"red_aa_sam_tac_manpads", --"red_aa_sam_tac_avenger", --"red_aa_sam_tac_chaparral", } TemplateTable_HARD_SEAD_COLDWAR = { --"red_aa_sam_hq7", --"red_aa_sam_rapier", --"red_aa_sam_hawk", --"red_aa_sam_patriot", --"red_aa_sam_nasams", --"red_aa_sam_roland", --"red_aa_sam_sa10", --"red_aa_sam_sa11", --"red_aa_sam_sa6", --"red_aa_sam_sa3", "red_aa_sam_sa2", --"red_aa_sam_stinger_manpads", --"red_aa_sam_igla_manpads", ----red aa sam tac (single unit SAM) --"red_aa_sam_tac_linebacker", --"red_aa_sam_tac_sa8", --"red_aa_sam_tac_sa13", --"red_aa_sam_tac_sa19", --"red_aa_sam_tac_sa9", --"red_aa_sam_tac_sa15", --"red_aa_sam_tac_manpads", --"red_aa_sam_tac_avenger", --"red_aa_sam_tac_chaparral", } TemplateTable_AA_COLDWAR = { ----red aa aaa "red_aa_aaa_vulcanm163", --"red_aa_aaa_zsu572", --"red_aa_aaa_zu23_closed", "red_aa_aaa_zu23_emplacement", --"red_aa_aaa_zu23_insurgent", --"red_aa_aaa_zu23_insurgent_closed", --"red_aa_aaa_zu23_insurgent_ural", "red_aa_aaa_zu23_ural", --"red_aa_aaa_shilka", --"red_aa_aaa_gepard", --"red_aa_aaa_cram_phalanx", "red_aa_aaa_s60", "red_aa_aaa_ks19", ------red ww2 free aa --"red_aa_aaa_flak18", --"red_aa_aaa_bofors40", } --troop units TemplateTable_INF_GROUND_COLD_WAR = { --"red_inf_georgia_m4", --"red_inf_m4", "red_inf_ak", --"red_inf_m249", --"red_inf_insurgent_sol", --"red_inf_rus_sol", --"red_inf_rus_sol_2", --"red_inf_rus_sol_3", --"red_inf_paratrooper_aks", "red_inf_paratrooper_rpg", } TemplateTable_INF_MISC_COLDWAR = { ----red armor --"red_ar_aav7", --"red_ar_btr80", "red_ar_btr82a", --"red_ar_apc_cobra", --"red_ar_hmv_armed", --"red_ar_stryker", "red_ar_m113", "red_ar_bdrm2", "red_ar_btrrd", "red_ar_mtlb", --"red_ar_hmv_tow", --"red_ar_stryker_tow", --"red_ar_fddm_grad", --"red_ar_bmd1", --"red_ar_bmp1", --"red_ar_bmp2", --"red_ar_bmp3", --"red_ar_lav25", --"red_ar_bradley", --"red_ar_marder", --"red_ar_mcv80", --"red_ar_stryker_mgs", --"red_ar_fuchs", --"red_ar_zbd04a", "red_ar_pt76", --"red_ar_mephisto", ----red tanks --"red_ar_mbt_challenger2", --"red_ar_mbt_leclerc", --"red_ar_mbt_leopard1a3", --"red_ar_mbt_leopard2", --"red_ar_mbt_abrams", "red_ar_mbt_patton", --"red_ar_mbt_merkava", "red_ar_mbt_t72b", "red_ar_mbt_t72b3", --"red_ar_mbt_t80u", --"red_ar_mbt_t90", "red_ar_mbt_t55", --"red_ar_mbt_ztz96b", ----red arty --"red_arty_mortar", --"red_arty_smerch_he", --"red_arty_uraganbm27", --"red_arty_bm21_grad", --"red_arty_fddm", --"red_arty_m270", --"red_arty_gvozdika", --"red_arty_msta", --"red_arty_akatsia", --"red_arty_paladin", --"red_arty_dana", "red_arty_hlb8m1", "red_arty_ttb8m1", --"red_arty_smerch", --"red_arty_plz05", --"red_arty_t155_firtina", --"red_arty_sau2", ----red unarmed --"red_ua_hmv", "red_ua_apc_tiger", --"red_ua_cp_predator", --"red_ua_cp_predator_trojan", --"red_ua_cp_skp11", --"red_ua_ural_pbu", "red_ua_fuel_atmz5", "red_ua_fuel_atz10", --"red_ua_apa_ural", --"red_ua_apa_zil", --"red_ua_hemtt_tfft", --"red_ua_tanker_hemtt", --"red_ua_fireengine_ural", --"red_ua_gaz3307", --"red_ua_gaz3308", "red_ua_gaz66", --"red_ua_ikarus280", "red_ua_kmaz43101", "red_ua_kraz6322", --"red_ua_laz695", --"red_ua_m818", --"red_ua_maz6303", --"red_ua_uaz469", "red_ua_ural375", "red_ua_ural4320", "red_ua_ural4320t", --"red_ua_vaz2109", --"red_ua_zil131_kung", --"red_ua_zil4331", --"red_ua_ziu9", "red_ua_zil135", "red_ua_tz22_kraz", "red_ua_atz60_maz", "red_ua_atz5", "red_ua_aa8", "red_ua_liaz_bus", ------red ww2 free armor --"red_ar_m2a1", --"red_ar_kfz251", ------red ww2 free tanks --"red_ar_mbt_sherman", --"red_ar_mbt_pz_iv", ------red ww2 free unarmed --"red_ua_bedford_mwd", --"red_ua_blitz6700", --"red_ua_land_rover_101", --"red_ua_land_rover_109", } TemplateTable_SEA_COLDWAR = { ----Russia "red_ship_speedboat", --"red_ship_moskva", --"red_ship_pyotor", --"red_ship_grisha", --"red_ship_neustrashimy", --"red_ship_molniya", --"red_ship_rezky", "red_ship_ls_ropucha", ----USA --"red_ship_perry", --"red_ship_ticonderoga", --"red_ship_burke", ----GERMANY --"red_ship_la_combattante", ----China Military --"red_ship_destroyer_052b", --"red_ship_destroyer_052c", --"red_ship_amp_071", --"red_ship_frigate_054a", ----UK --"red_ship_hms_invincible", --"red_ship_ariadne", --"red_ship_andromeda", --"red_ship_achilles", --"red_ship_lynch", --"red_ship_castle", ----Submarines --"red_sub_ssk_641b", --"red_sub_ssk_877", --"red_sub_093", --"red_sub_santafe", ----Civilian --"red_ship_civil_zvezdny", "red_ship_tug", "red_ship_supplytilde", "red_ship_cargo_yak", "red_ship_cargo_ivanov", "red_ship_tanker_elnya", "red_ship_handywind", "red_ship_seawise_giant", } TemplateTable_RED_GROUNDCONVOY_COLDWAR = { "red_ar_mbt_patton", "red_ar_mbt_t55", "red_aa_aaa_zu23_insurgent_ural", "red_ar_apc_cobra", "red_aa_aaa_hl_dshk", "red_aa_aaa_hl_kord", "red_aa_aaa_tt_dshk", "red_aa_aaa_tt_kord", } TemplateTable_RED_SEACONVOY_COLDWAR = { "red_ship_molniya", "red_ship_handywind", "red_ship_seawise_giant", "red_ship_supplytilde", "red_ship_ls_ropucha", } TemplateTable_BLUE_GROUNDCONVOY_COLDWAR = { "blue_ar_mbt_sherman", "blue_ar_m2a1", }
  5. Update February 2, 2025 - 1: TTI SP v2.6.1o Fixed an issue where doing a "mission accept" for an Infantry Assault Mission spawned an A2G Easy Mission Fixed an issue where the "cold_war" era resulted in a failed mission start due to a scripting error. (Note that this fix addressed a typo and it might be simpler to replace the two files in the manual update instructions below). Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: Take the following .lua files from this .miz and put them into where the other .lua files reside in v2.6.1n: Trigger List SP.lua Ground Missions.lua Trigger List SP.lua Ground Missions.lua
  6. Update February 2, 2025 - 1: TTI SP v2.6.1o Fixed an issue where doing a "mission accept" for an Infantry Assault Mission spawned an A2G Easy Mission Fixed an issue where the "cold_war" era resulted in a failed mission start due to a scripting error. (Note that this fix addressed a typo and it might be simpler to replace the two files in the manual update instructions below). Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: Take the following .lua files from this .miz and put them into where the other .lua files reside in v2.6.1n: Trigger List SP.lua Ground Missions.lua Trigger List SP.lua Ground Missions.lua
  7. Update February 2, 2025 - 1: TTI SP v2.6.1o Fixed an issue where doing a "mission accept" for an Infantry Assault Mission spawned an A2G Easy Mission Fixed an issue where the "cold_war" era resulted in a failed mission start due to a scripting error. (Note that this fix addressed a typo and it might be simpler to replace the two files in the manual update instructions below). Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: Take the following .lua files from this .miz and put them into where the other .lua files reside in v2.6.1n: Trigger List SP.lua Ground Missions.lua Ground Missions.lua Trigger List SP.lua
  8. Update February 2, 2025 - 1: TTI SP v2.6.1o Fixed an issue where doing a "mission accept" for an Infantry Assault Mission spawned an A2G Easy Mission Fixed an issue where the "cold_war" era resulted in a failed mission start due to a scripting error. (Note that this fix addressed a typo and it might be simpler to replace the two files in the manual update instructions below). Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: Take the following .lua files from this .miz and put them into where the other .lua files reside in v2.6.1n: Trigger List SP.lua Ground Missions.lua Trigger List SP.lua Ground Missions.lua
  9. Update February 2, 2025 - 1: TTI SP v2.6.1o Fixed an issue where doing a "mission accept" for an Infantry Assault Mission spawned an A2G Easy Mission Fixed an issue where the "cold_war" era resulted in a failed mission start due to a scripting error. (Note that this fix addressed a typo and it might be simpler to replace the two files in the manual update instructions below). Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: Take the following .lua files from this .miz and put them into where the other .lua files reside in v2.6.1n: Trigger List SP.lua Ground Missions.lua Trigger List SP.lua Ground Missions.lua
  10. Update February 2, 2025 - 1: TTI SP v2.6.1o Fixed an issue where doing a "mission accept" for an Infantry Assault Mission spawned an A2G Easy Mission Fixed an issue where the "cold_war" era resulted in a failed mission start due to a scripting error. (Note that this fix addressed a typo and it might be simpler to replace the two files in the manual update instructions below). Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: Take the following .lua files from this .miz and put them into where the other .lua files reside in v2.6.1n: Trigger List SP.lua Ground Missions.lua Trigger List SP.lua Ground Missions.lua
  11. Update February 2, 2025 - 1: TTI SP v2.6.1o Fixed an issue where doing a "mission accept" for an Infantry Assault Mission spawned an A2G Easy Mission Fixed an issue where the "cold_war" era resulted in a failed mission start due to a scripting error. (Note that this fix addressed a typo and it might be simpler to replace the two files in the manual update instructions below). Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: Take the following .lua files from this .miz and put them into where the other .lua files reside in v2.6.1n: Trigger List SP.lua Ground Missions.lua Ground Missions.lua Trigger List SP.lua
  12. Update February 2, 2025 - 1: TTI SP v2.6.1o Fixed an issue where doing a "mission accept" for an Infantry Assault Mission spawned an A2G Easy Mission Fixed an issue where the "cold_war" era resulted in a failed mission start due to a scripting error. (Note that this fix addressed a typo and it might be simpler to replace the two files in the manual update instructions below). Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: Take the following .lua files from this .miz and put them into where the other .lua files reside in v2.6.1n: Trigger List SP.lua Ground Missions.lua Ground Missions.lua Trigger List SP.lua
  13. Update February 2, 2025 - 1: TTI SP v2.6.1o Fixed an issue where doing a "mission accept" for an Infantry Assault Mission spawned an A2G Easy Mission Fixed an issue where the "cold_war" era resulted in a failed mission start due to a scripting error. (Note that this fix addressed a typo and it might be simpler to replace the two files in the manual update instructions below). Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: Take the following .lua files from this .miz and put them into where the other .lua files reside in v2.6.1n: Trigger List SP.lua Ground Missions.lua Ground Missions.lua Trigger List SP.lua
  14. Update February 2, 2025 - 1: TTI SP v2.6.1o Fixed an issue where doing a "mission accept" for an Infantry Assault Mission spawned an A2G Easy Mission Fixed an issue where the "cold_war" era resulted in a failed mission start due to a scripting error. (Note that this fix addressed a typo and it might be simpler to replace the two files in the manual update instructions below). Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: Take the following .lua files from this .miz and put them into where the other .lua files reside in v2.6.1n: Trigger List SP.lua Ground Missions.lua Ground Missions.lua Trigger List SP.lua
  15. Update February 2, 2025 - 1: TTI SP v2.6.1o Fixed an issue where doing a "mission accept" for an Infantry Assault Mission spawned an A2G Easy Mission Fixed an issue where the "cold_war" era resulted in a failed mission start due to a scripting error. (Note that this fix addressed a typo and it might be simpler to replace the two files in the manual update instructions below). Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: Take the following .lua files from this .miz and put them into where the other .lua files reside in v2.6.1n: Trigger List SP.lua Ground Missions.lua Ground Missions.lua Trigger List SP.lua
  16. Update January 22, 2025 - 1: TTI SP v2.6.1n Fixed an issue where KOREAN WAR had a startup issue due to the ground unit template having an incorrect lua array name Added the ability to change infantry unit types for each era, including the option to change which units appear when WW2 asset pack is enabled Added Russian AK soldier variants 02 and 03 to the unit spawning list and zeus list respectively. They were also added to the default spawning pool lists for infantry ground units. Added a method to change the JTAC/AFAC Drone Laser Code on the fly using a MAP MARKER COMMAND: "-change_jtac_code [enter 4 digit number code of your choice here]" Additionally to the above; There is an F10 Map Menu option to show how to change the laser code while active in-sim. Fixed an issue where Ship Convoy Map markers were not spawning in the correct location Fixed an issue where disabling EWR reports in the settings did not have any effect. Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings. DCS 2.9.12.533 Changelog https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336/ should have fixed the issue for auto-fog making AI co-pilots being unable to see. If this is still an issue for you, disable auto fog in the mission editor for this mission. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from v2.6.1i/h and extract them, then drag them into your previous version v2.6.1k TTI mission using 7zip. - NOTE THAT THERE WERE NEW SPAWNING LISTS ADDED: TemplateTable_INF_GROUND_MODERN TemplateTable_INF_GROUND_COLD_WAR TemplateTable_INF_GROUND_KOREAN_WAR TemplateTable_INF_GROUND_KOREAN_WAR_ASSETPACK TemplateTable_INF_GROUND_WW2 TemplateTable_INF_GROUND_WW2_ASSETPACK You need to add these lists to the ground spawning lists as these are new, nothing else in the ground or air spawning pools were changed. - Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings.
  17. Update January 22, 2025 - 1: TTI SP v2.6.1n Fixed an issue where KOREAN WAR had a startup issue due to the ground unit template having an incorrect lua array name Added the ability to change infantry unit types for each era, including the option to change which units appear when WW2 asset pack is enabled Added Russian AK soldier variants 02 and 03 to the unit spawning list and zeus list respectively. They were also added to the default spawning pool lists for infantry ground units. Added a method to change the JTAC/AFAC Drone Laser Code on the fly using a MAP MARKER COMMAND: "-change_jtac_code [enter 4 digit number code of your choice here]" Additionally to the above; There is an F10 Map Menu option to show how to change the laser code while active in-sim. Fixed an issue where Ship Convoy Map markers were not spawning in the correct location Fixed an issue where disabling EWR reports in the settings did not have any effect. Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings. DCS 2.9.12.533 Changelog https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336/ should have fixed the issue for auto-fog making AI co-pilots being unable to see. If this is still an issue for you, disable auto fog in the mission editor for this mission. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from v2.6.1i/h and extract them, then drag them into your previous version v2.6.1k TTI mission using 7zip. - NOTE THAT THERE WERE NEW SPAWNING LISTS ADDED: TemplateTable_INF_GROUND_MODERN TemplateTable_INF_GROUND_COLD_WAR TemplateTable_INF_GROUND_KOREAN_WAR TemplateTable_INF_GROUND_KOREAN_WAR_ASSETPACK TemplateTable_INF_GROUND_WW2 TemplateTable_INF_GROUND_WW2_ASSETPACK You need to add these lists to the ground spawning lists as these are new, nothing else in the ground or air spawning pools were changed. - Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings.
  18. Update January 22, 2025 - 1: TTI SP v2.6.1n Fixed an issue where KOREAN WAR had a startup issue due to the ground unit template having an incorrect lua array name Added the ability to change infantry unit types for each era, including the option to change which units appear when WW2 asset pack is enabled Added Russian AK soldier variants 02 and 03 to the unit spawning list and zeus list respectively. They were also added to the default spawning pool lists for infantry ground units. Added a method to change the JTAC/AFAC Drone Laser Code on the fly using a MAP MARKER COMMAND: "-change_jtac_code [enter 4 digit number code of your choice here]" Additionally to the above; There is an F10 Map Menu option to show how to change the laser code while active in-sim. Fixed an issue where Ship Convoy Map markers were not spawning in the correct location Fixed an issue where disabling EWR reports in the settings did not have any effect. Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings. DCS 2.9.12.533 Changelog https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336/ should have fixed the issue for auto-fog making AI co-pilots being unable to see. If this is still an issue for you, disable auto fog in the mission editor for this mission. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from v2.6.1i/h and extract them, then drag them into your previous version v2.6.1k TTI mission using 7zip. - NOTE THAT THERE WERE NEW SPAWNING LISTS ADDED: TemplateTable_INF_GROUND_MODERN TemplateTable_INF_GROUND_COLD_WAR TemplateTable_INF_GROUND_KOREAN_WAR TemplateTable_INF_GROUND_KOREAN_WAR_ASSETPACK TemplateTable_INF_GROUND_WW2 TemplateTable_INF_GROUND_WW2_ASSETPACK You need to add these lists to the ground spawning lists as these are new, nothing else in the ground or air spawning pools were changed. - Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings.
  19. Update January 22, 2025 - 1: TTI SP v2.6.1n Fixed an issue where KOREAN WAR had a startup issue due to the ground unit template having an incorrect lua array name Added the ability to change infantry unit types for each era, including the option to change which units appear when WW2 asset pack is enabled Added Russian AK soldier variants 02 and 03 to the unit spawning list and zeus list respectively. They were also added to the default spawning pool lists for infantry ground units. Added a method to change the JTAC/AFAC Drone Laser Code on the fly using a MAP MARKER COMMAND: "-change_jtac_code [enter 4 digit number code of your choice here]" Additionally to the above; There is an F10 Map Menu option to show how to change the laser code while active in-sim. Fixed an issue where Ship Convoy Map markers were not spawning in the correct location Fixed an issue where disabling EWR reports in the settings did not have any effect. Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings. DCS 2.9.12.533 Changelog https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336/ should have fixed the issue for auto-fog making AI co-pilots being unable to see. If this is still an issue for you, disable auto fog in the mission editor for this mission. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from v2.6.1i/h and extract them, then drag them into your previous version v2.6.1k TTI mission using 7zip. - NOTE THAT THERE WERE NEW SPAWNING LISTS ADDED: TemplateTable_INF_GROUND_MODERN TemplateTable_INF_GROUND_COLD_WAR TemplateTable_INF_GROUND_KOREAN_WAR TemplateTable_INF_GROUND_KOREAN_WAR_ASSETPACK TemplateTable_INF_GROUND_WW2 TemplateTable_INF_GROUND_WW2_ASSETPACK You need to add these lists to the ground spawning lists as these are new, nothing else in the ground or air spawning pools were changed. - Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings.
  20. Update January 22, 2025 - 1: TTI SP v2.6.1n Fixed an issue where KOREAN WAR had a startup issue due to the ground unit template having an incorrect lua array name Added the ability to change infantry unit types for each era, including the option to change which units appear when WW2 asset pack is enabled Added Russian AK soldier variants 02 and 03 to the unit spawning list and zeus list respectively. They were also added to the default spawning pool lists for infantry ground units. Added a method to change the JTAC/AFAC Drone Laser Code on the fly using a MAP MARKER COMMAND: "-change_jtac_code [enter 4 digit number code of your choice here]" Additionally to the above; There is an F10 Map Menu option to show how to change the laser code while active in-sim. Fixed an issue where Ship Convoy Map markers were not spawning in the correct location Fixed an issue where disabling EWR reports in the settings did not have any effect. Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings. DCS 2.9.12.533 Changelog https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336/ should have fixed the issue for auto-fog making AI co-pilots being unable to see. If this is still an issue for you, disable auto fog in the mission editor for this mission. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from v2.6.1i/h and extract them, then drag them into your previous version v2.6.1k TTI mission using 7zip. - NOTE THAT THERE WERE NEW SPAWNING LISTS ADDED: TemplateTable_INF_GROUND_MODERN TemplateTable_INF_GROUND_COLD_WAR TemplateTable_INF_GROUND_KOREAN_WAR TemplateTable_INF_GROUND_KOREAN_WAR_ASSETPACK TemplateTable_INF_GROUND_WW2 TemplateTable_INF_GROUND_WW2_ASSETPACK You need to add these lists to the ground spawning lists as these are new, nothing else in the ground or air spawning pools were changed. - Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings.
  21. Update January 22, 2025 - 1: TTI SP v2.6.1n Fixed an issue where KOREAN WAR had a startup issue due to the ground unit template having an incorrect lua array name Added the ability to change infantry unit types for each era, including the option to change which units appear when WW2 asset pack is enabled Added Russian AK soldier variants 02 and 03 to the unit spawning list and zeus list respectively. They were also added to the default spawning pool lists for infantry ground units. Added a method to change the JTAC/AFAC Drone Laser Code on the fly using a MAP MARKER COMMAND: "-change_jtac_code [enter 4 digit number code of your choice here]" Additionally to the above; There is an F10 Map Menu option to show how to change the laser code while active in-sim. Fixed an issue where Ship Convoy Map markers were not spawning in the correct location Fixed an issue where disabling EWR reports in the settings did not have any effect. Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings. - DCS 2.9.12.533 Changelog https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336/ should have fixed the issue for auto-fog making AI co-pilots being unable to see. If this is still an issue for you, disable auto fog in the mission editor for this mission. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from v2.6.1i/h and extract them, then drag them into your previous version v2.6.1k TTI mission using 7zip. - NOTE THAT THERE WERE NEW SPAWNING LISTS ADDED: TemplateTable_INF_GROUND_MODERN TemplateTable_INF_GROUND_COLD_WAR TemplateTable_INF_GROUND_KOREAN_WAR TemplateTable_INF_GROUND_KOREAN_WAR_ASSETPACK TemplateTable_INF_GROUND_WW2 TemplateTable_INF_GROUND_WW2_ASSETPACK You need to add these lists to the ground spawning lists as these are new, nothing else in the ground or air spawning pools were changed. - Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings.
  22. Update January 22, 2025 - 1: TTI SP v2.6.1n Fixed an issue where KOREAN WAR had a startup issue due to the ground unit template having an incorrect lua array name Added the ability to change infantry unit types for each era, including the option to change which units appear when WW2 asset pack is enabled Added Russian AK soldier variants 02 and 03 to the unit spawning list and zeus list respectively. They were also added to the default spawning pool lists for infantry ground units. Added a method to change the JTAC/AFAC Drone Laser Code on the fly using a MAP MARKER COMMAND: "-change_jtac_code [enter 4 digit number code of your choice here]" Additionally to the above; There is an F10 Map Menu option to show how to change the laser code while active in-sim. Fixed an issue where Ship Convoy Map markers were not spawning in the correct location Fixed an issue where disabling EWR reports in the settings did not have any effect. Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings. - DCS 2.9.12.533 Changelog https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336/ should have fixed the issue for auto-fog making AI co-pilots being unable to see. If this is still an issue for you, disable auto fog in the mission editor for this mission. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from v2.6.1i/h and extract them, then drag them into your previous version v2.6.1k TTI mission using 7zip. - NOTE THAT THERE WERE NEW SPAWNING LISTS ADDED: TemplateTable_INF_GROUND_MODERN TemplateTable_INF_GROUND_COLD_WAR TemplateTable_INF_GROUND_KOREAN_WAR TemplateTable_INF_GROUND_KOREAN_WAR_ASSETPACK TemplateTable_INF_GROUND_WW2 TemplateTable_INF_GROUND_WW2_ASSETPACK You need to add these lists to the ground spawning lists as these are new, nothing else in the ground or air spawning pools were changed. - Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings.
  23. Update January 22, 2025 - 1: TTI SP v2.6.1n Fixed an issue where KOREAN WAR had a startup issue due to the ground unit template having an incorrect lua array name Added the ability to change infantry unit types for each era, including the option to change which units appear when WW2 asset pack is enabled Added Russian AK soldier variants 02 and 03 to the unit spawning list and zeus list respectively. They were also added to the default spawning pool lists for infantry ground units. Added a method to change the JTAC/AFAC Drone Laser Code on the fly using a MAP MARKER COMMAND: "-change_jtac_code [enter 4 digit number code of your choice here]" Additionally to the above; There is an F10 Map Menu option to show how to change the laser code while active in-sim. Fixed an issue where Ship Convoy Map markers were not spawning in the correct location Fixed an issue where disabling EWR reports in the settings did not have any effect. Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings. - DCS 2.9.12.533 Changelog https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336/ should have fixed the issue for auto-fog making AI co-pilots being unable to see. If this is still an issue for you, disable auto fog in the mission editor for this mission. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from v2.6.1i/h and extract them, then drag them into your previous version v2.6.1k TTI mission using 7zip. - NOTE THAT THERE WERE NEW SPAWNING LISTS ADDED: TemplateTable_INF_GROUND_MODERN TemplateTable_INF_GROUND_COLD_WAR TemplateTable_INF_GROUND_KOREAN_WAR TemplateTable_INF_GROUND_KOREAN_WAR_ASSETPACK TemplateTable_INF_GROUND_WW2 TemplateTable_INF_GROUND_WW2_ASSETPACK You need to add these lists to the ground spawning lists as these are new, nothing else in the ground or air spawning pools were changed. - Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings.
  24. Update January 22, 2025 - 1: TTI SP v2.6.1n Fixed an issue where KOREAN WAR had a startup issue due to the ground unit template having an incorrect lua array name Added the ability to change infantry unit types for each era, including the option to change which units appear when WW2 asset pack is enabled Added Russian AK soldier variants 02 and 03 to the unit spawning list and zeus list respectively. They were also added to the default spawning pool lists for infantry ground units. Added a method to change the JTAC/AFAC Drone Laser Code on the fly using a MAP MARKER COMMAND: "-change_jtac_code [enter 4 digit number code of your choice here]" Additionally to the above; There is an F10 Map Menu option to show how to change the laser code while active in-sim. Fixed an issue where Ship Convoy Map markers were not spawning in the correct location Fixed an issue where disabling EWR reports in the settings did not have any effect. Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings. - DCS 2.9.12.533 Changelog https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336/ should have fixed the issue for auto-fog making AI co-pilots being unable to see. If this is still an issue for you, disable auto fog in the mission editor for this mission. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from v2.6.1i/h and extract them, then drag them into your previous version v2.6.1k TTI mission using 7zip. - NOTE THAT THERE WERE NEW SPAWNING LISTS ADDED: TemplateTable_INF_GROUND_MODERN TemplateTable_INF_GROUND_COLD_WAR TemplateTable_INF_GROUND_KOREAN_WAR TemplateTable_INF_GROUND_KOREAN_WAR_ASSETPACK TemplateTable_INF_GROUND_WW2 TemplateTable_INF_GROUND_WW2_ASSETPACK You need to add these lists to the ground spawning lists as these are new, nothing else in the ground or air spawning pools were changed. - Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings.
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