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Everything posted by deadlyfishes
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Update October 18, 2024 - 1: TTI SP v2.6.1c (Crash, Log Error and Dedicated Server Fixes) Fixed a crash/freeze when an Infantry Assault Mission is destroyed/completed. Fixed log errors related to player spawn TypeName not being valid (this did not cause any issues, but the error log should be clear of these) Fixed an issue in Dedicated server mode that attempted to give menus to aircraft regardless of players spawned in the server or not. Now the setup only occurs when players are in the server and in aircraft slots. Mission Enhancer Script functions restored and working - Thanks to "Carlito" from the TTI Discord for the fix! Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a/b) All that is needed to fix is to extract EWRS_TTI_SP.lua, Ground Missions.Lua, Enhancer Script 2.0.lua, Trigger List SP.lua (you can also just grab all of them to be safe) from the miz in this update (v2.6.1c) and load them into the your v2.6.1a or v2.6.1b miz (recommend to use 7zip to extract)
- 130 replies
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Update October 18, 2024 - 1: TTI SP v2.6.1c (Crash, Log Error and Dedicated Server Fixes) Fixed a crash/freeze when an Infantry Assault Mission is destroyed/completed. Fixed log errors related to player spawn TypeName not being valid (this did not cause any issues, but the error log should be clear of these) Fixed an issue in Dedicated server mode that attempted to give menus to aircraft regardless of players spawned in the server or not. Now the setup only occurs when players are in the server and in aircraft slots. Mission Enhancer Script functions restored and working - Thanks to "Carlito" from the TTI Discord for the fix! Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a/b) All that is needed to fix is to extract EWRS_TTI_SP.lua, Ground Missions.Lua, Enhancer Script 2.0.lua, Trigger List SP.lua (you can also just grab all of them to be safe) from the miz in this update (v2.6.1c) and load them into the your v2.6.1a or v2.6.1b miz (recommend to use 7zip to extract)
- 481 replies
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1b (HOTFIX) Fixed an issue where Ground and Sea Convoys were not spawning correctly Fixed an issue that "Single Mission Mode" would not work if there is only one type of mission in the mission type pool, since it originally tried to avoid spawning the same mission type twice in a row. Removed the setting "firstRandomSingleMission" as it is not needed, choosing the first single mission type resulted in a script error, so this setting is no longer in use. Updated Mission Briefing to properly link to third-party scripts; CTLD, CSAR and EWR BigEye. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a) This hotfix mainly fixes CONVOY related missions, and all that is needed to fix is to extract Ground Missions.lua and Trigger List SP.lua from the miz in this update (v2.6.1b) and load them into the your v2.6.1a miz (recommend to use 7zip to extract) Additionally as mentioned, the setting "firstRandomSingleMission" is no longer in use. Setting this setting will not do anything nor will it break any script, but just understand that this no longer points to any script so it does not do anything and can be deleted.
- 481 replies
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- 2
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1b (HOTFIX) Fixed an issue where Ground and Sea Convoys were not spawning correctly Fixed an issue that "Single Mission Mode" would not work if there is only one type of mission in the mission type pool, since it originally tried to avoid spawning the same mission type twice in a row. Removed the setting "firstRandomSingleMission" as it is not needed, choosing the first single mission type resulted in a script error, so this setting is no longer in use. Updated Mission Briefing to properly link to third-party scripts; CTLD, CSAR and EWR BigEye. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a) This hotfix mainly fixes CONVOY related missions, and all that is needed to fix is to extract Ground Missions.lua and Trigger List SP.lua from the miz in this update (v2.6.1b) and load them into the your v2.6.1a miz (recommend to use 7zip to extract) Additionally as mentioned, the setting "firstRandomSingleMission" is no longer in use. Setting this setting will not do anything nor will it break any script, but just understand that this no longer points to any script so it does not do anything and can be deleted.
- 25 replies
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- 2
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- configurable
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1b (HOTFIX) Fixed an issue where Ground and Sea Convoys were not spawning correctly Fixed an issue that "Single Mission Mode" would not work if there is only one type of mission in the mission type pool, since it originally tried to avoid spawning the same mission type twice in a row. Removed the setting "firstRandomSingleMission" as it is not needed, choosing the first single mission type resulted in a script error, so this setting is no longer in use. Updated Mission Briefing to properly link to third-party scripts; CTLD, CSAR and EWR BigEye. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a) This hotfix mainly fixes CONVOY related missions, and all that is needed to fix is to extract Ground Missions.lua and Trigger List SP.lua from the miz in this update (v2.6.1b) and load them into the your v2.6.1a miz (recommend to use 7zip to extract) Additionally as mentioned, the setting "firstRandomSingleMission" is no longer in use. Setting this setting will not do anything nor will it break any script, but just understand that this no longer points to any script so it does not do anything and can be deleted.
- 12 replies
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1b (HOTFIX) Fixed an issue where Ground and Sea Convoys were not spawning correctly Fixed an issue that "Single Mission Mode" would not work if there is only one type of mission in the mission type pool, since it originally tried to avoid spawning the same mission type twice in a row. Removed the setting "firstRandomSingleMission" as it is not needed, choosing the first single mission type resulted in a script error, so this setting is no longer in use. Updated Mission Briefing to properly link to third-party scripts; CTLD, CSAR and EWR BigEye. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a) This hotfix mainly fixes CONVOY related missions, and all that is needed to fix is to extract Ground Missions.lua and Trigger List SP.lua from the miz in this update (v2.6.1b) and load them into the your v2.6.1a miz (recommend to use 7zip to extract) Additionally as mentioned, the setting "firstRandomSingleMission" is no longer in use. Setting this setting will not do anything nor will it break any script, but just understand that this no longer points to any script so it does not do anything and can be deleted.
- 29 replies
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- customizable
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1b (HOTFIX) Fixed an issue where Ground and Sea Convoys were not spawning correctly Fixed an issue that "Single Mission Mode" would not work if there is only one type of mission in the mission type pool, since it originally tried to avoid spawning the same mission type twice in a row. Removed the setting "firstRandomSingleMission" as it is not needed, choosing the first single mission type resulted in a script error, so this setting is no longer in use. Updated Mission Briefing to properly link to third-party scripts; CTLD, CSAR and EWR BigEye. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a) This hotfix mainly fixes CONVOY related missions, and all that is needed to fix is to extract Ground Missions.lua and Trigger List SP.lua from the miz in this update (v2.6.1b) and load them into the your v2.6.1a miz (recommend to use 7zip to extract) Additionally as mentioned, the setting "firstRandomSingleMission" is no longer in use. Setting this setting will not do anything nor will it break any script, but just understand that this no longer points to any script so it does not do anything and can be deleted.
- 91 replies
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- 1
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- customizable
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1b (HOTFIX) Fixed an issue where Ground and Sea Convoys were not spawning correctly Fixed an issue that "Single Mission Mode" would not work if there is only one type of mission in the mission type pool, since it originally tried to avoid spawning the same mission type twice in a row. Removed the setting "firstRandomSingleMission" as it is not needed, choosing the first single mission type resulted in a script error, so this setting is no longer in use. Updated Mission Briefing to properly link to third-party scripts; CTLD, CSAR and EWR BigEye. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a) This hotfix mainly fixes CONVOY related missions, and all that is needed to fix is to extract Ground Missions.lua and Trigger List SP.lua from the miz in this update (v2.6.1b) and load them into the your v2.6.1a miz (recommend to use 7zip to extract) Additionally as mentioned, the setting "firstRandomSingleMission" is no longer in use. Setting this setting will not do anything nor will it break any script, but just understand that this no longer points to any script so it does not do anything and can be deleted.
- 292 replies
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- customizable
- dynamic
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1b (HOTFIX) Fixed an issue where Ground and Sea Convoys were not spawning correctly Fixed an issue that "Single Mission Mode" would not work if there is only one type of mission in the mission type pool, since it originally tried to avoid spawning the same mission type twice in a row. Removed the setting "firstRandomSingleMission" as it is not needed, choosing the first single mission type resulted in a script error, so this setting is no longer in use. Updated Mission Briefing to properly link to third-party scripts; CTLD, CSAR and EWR BigEye. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a) This hotfix mainly fixes CONVOY related missions, and all that is needed to fix is to extract Ground Missions.lua and Trigger List SP.lua from the miz in this update (v2.6.1b) and load them into the your v2.6.1a miz (recommend to use 7zip to extract) Additionally as mentioned, the setting "firstRandomSingleMission" is no longer in use. Setting this setting will not do anything nor will it break any script, but just understand that this no longer points to any script so it does not do anything and can be deleted.
- 57 replies
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- customizable
- dynamic
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1b (HOTFIX) Fixed an issue where Ground and Sea Convoys were not spawning correctly Fixed an issue that "Single Mission Mode" would not work if there is only one type of mission in the mission type pool, since it originally tried to avoid spawning the same mission type twice in a row. Removed the setting "firstRandomSingleMission" as it is not needed, choosing the first single mission type resulted in a script error, so this setting is no longer in use. Updated Mission Briefing to properly link to third-party scripts; CTLD, CSAR and EWR BigEye. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a) This hotfix mainly fixes CONVOY related missions, and all that is needed to fix is to extract Ground Missions.lua and Trigger List SP.lua from the miz in this update (v2.6.1b) and load them into the your v2.6.1a miz (recommend to use 7zip to extract) Additionally as mentioned, the setting "firstRandomSingleMission" is no longer in use. Setting this setting will not do anything nor will it break any script, but just understand that this no longer points to any script so it does not do anything and can be deleted.
- 183 replies
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Update Ocober 11, 2024 - 1: TTI SP v2.6.1b (HOTFIX) Fixed an issue where Ground and Sea Convoys were not spawning correctly Fixed an issue that "Single Mission Mode" would not work if there is only one type of mission in the mission type pool, since it originally tried to avoid spawning the same mission type twice in a row. Removed the setting "firstRandomSingleMission" as it is not needed, choosing the first single mission type resulted in a script error, so this setting is no longer in use. Updated Mission Briefing to properly link to third-party scripts; CTLD, CSAR and EWR BigEye. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a) This hotfix mainly fixes CONVOY related missions, and all that is needed to fix is to extract Ground Missions.lua and Trigger List SP.lua from the miz in this update (v2.6.1b) and load them into the your v2.6.1a miz (recommend to use 7zip to extract) Additionally as mentioned, the setting "firstRandomSingleMission" is no longer in use. Setting this setting will not do anything nor will it break any script, but just understand that this no longer points to any script so it does not do anything and can be deleted.
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Thanks, got a hotfix I need to put out later today to fix a convoy problem.
- 91 replies
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Update Ocober 9, 2024 - 1: TTI SP v2.6.1a Add new CH-47F Module --- Overhaul framework for F10 menu to be compatible with the latest DCS Dedicated Server Mode. Fixes a major issue where F10 menus were not showing up for some slots or clients) --- Overhaul and replace old EWRS AWACS script to new/custom EWR AWACS Script (based on BigEye EWR by leonardo_c) https://forum.dcs.world/topic/339256-bigeye-ewr-script/ New UI design showing - Bearing | Range | Altitude | Aspect | Type Will automatically change unit measurements based on aircraft type Can subscribe to constant GCI reports to focus on a single target group Can change message frequency in menu Can optionally disable helped header text for a more minimal display Many more options not mentioned here, check out the new menu for yourself! --- Overhaul CTLD to brand new MOOSE-based CTLD, retaining similar functionality and feature set from TTI SP v2.5.1 and earlier. Many new options are and features available, including the ability to easily change buildable groups/units. Works with all DCS Rotary Wing Aircraft Similar options as previous CTLD Customizable buildables - You can choose your own buildable units, determine how many crates, you can even build your own buildable setups in the ME yourself (using late activation and correctly referencing the group name you assigned) Can now build a usable FARP that allows for crate spawning Options to enable/disable building at pickup/loading zones so you can build defenses within a loading area if desired Option to have dropped troops move towards objective automatically without using Combined Arms New CTLD and CSAR options now have its own text file and section for these settings Many more options not mentioned here, check out the new menu for yourself! --- New "Mission Sequence" feature Allows for missions to be completed in sequence (random, but never repeats a previously done mission), for a set number of missions. Once the sequence is complete it will restart again, with a new random sequence Menu options for tracking this are available in F-10 Other This is an optional feature, disabled by default, enable in mission settings. --- Other new misc features, fixes and improvements Fixed an issue where bomber groups were not bombing the assigned target point. Added "Accept Mission" options so that pilots can start the next mission only after accepting it in the menu. Added an easier menu path to delete ground missions in the F10 - Other Debug menu Improved A2A Constant Spawn logic and also added an option to spawn a custom number of a2a "constant" spawn groups to be active at once. Once all groups are destroyed then the next batch of the desired amount of groups will spawn Added a way to activate certain F10 Other menu actions such as spawning missions via the map marker command method (making a map marker, with a text command, executed by closing it) Fixed kill/hit detection script to not throw random errors when certain AI units are hit or destroyed. (This did not break the mission previously but flooded log with errors) Fixed an issue with AWACS detection functionality --- Compatibility with DYNAMIC SLOT - Enjoy using DCS Dynamic Slot when hosting TTI SP for private co-op multiplayer on dedicated server mode or as online host. A few airfields, carriers and FARPS now have Dynamic Slot available. --- Enabled Dynamic Cargo for those wanting to try cargo gameplay out outside of CTLD Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 25 replies
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- 3
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Update Ocober 9, 2024 - 1: TTI SP v2.6.1a Add new CH-47F Module --- Overhaul framework for F10 menu to be compatible with the latest DCS Dedicated Server Mode. Fixes a major issue where F10 menus were not showing up for some slots or clients) --- Overhaul and replace old EWRS AWACS script to new/custom EWR AWACS Script (based on BigEye EWR by leonardo_c) https://forum.dcs.world/topic/339256-bigeye-ewr-script/ New UI design showing - Bearing | Range | Altitude | Aspect | Type Will automatically change unit measurements based on aircraft type Can subscribe to constant GCI reports to focus on a single target group Can change message frequency in menu Can optionally disable helped header text for a more minimal display Many more options not mentioned here, check out the new menu for yourself! --- Overhaul CTLD to brand new MOOSE-based CTLD, retaining similar functionality and feature set from TTI SP v2.5.1 and earlier. Many new options are and features available, including the ability to easily change buildable groups/units. Works with all DCS Rotary Wing Aircraft Similar options as previous CTLD Customizable buildables - You can choose your own buildable units, determine how many crates, you can even build your own buildable setups in the ME yourself (using late activation and correctly referencing the group name you assigned) Can now build a usable FARP that allows for crate spawning Options to enable/disable building at pickup/loading zones so you can build defenses within a loading area if desired Option to have dropped troops move towards objective automatically without using Combined Arms New CTLD and CSAR options now have its own text file and section for these settings Many more options not mentioned here, check out the new menu for yourself! --- New "Mission Sequence" feature Allows for missions to be completed in sequence (random, but never repeats a previously done mission), for a set number of missions. Once the sequence is complete it will restart again, with a new random sequence Menu options for tracking this are available in F-10 Other This is an optional feature, disabled by default, enable in mission settings. --- Other new misc features, fixes and improvements Fixed an issue where bomber groups were not bombing the assigned target point. Added "Accept Mission" options so that pilots can start the next mission only after accepting it in the menu. Added an easier menu path to delete ground missions in the F10 - Other Debug menu Improved A2A Constant Spawn logic and also added an option to spawn a custom number of a2a "constant" spawn groups to be active at once. Once all groups are destroyed then the next batch of the desired amount of groups will spawn Added a way to activate certain F10 Other menu actions such as spawning missions via the map marker command method (making a map marker, with a text command, executed by closing it) Fixed kill/hit detection script to not throw random errors when certain AI units are hit or destroyed. (This did not break the mission previously but flooded log with errors) Fixed an issue with AWACS detection functionality --- Compatibility with DYNAMIC SLOT - Enjoy using DCS Dynamic Slot when hosting TTI SP for private co-op multiplayer on dedicated server mode or as online host. A few airfields, carriers and FARPS now have Dynamic Slot available. --- Enabled Dynamic Cargo for those wanting to try cargo gameplay out outside of CTLD Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 12 replies
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- 2
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Update Ocober 9, 2024 - 1: TTI SP v2.6.1a Add new CH-47F Module --- Overhaul framework for F10 menu to be compatible with the latest DCS Dedicated Server Mode. Fixes a major issue where F10 menus were not showing up for some slots or clients) --- Overhaul and replace old EWRS AWACS script to new/custom EWR AWACS Script (based on BigEye EWR by leonardo_c) https://forum.dcs.world/topic/339256-bigeye-ewr-script/ New UI design showing - Bearing | Range | Altitude | Aspect | Type Will automatically change unit measurements based on aircraft type Can subscribe to constant GCI reports to focus on a single target group Can change message frequency in menu Can optionally disable helped header text for a more minimal display Many more options not mentioned here, check out the new menu for yourself! --- Overhaul CTLD to brand new MOOSE-based CTLD, retaining similar functionality and feature set from TTI SP v2.5.1 and earlier. Many new options are and features available, including the ability to easily change buildable groups/units. Works with all DCS Rotary Wing Aircraft Similar options as previous CTLD Customizable buildables - You can choose your own buildable units, determine how many crates, you can even build your own buildable setups in the ME yourself (using late activation and correctly referencing the group name you assigned) Can now build a usable FARP that allows for crate spawning Options to enable/disable building at pickup/loading zones so you can build defenses within a loading area if desired Option to have dropped troops move towards objective automatically without using Combined Arms New CTLD and CSAR options now have its own text file and section for these settings Many more options not mentioned here, check out the new menu for yourself! --- New "Mission Sequence" feature Allows for missions to be completed in sequence (random, but never repeats a previously done mission), for a set number of missions. Once the sequence is complete it will restart again, with a new random sequence Menu options for tracking this are available in F-10 Other This is an optional feature, disabled by default, enable in mission settings. --- Other new misc features, fixes and improvements Fixed an issue where bomber groups were not bombing the assigned target point. Added "Accept Mission" options so that pilots can start the next mission only after accepting it in the menu. Added an easier menu path to delete ground missions in the F10 - Other Debug menu Improved A2A Constant Spawn logic and also added an option to spawn a custom number of a2a "constant" spawn groups to be active at once. Once all groups are destroyed then the next batch of the desired amount of groups will spawn Added a way to activate certain F10 Other menu actions such as spawning missions via the map marker command method (making a map marker, with a text command, executed by closing it) Fixed kill/hit detection script to not throw random errors when certain AI units are hit or destroyed. (This did not break the mission previously but flooded log with errors) Fixed an issue with AWACS detection functionality --- Compatibility with DYNAMIC SLOT - Enjoy using DCS Dynamic Slot when hosting TTI SP for private co-op multiplayer on dedicated server mode or as online host. A few airfields, carriers and FARPS now have Dynamic Slot available. --- Enabled Dynamic Cargo for those wanting to try cargo gameplay out outside of CTLD Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 29 replies
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- 2
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- customizable
- dynamic
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Update Ocober 9, 2024 - 1: TTI SP v2.6.1a Add new CH-47F Module --- Overhaul framework for F10 menu to be compatible with the latest DCS Dedicated Server Mode. Fixes a major issue where F10 menus were not showing up for some slots or clients) --- Overhaul and replace old EWRS AWACS script to new/custom EWR AWACS Script (based on BigEye EWR by leonardo_c) https://forum.dcs.world/topic/339256-bigeye-ewr-script/ New UI design showing - Bearing | Range | Altitude | Aspect | Type Will automatically change unit measurements based on aircraft type Can subscribe to constant GCI reports to focus on a single target group Can change message frequency in menu Can optionally disable helped header text for a more minimal display Many more options not mentioned here, check out the new menu for yourself! --- Overhaul CTLD to brand new MOOSE-based CTLD, retaining similar functionality and feature set from TTI SP v2.5.1 and earlier. Many new options are and features available, including the ability to easily change buildable groups/units. Works with all DCS Rotary Wing Aircraft Similar options as previous CTLD Customizable buildables - You can choose your own buildable units, determine how many crates, you can even build your own buildable setups in the ME yourself (using late activation and correctly referencing the group name you assigned) Can now build a usable FARP that allows for crate spawning Options to enable/disable building at pickup/loading zones so you can build defenses within a loading area if desired Option to have dropped troops move towards objective automatically without using Combined Arms New CTLD and CSAR options now have its own text file and section for these settings Many more options not mentioned here, check out the new menu for yourself! --- New "Mission Sequence" feature Allows for missions to be completed in sequence (random, but never repeats a previously done mission), for a set number of missions. Once the sequence is complete it will restart again, with a new random sequence Menu options for tracking this are available in F-10 Other This is an optional feature, disabled by default, enable in mission settings. --- Other new misc features, fixes and improvements Fixed an issue where bomber groups were not bombing the assigned target point. Added "Accept Mission" options so that pilots can start the next mission only after accepting it in the menu. Added an easier menu path to delete ground missions in the F10 - Other Debug menu Improved A2A Constant Spawn logic and also added an option to spawn a custom number of a2a "constant" spawn groups to be active at once. Once all groups are destroyed then the next batch of the desired amount of groups will spawn Added a way to activate certain F10 Other menu actions such as spawning missions via the map marker command method (making a map marker, with a text command, executed by closing it) Fixed kill/hit detection script to not throw random errors when certain AI units are hit or destroyed. (This did not break the mission previously but flooded log with errors) Fixed an issue with AWACS detection functionality --- Compatibility with DYNAMIC SLOT - Enjoy using DCS Dynamic Slot when hosting TTI SP for private co-op multiplayer on dedicated server mode or as online host. A few airfields, carriers and FARPS now have Dynamic Slot available. --- Enabled Dynamic Cargo for those wanting to try cargo gameplay out outside of CTLD Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 91 replies
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- 2
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Update Ocober 9, 2024 - 1: TTI SP v2.6.1a Add new CH-47F Module --- Overhaul framework for F10 menu to be compatible with the latest DCS Dedicated Server Mode. Fixes a major issue where F10 menus were not showing up for some slots or clients) --- Overhaul and replace old EWRS AWACS script to new/custom EWR AWACS Script (based on BigEye EWR by leonardo_c) https://forum.dcs.world/topic/339256-bigeye-ewr-script/ New UI design showing - Bearing | Range | Altitude | Aspect | Type Will automatically change unit measurements based on aircraft type Can subscribe to constant GCI reports to focus on a single target group Can change message frequency in menu Can optionally disable helped header text for a more minimal display Many more options not mentioned here, check out the new menu for yourself! --- Overhaul CTLD to brand new MOOSE-based CTLD, retaining similar functionality and feature set from TTI SP v2.5.1 and earlier. Many new options are and features available, including the ability to easily change buildable groups/units. Works with all DCS Rotary Wing Aircraft Similar options as previous CTLD Customizable buildables - You can choose your own buildable units, determine how many crates, you can even build your own buildable setups in the ME yourself (using late activation and correctly referencing the group name you assigned) Can now build a usable FARP that allows for crate spawning Options to enable/disable building at pickup/loading zones so you can build defenses within a loading area if desired Option to have dropped troops move towards objective automatically without using Combined Arms New CTLD and CSAR options now have its own text file and section for these settings Many more options not mentioned here, check out the new menu for yourself! --- New "Mission Sequence" feature Allows for missions to be completed in sequence (random, but never repeats a previously done mission), for a set number of missions. Once the sequence is complete it will restart again, with a new random sequence Menu options for tracking this are available in F-10 Other This is an optional feature, disabled by default, enable in mission settings. --- Other new misc features, fixes and improvements Fixed an issue where bomber groups were not bombing the assigned target point. Added "Accept Mission" options so that pilots can start the next mission only after accepting it in the menu. Added an easier menu path to delete ground missions in the F10 - Other Debug menu Improved A2A Constant Spawn logic and also added an option to spawn a custom number of a2a "constant" spawn groups to be active at once. Once all groups are destroyed then the next batch of the desired amount of groups will spawn Added a way to activate certain F10 Other menu actions such as spawning missions via the map marker command method (making a map marker, with a text command, executed by closing it) Fixed kill/hit detection script to not throw random errors when certain AI units are hit or destroyed. (This did not break the mission previously but flooded log with errors) Fixed an issue with AWACS detection functionality --- Compatibility with DYNAMIC SLOT - Enjoy using DCS Dynamic Slot when hosting TTI SP for private co-op multiplayer on dedicated server mode or as online host. A few airfields, carriers and FARPS now have Dynamic Slot available. --- Enabled Dynamic Cargo for those wanting to try cargo gameplay out outside of CTLD Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update Ocober 9, 2024 - 1: TTI SP v2.6.1a Add new CH-47F Module --- Overhaul framework for F10 menu to be compatible with the latest DCS Dedicated Server Mode. Fixes a major issue where F10 menus were not showing up for some slots or clients) --- Overhaul and replace old EWRS AWACS script to new/custom EWR AWACS Script (based on BigEye EWR by leonardo_c) https://forum.dcs.world/topic/339256-bigeye-ewr-script/ New UI design showing - Bearing | Range | Altitude | Aspect | Type Will automatically change unit measurements based on aircraft type Can subscribe to constant GCI reports to focus on a single target group Can change message frequency in menu Can optionally disable helped header text for a more minimal display Many more options not mentioned here, check out the new menu for yourself! --- Overhaul CTLD to brand new MOOSE-based CTLD, retaining similar functionality and feature set from TTI SP v2.5.1 and earlier. Many new options are and features available, including the ability to easily change buildable groups/units. Works with all DCS Rotary Wing Aircraft Similar options as previous CTLD Customizable buildables - You can choose your own buildable units, determine how many crates, you can even build your own buildable setups in the ME yourself (using late activation and correctly referencing the group name you assigned) Can now build a usable FARP that allows for crate spawning Options to enable/disable building at pickup/loading zones so you can build defenses within a loading area if desired Option to have dropped troops move towards objective automatically without using Combined Arms New CTLD and CSAR options now have its own text file and section for these settings Many more options not mentioned here, check out the new menu for yourself! --- New "Mission Sequence" feature Allows for missions to be completed in sequence (random, but never repeats a previously done mission), for a set number of missions. Once the sequence is complete it will restart again, with a new random sequence Menu options for tracking this are available in F-10 Other This is an optional feature, disabled by default, enable in mission settings. --- Other new misc features, fixes and improvements Fixed an issue where bomber groups were not bombing the assigned target point. Added "Accept Mission" options so that pilots can start the next mission only after accepting it in the menu. Added an easier menu path to delete ground missions in the F10 - Other Debug menu Improved A2A Constant Spawn logic and also added an option to spawn a custom number of a2a "constant" spawn groups to be active at once. Once all groups are destroyed then the next batch of the desired amount of groups will spawn Added a way to activate certain F10 Other menu actions such as spawning missions via the map marker command method (making a map marker, with a text command, executed by closing it) Fixed kill/hit detection script to not throw random errors when certain AI units are hit or destroyed. (This did not break the mission previously but flooded log with errors) Fixed an issue with AWACS detection functionality --- Compatibility with DYNAMIC SLOT - Enjoy using DCS Dynamic Slot when hosting TTI SP for private co-op multiplayer on dedicated server mode or as online host. A few airfields, carriers and FARPS now have Dynamic Slot available. --- Enabled Dynamic Cargo for those wanting to try cargo gameplay out outside of CTLD Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update Ocober 9, 2024 - 1: TTI SP v2.6.1a Add new CH-47F Module --- Overhaul framework for F10 menu to be compatible with the latest DCS Dedicated Server Mode. Fixes a major issue where F10 menus were not showing up for some slots or clients) --- Overhaul and replace old EWRS AWACS script to new/custom EWR AWACS Script (based on BigEye EWR by leonardo_c) https://forum.dcs.world/topic/339256-bigeye-ewr-script/ New UI design showing - Bearing | Range | Altitude | Aspect | Type Will automatically change unit measurements based on aircraft type Can subscribe to constant GCI reports to focus on a single target group Can change message frequency in menu Can optionally disable helped header text for a more minimal display Many more options not mentioned here, check out the new menu for yourself! --- Overhaul CTLD to brand new MOOSE-based CTLD, retaining similar functionality and feature set from TTI SP v2.5.1 and earlier. Many new options are and features available, including the ability to easily change buildable groups/units. Works with all DCS Rotary Wing Aircraft Similar options as previous CTLD Customizable buildables - You can choose your own buildable units, determine how many crates, you can even build your own buildable setups in the ME yourself (using late activation and correctly referencing the group name you assigned) Can now build a usable FARP that allows for crate spawning Options to enable/disable building at pickup/loading zones so you can build defenses within a loading area if desired Option to have dropped troops move towards objective automatically without using Combined Arms New CTLD and CSAR options now have its own text file and section for these settings Many more options not mentioned here, check out the new menu for yourself! --- New "Mission Sequence" feature Allows for missions to be completed in sequence (random, but never repeats a previously done mission), for a set number of missions. Once the sequence is complete it will restart again, with a new random sequence Menu options for tracking this are available in F-10 Other This is an optional feature, disabled by default, enable in mission settings. --- Other new misc features, fixes and improvements Fixed an issue where bomber groups were not bombing the assigned target point. Added "Accept Mission" options so that pilots can start the next mission only after accepting it in the menu. Added an easier menu path to delete ground missions in the F10 - Other Debug menu Improved A2A Constant Spawn logic and also added an option to spawn a custom number of a2a "constant" spawn groups to be active at once. Once all groups are destroyed then the next batch of the desired amount of groups will spawn Added a way to activate certain F10 Other menu actions such as spawning missions via the map marker command method (making a map marker, with a text command, executed by closing it) Fixed kill/hit detection script to not throw random errors when certain AI units are hit or destroyed. (This did not break the mission previously but flooded log with errors) Fixed an issue with AWACS detection functionality --- Compatibility with DYNAMIC SLOT - Enjoy using DCS Dynamic Slot when hosting TTI SP for private co-op multiplayer on dedicated server mode or as online host. A few airfields, carriers and FARPS now have Dynamic Slot available. --- Enabled Dynamic Cargo for those wanting to try cargo gameplay out outside of CTLD Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update Ocober 9, 2024 - 1: TTI SP v2.6.1a Add new CH-47F Module --- Overhaul framework for F10 menu to be compatible with the latest DCS Dedicated Server Mode. Fixes a major issue where F10 menus were not showing up for some slots or clients) --- Overhaul and replace old EWRS AWACS script to new/custom EWR AWACS Script (based on BigEye EWR by leonardo_c) https://forum.dcs.world/topic/339256-bigeye-ewr-script/ New UI design showing - Bearing | Range | Altitude | Aspect | Type Will automatically change unit measurements based on aircraft type Can subscribe to constant GCI reports to focus on a single target group Can change message frequency in menu Can optionally disable helped header text for a more minimal display Many more options not mentioned here, check out the new menu for yourself! --- Overhaul CTLD to brand new MOOSE-based CTLD, retaining similar functionality and feature set from TTI SP v2.5.1 and earlier. Many new options are and features available, including the ability to easily change buildable groups/units. Works with all DCS Rotary Wing Aircraft Similar options as previous CTLD Customizable buildables - You can choose your own buildable units, determine how many crates, you can even build your own buildable setups in the ME yourself (using late activation and correctly referencing the group name you assigned) Can now build a usable FARP that allows for crate spawning Options to enable/disable building at pickup/loading zones so you can build defenses within a loading area if desired Option to have dropped troops move towards objective automatically without using Combined Arms New CTLD and CSAR options now have its own text file and section for these settings Many more options not mentioned here, check out the new menu for yourself! --- New "Mission Sequence" feature Allows for missions to be completed in sequence (random, but never repeats a previously done mission), for a set number of missions. Once the sequence is complete it will restart again, with a new random sequence Menu options for tracking this are available in F-10 Other This is an optional feature, disabled by default, enable in mission settings. --- Other new misc features, fixes and improvements Fixed an issue where bomber groups were not bombing the assigned target point. Added "Accept Mission" options so that pilots can start the next mission only after accepting it in the menu. Added an easier menu path to delete ground missions in the F10 - Other Debug menu Improved A2A Constant Spawn logic and also added an option to spawn a custom number of a2a "constant" spawn groups to be active at once. Once all groups are destroyed then the next batch of the desired amount of groups will spawn Added a way to activate certain F10 Other menu actions such as spawning missions via the map marker command method (making a map marker, with a text command, executed by closing it) Fixed kill/hit detection script to not throw random errors when certain AI units are hit or destroyed. (This did not break the mission previously but flooded log with errors) Fixed an issue with AWACS detection functionality --- Compatibility with DYNAMIC SLOT - Enjoy using DCS Dynamic Slot when hosting TTI SP for private co-op multiplayer on dedicated server mode or as online host. A few airfields, carriers and FARPS now have Dynamic Slot available. --- Enabled Dynamic Cargo for those wanting to try cargo gameplay out outside of CTLD Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update Ocober 9, 2024 - 1: TTI SP v2.6.1a Add new CH-47F Module --- Overhaul framework for F10 menu to be compatible with the latest DCS Dedicated Server Mode. Fixes a major issue where F10 menus were not showing up for some slots or clients) --- Overhaul and replace old EWRS AWACS script to new/custom EWR AWACS Script (based on BigEye EWR by leonardo_c) https://forum.dcs.world/topic/339256-bigeye-ewr-script/ New UI design showing - Bearing | Range | Altitude | Aspect | Type Will automatically change unit measurements based on aircraft type Can subscribe to constant GCI reports to focus on a single target group Can change message frequency in menu Can optionally disable helped header text for a more minimal display Many more options not mentioned here, check out the new menu for yourself! --- Overhaul CTLD to brand new MOOSE-based CTLD, retaining similar functionality and feature set from TTI SP v2.5.1 and earlier. Many new options are and features available, including the ability to easily change buildable groups/units. Works with all DCS Rotary Wing Aircraft Similar options as previous CTLD Customizable buildables - You can choose your own buildable units, determine how many crates, you can even build your own buildable setups in the ME yourself (using late activation and correctly referencing the group name you assigned) Can now build a usable FARP that allows for crate spawning Options to enable/disable building at pickup/loading zones so you can build defenses within a loading area if desired Option to have dropped troops move towards objective automatically without using Combined Arms New CTLD and CSAR options now have its own text file and section for these settings Many more options not mentioned here, check out the new menu for yourself! --- New "Mission Sequence" feature Allows for missions to be completed in sequence (random, but never repeats a previously done mission), for a set number of missions. Once the sequence is complete it will restart again, with a new random sequence Menu options for tracking this are available in F-10 Other This is an optional feature, disabled by default, enable in mission settings. --- Other new misc features, fixes and improvements Fixed an issue where bomber groups were not bombing the assigned target point. Added "Accept Mission" options so that pilots can start the next mission only after accepting it in the menu. Added an easier menu path to delete ground missions in the F10 - Other Debug menu Improved A2A Constant Spawn logic and also added an option to spawn a custom number of a2a "constant" spawn groups to be active at once. Once all groups are destroyed then the next batch of the desired amount of groups will spawn Added a way to activate certain F10 Other menu actions such as spawning missions via the map marker command method (making a map marker, with a text command, executed by closing it) Fixed kill/hit detection script to not throw random errors when certain AI units are hit or destroyed. (This did not break the mission previously but flooded log with errors) Fixed an issue with AWACS detection functionality --- Compatibility with DYNAMIC SLOT - Enjoy using DCS Dynamic Slot when hosting TTI SP for private co-op multiplayer on dedicated server mode or as online host. A few airfields, carriers and FARPS now have Dynamic Slot available. --- Enabled Dynamic Cargo for those wanting to try cargo gameplay out outside of CTLD Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Yes, it's in my next update, but you can easily add it to the mission via the editor, check out the documentation if you need help looking for how to do that.
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You can change the date in the mission I believe? Also, were you talking about the MP server or the SP mission?
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It is a pretty demanding mission, however it shouldn't absolutely destroy your performance like that unless you have a low-spec PC. What are your specs? There are ways to dial down the settings to have less units spawn and things happening all at once. Check out the documentation to see what settings you can change up: TTI Singleplayer Documents and Files - Google Drive
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Yes you can, but hosting a server uses a bit more CPU resources and network bandwidth to run. You can use the MP Dynamic slots this way too, but a true solutions for singleplayer may require some iteration on ED's side of things. I hope to see these features are truly supported and functional in singleplayer as well.