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Everything posted by deadlyfishes
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Hotfix October 27, 2022 - 2: TTI SP v2.2.7b Fixed an issue where kill feed messages were not working (wrong file uploaded to ED Userfiles)
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Hotfix October 27, 2022 - 2: TTI SP v2.2.7b Fixed an issue where kill feed messages were not working (wrong file uploaded to ED Userfiles)
- 57 replies
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Hotfix October 27, 2022 - 2: TTI SP v2.2.7b Fixed an issue where kill feed messages were not working (wrong file uploaded to ED Userfiles)
- 183 replies
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Hotfix October 27, 2022 - 2: TTI SP v2.2.7b Fixed an issue where kill feed messages were not working (wrong file uploaded to ED Userfiles)
- 130 replies
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Hotfix October 27, 2022 - 2: TTI SP v2.2.7b Fixed an issue where kill feed messages were not working (wrong file uploaded to ED Userfiles)
- 481 replies
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Update October 27, 2022 - 1: TTI SP v2.2.7a Added MB-339 Module. Added MB-339 to Zeus spawning list and to the default Modern Era enemy A2A spawning pools. Significant overhaul to unit and mission detection systems by changing the enemy ground unit detection method to greatly improve performance overall. With this overhaul, a lot of issues relating to mission detection/completion were addressed. Added options for enabling/disabling specific Carriers on maps and applicable eras with Carrier Ops. Added options for enabling/disabling specific tanker aircraft as desired. Added documentation in zip file with mission setting suggestions for better performance. Smoke/flare markers at active missions now deploy instantly after requested. Fixed an issue where modern era aircraft friendly backup aircraft spawned when the WW2 era is selected. Fixed a database spawning issue on the Normandy Map. Fixed an issue where enemy infantry reinforcements were not spawning the correct units for WW2 and Korean War eras. Fixed an issue where friendly vehicle reinforcements were not spawning the correct units for WW2 and Korean War eras. Fixed an issue where lag spikes would occur when multiple units were destroyed quickly (Bombs on troops or ground unit clusters). Fixed an issue where ground attack missions weren't properly being detected as completed, which then prevented the next ground attack mission from auto-starting. Fixed an issue where convoy attack missions weren't properly being detected as completed, which then prevented the next convoy mission from auto-starting.
- 29 replies
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Update October 27, 2022 - 1: TTI SP v2.2.7a Added MB-339 Module. Added MB-339 to Zeus spawning list and to the default Modern Era enemy A2A spawning pools. Significant overhaul to unit and mission detection systems by changing the enemy ground unit detection method to greatly improve performance overall. With this overhaul, a lot of issues relating to mission detection/completion were addressed. Added options for enabling/disabling specific Carriers on maps and applicable eras with Carrier Ops. Added options for enabling/disabling specific tanker aircraft as desired. Added documentation in zip file with mission setting suggestions for better performance. Smoke/flare markers at active missions now deploy instantly after requested. Fixed an issue where modern era aircraft friendly backup aircraft spawned when the WW2 era is selected. Fixed a database spawning issue on the Normandy Map. Fixed an issue where enemy infantry reinforcements were not spawning the correct units for WW2 and Korean War eras. Fixed an issue where friendly vehicle reinforcements were not spawning the correct units for WW2 and Korean War eras. Fixed an issue where lag spikes would occur when multiple units were destroyed quickly (Bombs on troops or ground unit clusters). Fixed an issue where ground attack missions weren't properly being detected as completed, which then prevented the next ground attack mission from auto-starting. Fixed an issue where convoy attack missions weren't properly being detected as completed, which then prevented the next convoy mission from auto-starting.
- 91 replies
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- customizable
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Update October 27, 2022 - 1: TTI SP v2.2.7a Added MB-339 Module. Added MB-339 to Zeus spawning list and to the default Modern Era enemy A2A spawning pools. Significant overhaul to unit and mission detection systems by changing the enemy ground unit detection method to greatly improve performance overall. With this overhaul, a lot of issues relating to mission detection/completion were addressed. Added options for enabling/disabling specific Carriers on maps and applicable eras with Carrier Ops. Added options for enabling/disabling specific tanker aircraft as desired. Added documentation in zip file with mission setting suggestions for better performance. Smoke/flare markers at active missions now deploy instantly after requested. Fixed an issue where modern era aircraft friendly backup aircraft spawned when the WW2 era is selected. Fixed a database spawning issue on the Normandy Map. Fixed an issue where enemy infantry reinforcements were not spawning the correct units for WW2 and Korean War eras. Fixed an issue where friendly vehicle reinforcements were not spawning the correct units for WW2 and Korean War eras. Fixed an issue where lag spikes would occur when multiple units were destroyed quickly (Bombs on troops or ground unit clusters). Fixed an issue where ground attack missions weren't properly being detected as completed, which then prevented the next ground attack mission from auto-starting. Fixed an issue where convoy attack missions weren't properly being detected as completed, which then prevented the next convoy mission from auto-starting.
- 292 replies
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- customizable
- dynamic
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(and 5 more)
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Update October 27, 2022 - 1: TTI SP v2.2.7a Added MB-339 Module. Added MB-339 to Zeus spawning list and to the default Modern Era enemy A2A spawning pools. Significant overhaul to unit and mission detection systems by changing the enemy ground unit detection method to greatly improve performance overall. With this overhaul, a lot of issues relating to mission detection/completion were addressed. Added options for enabling/disabling specific Carriers on maps and applicable eras with Carrier Ops. Added options for enabling/disabling specific tanker aircraft as desired. Added documentation in zip file with mission setting suggestions for better performance. Smoke/flare markers at active missions now deploy instantly after requested. Fixed an issue where modern era aircraft friendly backup aircraft spawned when the WW2 era is selected. Fixed a database spawning issue on the Normandy Map. Fixed an issue where enemy infantry reinforcements were not spawning the correct units for WW2 and Korean War eras. Fixed an issue where friendly vehicle reinforcements were not spawning the correct units for WW2 and Korean War eras. Fixed an issue where lag spikes would occur when multiple units were destroyed quickly (Bombs on troops or ground unit clusters). Fixed an issue where ground attack missions weren't properly being detected as completed, which then prevented the next ground attack mission from auto-starting. Fixed an issue where convoy attack missions weren't properly being detected as completed, which then prevented the next convoy mission from auto-starting.
- 57 replies
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- customizable
- dynamic
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(and 5 more)
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Update October 27, 2022 - 1: TTI SP v2.2.7a Added MB-339 Module. Added MB-339 to Zeus spawning list and to the default Modern Era enemy A2A spawning pools. Significant overhaul to unit and mission detection systems by changing the enemy ground unit detection method to greatly improve performance overall. With this overhaul, a lot of issues relating to mission detection/completion were addressed. Added options for enabling/disabling specific Carriers on maps and applicable eras with Carrier Ops. Added options for enabling/disabling specific tanker aircraft as desired. Added documentation in zip file with mission setting suggestions for better performance. Smoke/flare markers at active missions now deploy instantly after requested. Fixed an issue where modern era aircraft friendly backup aircraft spawned when the WW2 era is selected. Fixed a database spawning issue on the Normandy Map. Fixed an issue where enemy infantry reinforcements were not spawning the correct units for WW2 and Korean War eras. Fixed an issue where friendly vehicle reinforcements were not spawning the correct units for WW2 and Korean War eras. Fixed an issue where lag spikes would occur when multiple units were destroyed quickly (Bombs on troops or ground unit clusters). Fixed an issue where ground attack missions weren't properly being detected as completed, which then prevented the next ground attack mission from auto-starting. Fixed an issue where convoy attack missions weren't properly being detected as completed, which then prevented the next convoy mission from auto-starting.
- 183 replies
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Update October 27, 2022 - 1: TTI SP v2.2.7a Added MB-339 Module. Added MB-339 to Zeus spawning list and to the default Modern Era enemy A2A spawning pools. Significant overhaul to unit and mission detection systems by changing the enemy ground unit detection method to greatly improve performance overall. With this overhaul, a lot of issues relating to mission detection/completion were addressed. Added options for enabling/disabling specific Carriers on maps and applicable eras with Carrier Ops. Added options for enabling/disabling specific tanker aircraft as desired. Added documentation in zip file with mission setting suggestions for better performance. Smoke/flare markers at active missions now deploy instantly after requested. Fixed an issue where modern era aircraft friendly backup aircraft spawned when the WW2 era is selected. Fixed a database spawning issue on the Normandy Map. Fixed an issue where enemy infantry reinforcements were not spawning the correct units for WW2 and Korean War eras. Fixed an issue where friendly vehicle reinforcements were not spawning the correct units for WW2 and Korean War eras. Fixed an issue where lag spikes would occur when multiple units were destroyed quickly (Bombs on troops or ground unit clusters). Fixed an issue where ground attack missions weren't properly being detected as completed, which then prevented the next ground attack mission from auto-starting. Fixed an issue where convoy attack missions weren't properly being detected as completed, which then prevented the next convoy mission from auto-starting.
- 130 replies
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- customizable
- dynamic
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(and 5 more)
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Update October 27, 2022 - 1: TTI SP v2.2.7a Added MB-339 Module. Added MB-339 to Zeus spawning list and to the default Modern Era enemy A2A spawning pools. Significant overhaul to unit and mission detection systems by changing the enemy ground unit detection method to greatly improve performance overall. With this overhaul, a lot of issues relating to mission detection/completion were addressed. Added options for enabling/disabling specific Carriers on maps and applicable eras with Carrier Ops. Added options for enabling/disabling specific tanker aircraft as desired. Added documentation in zip file with mission setting suggestions for better performance. Smoke/flare markers at active missions now deploy instantly after requested. Fixed an issue where modern era aircraft friendly backup aircraft spawned when the WW2 era is selected. Fixed a database spawning issue on the Normandy Map. Fixed an issue where enemy infantry reinforcements were not spawning the correct units for WW2 and Korean War eras. Fixed an issue where friendly vehicle reinforcements were not spawning the correct units for WW2 and Korean War eras. Fixed an issue where lag spikes would occur when multiple units were destroyed quickly (Bombs on troops or ground unit clusters). Fixed an issue where ground attack missions weren't properly being detected as completed, which then prevented the next ground attack mission from auto-starting. Fixed an issue where convoy attack missions weren't properly being detected as completed, which then prevented the next convoy mission from auto-starting.
- 481 replies
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Update July 25, 2022 - 1: TTI SP v2.2.5a Added Mirage F1CE Module Added Mirage F1CE to spawning pools for Modern and Cold War Eras Added Mirage F1CE to Zeus spawning list Add new voice line SFX for kill events Fixed an issue where A2A Intercept Mission would not spawn via the F10 Menu Fixed an issue where infantry support notify cool down was not working
- 29 replies
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Update July 25, 2022 - 1: TTI SP v2.2.5a Added Mirage F1CE Module Added Mirage F1CE to spawning pools for Modern and Cold War Eras Added Mirage F1CE to Zeus spawning list Add new voice line SFX for kill events Fixed an issue where A2A Intercept Mission would not spawn via the F10 Menu Fixed an issue where infantry support notify cool down was not working
- 91 replies
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Update July 25, 2022 - 1: TTI SP v2.2.5a Added Mirage F1CE Module Added Mirage F1CE to spawning pools for Modern and Cold War Eras Added Mirage F1CE to Zeus spawning list Add new voice line SFX for kill events Fixed an issue where A2A Intercept Mission would not spawn via the F10 Menu Fixed an issue where infantry support notify cool down was not working
- 292 replies
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Update July 25, 2022 - 1: TTI SP v2.2.5a Added Mirage F1CE Module Added Mirage F1CE to spawning pools for Modern and Cold War Eras Added Mirage F1CE to Zeus spawning list Add new voice line SFX for kill events Fixed an issue where A2A Intercept Mission would not spawn via the F10 Menu Fixed an issue where infantry support notify cool down was not working
- 57 replies
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Update July 25, 2022 - 1: TTI SP v2.2.5a Added Mirage F1CE Module Added Mirage F1CE to spawning pools for Modern and Cold War Eras Added Mirage F1CE to Zeus spawning list Add new voice line SFX for kill events Fixed an issue where A2A Intercept Mission would not spawn via the F10 Menu Fixed an issue where infantry support notify cool down was not working
- 183 replies
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Update July 25, 2022 - 1: TTI SP v2.2.5a Added Mirage F1CE Module Added Mirage F1CE to spawning pools for Modern and Cold War Eras Added Mirage F1CE to Zeus spawning list Add new voice line SFX for kill events Fixed an issue where A2A Intercept Mission would not spawn via the F10 Menu Fixed an issue where infantry support notify cool down was not working
- 130 replies
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- customizable
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Update July 25, 2022 - 1: TTI SP v2.2.5a Added Mirage F1CE Module Added Mirage F1CE to spawning pools for Modern and Cold War Eras Added Mirage F1CE to Zeus spawning list Add new voice line SFX for kill events Fixed an issue where A2A Intercept Mission would not spawn via the F10 Menu Fixed an issue where infantry support notify cool down was not working
- 481 replies
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Not sure what error this is... Are you running Open Beta? Feel free to reach out to me on discord. I haven't heard any issues from others running MP Thanks, it's a weird AI behavior thing. I can look into it. I'm looking to update TTI SP soon.
- 481 replies
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Update June 18, 2022 - 1: TTI SP v2.2.4d + Fixed an issue where the a2a stacking option was not working properly. + Added an option to replace voice line sounds with UI SFX or silence. + Added Mount Pleasant variation to the South Atlantic Map + Replaced the ground EWRS radar with the FPS-117 Dome Unit.
- 29 replies
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- customizable
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Update June 18, 2022 - 1: TTI SP v2.2.4d + Fixed an issue where the a2a stacking option was not working properly. + Added an option to replace voice line sounds with UI SFX or silence. + Added Mount Pleasant variation to the South Atlantic Map + Replaced the ground EWRS radar with the FPS-117 Dome Unit.
- 91 replies
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- customizable
- dynamic
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(and 5 more)
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Update June 18, 2022 - 1: TTI SP v2.2.4d + Fixed an issue where the a2a stacking option was not working properly. + Added an option to replace voice line sounds with UI SFX or silence. + Added Mount Pleasant variation to the South Atlantic Map + Replaced the ground EWRS radar with the FPS-117 Dome Unit.
- 292 replies
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- customizable
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(and 5 more)
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