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Update October 26, 2023 - 1: TTI SP v2.4.8a JTAC/AFAC Drones will now prioritize air defenses before targeting armor, then soft targets, then finally infantry. Option added for JTAC/AFAC Drones to prioritize air defenses or to choose targets at random. Prioritizing air defenses is the default setting. Extended the F10 Other - Menu options for JTAC/AFAC target status by adding options for the time to display the status pop-up, similar to the active target location options. Fixed an issue in the Caucasus mission where some F10 - Other menu options were duplicated and caused spawning issues. Added method within the RAT.lua to change whether certain RAT spawns start on runway, hot or cold on ramp. These options are not exposed in the mission settings, but can be changed in the lua for ease of future updates for the mission designer. Cleaned up the startup script and settings text and consolidated to a single text box. This status message can be disabled in the mission settings. Additionally, you can see the script and startup status of the mission via the F10. Other Misc Mission Tools and Utils Menu. Fixed an issue (DCS 2.9 OB) where kill messages were being triggered by A2G units hitting a player Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update October 26, 2023 - 1: TTI SP v2.4.8a JTAC/AFAC Drones will now prioritize air defenses before targeting armor, then soft targets, then finally infantry. Option added for JTAC/AFAC Drones to prioritize air defenses or to choose targets at random. Prioritizing air defenses is the default setting. Extended the F10 Other - Menu options for JTAC/AFAC target status by adding options for the time to display the status pop-up, similar to the active target location options. Fixed an issue in the Caucasus mission where some F10 - Other menu options were duplicated and caused spawning issues. Added method within the RAT.lua to change whether certain RAT spawns start on runway, hot or cold on ramp. These options are not exposed in the mission settings, but can be changed in the lua for ease of future updates for the mission designer. Cleaned up the startup script and settings text and consolidated to a single text box. This status message can be disabled in the mission settings. Additionally, you can see the script and startup status of the mission via the F10. Other Misc Mission Tools and Utils Menu. Fixed an issue (DCS 2.9 OB) where kill messages were being triggered by A2G units hitting a player Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update October 26, 2023 - 1: TTI SP v2.4.8a JTAC/AFAC Drones will now prioritize air defenses before targeting armor, then soft targets, then finally infantry. Option added for JTAC/AFAC Drones to prioritize air defenses or to choose targets at random. Prioritizing air defenses is the default setting. Extended the F10 Other - Menu options for JTAC/AFAC target status by adding options for the time to display the status pop-up, similar to the active target location options. Fixed an issue in the Caucasus mission where some F10 - Other menu options were duplicated and caused spawning issues. Added method within the RAT.lua to change whether certain RAT spawns start on runway, hot or cold on ramp. These options are not exposed in the mission settings, but can be changed in the lua for ease of future updates for the mission designer. Cleaned up the startup script and settings text and consolidated to a single text box. This status message can be disabled in the mission settings. Additionally, you can see the script and startup status of the mission via the F10. Other Misc Mission Tools and Utils Menu. Fixed an issue (DCS 2.9 OB) where kill messages were being triggered by A2G units hitting a player Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update October 26, 2023 - 1: TTI SP v2.4.8a JTAC/AFAC Drones will now prioritize air defenses before targeting armor, then soft targets, then finally infantry. Option added for JTAC/AFAC Drones to prioritize air defenses or to choose targets at random. Prioritizing air defenses is the default setting. Extended the F10 Other - Menu options for JTAC/AFAC target status by adding options for the time to display the status pop-up, similar to the active target location options. Fixed an issue in the Caucasus mission where some F10 - Other menu options were duplicated and caused spawning issues. Added method within the RAT.lua to change whether certain RAT spawns start on runway, hot or cold on ramp. These options are not exposed in the mission settings, but can be changed in the lua for ease of future updates for the mission designer. Cleaned up the startup script and settings text and consolidated to a single text box. This status message can be disabled in the mission settings. Additionally, you can see the script and startup status of the mission via the F10. Other Misc Mission Tools and Utils Menu. Fixed an issue (DCS 2.9 OB) where kill messages were being triggered by A2G units hitting a player Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update October 26, 2023 - 1: TTI SP v2.4.8a JTAC/AFAC Drones will now prioritize air defenses before targeting armor, then soft targets, then finally infantry. Option added for JTAC/AFAC Drones to prioritize air defenses or to choose targets at random. Prioritizing air defenses is the default setting. Extended the F10 Other - Menu options for JTAC/AFAC target status by adding options for the time to display the status pop-up, similar to the active target location options. Fixed an issue in the Caucasus mission where some F10 - Other menu options were duplicated and caused spawning issues. Added method within the RAT.lua to change whether certain RAT spawns start on runway, hot or cold on ramp. These options are not exposed in the mission settings, but can be changed in the lua for ease of future updates for the mission designer. Cleaned up the startup script and settings text and consolidated to a single text box. This status message can be disabled in the mission settings. Additionally, you can see the script and startup status of the mission via the F10. Other Misc Mission Tools and Utils Menu. Fixed an issue (DCS 2.9 OB) where kill messages were being triggered by A2G units hitting a player Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update October 26, 2023 - 1: TTI SP v2.4.8a JTAC/AFAC Drones will now prioritize air defenses before targeting armor, then soft targets, then finally infantry. Option added for JTAC/AFAC Drones to prioritize air defenses or to choose targets at random. Prioritizing air defenses is the default setting. Extended the F10 Other - Menu options for JTAC/AFAC target status by adding options for the time to display the status pop-up, similar to the active target location options. Fixed an issue in the Caucasus mission where some F10 - Other menu options were duplicated and caused spawning issues. Added method within the RAT.lua to change whether certain RAT spawns start on runway, hot or cold on ramp. These options are not exposed in the mission settings, but can be changed in the lua for ease of future updates for the mission designer. Cleaned up the startup script and settings text and consolidated to a single text box. This status message can be disabled in the mission settings. Additionally, you can see the script and startup status of the mission via the F10. Other Misc Mission Tools and Utils Menu. Fixed an issue (DCS 2.9 OB) where kill messages were being triggered by A2G units hitting a player Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update October 26, 2023 - 1: TTI SP v2.4.8a JTAC/AFAC Drones will now prioritize air defenses before targeting armor, then soft targets, then finally infantry. Option added for JTAC/AFAC Drones to prioritize air defenses or to choose targets at random. Prioritizing air defenses is the default setting. Extended the F10 Other - Menu options for JTAC/AFAC target status by adding options for the time to display the status pop-up, similar to the active target location options. Fixed an issue in the Caucasus mission where some F10 - Other menu options were duplicated and caused spawning issues. Added method within the RAT.lua to change whether certain RAT spawns start on runway, hot or cold on ramp. These options are not exposed in the mission settings, but can be changed in the lua for ease of future updates for the mission designer. Cleaned up the startup script and settings text and consolidated to a single text box. This status message can be disabled in the mission settings. Additionally, you can see the script and startup status of the mission via the F10. Other Misc Mission Tools and Utils Menu. Fixed an issue (DCS 2.9 OB) where kill messages were being triggered by A2G units hitting a player Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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In what way? Already known there is an extra F10 menu item for the root (first page of F10) menu
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I don't believe I did that intentionally, looks like it was set for that by default. I'll make sure this mission and others are set to a later date. My TTI Caucasus date was set to 6/1/2011, so that should work then?
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Update June 11, 2023 - 1: TTI SP v2.4.5a Added new TTI Sinai SP Maps that include two variations - Cairo and Northern regions. Su-24M CAS variant now available as enemy AI in spawning pools and Zeus. Fixed an issue where friendly CAP reinforcements were not taking off on the proper airfield on some TTI SP Maps. Template AWACS unit re-named to ensure that F-14A/B datalink information is more clear which one is a template unit and is inactive. Fixed compatibility issues with the TTI SP Normandy - Normandy 2 is now fully working and compatible. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update June 11, 2023 - 1: TTI SP v2.4.5a Added new TTI Sinai SP Maps that include two variations - Cairo and Northern regions. Su-24M CAS variant now available as enemy AI in spawning pools and Zeus. Fixed an issue where friendly CAP reinforcements were not taking off on the proper airfield on some TTI SP Maps. Template AWACS unit re-named to ensure that F-14A/B datalink information is more clear which one is a template unit and is inactive. Fixed compatibility issues with the TTI SP Normandy - Normandy 2 is now fully working and compatible. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update June 11, 2023 - 1: TTI SP v2.4.5a Added new TTI Sinai SP Maps that include two variations - Cairo and Northern regions. Su-24M CAS variant now available as enemy AI in spawning pools and Zeus. Fixed an issue where friendly CAP reinforcements were not taking off on the proper airfield on some TTI SP Maps. Template AWACS unit re-named to ensure that F-14A/B datalink information is more clear which one is a template unit and is inactive. Fixed compatibility issues with the TTI SP Normandy - Normandy 2 is now fully working and compatible. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update June 11, 2023 - 1: TTI SP v2.4.5a Added new TTI Sinai SP Maps that include two variations - Cairo and Northern regions. Su-24M CAS variant now available as enemy AI in spawning pools and Zeus. Fixed an issue where friendly CAP reinforcements were not taking off on the proper airfield on some TTI SP Maps. Template AWACS unit re-named to ensure that F-14A/B datalink information is more clear which one is a template unit and is inactive. Fixed compatibility issues with the TTI SP Normandy - Normandy 2 is now fully working and compatible. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update June 11, 2023 - 1: TTI SP v2.4.5a Added new TTI Sinai SP Maps that include two variations - Cairo and Northern regions. Su-24M CAS variant now available as enemy AI in spawning pools and Zeus. Fixed an issue where friendly CAP reinforcements were not taking off on the proper airfield on some TTI SP Maps. Template AWACS unit re-named to ensure that F-14A/B datalink information is more clear which one is a template unit and is inactive. Fixed compatibility issues with the TTI SP Normandy - Normandy 2 is now fully working and compatible. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update June 11, 2023 - 1: TTI SP v2.4.5a Added new TTI Sinai SP Maps that include two variations - Cairo and Northern regions. Su-24M CAS variant now available as enemy AI in spawning pools and Zeus. Fixed an issue where friendly CAP reinforcements were not taking off on the proper airfield on some TTI SP Maps. Template AWACS unit re-named to ensure that F-14A/B datalink information is more clear which one is a template unit and is inactive. Fixed compatibility issues with the TTI SP Normandy - Normandy 2 is now fully working and compatible. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update June 11, 2023 - 1: TTI SP v2.4.5a Added new TTI Sinai SP Maps that include two variations - Cairo and Northern regions. Su-24M CAS variant now available as enemy AI in spawning pools and Zeus. Fixed an issue where friendly CAP reinforcements were not taking off on the proper airfield on some TTI SP Maps. Template AWACS unit re-named to ensure that F-14A/B datalink information is more clear which one is a template unit and is inactive. Fixed compatibility issues with the TTI SP Normandy - Normandy 2 is now fully working and compatible. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update June 11, 2023 - 1: TTI SP v2.4.5a Added new TTI Sinai SP Maps that include two variations - Cairo and Northern regions. Su-24M CAS variant now available as enemy AI in spawning pools and Zeus. Fixed an issue where friendly CAP reinforcements were not taking off on the proper airfield on some TTI SP Maps. Template AWACS unit re-named to ensure that F-14A/B datalink information is more clear which one is a template unit and is inactive. Fixed compatibility issues with the TTI SP Normandy - Normandy 2 is now fully working and compatible. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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You can DOWNLOAD the latest version here via ED User Files---> [https://www.digitalcombatsimulator.com/en/files/3331362/] Designed for Singleplayer or Private Co-op Only ____________________________________ Guides, Tutorials, and General Documentation for TTI SP: TTI SP Guides, Tutorials, General Documentation ____________________________________ UP-TO-DATE CHANGELOG: TTI SP Mission Changelog ____________________________________ Join the TTI Community Discord for technical support, general DCS help and to find fellow pilots to fly with: TTI Community Discord Server ____________________________________ Please consider supporting Through The Inferno DCS and community projects. You can do so via Patreon! Support Through The Inferno on Patreon! ____________________________________ Looking for the multiplayer server? Multiplayer Server Info Thread:https://forums.eagle.ru/showthread.php?t=185281 ____________________________________ WHY PLAY TTI AND HOW IT WORKS: FLY AND ENJOY ALL DCS MODULES WITH PROPER MISSIONS FOR EACH AIRFRAME TYPE. - NO NEED TO SWITCH OR LOAD INTO MISSION FILES TO FLY OTHER AIRCRAFT OR FOCUS ON ANOTHER COMBAT SCENARIO. CUSTOMIZABLE IMMERSIVE EXPERIENCE FOR YOUR OWN ENJOYMENT - Fly it your way, adjust settings for difficulty, immersion or for fun extreme scenarios! Change various settings that affect your living and breathing air combat arena of operations. CHOOSE BETWEEN SEVERAL ERAS OF WAR TO EXPERIENCE AERIAL COMBAT THROUGH PAST AND PRESENT CHOOSE ANY MISSION TYPE TO BE GENERATED - This mission can generate a WIDE VARIETY of mission scenarios. - Ground missions are generated in a random location on the map, with a random pool of units, and placed in different positions within the mission zone. Each ground mission generation will be completely different every time one is generated. - There are many potential areas for ground missions that utilize the majority of the map, you'll be able to explore many areas of the map for a wide variety of terrain challenges and experiences. - Air missions will generate a random flight of enemy bandits. The airframe, of the bandits will be random. Their initial spawn point will be random. Their altitude, waypoints and waypoint altitude will be randomized every time as well. A simple yet very comprehensive dynamic A2A mission generator makes for an amazing and unpredictable A2A experience! Choose from a variety of A2A difficulties as well. You can switch (pause, choose slot) to change aircraft at ANY TIME without having to quit the mission to reload a new one! You'll never need to create your own scenarios (too predictable) again! Amazing Auto-lasing JTACs will designate targets for you without any interaction menu fumbling (no 9-line, readback, buggy comms) Other scripts include CSAR (helo search and rescue) CTLD (helo menu for crates/building/sling loading) and an AWACs reporter to help you locate bandits. The highly dynamic mission generation engine of this mission is FULLY CUSTOMIZABLE. You can edit mission spawns to your liking, disable or enable auto-spawning missions/a2a ai/random air traffic, and you can even customize the amount and types of ground targets at mission zones! The mission is ENDLESS. Repeat or do new missions as long as you'd like. FEATURES: Wide variety of aircraft to choose from Choose between several eras of war "Never the same experience" for every type of mission. Ground and Sea Mission generate enemy units dynamically, at random positions within an AO, and their unit composition will be random as well. Dynamic moving convoy hunt missions! Hunt down convoys that are dynamically generated, they will compose of random unit types and spawn in random locations. You will have the proper tools via the F10 Map and Intel reports to help you track them down. Air to air missions will generate random enemy aircraft types, and they will spawn at a random position, and will have random tasks/waypoints of their own each time an air to air mission is generated! Do things on your own time. Want to fly around a bit before you start? Sure, accept and start missions on your command. Several types of missions to choose from Do several missions at once (multiplayer recommended) for a larger-scale operation Configure all and any aspects of all of the spawnable missions with configurable mission options Configure other mission options to play the way you want JTAC Autolase Airboss Carrier Ops Script Repeatable/endless missions that are never the same each time Call in for backup friendly AI CAP reinforcements Great for co-op Great for beginners and veterans Wide variety of aircraft to choose from "Never the same experience" for every type of mission. Ground and Sea Mission generate enemy units dynamically, at random positions within an AO, and their unit composition will be random as well. Dynamic moving convoy hunt missions! Hunt down convoys that are dynamically generated, they will compose of random unit types and spawn in random locations. You will have the proper tools via the F10 Map and Intel reports to help you track them down. Air to air missions will generate random enemy aircraft types, and they will spawn at a random position, and will have random tasks/waypoints of their own each time an air to air mission is generated! Do things on your own time. Want to fly around a bit before you start? Sure, accept and start missions on your command. Several types of missions to choose from Do several missions at once (multiplayer recommended) for a larger-scale operation Configure all and any aspects of all of the spawnable missions with configurable mission options Configure other mission options to play the way you want JTAC Autolase Airboss Carrier Ops Script Repeatable/endless missions that are never the same each time Call in for backup friendly AI CAP reinforcements Great for co-op Great for beginners and veterans WHAT'S INCLUDED? Modules and add-on compatibility: All DCS modules, both fixed and rotary wing are available to fly and operate in TTI. Since the mission era/time period can be changed as desired, this gives any and all modules a compatible mission combat environment. WW2 Asset Pack is optionally supported. If you own the WW2 Asset Pack, you can enable these units to fully experience and utilize them however you'd like. You can optionally add your own client slots for co-op, they can be modded add-on aircraft as well. Please read our guides for more detail. Mission Types: Air to Air - Spawns a dynamically created enemy element flight. Choose between different difficulties. NOTE: These missions can infinitely stack, but an option is available to prevent stacking of forced air to air missions in the mission settings. It is advised to spawn one at a time, and only spawn new A2A missions when one is complete. Air to Ground - The mission will dynamically generate ground targets in a random location. There are several difficulties to choose from: HARD - SAMs may be present. EASY (Multirole) - No SAMs will be present. Helo - These missions will spawn closer to the home base. Helo Infantry Assault - These missions are designed for dropping off troops and/or utilizing gunship helos. Anti-Ship - This will spawn a group of enemy ships. Convoy Hunt - Hunt down moving enemy ground vehicle convoys. Mission WPT Label definitions (the labels that appear on your HSI/planning tools in-aircraft) MR - Multirole/A2G Easy AG - A2G Hard AGH - A2G Helo/Infantry Labeled same as mission zones in mission editor. Random/Ambient Events: - Random enemy A2A groups will spawn from time to time. This can optionally be configured and/or disabled in the mission settings. - Random enemy vehicle or troop reinforcments might show up at active ground missions at random times. This can optionally be configured and/or disabled in the mission settings. - Random air traffic for both friendly and enemy airbases will do random routes and patrols if this feature is enabled. ______________ Additional feature highlights, but not limited to: "ZEUS" MAP MARKER SPAWNS AND COMMANDS: You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode from ArmA 3. (Tutorials available in the TTI SP Tutorials/Guides Google Drive, linked above) ______________________________ Highly customizable SUPER CARRIER Deck Layout Menu: You can create your own Static Unit layout on the Super Carrier deck using this awesome menu: Big thanks to Redkite for allowing me to add these amazing static deck layouts for the Super Carrier. Layout Scripts Created by Redkite https://www.digitalcombatsimulator.c...files/3309905/ https://www.youtube.com/user/RedKiteRender/ AIRBOSS CARRIER OPS SCRIPT: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html _________________ Dynamic AI Helo Troop Transport Scripts: ____________________________________ TTI: Eras of War Experience the vast world of aerial combat operations past and present by selecting your desired conflict time period. The mission experience will automatically generate suitable ground, air and sea missions based on your mission era selection without the need of loading a separate mission file! Current Mission Eras include: World War 2, Korean War, Modern. Unit spawns are still editable! Optionally; If you own the WW2 Asset Pack, you can enable the units to be added in your mission. Mission attributes such as setting how many ground units and ground unit type at missions and many other options are now editable in the mission editor! Check the tutorial text file how to go about editing the mission settings and what each setting does! ____________________________________ Other versions of Through The Inferno on other maps/regions: DCS Caucasus Map: https://forums.eagle.ru/topic/168583-through-the-inferno-georgian-coast-highly-dynamic-and-endless-task-based-mission/ DCS NTTR Map: https://forums.eagle.ru/topic/168581-through-the-inferno-las-vegas-highly-dynamic-and-endless-task-based-mission/ DCS Pesian Gulf Map: https://forums.eagle.ru/topic/178750-through-the-inferno-persian-gulf-highly-dynamic-and-endless-task-based-mission/ DCS Syria Map: https://forums.eagle.ru/topic/243071-through-the-inferno-syria-highly-dynamic-and-endless-task-based-mission/ DCS Afghanistan Map: https://forum.dcs.world/topic/355155-through-the-inferno-afghanistan-highly-dynamic-and-endless-task-based-mission/ DCS Mariana Islands Map: https://forums.eagle.ru/topic/276081-through-the-inferno-mariana-islands-highly-dynamic-and-endless-task-based-mission DCS South Atlantic Map: https://forum.dcs.world/topic/302385-through-the-inferno-south-atlanticfalklands-highly-dynamic-and-endless-task-based-mission DCS Sinai Map: https://forum.dcs.world/topic/327950-through-the-inferno-sinai-highly-dynamic-and-endless-task-based-mission/ DCS Kola Map: https://forum.dcs.world/topic/349309-through-the-inferno-kola-peninsula-highly-dynamic-and-endless-task-based-mission/ DCS Normandy Map: https://forums.eagle.ru/topic/184033-through-the-inferno-normandy-1984-modern-highly-dynamic-and-endless-mission/ DCS Iraq Map: https://forum.dcs.world/topic/366268-through-the-inferno-iraq-highly-dynamic-and-endless-task-based-mission/ DCS Cold War Germany Map: https://forum.dcs.world/topic/374893-through-the-inferno-cold-war-germany-highly-dynamic-and-endless-task-based-mission/ ____________________________________ F10 Other Menus and available scripts/utilities (Quick Reference Guide): Reminder there are specific guides availabe for EVERY feature in TTI via our documentation folder on Google Drive https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 Mission Spawning Menu - Force spawn ground missions - Force spawn enemy aircraft to engage with - Force spawn friendly combat air patrol backup via airfield or carriers Navigation Tools - ATIS Menu and ATIS broadcasts (when enabled, and when not in FC3 aircraft) Intel Tools - Get detailed info on active missions - Show reports from AFAC/JTAC drones that designate targets - EWRS: Get AWACS reports via text-pop up to locate enemy aircraft Random Air Traffic - Force spawn random air traffic if desired - Add Military and/or Civilian Aircraft mod aircraft with the optionally installed expansion scripts, included with TTI zip download. Zeus Real-Time Spawning System: - Spawn in assets at-will while in-game on the F10 Map using map markers AI Helo-Troop Transport Script - AI will send a troop transport to attack a nearby mission. You can configure AI troop transport options in the mission settings. - CTLD Extract/Pickup DOES WORK with these troops! - You can initiate a troop transport to deploy on ANY point on the map with the Zeus system. ***Third Party Scripts*** Helicopter Ops and Logistics Transport by ciribob CTLD Script (Build air defenses, transport troops and more!) Realistic sling loading can be changed via the menu or in the mission settings. https://github.com/ciribob/DCS-CTLD CSAR Script (Combat Search and Rescue) https://github.com/ciribob/DCS-CSAR Carrier Ops Tools Airboss Script https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html Carrier Deck Static Assets Menu (Spawn statics for an immersive look and feel on the carrier deck) Mission Enhancer Package by daemon1808 https://forum.dcs.world/topic/289944-mission-enhancer-package-a-mod-for-request-live-support-during-a-mission/ Script Frameworks used: EWRS MIST CTLD MOOSE Framework Mission Enhancer Package __________________________________________________________________________________________________________________________________________________________ THE OFFICIAL THROUGH THE INFERNO SERVERS MP SERVERS ARE NOW ONLINE: CHECK OUT THE OFFICIAL SERVER THREAD HERE: https://forums.eagle.ru/showthread.php?t=185281 Issues, comments, questions? Please let me know here in this thread. You can also join our discord community for support as well: TTI Community Discord Server __________________________________________________________________________________________________________________________________________________________
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Yeah looks like the scripting logic changed a bit on the ED side - However I think it should be more clear since I gave the template AWACS a name that makes sense that it's non-active and is just a template. I might need to re-code the awacs setup but it's likely this may fix itself over the next few DCS updates. I'll be tracking it for sure.
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Ah, okay got it. Looks like it's not taking the polygon zone properly. There is a config option to allow for polygon zones or not, see if that's set properly. I'll double check this on my end thanks for the screen shots !
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No worries, I actually went ahead and made it possible for the expansion scripts to do just that now
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So all the expansion does is add the mod aircraft to the random air traffic and spawning pools if you enable them. You can still use the UH-60L by adding it to the mission. Though, in the next update I'm adding it the same way the other modded aircraft are added. Thanks for the heads up about the missing scripts for nevada!
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Perhaps the connections aren't defined properly or the unit changed name? Could you show me a screenshot of the editor that you drew and also the outcome of it in-game?
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The double AWACs might be an easy fix, but the super carrier thing, I don't do any scripting for carriers so that's really odd... I might need to 'refresh' the units and save it. I'm working on a new update that incorporates a few fixes and adds the Sinai Map.
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Oh awesome! I'm still working out a few annoying kinks here and there on the TTI side of things as well. Thanks for the heads up! Ahh yeah its a weird timing bug with events. Hope it's working okay now You have to change the slot in the mission editor to "Start from Runway"
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