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Everything posted by deadlyfishes
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Might have something to do with talking to the ATC to the carrier.
- 183 replies
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Probably something from the latest DCS update - Looking into it! Thanks
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I'll see if I can make a single mission example miz in that thread.
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Yeah looks like feedback we need to send to ED perhaps
- 183 replies
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Update March 11, 2023 - 1: TTI SP v2.4.4a Fixed a major crash/CTD, and loading issue with DCS 2.8.3.37556 Open Beta Multi-Threading (MT). - This version now works and is fully compatible with Multi-Threading (MT). Fixed an issue where CTLD and CSAR menus were not loading. Fixed an issue where enabling the WW2 Asset Pack units were breaking the scripting environment. Added new customizable settings to adjust tanker speed. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update March 11, 2023 - 1: TTI SP v2.4.4a Fixed a major crash/CTD, and loading issue with DCS 2.8.3.37556 Open Beta Multi-Threading (MT). - This version now works and is fully compatible with Multi-Threading (MT). Fixed an issue where CTLD and CSAR menus were not loading. Fixed an issue where enabling the WW2 Asset Pack units were breaking the scripting environment. Added new customizable settings to adjust tanker speed. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 91 replies
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Update March 11, 2023 - 1: TTI SP v2.4.4a Fixed a major crash/CTD, and loading issue with DCS 2.8.3.37556 Open Beta Multi-Threading (MT). - This version now works and is fully compatible with Multi-Threading (MT). Fixed an issue where CTLD and CSAR menus were not loading. Fixed an issue where enabling the WW2 Asset Pack units were breaking the scripting environment. Added new customizable settings to adjust tanker speed. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 292 replies
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Update March 11, 2023 - 1: TTI SP v2.4.4a Fixed a major crash/CTD, and loading issue with DCS 2.8.3.37556 Open Beta Multi-Threading (MT). - This version now works and is fully compatible with Multi-Threading (MT). Fixed an issue where CTLD and CSAR menus were not loading. Fixed an issue where enabling the WW2 Asset Pack units were breaking the scripting environment. Added new customizable settings to adjust tanker speed. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Great news! And many thanks. Update March 11, 2023 - 1: TTI SP v2.4.4a Fixed a major crash/CTD, and loading issue with DCS 2.8.3.37556 Open Beta Multi-Threading (MT). - This version now works and is fully compatible with Multi-Threading (MT). Fixed an issue where CTLD and CSAR menus were not loading. Fixed an issue where enabling the WW2 Asset Pack units were breaking the scripting environment. Added new customizable settings to adjust tanker speed. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 183 replies
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Update March 11, 2023 - 1: TTI SP v2.4.4a Fixed a major crash/CTD, and loading issue with DCS 2.8.3.37556 Open Beta Multi-Threading (MT). - This version now works and is fully compatible with Multi-Threading (MT). Fixed an issue where CTLD and CSAR menus were not loading. Fixed an issue where enabling the WW2 Asset Pack units were breaking the scripting environment. Added new customizable settings to adjust tanker speed. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 130 replies
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Update March 11, 2023 - 1: TTI SP v2.4.4a Fixed a major crash/CTD, and loading issue with DCS 2.8.3.37556 Open Beta Multi-Threading (MT). - This version now works and is fully compatible with Multi-Threading (MT). Fixed an issue where CTLD and CSAR menus were not loading. Fixed an issue where enabling the WW2 Asset Pack units were breaking the scripting environment. Added new customizable settings to adjust tanker speed. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 Check above post, mission is now updated via ED USER files page as normal, use v2.4.4a with DCS MT.
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TTI SP is crashing in MT. - I found a fix for this, and will likely update in a few hours. Just letting folks know it's being fixed soon! MT is awesome for TTI, and I can't wait for everyone to enjoy better performance.
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Thanks all, I've been tracking the issue and I am working on a temp fix, hopefully I'll figure out what's happening here, but it seems to be something that changed on DCS/ED side rather than the mission itself.
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Update March 1, 2023 - 1: TTI SP v2.4.3a Added A2G SEAD mission type with proper options to enable/disable autostart, AFAC/JTACs at mission etc... Fixed the AI F-15E loadouts to be a bit more realistic. AWACS will reset after a few hours. Added debug option in F10 - Other menu to reset AWACS manually. Fixed some sounds from the Enhancer Script not playing properly. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 29 replies
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Update March 1, 2023 - 1: TTI SP v2.4.3a Added A2G SEAD mission type with proper options to enable/disable autostart, AFAC/JTACs at mission etc... Fixed the AI F-15E loadouts to be a bit more realistic. AWACS will reset after a few hours. Added debug option in F10 - Other menu to reset AWACS manually. Fixed some sounds from the Enhancer Script not playing properly. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 91 replies
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Update March 1, 2023 - 1: TTI SP v2.4.3a Added A2G SEAD mission type with proper options to enable/disable autostart, AFAC/JTACs at mission etc... Fixed the AI F-15E loadouts to be a bit more realistic. AWACS will reset after a few hours. Added debug option in F10 - Other menu to reset AWACS manually. Fixed some sounds from the Enhancer Script not playing properly. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 292 replies
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Update March 1, 2023 - 1: TTI SP v2.4.3a Added A2G SEAD mission type with proper options to enable/disable autostart, AFAC/JTACs at mission etc... Fixed the AI F-15E loadouts to be a bit more realistic. AWACS will reset after a few hours. Added debug option in F10 - Other menu to reset AWACS manually. Fixed some sounds from the Enhancer Script not playing properly. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 57 replies
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Update March 1, 2023 - 1: TTI SP v2.4.3a Added A2G SEAD mission type with proper options to enable/disable autostart, AFAC/JTACs at mission etc... Fixed the AI F-15E loadouts to be a bit more realistic. AWACS will reset after a few hours. Added debug option in F10 - Other menu to reset AWACS manually. Fixed some sounds from the Enhancer Script not playing properly. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update March 1, 2023 - 1: TTI SP v2.4.3a Added A2G SEAD mission type with proper options to enable/disable autostart, AFAC/JTACs at mission etc... Fixed the AI F-15E loadouts to be a bit more realistic. AWACS will reset after a few hours. Added debug option in F10 - Other menu to reset AWACS manually. Fixed some sounds from the Enhancer Script not playing properly. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 130 replies
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Update March 1, 2023 - 1: TTI SP v2.4.3a Added A2G SEAD mission type with proper options to enable/disable autostart, AFAC/JTACs at mission etc... Fixed the AI F-15E loadouts to be a bit more realistic. AWACS will reset after a few hours. Added debug option in F10 - Other menu to reset AWACS manually. Fixed some sounds from the Enhancer Script not playing properly. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 481 replies
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Update February 3, 2023 - 1: TTI SP v2.4.2a Added Mirage F1-EE module. Mission will spawn the proper tanker for this module as well. Mission now recognizes several mod aircraft as tanker-compatible aircraft (F-22A will spawn the boom tanker for example) Fixed an issue on Caucasus where a helo mission marker was slightly offset. Ground convoys both red and blue are now randomized at EACH spawn, utilizing the standard 'spawning pool list' method. This means convoy templates are no longer edited within the mission editor. ease check documentation on how to edit convoy spawning pools Fixed an issue where the tankers were spawning too low below low cloud layers. Fixed an issue in Random Air Traffic script where too many AV-8B's were spawning on the LHA-1, along with too many helos. This number has been reduced and options were added. Added an option to remove debug options such as "End Mission" from the F-10 debug menu. Added red/blue_ship_supplytilde to spawning pools and the Zeus spawning list. Check documentation for details. Added red/blue_ship_ls_ropucha to spawning pools and the Zeus spawning list. Check documentation for details. "I'm hit ejecting"/"Eject" friendly voice lines will not play if the aircraft that gets destroyed is an un-manned aircraft (drone). Helicopter related scripts (CTLD, CSAR) will now only load if and when a player occupies a helicopter slot. FARPs are still usable for other aircraft even without CTLD or CSAR scripts. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 91 replies
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Update February 3, 2023 - 1: TTI SP v2.4.2a Added Mirage F1-EE module. Mission will spawn the proper tanker for this module as well. Mission now recognizes several mod aircraft as tanker-compatible aircraft (F-22A will spawn the boom tanker for example) Fixed an issue on Caucasus where a helo mission marker was slightly offset. Ground convoys both red and blue are now randomized at EACH spawn, utilizing the standard 'spawning pool list' method. This means convoy templates are no longer edited within the mission editor. ease check documentation on how to edit convoy spawning pools Fixed an issue where the tankers were spawning too low below low cloud layers. Fixed an issue in Random Air Traffic script where too many AV-8B's were spawning on the LHA-1, along with too many helos. This number has been reduced and options were added. Added an option to remove debug options such as "End Mission" from the F-10 debug menu. Added red/blue_ship_supplytilde to spawning pools and the Zeus spawning list. Check documentation for details. Added red/blue_ship_ls_ropucha to spawning pools and the Zeus spawning list. Check documentation for details. "I'm hit ejecting"/"Eject" friendly voice lines will not play if the aircraft that gets destroyed is an un-manned aircraft (drone). Helicopter related scripts (CTLD, CSAR) will now only load if and when a player occupies a helicopter slot. FARPs are still usable for other aircraft even without CTLD or CSAR scripts. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 292 replies
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- 2
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- customizable
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(and 5 more)
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Update February 3, 2023 - 1: TTI SP v2.4.2a Added Mirage F1-EE module. Mission will spawn the proper tanker for this module as well. Mission now recognizes several mod aircraft as tanker-compatible aircraft (F-22A will spawn the boom tanker for example) Fixed an issue on Caucasus where a helo mission marker was slightly offset. Ground convoys both red and blue are now randomized at EACH spawn, utilizing the standard 'spawning pool list' method. This means convoy templates are no longer edited within the mission editor. ease check documentation on how to edit convoy spawning pools Fixed an issue where the tankers were spawning too low below low cloud layers. Fixed an issue in Random Air Traffic script where too many AV-8B's were spawning on the LHA-1, along with too many helos. This number has been reduced and options were added. Added an option to remove debug options such as "End Mission" from the F-10 debug menu. Added red/blue_ship_supplytilde to spawning pools and the Zeus spawning list. Check documentation for details. Added red/blue_ship_ls_ropucha to spawning pools and the Zeus spawning list. Check documentation for details. "I'm hit ejecting"/"Eject" friendly voice lines will not play if the aircraft that gets destroyed is an un-manned aircraft (drone). Helicopter related scripts (CTLD, CSAR) will now only load if and when a player occupies a helicopter slot. FARPs are still usable for other aircraft even without CTLD or CSAR scripts. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 57 replies
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- 3
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(and 5 more)
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Update February 3, 2023 - 1: TTI SP v2.4.2a Added Mirage F1-EE module. Mission will spawn the proper tanker for this module as well. Mission now recognizes several mod aircraft as tanker-compatible aircraft (F-22A will spawn the boom tanker for example) Fixed an issue on Caucasus where a helo mission marker was slightly offset. Ground convoys both red and blue are now randomized at EACH spawn, utilizing the standard 'spawning pool list' method. This means convoy templates are no longer edited within the mission editor. ease check documentation on how to edit convoy spawning pools Fixed an issue where the tankers were spawning too low below low cloud layers. Fixed an issue in Random Air Traffic script where too many AV-8B's were spawning on the LHA-1, along with too many helos. This number has been reduced and options were added. Added an option to remove debug options such as "End Mission" from the F-10 debug menu. Added red/blue_ship_supplytilde to spawning pools and the Zeus spawning list. Check documentation for details. Added red/blue_ship_ls_ropucha to spawning pools and the Zeus spawning list. Check documentation for details. "I'm hit ejecting"/"Eject" friendly voice lines will not play if the aircraft that gets destroyed is an un-manned aircraft (drone). Helicopter related scripts (CTLD, CSAR) will now only load if and when a player occupies a helicopter slot. FARPs are still usable for other aircraft even without CTLD or CSAR scripts. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 183 replies
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Update February 3, 2023 - 1: TTI SP v2.4.2a Added Mirage F1-EE module. Mission will spawn the proper tanker for this module as well. Mission now recognizes several mod aircraft as tanker-compatible aircraft (F-22A will spawn the boom tanker for example) Fixed an issue on Caucasus where a helo mission marker was slightly offset. Ground convoys both red and blue are now randomized at EACH spawn, utilizing the standard 'spawning pool list' method. This means convoy templates are no longer edited within the mission editor. ease check documentation on how to edit convoy spawning pools Fixed an issue where the tankers were spawning too low below low cloud layers. Fixed an issue in Random Air Traffic script where too many AV-8B's were spawning on the LHA-1, along with too many helos. This number has been reduced and options were added. Added an option to remove debug options such as "End Mission" from the F-10 debug menu. Added red/blue_ship_supplytilde to spawning pools and the Zeus spawning list. Check documentation for details. Added red/blue_ship_ls_ropucha to spawning pools and the Zeus spawning list. Check documentation for details. "I'm hit ejecting"/"Eject" friendly voice lines will not play if the aircraft that gets destroyed is an un-manned aircraft (drone). Helicopter related scripts (CTLD, CSAR) will now only load if and when a player occupies a helicopter slot. FARPs are still usable for other aircraft even without CTLD or CSAR scripts. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
- 130 replies
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- customizable
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