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Everything posted by deadlyfishes
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Update March 17, 2024 - 1: TTI SP v2.4.9f Changed despawn logic of friendly BLUE AI aircraft. Carrier type aircraft despawn quicker than other airframe types to ensure that carrier decks are not blocked when AI are busy doing launch and recovery. Updated text readme and online documentation on how to get "load settings from saved games" to work. Fixed an issue where it was possible that Korean War and WW2 era aircraft would sometimes deploy modern countermeasures. Fixed an issue where friendly A2A spawns TO PLAYER location did not have a working waypoint for the AI or map marker. Fixed an issue with spawning SMERCH units that caused an error. Fixed an issue with spawning BLUE TRAINER AIRCRAFT units that caused an error. Fixed an issue where CONVOY INTEL would always display when asking for single mission intel of another type Fixed an issue where mission settings were not showing the correct setting for JTAC drones. Fixed an issue where ground units requesting air support/CAS messages would not go on cooldown sometimes and constantly spam. Add new artillery units to spawning pools and database: red_arty_hlb8m1 and red_arty_ttb8m1 (Insurgent trucks with B8M1 80mm launchers) Add new AAA flak units to spawning pools and database: red_aa_aaa_s60, red_aa_aaa_ks19, red_aa_aaa_firecan_son9 Changed TTI Settings default in editor and in scripts to improve performance for defaults. Changed default enemy A2A spawning pools, removing most US fighters spawning as enemy A2A. Add options for CTLD/CSAR to start on mission load, will wait for player to spawn in helo first by default Using MOOSE CSAR now, which has the same functionality as before with a few more quality of life improvements, such as downed pilots will now run towards your helo if you are able to land nearby Add radio menu option to FLARE DESIGNATE active ground and/or ship convoy missions. Add new options to change the number of units in enemy ship and ground convoys Removed a dependency on carrier spawn so that certain mods do not break loading the mission scripts. Note that mods that break carrier spawns will still have broken carriers regardless of DCS mission. This is for those who choose to continue to use these mods and do not intend to use carriers. A message will warn about this, and can still pop-up if the carriers were accidentally removed or renamed in the mission editor. Added text file with recommended settings to improve performance. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update March 17, 2024 - 1: TTI SP v2.4.9f Changed despawn logic of friendly BLUE AI aircraft. Carrier type aircraft despawn quicker than other airframe types to ensure that carrier decks are not blocked when AI are busy doing launch and recovery. Updated text readme and online documentation on how to get "load settings from saved games" to work. Fixed an issue where it was possible that Korean War and WW2 era aircraft would sometimes deploy modern countermeasures. Fixed an issue where friendly A2A spawns TO PLAYER location did not have a working waypoint for the AI or map marker. Fixed an issue with spawning SMERCH units that caused an error. Fixed an issue with spawning BLUE TRAINER AIRCRAFT units that caused an error. Fixed an issue where CONVOY INTEL would always display when asking for single mission intel of another type Fixed an issue where mission settings were not showing the correct setting for JTAC drones. Fixed an issue where ground units requesting air support/CAS messages would not go on cooldown sometimes and constantly spam. Add new artillery units to spawning pools and database: red_arty_hlb8m1 and red_arty_ttb8m1 (Insurgent trucks with B8M1 80mm launchers) Add new AAA flak units to spawning pools and database: red_aa_aaa_s60, red_aa_aaa_ks19, red_aa_aaa_firecan_son9 Changed TTI Settings default in editor and in scripts to improve performance for defaults. Changed default enemy A2A spawning pools, removing most US fighters spawning as enemy A2A. Add options for CTLD/CSAR to start on mission load, will wait for player to spawn in helo first by default Using MOOSE CSAR now, which has the same functionality as before with a few more quality of life improvements, such as downed pilots will now run towards your helo if you are able to land nearby Add radio menu option to FLARE DESIGNATE active ground and/or ship convoy missions. Add new options to change the number of units in enemy ship and ground convoys Removed a dependency on carrier spawn so that certain mods do not break loading the mission scripts. Note that mods that break carrier spawns will still have broken carriers regardless of DCS mission. This is for those who choose to continue to use these mods and do not intend to use carriers. A message will warn about this, and can still pop-up if the carriers were accidentally removed or renamed in the mission editor. Added text file with recommended settings to improve performance. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update March 17, 2024 - 1: TTI SP v2.4.9f Changed despawn logic of friendly BLUE AI aircraft. Carrier type aircraft despawn quicker than other airframe types to ensure that carrier decks are not blocked when AI are busy doing launch and recovery. Updated text readme and online documentation on how to get "load settings from saved games" to work. Fixed an issue where it was possible that Korean War and WW2 era aircraft would sometimes deploy modern countermeasures. Fixed an issue where friendly A2A spawns TO PLAYER location did not have a working waypoint for the AI or map marker. Fixed an issue with spawning SMERCH units that caused an error. Fixed an issue with spawning BLUE TRAINER AIRCRAFT units that caused an error. Fixed an issue where CONVOY INTEL would always display when asking for single mission intel of another type Fixed an issue where mission settings were not showing the correct setting for JTAC drones. Fixed an issue where ground units requesting air support/CAS messages would not go on cooldown sometimes and constantly spam. Add new artillery units to spawning pools and database: red_arty_hlb8m1 and red_arty_ttb8m1 (Insurgent trucks with B8M1 80mm launchers) Add new AAA flak units to spawning pools and database: red_aa_aaa_s60, red_aa_aaa_ks19, red_aa_aaa_firecan_son9 Changed TTI Settings default in editor and in scripts to improve performance for defaults. Changed default enemy A2A spawning pools, removing most US fighters spawning as enemy A2A. Add options for CTLD/CSAR to start on mission load, will wait for player to spawn in helo first by default Using MOOSE CSAR now, which has the same functionality as before with a few more quality of life improvements, such as downed pilots will now run towards your helo if you are able to land nearby Add radio menu option to FLARE DESIGNATE active ground and/or ship convoy missions. Add new options to change the number of units in enemy ship and ground convoys Removed a dependency on carrier spawn so that certain mods do not break loading the mission scripts. Note that mods that break carrier spawns will still have broken carriers regardless of DCS mission. This is for those who choose to continue to use these mods and do not intend to use carriers. A message will warn about this, and can still pop-up if the carriers were accidentally removed or renamed in the mission editor. Added text file with recommended settings to improve performance. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update March 17, 2024 - 1: TTI SP v2.4.9f Changed despawn logic of friendly BLUE AI aircraft. Carrier type aircraft despawn quicker than other airframe types to ensure that carrier decks are not blocked when AI are busy doing launch and recovery. Updated text readme and online documentation on how to get "load settings from saved games" to work. Fixed an issue where it was possible that Korean War and WW2 era aircraft would sometimes deploy modern countermeasures. Fixed an issue where friendly A2A spawns TO PLAYER location did not have a working waypoint for the AI or map marker. Fixed an issue with spawning SMERCH units that caused an error. Fixed an issue with spawning BLUE TRAINER AIRCRAFT units that caused an error. Fixed an issue where CONVOY INTEL would always display when asking for single mission intel of another type Fixed an issue where mission settings were not showing the correct setting for JTAC drones. Fixed an issue where ground units requesting air support/CAS messages would not go on cooldown sometimes and constantly spam. Add new artillery units to spawning pools and database: red_arty_hlb8m1 and red_arty_ttb8m1 (Insurgent trucks with B8M1 80mm launchers) Add new AAA flak units to spawning pools and database: red_aa_aaa_s60, red_aa_aaa_ks19, red_aa_aaa_firecan_son9 Changed TTI Settings default in editor and in scripts to improve performance for defaults. Changed default enemy A2A spawning pools, removing most US fighters spawning as enemy A2A. Add options for CTLD/CSAR to start on mission load, will wait for player to spawn in helo first by default Using MOOSE CSAR now, which has the same functionality as before with a few more quality of life improvements, such as downed pilots will now run towards your helo if you are able to land nearby Add radio menu option to FLARE DESIGNATE active ground and/or ship convoy missions. Add new options to change the number of units in enemy ship and ground convoys Removed a dependency on carrier spawn so that certain mods do not break loading the mission scripts. Note that mods that break carrier spawns will still have broken carriers regardless of DCS mission. This is for those who choose to continue to use these mods and do not intend to use carriers. A message will warn about this, and can still pop-up if the carriers were accidentally removed or renamed in the mission editor. Added text file with recommended settings to improve performance. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update March 17, 2024 - 1: TTI SP v2.4.9f Changed despawn logic of friendly BLUE AI aircraft. Carrier type aircraft despawn quicker than other airframe types to ensure that carrier decks are not blocked when AI are busy doing launch and recovery. Updated text readme and online documentation on how to get "load settings from saved games" to work. Fixed an issue where it was possible that Korean War and WW2 era aircraft would sometimes deploy modern countermeasures. Fixed an issue where friendly A2A spawns TO PLAYER location did not have a working waypoint for the AI or map marker. Fixed an issue with spawning SMERCH units that caused an error. Fixed an issue with spawning BLUE TRAINER AIRCRAFT units that caused an error. Fixed an issue where CONVOY INTEL would always display when asking for single mission intel of another type Fixed an issue where mission settings were not showing the correct setting for JTAC drones. Fixed an issue where ground units requesting air support/CAS messages would not go on cooldown sometimes and constantly spam. Add new artillery units to spawning pools and database: red_arty_hlb8m1 and red_arty_ttb8m1 (Insurgent trucks with B8M1 80mm launchers) Add new AAA flak units to spawning pools and database: red_aa_aaa_s60, red_aa_aaa_ks19, red_aa_aaa_firecan_son9 Changed TTI Settings default in editor and in scripts to improve performance for defaults. Changed default enemy A2A spawning pools, removing most US fighters spawning as enemy A2A. Add options for CTLD/CSAR to start on mission load, will wait for player to spawn in helo first by default Using MOOSE CSAR now, which has the same functionality as before with a few more quality of life improvements, such as downed pilots will now run towards your helo if you are able to land nearby Add radio menu option to FLARE DESIGNATE active ground and/or ship convoy missions. Add new options to change the number of units in enemy ship and ground convoys Removed a dependency on carrier spawn so that certain mods do not break loading the mission scripts. Note that mods that break carrier spawns will still have broken carriers regardless of DCS mission. This is for those who choose to continue to use these mods and do not intend to use carriers. A message will warn about this, and can still pop-up if the carriers were accidentally removed or renamed in the mission editor. Added text file with recommended settings to improve performance. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update March 17, 2024 - 1: TTI SP v2.4.9f Changed despawn logic of friendly BLUE AI aircraft. Carrier type aircraft despawn quicker than other airframe types to ensure that carrier decks are not blocked when AI are busy doing launch and recovery. Updated text readme and online documentation on how to get "load settings from saved games" to work. Fixed an issue where it was possible that Korean War and WW2 era aircraft would sometimes deploy modern countermeasures. Fixed an issue where friendly A2A spawns TO PLAYER location did not have a working waypoint for the AI or map marker. Fixed an issue with spawning SMERCH units that caused an error. Fixed an issue with spawning BLUE TRAINER AIRCRAFT units that caused an error. Fixed an issue where CONVOY INTEL would always display when asking for single mission intel of another type Fixed an issue where mission settings were not showing the correct setting for JTAC drones. Fixed an issue where ground units requesting air support/CAS messages would not go on cooldown sometimes and constantly spam. Add new artillery units to spawning pools and database: red_arty_hlb8m1 and red_arty_ttb8m1 (Insurgent trucks with B8M1 80mm launchers) Add new AAA flak units to spawning pools and database: red_aa_aaa_s60, red_aa_aaa_ks19, red_aa_aaa_firecan_son9 Changed TTI Settings default in editor and in scripts to improve performance for defaults. Changed default enemy A2A spawning pools, removing most US fighters spawning as enemy A2A. Add options for CTLD/CSAR to start on mission load, will wait for player to spawn in helo first by default Using MOOSE CSAR now, which has the same functionality as before with a few more quality of life improvements, such as downed pilots will now run towards your helo if you are able to land nearby Add radio menu option to FLARE DESIGNATE active ground and/or ship convoy missions. Add new options to change the number of units in enemy ship and ground convoys Removed a dependency on carrier spawn so that certain mods do not break loading the mission scripts. Note that mods that break carrier spawns will still have broken carriers regardless of DCS mission. This is for those who choose to continue to use these mods and do not intend to use carriers. A message will warn about this, and can still pop-up if the carriers were accidentally removed or renamed in the mission editor. Added text file with recommended settings to improve performance. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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You can change the mission era to "Cold_War" that will be close to the experience you're looking for. You can also edit the enemy Aircraft spawns. This will be really useful when the F-4E comes out. If you come to our discord, you can find my TTI SP updates early. I have one there already since a new update is coming out soon for TTI SP.
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I found that issue as well, inherent problem because of how Marianas is. I may fix this to adjust 'feet wet' settings for reinforcements, but also I kind of like pretending it goes like this from their POV: I'm planning an update soon with many improvements and fixes. This one might require a bit of a re-work in another future patch. Thanks for the heads up!
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Gotcha - Yeah, this is still the case but it is easier to edit now.
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This is no longer a setting that I expose anymore. You can disable it by editing the lua script TTIGlobalFunctionsSP.lua, loading that script back in to the miz and save it. What do you need it for?
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easiest way is to use the method where settings get loaded via text files on your PC, this way you can edit the settings in the text file and it gets loaded everytime your server starts. No need to update the miz anymore. Easier to configure it in text editor, save and run mission. See the guide on local file settings on our documentation drive https://docs.google.com/document/d/1ILao-lGugz-CZM_hVPQN0NP8mYIkEGUqIuIIbBFyKuU/edit?usp=drive_link
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All assets in the mission appear to have their initial and respawn logic working properly. I am able to destroy a ground mission, and a new one spawns. Additionally enemy fighters that are on a constant spawn were shot down and respawn soon thereafter. Are you on the latest DCS Open Beta and the latest TTI SP version? Have you gotten any error message pop-up on the top right at mission start? If all yes, then what exactly is the issue and how can it be replicated?
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in the text box on the left side once you see the era setting in the trigger list, change "modern" to "ww2" and save the mission.
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Update November 18, 2023 - 1: TTI SP v2.4.9a Ensure compatibility with DCS Open Beta DCS 2.9.1.48111 or later: https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.1.48111/ Fixed many script errors relating to CTLD, CSAR, Tanker Spawns and other core scripts relating to DCS Engine Update. Please ensure that you do not use any DCS Open Beta version earlier than DCS Open Beta DCS 2.9.1.48111 which was released on November 11, 2023. Fixed an issue where some MISSION ERAs and WW2 Asset Pack were not working, causing script errors on some maps. Skynet IADs now has a proper Red EW to ensure working Skynet IAD SAMs. Added an option to load/read mission settings from local files on your PC, that do not require re-saving or re-loading scripts into the mission via the editor. This is not the default behavior, you must change this in the DEFINE MISSION LOAD SETTINGS in the MISSION EDITOR first. See documentation and included text file for details. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update November 18, 2023 - 1: TTI SP v2.4.9a Ensure compatibility with DCS Open Beta DCS 2.9.1.48111 or later: https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.1.48111/ Fixed many script errors relating to CTLD, CSAR, Tanker Spawns and other core scripts relating to DCS Engine Update. Please ensure that you do not use any DCS Open Beta version earlier than DCS Open Beta DCS 2.9.1.48111 which was released on November 11, 2023. Fixed an issue where some MISSION ERAs and WW2 Asset Pack were not working, causing script errors on some maps. Skynet IADs now has a proper Red EW to ensure working Skynet IAD SAMs. Added an option to load/read mission settings from local files on your PC, that do not require re-saving or re-loading scripts into the mission via the editor. This is not the default behavior, you must change this in the DEFINE MISSION LOAD SETTINGS in the MISSION EDITOR first. See documentation and included text file for details. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update November 18, 2023 - 1: TTI SP v2.4.9a Ensure compatibility with DCS Open Beta DCS 2.9.1.48111 or later: https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.1.48111/ Fixed many script errors relating to CTLD, CSAR, Tanker Spawns and other core scripts relating to DCS Engine Update. Please ensure that you do not use any DCS Open Beta version earlier than DCS Open Beta DCS 2.9.1.48111 which was released on November 11, 2023. Fixed an issue where some MISSION ERAs and WW2 Asset Pack were not working, causing script errors on some maps. Skynet IADs now has a proper Red EW to ensure working Skynet IAD SAMs. Added an option to load/read mission settings from local files on your PC, that do not require re-saving or re-loading scripts into the mission via the editor. This is not the default behavior, you must change this in the DEFINE MISSION LOAD SETTINGS in the MISSION EDITOR first. See documentation and included text file for details. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update November 18, 2023 - 1: TTI SP v2.4.9a Ensure compatibility with DCS Open Beta DCS 2.9.1.48111 or later: https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.1.48111/ Fixed many script errors relating to CTLD, CSAR, Tanker Spawns and other core scripts relating to DCS Engine Update. Please ensure that you do not use any DCS Open Beta version earlier than DCS Open Beta DCS 2.9.1.48111 which was released on November 11, 2023. Fixed an issue where some MISSION ERAs and WW2 Asset Pack were not working, causing script errors on some maps. Skynet IADs now has a proper Red EW to ensure working Skynet IAD SAMs. Added an option to load/read mission settings from local files on your PC, that do not require re-saving or re-loading scripts into the mission via the editor. This is not the default behavior, you must change this in the DEFINE MISSION LOAD SETTINGS in the MISSION EDITOR first. See documentation and included text file for details. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update November 18, 2023 - 1: TTI SP v2.4.9a Ensure compatibility with DCS Open Beta DCS 2.9.1.48111 or later: https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.1.48111/ Fixed many script errors relating to CTLD, CSAR, Tanker Spawns and other core scripts relating to DCS Engine Update. Please ensure that you do not use any DCS Open Beta version earlier than DCS Open Beta DCS 2.9.1.48111 which was released on November 11, 2023. Fixed an issue where some MISSION ERAs and WW2 Asset Pack were not working, causing script errors on some maps. Skynet IADs now has a proper Red EW to ensure working Skynet IAD SAMs. Added an option to load/read mission settings from local files on your PC, that do not require re-saving or re-loading scripts into the mission via the editor. This is not the default behavior, you must change this in the DEFINE MISSION LOAD SETTINGS in the MISSION EDITOR first. See documentation and included text file for details. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update November 18, 2023 - 1: TTI SP v2.4.9a Ensure compatibility with DCS Open Beta DCS 2.9.1.48111 or later: https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.1.48111/ Fixed many script errors relating to CTLD, CSAR, Tanker Spawns and other core scripts relating to DCS Engine Update. Please ensure that you do not use any DCS Open Beta version earlier than DCS Open Beta DCS 2.9.1.48111 which was released on November 11, 2023. Fixed an issue where some MISSION ERAs and WW2 Asset Pack were not working, causing script errors on some maps. Skynet IADs now has a proper Red EW to ensure working Skynet IAD SAMs. Added an option to load/read mission settings from local files on your PC, that do not require re-saving or re-loading scripts into the mission via the editor. This is not the default behavior, you must change this in the DEFINE MISSION LOAD SETTINGS in the MISSION EDITOR first. See documentation and included text file for details. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update November 18, 2023 - 1: TTI SP v2.4.9a Ensure compatibility with DCS Open Beta DCS 2.9.1.48111 or later: https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.1.48111/ Fixed many script errors relating to CTLD, CSAR, Tanker Spawns and other core scripts relating to DCS Engine Update. Please ensure that you do not use any DCS Open Beta version earlier than DCS Open Beta DCS 2.9.1.48111 which was released on November 11, 2023. Fixed an issue where some MISSION ERAs and WW2 Asset Pack were not working, causing script errors on some maps. Skynet IADs now has a proper Red EW to ensure working Skynet IAD SAMs. Added an option to load/read mission settings from local files on your PC, that do not require re-saving or re-loading scripts into the mission via the editor. This is not the default behavior, you must change this in the DEFINE MISSION LOAD SETTINGS in the MISSION EDITOR first. See documentation and included text file for details. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update November 18, 2023 - 1: TTI SP v2.4.9a Ensure compatibility with DCS Open Beta DCS 2.9.1.48111 or later: https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.1.48111/ Fixed many script errors relating to CTLD, CSAR, Tanker Spawns and other core scripts relating to DCS Engine Update. Please ensure that you do not use any DCS Open Beta version earlier than DCS Open Beta DCS 2.9.1.48111 which was released on November 11, 2023. Fixed an issue where some MISSION ERAs and WW2 Asset Pack were not working, causing script errors on some maps. Skynet IADs now has a proper Red EW to ensure working Skynet IAD SAMs. Added an option to load/read mission settings from local files on your PC, that do not require re-saving or re-loading scripts into the mission via the editor. This is not the default behavior, you must change this in the DEFINE MISSION LOAD SETTINGS in the MISSION EDITOR first. See documentation and included text file for details. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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HOTFIX October 29, 2023 - 1: TTI SP v2.4.8b (Caucasus) Fixed an issue where mission eras other than "MODERN" were not loading missions properly. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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Update October 26, 2023 - 1: TTI SP v2.4.8a JTAC/AFAC Drones will now prioritize air defenses before targeting armor, then soft targets, then finally infantry. Option added for JTAC/AFAC Drones to prioritize air defenses or to choose targets at random. Prioritizing air defenses is the default setting. Extended the F10 Other - Menu options for JTAC/AFAC target status by adding options for the time to display the status pop-up, similar to the active target location options. Fixed an issue in the Caucasus mission where some F10 - Other menu options were duplicated and caused spawning issues. Added method within the RAT.lua to change whether certain RAT spawns start on runway, hot or cold on ramp. These options are not exposed in the mission settings, but can be changed in the lua for ease of future updates for the mission designer. Cleaned up the startup script and settings text and consolidated to a single text box. This status message can be disabled in the mission settings. Additionally, you can see the script and startup status of the mission via the F10. Other Misc Mission Tools and Utils Menu. Fixed an issue (DCS 2.9 OB) where kill messages were being triggered by A2G units hitting a player Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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