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deadlyfishes

ED Beta Testers
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Everything posted by deadlyfishes

  1. Sorry guys, I'm going to update the post now, we're only supporting 1.5 for the time being as we fix some scripts that cause crashes. Please join our discord for more information. I'll be posting updates on here as things start coming together for 2.0. There are some requests from others who'd like to host for 2.0, but I'm still working on some issues the 2.0 version of the miz file has.
  2. You're referring to 2.0 NTTR? Yeah, I'll look into moving some of those units sometime. Air to Air, you should be able to start secondary tasks? I need to re-work a lot of 2.0 tasking mechanics for now. I'll see about moving some of the strip units, and making sure secondary tasking works correctly to get more air to air action in.
  3. I have a separate machine running DCS 1.5 and SRS only. It's only a server build. I connect to it via remote desktop.
  4. I keep getting this same crash log at least once per day hosting my multiplayer server. Specs: i5 6600 16GB DDR4 RAM GTX 1060 500GB SSD 1gbps internet speed # -------------- 20170411-170528 -------------- C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\WorldGeneral.dll # C0000005 ACCESS_VIOLATION at 6C82BA52 00:00000000 00000000 00000000 0000:00000000 6C82BA52 00D5EB90 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\WorldGeneral.dll ?isReading@TrackController@@QEAA_NXZ()+2 766BCDDE 00D5EBF0 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\DCS.exe 766BE5E6 00D5EC50 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\DCS.exe 766A09BF 00D5ECB0 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\DCS.exe 6B24F619 00D5ED00 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\AsyncNet.dll 6B23DC37 00D5EDC0 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\AsyncNet.dll 6B69568D 00D5EE10 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\edCore.dll ?readHalf@Reader@Mail@@QEAAMXZ()+47D 6B23A6A7 00D5EE90 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\AsyncNet.dll 6B239AF9 00D5EEE0 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\AsyncNet.dll 6B23B86D 00D5F0E0 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\AsyncNet.dll 6B24D77E 00D5F110 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\AsyncNet.dll 766B0EB2 00D5F150 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\DCS.exe 766A82F5 00D5F2B0 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\DCS.exe 6B6A839A 00D5F2F0 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\edCore.dll ?onSymbol_@FSM@Common@@AEAAXI@Z()+19A 766B0E26 00D5F350 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\DCS.exe 7669F2D4 00D5F380 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\DCS.exe 7669F224 00D5F3B0 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\DCS.exe 7637A32F 00D5FA70 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\DCS.exe 767B392D 00D5FAB0 0000:00000000 C:\Users\cerea\Desktop\Eagle Dynamics\DCS World\bin\DCS.exe 8CE88364 00D5FAE0 0000:00000000 C:\Windows\System32\KERNEL32.DLL BaseThreadInitThunk()+14 8F3370D1 00D5FB30 0000:00000000 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21
  5. Sorry, labels are going to be optional, so that our server appeals to players of various skill levels, and this is a completely PvE experience.
  6. I tried a tasking update with the latest v1.63QT, any letter higher than Q is an update to what you were talking about. This is an issue when you have dynamically spawning JTAC/units, it's buggy and it's something im trying to improve. Other than that you should have some luck if you are one of the first to task A/G missions. What ping do you usually get? I can see about finding a good number to have people from further away join. Labels are optional, since we're trying to appeal to pilots of all skill levels. Fog of war for aircraft applies though.
  7. 1) Alright, lower ping limit will be instated, I had it higher for some buddies who are overseas. 2) SLMOD should be taking care of it, but ill take a second look into it to make sure they get banned sooner. 3) Did you not have options for "request secondary tasks" ? Usually this option is available. If not, then the only explaination for it not being there is that literally all the secondary tasking that was called up was all AA missions... which makes no sense. I'll see about putting more limits on task stacking.
  8. I just removed them, don't know why it keeps sticking to my miz files.
  9. Tacview should work now as all the player's export data is allowed. Also, your buttshaker would work too :lol:
  10. Usually 400 ping is the limit for my server. It's a standalone radio mod, no TS required. Check this out: https://forums.eagle.ru/showthread.php?t=169387
  11. Sorry, I'm not sure what IC is.
  12. I've added a "detailed mission information" Explaining how each task works. There are a couple new features like air to air has 3 difficulty levels and air to ground now lets you choose if you want it to be more jet or helo oriented. New scripts such as CTLD (helo pickup script+ more) and EWRS (AWACS without the AWACS plane, gives you on screen text reports) are active. I've added more player slots and removed some of the SFX/Voice Clips so that it doesn't get annoying to everyone in the server. Hope to see you on there :) Have fun!
  13. Glad you've been enjoying it! The server edition has a lot more to offer. Hope to fly with ya sometime!
  14. Tutorial video on mission tasking, ground target location acquisition and more! Our official public US server can be found in the DCS Multiplayer Server list (you must be on the latest DCS OpenBeta version): ✪✪ Through The Inferno -DYNAMIC PvE- [107th-US PUBLIC] ✪✪ The servers will be up 24/7 unless noted otherwise here. -- Dedicated server based in California, USA -- Through The Inferno (Dynamic PvE) by deadlyfishes is an exhilarating endless, dynamic, and persistent open-world PvE (Player vs AI only) experience for multiplayer. Official Website: http://throughtheinferno.com/ More detailed information with maps, statistics and more can be found on our website. TTI PvE Stats: http://stats.throughtheinferno.com/ TTI PvE LIVE 3D MAP + GREENIE BOARD + FLIGHT PLANNER: http://map.throughtheinferno.com/ ___ Support Through The Inferno on Patreon! ___ Through The Inferno MP Servers are developed by: ___ Please note that this is a GENERAL INFO thread to spread the word about our server on the DCS/ED Forums. All questions, bug reports, community issues/concerns, squadron recruitment and other inquiries can be made on our website or our discord channel community. Please DO NOT inquire about community issues, bans, kicks from the discord/game servers on this thread. We WILL NOT consider any ban appeal/complaint made on this thread and will not consider unbanning from then on. ___ This server uses SRS Radio: IP: Find radio frequencies in-game in the server briefing. https://discord.gg/BRF2pcN ___ Missions are initiated by players and are dynamically generated by the engine: There are several exciting mission types available in "Through The Inferno" Air to Air --> (Easy, Normal, Hard, Aggressive) Air to Ground --> (Attack Jet A2G or Attack Helo A2G) Infantry Assault --> (Drop off spec ops troops for a ground attack against enemy infantry using helos) Multi-role Anti-ship Deep Strike Missions can be replayed and stacked. Each mission is dynamically generated and will never be the same when replayed. Persistent combat environment will generate: Randomized Scramble/Air Raid Events Randomized Enemy Air Patrol Events Dynamic, real-world weather in 2.5 Caucasus: After each restart, the weather will change to match the current real weather conditions in Nevada. Frontlines Mode - Deactivated for now, but here are the details Modules: All modern fighter and ground attack modules are available! Other Features: Automatic JTAC lase/designate system. No need to "call JTAC" Refueling tankers CTLD Script for Helos (Pickup/dropoff troops cargo, AA defenses and more into battle) CSAR Script for Helos (Rescue downed pilots) Note: Human pilots will not be locked out of a slot once they die/eject. This is purely for helo pilots' enjoyment. - REMOVED due to server performance issues. EWRS Script for convenient AWACS Picture Reports Dynamic combat events. Combined Arms events and play-ability. Custom kneeboards Auto-kick and ban system for team killing. Great for beginners and veterans. _________ Official Server Rules:: http://throughtheinferno.com/rules/ ________ Detailed information for specific missions: ________ Looking for the single player versions? DCS Caucasus Map: https://forums.eagle.ru/showthread.php?t=198221 DCS NTTR Map: https://forums.eagle.ru/showthread.php?t=198219 DCS Pesian Gulf Map: https://forums.eagle.ru/showthread.php?p=3496171 DCS Normandy Map (WW2): https://forums.eagle.ru/showthread.php?t=198218 DCS Normandy Map (Modern): https://forums.eagle.ru/showthread.php?p=3565516 Looking for the multiplayer versions? Through The Inferno - PvE Multiplayer Server: https://forums.eagle.ru/showthread.php?t=185281 Through The Inferno - PvP Multiplayer Server: https://forums.eagle.ru/showthread.php?p=3626652 ________ Script framework and scripts used: MOOSE Framework EWRS MIST CTLD CSAR Please let us know in this thread of any issues/bugs or suggestions! Enjoy!
  15. quite possibly just unlucky, I have heard of this once or twice before with the mission. Do you have a crash log somewhere you can send me?
  16. SLMOD has been treating my server very well. Can't go without it if you're hosting a public server for sure! I do have one question, how can I lock the "Game Master" slot to admin only? I understand there was a lock unit to admin, but there is no unit name or group name for game master, that I know of.
  17. Hey all, I've been having loads of fun hosting the MP Server Version one of my popular missions: "Through The Inferno" https://forums.eagle.ru/showthread.php?t=175802 I've been running it on my 2013 gaming laptop with the suggested config settings for hosting a "dedicated" It's kind of on and off, and I think the stability either comes down to the mission file itself (it's very involved, many dynamic triggers, etc) or maybe the performance of my laptop... I'm wondering if anyone thinks upgrading to something like a gaming mini PC would be better than my laptop right now. I'd be getting it just to host DCS and maybe other games that have actual dedicated apps. My laptop that is currently hosting: https://www.amazon.com/G55VW-15-Inch-Gaming-Laptop-VERSION/dp/B007Z9WWDW Something I'm interested in: https://www.amazon.com/Intel-NUC-Kit-NUC6i7KYK-Mini/dp/B01DJ9XS52/ref=sr_1_3?s=electronics&ie=UTF8&qid=1490472091&sr=1-3&keywords=intel+nuc I was able to run my server with 20 players on, no problems seemingly for 3 hours before the programed reset at 3 hours. I get errors like this whenever the computer locks up: Any insight on anything here helps, I'd love to continue to host my mission long term as I improve on it. Everyone that joined has been enjoying the server. Thanks!
  18. Seems fine on my end with no mods and with the latest update for 2.0. What are your specs? Do you use any mods? I have heard of some issues with VRAM or GPU drivers causing issues, but for most, there aren't any real issues. You could try a repair to your DCS 2.0 install as well. There shouldn't be anything to cause a crash for the mission since it was made entirely in the vanilla mission editor without an external script base.
  19. Great, this worked perfectly. Dedicated server needed this badly. Thanks!
  20. Glad you liked it! There's an amazing update for helos just put in. You can drop off troops to help ground mission offensives. I'm also going to add some helo missions as well. Be on the lookout for those! This is an issue with AI wingmen. I never heard of the game despawning, but it might happen when you switch to other units. Just go back to switch/choose slot to get out of the Su25 and then back into it. Additionally to everyone else: Happy to announce that we're in the voting phase for the DCS Mission Contest! Please support this mission in the contest by voting here: https://www.digitalcombatsimulator.com/en/votes/?VOTE_ID=1
  21. Happy to announce that we're in the voting phase for the DCS Mission Contest! Please support this mission in the contest by voting here: https://www.digitalcombatsimulator.com/en/votes/?VOTE_ID=1 Additionally, in the next coming days, I'll be working on improving mission and AI mechanics and adding more fun things for heli's to do to take part.
  22. I'm making good use of the group.destroy function, but I'm wondering if there's a way to remove all of one coalition for ease of testing purposes?
  23. Yes, this version is a bit more watered down than the Caucasus Region. I've recently updated with a major overhaul, new features, new modules and a bit more action. It's a bit beefy overall with all mission types, and the randomized events are a step up in terms of difficulty. Combined Arms is added to, to make this a little more interesting for those who want to do some ground action. I do want to add more dynamic elements to the NTTR version over time, so please keep a lookout for more updates. The latest v1.20 is out now, check the OP.
  24. Awesome! I just launched a huge update which should add the rest of the non-WW2 aircraft, beefed up enemy units/groups and Combined Arms. Still great for training!
  25. In my mission which is endless, it's annoying to not be able to complete a mission because an enemy air group RTB'd, without having to 'air-to-ground' the hell out of em. Just looking for a simple solution to despawn enemy groups as they land. I have a ton of groups as well, so I'm looking for easier ways than to just make a ton of conditions in a single mission trigger. That would be 4 airbases and about 40 air groups. I'd have to make a ton of conditions for each group >__<
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