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Rolds

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Everything posted by Rolds

  1. Yeah that makes sense if BST modules are in play then FC level helicopters could be a thing, thanks for the reply!
  2. Do you know if it is limited to modules Eagle Dynamics has released or are other third party modules going to be included?
  3. This was interesting, when the IL-76 landed I could see it had an engine fire and had suffered a lot of damage, but none of the voice overs mentioned it. Turns out it had been hit by SM-2's fired by a US Normandy and Oliver Hazard Perry. The IL-76 is meant to be friendly in this mission so there's got to be something done like switch the ROE of the Nato fleet to weapons hold to prevent them shooting it. Edit - the transport can actually be shot down, preventing the player from progressing the mission. This is on 2.5.2 open beta.
  4. Thanks Bignewy!
  5. It create a crash log (as if you guys don't have enough already). Cheers!
  6. Oh, or be able to vary traffic density by zone the way the destruct scenery has a scale, that would be useful to me also.
  7. I don't think there is a way in the base game, but I love the remove scenery and destroy scenery triggers. It would be nice to have one to set areas, for example near a FEBA, where there are no civilian vehicles due to the inherent danger or roadblocking by military police or something, but have civilians driving around elsewhere. Thanks!
  8. Yes, just did some quick testing, scenery destruct and the triggered explosion (on the same cause) works well. I'm glad I looked into that for my own missions!
  9. Update - not an idea work around, but if you shoot the convoy while they are stuck they go into their disperse mode (they appear invincible so you don't damage them). If you wait through the disperse mode, they continue toward the objective. Another thing, the bridge was not actually destroyed by the explosion. A scenery destruct trigger could make sure you get the visual "bridge is destroyed" effect.
  10. 1. Some of the enemy spawns appear to be inside buildings, at least one truck spawned stuck in the side of a building (another building was close by making it hard to find but my door gunners got it). 2. Convoy does not move out after reforming to backtrack and go the other route. Message "we keep moving" or similar is played, but convoy remains stationary. Tried to nudge it by flying away, got a message asking me to come back followed by another "we keep moving" but no movement. Had to skip the mission.
  11. One thing at a time, just let me place a US F4 please. I'm sure skins and 3D model will be much improved once the BST module gets further along.
  12. The campaign plays out quite well just using the doppler nav and other systems, I don't think I would expect a garmin to be installed on a Russian military helicopter anyway.
  13. *air not error. Also the crash occurred in single player again so its looking like maybe it wasn't related to the F4E group.
  14. Thanks Bignewy, as another update I tried hosting this again with that F4E group starting in the error and the crash occurred again. It always seems to happen around the same point in the mission, only a couple minutes in (but I'm not sure at exactly what time).
  15. Another update, very unexpectedly, moving the AI F4E group that takes off from Creech to an airstart prevents the crash! This is unexpected because in previous versions of this mission as I was developing it, that F4E group would take off from Creech and would not cause the crash.
  16. Update - crash also occurs in single player.
  17. Hi all, Hosting this mission with a friend caused a crash to desktop (DCS has stopped working) twice in a row a couple minutes in. It does not appear to have left a crash log in users>"user">saved games>DCS>logs, is there somewhere else I should look? Both players were in Huey slots, .miz file is provided. Any ideas? The host computer specs are i7-7700, 32 gb ram, GTX 1070, ssd install. Just let me know if anything else is needed.
  18. Wait one other thing, Batumi is on the red coalition in this mission, is that deliberate?
  19. This is a combined mission design, DCS problem. Currently you need to contact ATC to get them to turn on runway lights. Because the fleet is parked right at Batumi, you end up with this situation where you can overfly Batumi but still not contact ATC because of the limited number of radio options, as many slots are taken up by the ships of the fleet. In addition, London Farp, Kobuleti, and even Senaki are still on the list even though Batumi is the closest aerodrome, seems a frustrating DCS bug there. I think easiest solution would be switch some of the ships in the fleet to static objects so they don't hog radio slots. Note that even on the ground next to the cargo you still cannot contact ATC. My workaround was to use the ILS with no runway lights. To put this as mildly as possible, I experienced a high level of frustration on my first attempt at this mission.
  20. ...for mission editor, this one drives me nuts. Thanks!
  21. OK never mind, the problem was mine. It was limited to the ZA and seems to have occured because I switched on both 115 V inverters, it appears only the first is to be switched on during the pre engine start procedure. Feel free to delete to hide my shame.
  22. Still having this problem, running open beta.
  23. This mission may be missing a trigger. The preceding mission has a trigger which causes a large explosion if one of the trucks are damaged, destroying the whole group. This mission doesn't even though the target is the same. The result is the two bombs must destroy all 5 trucks on their own, which has proven difficult, I'm often left with 2 or three damaged trucks. I think this is an oversight but I guess it could be deliberate. Played on version 2.5.1 yesterday. Thanks!
  24. :thumbup: The 86 side I mean, need to brush up on the mig now.
  25. The Dora wingmen are kindof driving me crazy. I'd love to boom and zoom with them but they end up turn fighting with everything. In a 4v4 fight in which I lead a group of D9's on excellent vs. a group of spitfires on normal which start lower and slower than us I cannot figure out any combination of commands that prevents the D9 pilots from turning with and being 100% destroyed by the spitfires. I can't even get them to follow me, within a certain range of the spitfires they engage even without orders and will not respond to any command I give. I would love to have them re-join with me at higher altitude but again once the fight starts there appears to be no calling them off. The first part of this problem I know will be very difficult to solve as it would require a significant re-work to the ai, but if I could even just have the dora's disengage and re-form on me rather than fighting to the death that would be helpful. Thanks!
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