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Everything posted by jed40
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cannot reproduce [NO BUG]TGP + AGM65F - Impossible to lock MOVING TARGET
jed40 replied to jed40's topic in Bugs and Problems
Hi @BIGNEWY, please could you take a look at the above post and let me know what your feeling about that. Both track has been made with active pause at 6nm of target. The problem is not the distance from target. Thank you for your support. -
cannot reproduce [NO BUG]TGP + AGM65F - Impossible to lock MOVING TARGET
jed40 replied to jed40's topic in Bugs and Problems
Hi all, I did some test again, and I'm still in trouble with TGP + Mav IR. I join 2 tracks to compare TGP+IR Mav on FA-18 and on A-10CII... That's very clear for me. It works perfectly on static target, but on real moving target, the IR seeker stay where the target has been designated and does not follow the target that is gone... With A-10C it's just perfect... Another interesting point with the Hornet TGP is the sequence to Sel a target. First TDC press is Area Track and we need a Second press to get Point Track, and a third press to uncage TGP seeker. That mean to sel a moving tgt we need 2 press on TDC and if we miss, 3 press to come back to Point Track... It's just crazy not so easy to use. The Logical sequence shoud be Point Trk - Area Trk and uncage... FA18-moving target-Mav IR.trk A10C2-moving target-Mav IR.trk -
Thanks
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Any news about that ?
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Hi, Thank you for you reply. You can find attach a short mission with to tank of this road with an A10CII with IR Maverick. The coordinates of this road is 37S - CB209 230 The Maverick sensor lock on the metallic fences on both side of the road and even very close it's same. Impossible to lock on the tank. Thanks again Syria convoy strike.miz
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Impossible to get lock with AGM65D or AGM65H on moving target on highway. TGP can get lock but but Maverick sensor. The sensor lock on the metallic fences on highway but not on the vehicle even big one like tank. I tried different approach (following highway, or transversal, from high from low) it's always same even at short range (2Nm). As the TGP works ok, the laser weapons works. This is very frustrating when you are chasing a convoy... That's similar problem with telephone pole on Caucasus map.
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cannot reproduce [NO BUG]TGP + AGM65F - Impossible to lock MOVING TARGET
jed40 replied to jed40's topic in Bugs and Problems
Hi Bignewy, thx for reply. I did test today again, and I tried at 8nm from target and the locking transfer from TGP to Maverick seeker does not work if the Maverick is Caged when you Depress TDC... If the Maverick is uncaged it seems to work... -
cannot reproduce [NO BUG]TGP + AGM65F - Impossible to lock MOVING TARGET
jed40 replied to jed40's topic in Bugs and Problems
Thank you Recluse for your reply. first I confirm I have hit TDC DEPRESS after getting IR tracking. It's difficult to see on the track file, but it was done. I tried again today at less than 10nm and it's always same issue. The maverick seeker try to lock something at the exact position where I hit the TDC DEPRESS. This is why it works for static target. But for moving target it does not follow the tracking position of TGP. Edit : After different test I found the way to use it. The Maverick seeker MUST BE UNCAGED before using TGP. At this time when TGP is locked on TGT when we shift to Maverick display, the Maverick seeker locked the target. -
With AGM65F (IR), if I use TGP, I can't transfer my locked target to AGM65F seeker. When my moving target is locked on TGP, I change SOI MFD to Maverick. The seeker uncage but look at the original locking point and not at the locked target. As is take few seconds the target is gone and seeker can't lock it... I tried many time without success. It works perfectly with static target. I don't know if it's a bug, but it's really impossible to use like that. Sorry if this has been already reported... F-18-AGM65F-TGP.trk
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[REPORTED]TGP Boresight display "Wide" square bracket
jed40 replied to jed40's topic in Bugs and Problems
Yes new TGP command (OSB5). TGP is SOI and TGP is A-G mode. Display is naro. Thx -
When you select the new TGP command to bring back it to boresight, even if the narrow view is selected, the square bracket of wide view appears but the narrow mode is still active. An AFT china hat short action will erase it, but display stays NARROW.
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On the previous version of A-10C the boresight function of TGP was mainly used to reset Gimbal Roll. On this new version it seems that the Gimbal Roll is reseted automatically. I made some quick test and when you lock a target the TGP come back to a centered position before locking SPI. May be I'm wrong but this is what I noticed. In this case reset TGP to boresight is less important. I will do more test tomorrow...
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[ALREADY REPORTED]Refueling with KC-135 (no basket) is possible !!
jed40 replied to jed40's topic in Bugs and Problems
Sorry for this double threat... Thx -
For other Caucasus no problem for me. I just notice that there is a maximum temp depending on the month... logical
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:thumbup: Thanks, Hope ED will react !!
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There is no snow even no rain...
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I'm creating a small mission in ME with MI-8 to visit this very beautiful map. All the details can be seen only with helos... I can't change the external temperature. It's 0°C even during summer time in June. If I change it it come back to 0°C. ED Thanks for this excellent work, but it's quite cold ;-)
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Since last OB 2.5.6.49798, the position lights are not flashing. On both position of light switch, le lights are steady. But, if we look on low light condition we can see some light reflection on the wing who are flashing... Thx ED to repair this issue :smilewink:
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Gunsight glass changing Opacity depending on weather
jed40 replied to razo+r's topic in Bugs and Problems
I confirm this. I also have this issue, but can't say in which circumstances it happen... Just the HUD appear and disappear... -
Confirm, same issue, and with moving the IFV group just a little it works. thx Indyana
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[REPORTED]Export MFCD very since OB 2.5.5.36986
jed40 replied to jed40's topic in Multi-Display Bugs
More than 8 months that this has been reported... and still nothing... Knowing that it was working correctly in the past... This problem appears exactly when F-16 has been pre-released !!! Please ED can you solve this ??? -
On the last Open Beta 2.5.6.45915, all the command (LS+W+4, LC+W+4, LS+5, LC+5) for door and back gunners make the game crash. I tried on the last release it's working. I tried to repair my OB, but still same problem. Thanks for your help Stay @ Home ;-) PLEASE FORGET THIS REQUEST, I found my mistake in g_panel_page.lua that I modified to make the AI panel visible due to a 3 screen config. Now it's OK it was not a bug. Sorry Thx