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exnihilodub

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Everything posted by exnihilodub

  1. Well, I was wrong and it happened again. Here is the logfile: http://s000.tinyupload.com/index.php?file_id=65747449678087930749 Here are my SysSpecs CPU:intel 4690k GPU:Gigabyte 980ti (no OC when playing DCS) 16gb RAM game and OS installed on SSD, around 25GB empty space GPU Driver Version: 368.39 (no driver updates before & after the blackscreen appearing. 1.5.4 was fine)
  2. so 1.5.5 is the correct version of pipper right? I shouldn't expect any changes to 1.5.5 behavior?
  3. Hi guys. It is fixed by itself. It was happening when I was downloading 2.0 and playing 1.5 at the same time. I think it has something to do with the usage of files by 2 different applications or the bandwidth usage(I wasn't even able to google stuff when downloading was underway.) anyway, thanks for your interest, and if i'm mistaken and the blackscreen happens again I'll post my logs, my driver versions and specs to this thread.
  4. Hi. In 2.0, there's a reticle pipper feature, that the pipper slews itself to the position of the locked aircraft, so you can locate where it is without looking down to the radar grid display. I looked to PilotMi8's post about version adjustment and saw there was a change "3) HUD circle tuned in MSL mode ". But couldn't understand what that is. I was wondering if it's an error in 2.0 and fixed in 1.5.5? or should I expect 1.5.5 to have that feature too soon? here's a picture of the thing I'm talking about:
  5. it is the same problem with that thread. sorry I've missed it even though I've searched the keywords. Thread can be closed
  6. Magical light on bottom side Hi. There's a magical light that casts upon the ground at the bottom side of the fuselage. steps to reproduce: create a night mission, takeoff turn off every light(including taxi light,beacon etc.) fly close to ground and notice there's a light being cast from the f-5 there's no visible light on the f-5. It only magically appears at the ground that's directly at the bottom of the aircraft. The light is also cast regardless of the pitch of the aircraft(if you bank 10 degrees, the light is still directly beneath you)
  7. Hi. When I create a mission on the editor and fly it for 20+ minutes, when I press "Quit Mission", instead of dropping me to the scoreboard and watch track etc. screen, I get a black screen. Only way to end it is via the taskman. Any help is appreciated, have a nice day
  8. Hi. Regardless of my settings, some aircraft such as Su-30, always has model enlargement when I place them on a mission. Also If I put both a Su-30 and Su-33 in a mission, only the Su-30 has model enlargement so I think it's something that's hardcoded into model LOD's instead of mission/game settings.
  9. I can save the joystick profiles of A-10C but the keyboard profile doesn't create any file when I try to save under input/a-10c/keyboard. The other aircrafts can save both joystick and KB profiles.
  10. Hi. I did check the script and the thread. You said: https://forums.eagle.ru/showpost.php?p=1850686&postcount=4 I couldn't find anything related to triggerzones or speed in your original post though. http://wiki.hoggit.us/view/DCS_event_engine_shutdown I've actually found this but have no idea how to use it inside the code
  11. Hi. I've searched the forum and only found: https://forums.eagle.ru/showthread.php?t=151449&highlight=remove+landed+aircraft this thread about the issue. Unfortunately that didn't make any sense to me since I'm too newb in mission making. I'd also appreciate it if you could help me understand and implement that in the script below. A few months ago I've posted here about making a respawn script for units having a specific prefix in their group name. Thankfully Grimes responded and helped me accomplish what I've been trying to do. The bad thing is, that script only removes if the aircraft is dead with the pilot. not if it's landed. The code is: local prefix = 'RESPAWN' for groupName, data in pairs(mist.DBs.groupsByName) do if string.find(groupName, prefix) then if (Group.getByName(groupName) and Group.getByName(groupName):isExist() == false) or (Group.getByName(groupName) and #Group.getByName(groupName):getUnits() < 1) or not Group.getByName(groupName) then mist.respawnGroup(groupName) end end end He said the script has 3 conditions and if any of them returns true, it will respawn the aircraft. Can I somehow add another condition like: "if the aircraft has speed of <2 for x seconds, remove it" ? I've checked the MIST documentation but failed to find anything that returns a unit's speed. Link to Grimes' full response: https://forums.eagle.ru/showpost.php?p=2757308&postcount=2 I appreciate any help you can offer about this request. Thank you all.
  12. I was talking about the fuelmeter up top, next to the HUD.
  13. thanks for your replies guys! I think I'll try running a mission numerous times this week to test if it actually works like that (the probability thingie). Will post the results here.
  14. Hi. I had some questions about random system failures. I've read other threads about this but couldn't find an answer. First Question: Does enabling that setting in the options menu, allows me to have failures that has been set by the mission maker in the editor? Or does it just enable failures, regardless of what has been set in the editor unit options? ---- 2nd question is about the setting in the mission editor. we have 3 parameters there. After, Within and Probability. Let's exclude "After" for this example. Let's say I've set the player to have an engine error within 30 minutes with %50 probability. Does this mean he's safe for the rest of the mission after 30 minutes, if he doesn't experience any failure? Or does that mean he'll have another 30 minutes with 50% probability (and so on, until he eventually has a failure)? I hope I've made everything clear here. Just let me know if you need me to clarify what I was asking for. Have a nice day and thank you all for your time.
  15. Hi. I was wondering how can I make sure the internal ECM of the Mig-29S I'm flying is enabled or not? Is there any light or a little switch goes up and down when I enable/disable it? Or do I have to memorize each time I press E and keep track of it myself?
  16. Wow man thanks for the reply. I didn't know that. Was it me being mistaken or did it wrongly show the internal fuel before the update?
  17. Hi. The radial fuelmeter to the right side of the HUD (the one says топливо x 1000 KG) always points to 0 after the last update of today. Tried starting the mission on the air, from parking, with 100% and 50% fuel, also tried air-refueling to see if it'll refresh but it didn't.
  18. Hi. Normally when i make a SP mission in the editor with AI wingmen on my flight, I can see those guys and who they lock on my right MFCD. But in online missions where the wingman is controlled by a client, I'm not able to see those guys. I can only see them if we're near an AWACS plane (in BVR mode), and that gives us no radar lock info etc. Is there anyway to fix this problem or am I doing something wrong?
  19. Hi. the Su-27 spawns severely misaligned in Senaki-Kolkhi hangars if a ramp start is selected. And explodes on mission start. The hangars i've tried are: (PRK #) 40,60,61. Here's a scrshot of the problem:
  20. hey thanks man that worked perfectly! and thanks to you again for explaining it step by step. I can use that string.find for numerous functionalities!
  21. Hi. I just started mission building and learning MIST. I recently learned how to use respawnGroup for AI upon group death. But i was wondering, instead of creating a trigger for every unit I'd like to respawn, can I make it so that only 1 trigger handles respawning groups with a tag in their group name (for example RESPAWN_Transport1)?
  22. I can confirm that this doesn't work too. set sim speed to 60x to see if it's dumping at a real slow rate but it seems like it doesn't make any difference at all. Even though I don't know how these functions work, it doesn't look like a hard thing to fix. Should we re-post this under release version bugs thread or is this the tread it's supposed to stay at?
  23. Hi. I own the steam version of the game and I don't run any of the beta builds. I don't have the m2000-c, since it's not released on steam yet, but I see m2000 as "playable" (orange) in editor. When I place an m2000c in the terrain and set it as "Player", the game crashes on loading. Also, when I set it as "High" (AI), and try to hop in the cockpit mid-flight, I get a crash again. I know that I won't be able to join the cockpit since I don't own the aircraft. Just wanted to point out this "Shown as playable" bug. I hope I've been helpful and I wish all the community a nice day!
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