

Tj1376
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Everything posted by Tj1376
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Ok- what is the secret to get a cold/dark aircraft parked on the ground (not in a parking spot) in a cold and dark configuration without having DCS classify it as an AIR start? Ive played in many multiplayer servers where this exists - where you have a Mig21 or a F5 at a 'roadbase' and they start cold/dark and on the road... When I pull the MIZ file from the multiplayer track, they look like an air start (at 6000+ ft moving along at 400 kts) but when you slot in, they are cold/dark and on the ground sitting still. I am trying to duplicate this setup but not having a whole lot of luck. I know in the harrier there is a start option for this, but no such option exists for the Mig21 and F5... So how does this happen? What magic spell do I need to cast to spawn a player controlled cold/dark mig21 or F5 on a road? Image below shows you the MIZ file where the F5 starts in the air (but I want it to start cold/dark on the road.) And this screenshot shows the F5 in the multiplayer mission (where its working correctly.) You can see that the F5 is listed as a "Takeoff from ground" but no such option exists in the ME for this. How do I get my mission (above) to allow the F5 to 'takeoff from ground?' Any help is much appreciated! TJ
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Follow the instructions from Flappie about setting up QoS on the two ports your server uses. Trust me on this. Something is up and it floods thr router with UDP traffic and your router stops processing it correctly. This in turn causes the server to stop talking to you which leads to the timeouts. Make sure QoS is on and that the two DCS ports are at the highest priority setting. TJ Sent from my SM-N970U using Tapatalk
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Anyone else seeing this? It appears after a RTB and rearm that the DMT and maverick seeker head just 'skew left' and no longer ground stabilize. Is this something Im doing wrong with all the recent changes? TJ
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Just curious, do you only have the problem on Syria? My issue is only reproducible on Syria maps with heavy unit counts that use sa2 and sa3 missile batteries. The server I play on hosts two dcs instances (2 different dcs.exes running on the same hardware) and the Caucuse mission is not impacted. I can sit on it for 5 hours and never face the disconnect. Sit in GCI for 5 mins on the Syria instance and I can face the disconnect. And again, we got rid of all sa2 and sa3 missile batteries and that solved nearly all of our problems on Syria maps. Good luck TJ Sent from my SM-N970U using Tapatalk
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We ended up removing sa2 and sa3 missile batteries and it resolved the issue. TJ Sent from my SM-N970U using Tapatalk
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Hey team! I noticed on a server I play on, myself and several other players get quite frequent timeouts to the server. What happens is that all units freeze on the f10 screen (I GCI a lot!), however I can still chat in the chat box, I can see missiles get fired and track towards something (all flying units are frozen), as awacs picks up and loses targets I see enemies appear and disappear, I see players slot into parking spots, I see friendlies get killed (disappear off the F10 map) and I get script spawned messages. A minute or two after all units freeze on the f10 map, I get an in game popup that says "ping timeout" and my multiplayer session is terminated. When the server allowed it, Id run ping plotter to the IP and not have any issues with ANY loss of packets or high latency to the server, so I dont think this is a network problem. This particular server also hosts a Caucasus mission in which I never face timeouts, so again, I dont think this is a network problem or firewall issue (all player movement appears to reside via UDP on port 10308, so if it were firewall/antivirus, Id see issues on the Caucasus mission hosted on the same server.) What I see in a wireshark (network packet analyzer tool) is that the server stops sending my client UDP traffic on port 10308. During the wireshark packet capture, there are zero retransmits, out of order tcp warnings, dup acks, nothing at all to suggest any sort of network issue. Exactly 120 seconds after the last server sent UDP packet on port 10308, I receive a TCP command from the server to close the connection (fin) and my machine behaves (fin acks) - this then terminates the TCP connection to the server with an in game message of 'ping timeout.' In the dcs.log file you'll then see this little message: 2020-09-02 23:43:11.487 INFO NET: disconnected: 5 Server ping timeout 2020-09-02 23:43:11.490 INFO NET: disconnected from server I seem to be able to reproduce this quite easily, by just moving the F10 map around while sitting in a GCI slot on this particular server. Is there anything we can do to figure out whats happening in this scenario? Is it a problem with our mission? Is it a problem with Syria? Just looking for a little guidance from someone who knows way more about DCS networking than I do. Appreciate any help TJ
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Its a damn good a2a fighter too. The Terminator (rb75) will still continue to its locked target no matter the distance, turns or maneuvers the enemy plane will make. If you can get behind em and get the 75 to lock, its a guaranteed kill. TJ Sent from my SM-N970U using Tapatalk
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Even zoomed in ALL THE WAY on the F10 map and placing the circle over the enemy unit and then employing PP mode isnt yielding accurate results with the 38. Although this mode is useless on our server as we disable units visible in the F10 map, so I wont have this option. I agree with your comments on percentage - believe its just percentage in zone, not accuracy. Ironically I get more hits around the 30-40% range than I do at 90% and above. Thx though TJ
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In the hopes that you were right, I tried on the latest open beta- makes no difference. Using the normal laser tracking (liked you use for a maverick) to create a target waypoint for the jdam in TOO mode did not increase its accuracy. Thx for the suggestion though! TJ
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Thx for the reply! TJ
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So, ive figured out that if I use the DMT to fire on a target with the GBU38, Im 100 percent accurate. Problem, targeting the first target is EASY with the DMT, absolutely no issue. However using the DMT after the first GBU38 launch is impossible, the DMT gets stuck in "INS" mode and will not come undone. Sometimes when I use the undesignate target button, Ill get the DMT back, but most of the times I wont. If I un-select the J82, the DMT will come right back, I can slave to a target, designate the target, then as soon as I click "J82", the DMT flips back to INS. What in blazes am I doing wrong? PS- no tpod attached, as the tpod gives really crazy inaccurate results with the GBU38 TJ
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Can you upload a track so I can see what you are doing? Also, what do you mean "MSN" page? TJ Sent from my SM-N970U using Tapatalk
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I think these are related? https://forums.eagle.ru/showthread.php?t=282993 If devs need it, a track is on the above post showing the problem. Apologies for the double post, I really thought this was a harrier specific problem. TJ
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So you guys can put GBU 38s on target using TOO mode? I guess thats the real question, and if so, how do you do it? I have to be doing something wrong, I just cant figure out what it is. TJ
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Hey team! A buddy of mine swears he can employ 3 gbu 38s on a target no issues. Im trying to get one on target and can nearly never get a hit. I saved a track of how I do this, could any of you fine folks help me figure out what Im doing wrong in the employment of this weapon on the Harrier? I have much better success on the F18!!! :( Master Arm ON J82 selected Fuze to inst tpod laser armed on lrng and fired at target hold down waypoint next button for longer than .8 second verify inrange counter starts counting up to 100 release I release two bombs on this pass at two targets, one with north of 80% hit probability and one with 40% hit probability. Both bombs miss their target. harriergbu38miss.trk Is this expected? Am I doing something wrong? HELP! TJ
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RB04's disappear after player death in multiplayer
Tj1376 replied to Tj1376's topic in Bugs and Problems
Thank you for the response! I understand the limitation and appreciate your work! TJ -
RB04's disappear after player death in multiplayer
Tj1376 replied to Tj1376's topic in Bugs and Problems
Well- apparently ED forums convert a GIF to a JPG automatically during the file upload process, so you cant see the animation. Here is a 12 second video: https://drive.google.com/file/d/1o32TNNcp9UGgGd2g5q1c66qadIMSZrro/view?usp=sharing Here is the link to the full tacview - event takes place at the 11:21:45 mark in the mission: https://drive.google.com/file/d/1gn-B7Gc3FD_qqmIGoqVPi-MTc9fDUqXg/view?usp=sharing TJ -
As title states - in multiplayer the RB04 despawns after player death. I blacked out evading after dropping two RB04s to the carrier and immediately after my death the RB04s despawned. :( I know the GIF quality here sucks, sorry bout it. Trust me, it was a Viggen dropping two RB04s. I had plenty of success throughout the mission, including sinking one of the ships with RB04s (we ban RB15s), so I know what Im doing. If you'd like the whole 100 meg tacview, let me know and i can upload it too. TJ
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THANK YOU! This was exactly the issue - i misread the LS code for the airbase I was at and the computer didnt like it! Appreciate the help! TJ
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Once I takeoff in Singleplayer using F10 marks, I get a NAV SYST light immediately post gear up. Ill be honest, Ive never used the F10 marks before (I always used to just type in the long/lat) so I think this is something I am doing wrong, but hoping you guys can help me pinpoint what Im doing wrong that causes the Nav Syst light. Steps - Update F10 marks on map Fire up the ole beaut Setup cartridge to pull marks from f10 map instead of mission editor Load cartridge Default 9099 Verify that my marks are input (and they are!) Update L/MAL Taxi Takeoff Immediately post gear up, NAV SYST light illuminates and I am no longer given guidance to any waypoints. Can you guys help me figure out what Im doing wrong? We banned the RB15 as its completely invincible to ships defenses so now Im trying to learn the RB04 but I cant seem to get the waypoints working as I had hoped. Appreciate any help or ideas! TJ NavSystLight after wheels up.trk
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Ah. Thanks! Always trying to learn! TJ Sent from my SM-N970U using Tapatalk
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Did you even read the article linked? It clearly cites where they believe it can track up to nine targets. This unit was apparently created to combat the jsow saturation possible by a single aircraft. Although yes, it can also launch and rely solely on optics using flir to track the missile and the laser to track the target. If you have other data, cite it. I'd like to read it. TJ Sent from my SM-N970U using Tapatalk
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Awesome write up! I'm looking forward to giving it a go! TJ Sent from my SM-N970U using Tapatalk
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Can you share your ACMI? Im curious how you get 3 off in a single pass! But thats GREAT work!!! TJ
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Shame! I hope others dont find this thread and have a similar fate. The BRM is totally manageable in its current state despite the constant negative press received. TJ