OK, I flew the mission a couple of times. While the bandit reengaging and shooting again is not a problem - that would happen IRL too -, I will apply a few fine tunings.
M3: yepp. Although when the SA-6 pops up is slightly randomized, it's a problem that you may encounter on real life missions as well.
M4: Why did you cross back? The message says "Cross under Waldo's jet to inspect the hung ordnance" - during BDC you cross under and come up the other side. After the thumbsup he's set to follow on the right.
Thank you for stopping by and sharing your thoughts! I'm glad you enjoyed it.
I agree the 20 minutes on the ramp can be boring, but unfortunately that's just how long the INS alignment takes.
I wonder if you ever revisited a mission, and noticed anything play out slightly differently due to the randomization triggers.
You overstressed it, not oversteered
it’s hard without physical feedback, but you’ll get a feel for it, how much you can pull. The in game g breathing sound is a clue too, I think it comes on at 4-5 gs
It's more complex than that. What if it's an orbit point? What if it's the target? There are plenty of triggers making sure Jester switches exactly when it's needed.
I checked mission 2, I left a typo in the trigger, that's why he doesn't switch at the push (he will still do it as you overfly the WP though)
Yeah sometimes the load mission function just fails randomly for some people. It’s just dcs
if some chatter doesn’t play take a screenshot of your message history menu. Otherwise I can’t figure out what you missed. Probably something in the taxi checks?
Hey, thanks for the heads up, I'll have a look. Did you, by any chance change the name of the player's unit in the editor? Did you score any enemy kills? Did you get hit yourself?