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Reflected

DLC Campaign Creators
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  1. Thanks! It’s the ‘map’ layer of the in game F10 map
  2. I’m not near my pc so I can’t check, but check the kneeboard. If hou’re gunfighter 12, then you should taxi as number 2.
  3. I’ll check, normally as no.3 you should still be inside the trigger zone. Try stopping close to 2. Or maybe ED changed the AI’s sensitivity and they stop further back now…
  4. Hey, thank you so much, I appreciate the kind words. I hope you’ll enjoy the rest of the campaign just as much
  5. Hey, thanks for the feedback! I’m glad to hear everything still works I don’t know why the others didn’t take off, I’ll have a look next week when I’m near my pc again. Could be an AI glitch. Did your flight take off after you, but not the others?
  6. Maybe voice attack activates the radio command not the actual command and the briefing says you need to use the latter.
  7. Ah man, I really appreciate you sharing this, thank you. I’m glad you had fun playing them. it’s interesting that you say Red Flag helped you succeed in AT, even though it’s for a different airframe but I can totally see why.
  8. Hitting the target is only about 5% of the challenge in the mission
  9. Thanks! I’m not at my pc, I don’t recall which mission it is exactly, but I’m glad you like the approach. When you imvest a lot of effort into flying a mission properly, in its entirety, even a little bit of action can be thrilling. Especially when you taxi back and shut her down
  10. It’s indeed a not very well documented one, less talked about than Ploiesti or Schweinfurt. But an epic operation nonetheless a grandiose idea and cooperation between the allies. I didn’t always include the runway to use because sometimes the AI lamds on a different one than they use for takeoff it’s always a bit random. Check the smoke from the chimneys for the wind
  11. Try lowering the lod factor to 0.5 - just for fun, to see how much it helps
  12. Thanks for the heads up. As for the Chinook, I can't control whether the AI crashes or not, it's something for ED to look at. The blocker soldiers being run over IS game breaking though, but I just tested the mission and it's not happening for me, everyone stops where they should. It seems like your install is corrupted (you reported this about another mission too) 1) remove ALL unofficial mods 2) empty your fxo and metashaders folders 3) run a slow repair
  13. Amazing! It really comes alive with the upscaling. On the other hand, the AI is terrible at colorization. It just guesses the colors and usually guesses wrong. anyhow, it’s definitely worth watching
  14. The problem with optimization is that every person plays on a different rig. If I remove the statics, it will run well for those with a lower end pc but will look plain and uninteresting for those with a good one. I’m defo not overpopulating the base, only the vicinity of the player. I can’t possibly offer and maintain several versions with different levels of statics. I need to draw the line somewhere. my theory is, if it runs OK for me, on my old laptop, in VR, then everyone must be able to run it. if you check my video, there are a few settings you can use for populated missions such as lowering the lod factor a bit. It does miracles. oh and there’s been that bug since ED moved texture loading to a different thread it struggled and stuttered, several people reported it - so again, it’s not the mission that should keep adapting every month to the current state of dcs and the player’s settings. It’s the other way around. I know tone doesn’t come accross in writing, I’m not saying this in an offensive nor in an offended, defensive way. I’m just saying what my experience in dcs and the mission editor has been like over the past 10 years.
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