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Reflected

DLC Campaign Creators
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About Reflected

  • Birthday 04/06/1984

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  1. OK, I'll move it a little bit. Although if you're in the smoke, you're not approaching exactly into the wind. But I can move it a little farther.
  2. I will probably just make the AI level bomb. less realistic, but more reliable. The lack of response from ED makes me think we'll have to cope with the 'new divebombing way' like this.
  3. Throughout the 5 years it's been released it's changed a lot. Sometime the spits were massacring the doras, sometimes the other way around. ED always denies any change in the AI, and I can't replay the mission after every update then re-adjust the skill levels. BTW 80% of the doras are 'trained' or 'rookie'. Anyhow, you need to fly a lot more defensively in such large furballs than you'd think, and know when and how to bug out.
  4. you never need to plug in the burners except for takeoff and in case you're engaged with bandits. In mission 1 the lead may take much longer to drop and egress because ED 'updated' the way the AI dive bombs (now they can't and just make dry passes). If you can provide any tracks to @[ED]Ben that would be great, I already sent them a dozen, but no reply yet.
  5. “It’s not a bug, it’s a feature” - ED has considerably overdone the degradation despite our protest Just tie the zone to the player and make sure the center of the zone is within a mile. Also, set the power to 10000W. That’s your best bet to circumvent the baked in degradation. IRL there should be none up to a 1000 miles
  6. It's funny I've just flown a few winter missions in the P-47, and was surprised that the engine warmed up just fine at 1200 RPM in about 5 minutes. With time acceleration that's nothing. A pre warmed engine checkbox will be absolutely essential for carrier ops though.
  7. Yeah if you get the mission complete screen, then the checklist is complete. All you need to do is turn off the engine master switches to get the debrief.
  8. Where does the after landing checklist stop? That'll be your cue. Post a screenshot of your message history menu.
  9. Cool, I gotta try that!
  10. I never used Vaicom, but it's known to cause issues. Make sure you're not using the comm menu button but the actual push to talk mic button.
  11. No it's not possible to intergrate in the mission. When you download a campaign, the updater downloads and installs the skins separately.
  12. Yes you can hear it, because the campaign uses "Sound to all" triggers for the voice overs, not actual radio transmissions. This way they're not obstructed by stock wingman calls, and safe from ED's baked in, exaggerated degradation effects. You can continue the campaign using the skip mission button in the menu.
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