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Posts posted by Reflected
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You probably know that with each of my campaigns comes a custom UI background that you can select from the options/misc menu. I'm happy to announce that as of the next update you'll also get custom menu music when selecting these themes.
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2 minutes ago, MAXsenna said:
Tested your track. It's really weird behavior. Even I took over the control. It wouldn't work for me. Completely different from @PawlaczGMD's track.
Could you test the track I post now? If that one work, (Free Flight - Caucasus), there has to be some setting in the mission or some binding/switch that is not set correctly.
The track works, then I take control and it doesn't. My track is from a vanilla mission over an empty map
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Crown says "We have a reconnaissance team with 2 wounded and the enemy is right on top of them. They're in Bravo Quebec 5-2-8-2. Contact Bravo 6 on 42 decimal 6."
So you switch to 42.6 on the FM radio, and just fly in the general vicinity of that location. BQ5282. Or find the circle that's there, and take note of where that circle is relative to a landmark you can recognize easily (golf course for example)https://en.wikipedia.org/wiki/Military_Grid_Reference_System
Once you are in the general vicinity, you'll make that call automatically, no need to use the radio menu (you're trying to press the comms menu button which doesn't work in the air. You need to press the push to talk button on the stick like in the real Huey)
Icons are disabled for the campaign, there was no GPS back then and visual navigation/ dead reckoning is quite easy on such a small island.
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I didn't even know you could close them...
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14 minutes ago, cesarferrolho said:
Thanks.
Ok, i see the Fence in checklist in the smaller NATOPS pdf. Maybe also include it in the mission 4 pdf
Yes I will, in all of them. I thought I already have..
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On 10/26/2024 at 9:09 AM, motoadve said:
I am not too bothered about the power of the 30mm, have taken the tail of P51's with one hit many times (that animation looks horribly arcade by the way), also have taken wings of fighters, its rare though, it should happen a bit more often. The 20mm of the Spitfire seems ok, a short burst set 109s and 190s on fire easily. I am not an expert though, but not that bothered.
With that being said, just improving the hits effect should be not too difficult for ED.
DM is not perfect, and needs some adjustments, but its not too bad either.
I'm with you here, I've ripped P-51s apart with a few 30mm shells. They're plenty effective. Maybe more so than what I see on the guncam footage, but definitely not less.
Perhaps it's just the structural integrity of the wing spars that's overdone?
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I have the normal spring centered stick. I don’t have the Hornet though
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Mine is also a winwing F-16 stick. No matter if I set custom curves with deadzones, or the new special option curve, the AP has zero effect. I'll try to record a track.
EDIT here you go. Special options disabled, curves set to a deadzone of 12! Zero reaction to the AP switches...
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Seems like I didn't include this page in the mission kneeboard files, I will now. But all the checklists are available as a pdf in the doc folder of the campaign:
Paco will of course not be immortal until you're supposed to shoot him but that's after the fight's on call.
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24 minutes ago, JupiterJoe said:
Thanks, I noticed that my (F-14) wingman switched on his formation lights as we came into land at dusk. Is this realistic?
I don't think so. but it's core AI code.
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OK, I disabled the new special option. Set a deadzone in the controls menu, but the AP still doesn't do anything...
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I have a much bigger deadzone but set via the special options...why are those ignored, then?
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9 minutes ago, Rankorn said:
@Reflected
I am playing mission 11, and use the option to skip refueling.
I get the message "Fuel state frozen" with the "you lose" sound
But, the fuel just continues to drain and I cannot complete the mission..
What am I doing wrong? has something changed with this option in recent updates?Thanks
As soon as ED will extend the 'unlimited fuel' trigger to the player's aircraft, it will work
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27 minutes ago, motoadve said:
In game P51 ground modelling is weird now, rest seem fine IMHO.
I suspect in the videos they are using a bit of braking to help turning? There no way to make this kind of turns in the tailwheel plane I fly without touching the brakes.
I'm not expecting not to touch the brakes, I know how taildraggers work. What I'm saying is that the US Warbirds' rudder has absolute zero effectiveness at taxi speeds right now.
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25 minutes ago, Slippa said:
Personally, I’m pretty sure this stems from the update that implemented the wonderous new ‘suspension’.
It completely buggered the Mossies ground handling which thankfully, after almost a year, was finally repaired and is now much more sensible.
The Jug and Pony were buggered when they rolled it out to those too but the Jug wasn’t affected as badly as the Pony was. I agree, the rudder on the Jug lost any authority it had on taxi speeds and using the brakes to line it up seems the only way now.
The Pony suffers most for me. It’s been a sorry joke since the ‘updated suspension’. I can live with it on landing or take off but ground handling’s another matter. I’ve got a lot better with it but only because I’ve adapted over time to it. A tiny dab on the toebrakes will easily lift the tailwheel and it can nose-over and foul the prop. I see people struggle on the ground that can fly perfectly well once in the air in it.
I only hope the Spitfire’s left well alone. It’s fine as it is, maybe a little stiff but not enough for any dodgy suspension rollouts thanks.(ED)
I don’t fly the 190s much but they still seem ok. The 109’s still fine so far as I can tell and I don’t own the I-16 so wouldn’t know.
PITA bobbing about on the ground trying to turn the Pony now though. Maybe they’ll tone it down a little? I’ve read some people like it since they updated it so horses for courses? I’ve never seen one behave like ours does on the deck in the real world though. On grass or a hard strip.
Ok, so I'm not just imagining things...
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5 hours ago, Reflected said:
Please please don't turn this into a generic 'taildraggers' thread, and yes I know about tailwheel locking mechanisms.
thanks
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I just saw this video and it reminded me of something. With the exception of the Spitfire I can't make any of the other warbirds turn on the ground or stop turning by using the rudder only, without differential braking.
When I taxi the Spit, and add a burst of throttle, say 1500 RPM, the rudder can initiate a turn or stop one. In combination with the brakes it's a nice experience.
In the P-51, P-47, 109, there is absolutely no point touching the rudder, the only thing that can make them turn are the differential brakes. Stopping a turn requires so much braking that the plane just stops (if I taxi at the recommended speeds)
I wonder why it is so?
Please please don't turn this into a generic 'taildraggers' thread, and yes I know about tailwheel locking mechanisms. Don't hijack the thread with those. It's about why the Spit's rudder has some (little ) effect, and why others don't at all.
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@MAESTR0 beautiful update, thank you! Can you please confirm if any of the parking spots changed at any of the existing airfields? Placement or numbering, anything. Such changes can potentially break missions and campaigns and it would be nice to know if I need to check/test anything. Thanks!
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+1, I'd also love to see some Iranian bases on the map. So much historical potential for mission makers...
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Yeah, happens a lot with the ground AI. They deviate from their path so much, they basically have free will... they deserve to die…
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The Tomcat has 2 radios. If you're on the same freq on radio A, but you're telling him stuff on radio B, he won't hear it.
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In any case ED acknowledged there is a problem and they’re looking in to it. The best everyone can do is to provide simple tracks showing different aspects of the problem. Keep them coming!
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I just replayed mission 3 of the Wolfpack campaign, to see the extent of the damage. It's a big 16 vs 12 dogfight. This time I was the only one opening fire at straight flying 109s. Nobody else fired a shot
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Autopilot not working
in Bugs and Problems
Posted · Edited by Reflected
Winner winner chicken dinner!
Excellent idea, and you're right! On the winwing stick and throttle, the 2 positions of a switch count as 2 separate buttons, which is great. But when assigning the controls I released the paddle switch too soon it seems so the released state counted as 'depressed' in game.
Many thanks for the help!