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Reflected

DLC Campaign Creators
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  1. Reflected's post in Missed intro to topgun kinda was marked as the answer   
    just use the mouse to pan around and get out of the trailer 🙂 I can't control the default camera position 🙂
  2. Reflected's post in Mission One - Intro One Wingman flies to Nellis? was marked as the answer   
    Afrer the break? After the kissoff just forget about the AI, they don’t exist anymore 😉
  3. Reflected's post in Mission 12 - INS leads to next island south of Pagan as WP1 was marked as the answer   
    F-14 bug. If you start the INS while the ship's in turn, it will be messed up. So wait until the ship is steady.
     
    EDIT: I just retested the refueling part and it worked fine for me. Until you say 'abort refuel' the tanker expects you to keep trying.
  4. Reflected's post in Mission 15 - Paco doesn't taxi was marked as the answer   
    OK, it's the same bug that's been in game for years. Can you please complain here:
     
    I can only fix the campaign, not DCS 😞 
  5. Reflected's post in Mission 2 - idiot with a rifle bumping into the plane was marked as the answer   
    That idiot is not supposed to go within 50 yards of your jet. But a few years ago ED broke the AI ground unit pathfinding, at haven't touched it with a stick since. I'll remove that a-hole for the next patch.
  6. Reflected's post in Mission 12 paco orbits above mother endlessly was marked as the answer   
  7. Reflected's post in Single ship missions RIO tunes wrong presets until takeoff was marked as the answer   
    Yes, after the engines are online. 
  8. Reflected's post in Mission 10 Night CQ can't launch off of boat was marked as the answer   
    Turn on your exterior lights instead of saluting. Or - as the briefing says - use the 'salute' control assignment which does it for ya.
  9. Reflected's post in Best Campaign to Simulate Being an Aviator in WW2. was marked as the answer   
    Hey thanks for the kind words, I'm glad you enjoyed it. Sometimes history is stranger than fiction - or in my experience, most of the time 🙂
    About the Channel C thing, yes, it may be a good idea for a future update.
  10. Reflected's post in Possible bug mission 3/4 - notification at launch "not cleared VMC" was marked as the answer   
    10 degress clearing turn is a must but not more, if you deviate too much you’ll get a call. 
     
    BRC always changes, it depends on the wind, so the ship will give it to you when you want to land. I don’t think you can know what the brc will be on recovery before you launch. 
  11. Reflected's post in Mission 1 comm issue was marked as the answer   
    You need to use the mic button of whichever radio is tuned there:
     
    Good luck!
  12. Reflected's post in Odd Loadouts? was marked as the answer   
    Those Tomcat loadouts were pretty common in the late 80s. Check out Bio’s pics. 
     
    the Hornets, don’t worry about them, I gave them whatever the AI needed to carry out the tasks 🙂 they should be out of sight anyways 
  13. Reflected's post in AAR Radio Issue Mission 2 ie contacting the tanker was marked as the answer   
    You need to use the mic pushbutton of whichever radio is set to the tanker’s freq
  14. Reflected's post in "Fear the Bones" Campaign Possible, but SC module gets in the way sometimes... was marked as the answer   
    Ever since the release of the SC I've had this problem sometimes, that some cats wouldn't notice me...you just need to stop and stand on the brakes behind the JBD, with your nose pointed at the director. I haven't fully figured it out yet, but it's a SC thing. It will change once the taxi directors are released.
  15. Reflected's post in Are there any plans to release a version of this campaign on the Normandy 2 map? was marked as the answer   
    I can't port a mission from one map to another without completely redoing it from scratch. Every trigger line.
    Then, the N2 map doesn't have some of the places where the campaign takes place - e.g. Amiens Prison? So I need to find new targets, which means all voice overs go to the trash and I need new ones, as well as briefings, briefing images and kneeboard pages.
    The only thing I could use from V for Victory would be the Mossie skins.
     
     
  16. Reflected's post in Random Controller Question was marked as the answer   
    Hi, no this is not something the mission can control. 
  17. Reflected's post in Mission 3 - Caboose and Cobweb don't split up was marked as the answer   
    Then it's probably the stop flag bug that has been present in MT since its release. You can do 2 things: 
    a) wait for ED to finally fix it
    b) tune down your gfx settings hoping that the game won't be too busy to miss the flag
    EDIT: If anyone ever sees such a bug, please save the track and post it here so I can forward it to ED. Hopefully it will help them find a solution. Thanks!
    @[ED]Ben
  18. Reflected's post in Mission 2 & 3 AAR in 2.9 was marked as the answer   
    You need to use the push to talk button of the ARC-182 radio because easy comms are forced off:
     
     
  19. Reflected's post in Mission 9 & 10 was marked as the answer   
    Waaaitaminute. You CAN reach mother on the specified radio channel. Look, they’re all set to 352. Chig automatically sets the back radio, you just need to press the ptt button. 
     
    DCS only supports a single freq for the carrier, so don’t worry about what’s on your kneeboard. It’s the channels that matter.
     
    And you should definitely not be messing with the front radio, comms are the RIO’s job. During ops the front radio is always set to squadron tac. 
  20. Reflected's post in Mission 14 fouled deck was marked as the answer   
    Sorry, it’s not scripted, 100% DCS AI
  21. Reflected's post in AI Mustang speed was marked as the answer   
    The ai flies at or below max continuous. So 46” and 2700. 
     
    the keyword is ‘appears’. Even at full power the closing in a warbird will be 10-20 knots and it takes time. It’s as simple as that. Especially in a climb it can take forever to catch up if you mess up, even at full throttle. 
     
    btw max continuous is just that. To catch up you need to add power. Even full power at times. 
     
    don’t judge the AI’s speed unless you’re flying wingtip to wingtip with them
    Sorry but I have no orher advice than ‘Straighten up and fly right’. Check out my Mustang tutorial and ‘How to fly with the AI’ to make sure you’re flying as you should. 

    PS: unless you’re running emergencu mixture. That’s a typical mistake  
     
  22. Reflected's post in Mission 7 - nobody takes off was marked as the answer   
    DAMN! Thanks for the heads up. Looks like the AI considers the runway blocked forever just because an infantry guy crossed the OTHER runway at some point before. This is utterly stupid and it wasn't a problem for the past 6 months or so. I will report to ED.
    Until then there is an easy fix: just open the mission in the editor and delete this soldier and the mission will work:

  23. Reflected's post in Can´t find Lead via TACAN respectively D/L was marked as the answer   
    It’s because Heatblur hasn’t implemented A/A TACAN for the Tomcat. 
  24. Reflected's post in Mission 8: C17 won't fit on this ship, sir! was marked as the answer   
    Wow, the C-17 should definitely not land on a carrier…
     
    as for the comms:
     
  25. Reflected's post in Mission 01 - Blue 1 in a hurry. was marked as the answer   
    AAAH MAAAN....
    Sometime in the last few days before the update and the release, something changed. Now the player doesn't spawn where he's assigned to, so no wonder the whole taxi order is a mess. I'm beyond p*ssed, how can Ugra pull something like this just before release?!
    I'm now testing what exactly they messed up. Great...
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