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Reflected

DLC Campaign Creators
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  1. Reflected's post in Mission 12 - did not complete after landing was marked as the answer   
    It should complete, unless you die. I checked the triggers they're fine, sounds like your DCS is corrupted by some unofficial mod or something.
  2. Reflected's post in Takeoff timing - mission 1 was marked as the answer   
    The in game time is UTC so it’s 2 hours behind local time. Yes, in WW2 the UK was in a different time zone. 
  3. Reflected's post in FPS/ performance when landing at Nellis is horrible was marked as the answer   
    Are you suggesting I should remove the few parked planes until ED comes up with a better solution to load textures than the one they implemented with the MT build ? 🙂 I'm sorry I won't. I can't always adapt missions to what's working and what's broken in the core game.
    And again, the mission can be only blamed for performance issues if it has an unreasonable amount of units/ statics, but this is definitely not the case in Zone 5. And most of those are old, low poly statics too. Of course performance will be worse than over an empty map, but believe me, removing the statics is not the solution.
    The proximity of Vegas is a way bigger FPS hit.
  4. Reflected's post in Paco's terminology - what is "mil" power? was marked as the answer   
    He’ll refer to full burner as ‘gate’ later in the campaign. Mil power is full power without burners. 
  5. Reflected's post in Mission 3 AI position and collision lights are off was marked as the answer   
    I know, unfortunately the mission editor has no control over the AI’s lights 😞
  6. Reflected's post in Tips for flying formation with AI? was marked as the answer   
    Yeah how fast the AI rolls is hard coded in DCS. I can't change it. TBH Paco suggested turns that are even harder, more bank angle. What I noticed is that in 2D, parade formation is really stretching it, always about to collide, but when I first tried in VR it was easier than cruise form in 2D
  7. Reflected's post in Mission 2. No Paco radio audio was marked as the answer   
    I just tested both the takeoff part and the parade part, it works as advertised. You're not getting any radio messages in any of them? Check your radio volume knobs.
    Also, do you have any unofficial mods installed? I mean any. Assets, planes, anything.
  8. Reflected's post in ACLS Enabled? was marked as the answer   
    You have the needles for all case 3s. But doing your carrier quals with ACLS is kinda cheating wouldn’t you agree? 😉
  9. Reflected's post in Mission 2: Manston AAA firing at friendly flight was marked as the answer   
    I guess somebody ignored RAF night flying procedures and was mistaken for a stray Heinkel 😉 
     
     
  10. Reflected's post in Can't get past intro mission was marked as the answer   
    Once you see "Mission Complete" you hit Esc and click "end mission".
    If that doesn't work, make sure you remove every mod from your DCS install, then run a repair.
  11. Reflected's post in M12, shell tanker no contact when tex tanker in the air was marked as the answer   
    Ok, I changed the tanker’s tasking a bit so it won’t rtb even if it’s bingo. That’s all I can do but if it’s out of fuel it’s out of fuel
  12. Reflected's post in Mission 2 AAR was marked as the answer   
    Hi,
     
    please find my answers below:
    1) not sure why you’re telling this to me, and not the dcs AI team? The dcs AI has forever been so erratic and there is not a thing I can do about this in the mission editor. 
     
    2) see above. It’s a built-in core dcs function. I have no control over it in the editor. Try getting closer though, and make sure your probe is out. 
     
    3) the answer is in the campaign documentation pdf: missions are complete once you land and see the ‘Mission complete’ sign
  13. Reflected's post in Random Q about carrier crew was marked as the answer   
    Aaaah, him! Yeah, that’s the weight board so they can set the cat properly. The RIO either ok-s the weight or shows up or down until they get it right. 
  14. Reflected's post in Mission 5 - Paco's phrase "Take tac on my left/right wing"? was marked as the answer   
    The first time he says it there is an on screen message too, to help you. Basically you spread out to 1 mile abeam into ‘tactical spread’ formation
  15. Reflected's post in Mission 12 - minor things was marked as the answer   
    Thanks, I'll try to rearrange that static. The wingsweep and such bugs are Tomcat related, these are not the result of something I did in the mission editor. ie. I can tell AI Tomcats to take off but how they sweep/ don't sweep their wings is totally out of my control.
  16. Reflected's post in Question on night ops was marked as the answer   
    The resin is only visible from behind, so it's really against friendly night fighters:
     
    Or you mean the Recognition lights? You don't burn it, you turn it off after takeoff. Then morse when needed.
  17. Reflected's post in Mission 5 - traffic on the RWY was marked as the answer   
    Happens sometimes. The AI has been having trouble taking off from channel map airfields since its release 😞 
  18. Reflected's post in Mission five clarification required was marked as the answer   
    Thanks, I’m glad you like it and are having fun.
     
    as for the Jericho mission, check the briefing pdf it explains it all:
    you fly in following 487. At the IP you make a 360 to put your squadron a few minutes behind the first one. (Dai will also remind you)
     
    both squadrons split up and attack from 2 directions.  First flight to follow the road, second flight to detach and attack from the north. 
     
    you’re the lead flight of the 2nd squadron/ wave so you just follow the road. 
     
    let me know if you need more help and good luck. 
  19. Reflected's post in Mission 7 engagement was marked as the answer   
    Yes, Paco wants you to practice engaged BFM - you’ll need it later - so hits up to that point are not counted. 
  20. Reflected's post in Mission 9 - Comms on startup was marked as the answer   
    Thanks for the heads up. That's weird indeed, I just replayed it and it worked fine. See the video below. Maybe it was some sort of switchology issue? Unlikely... If you try again and it still doesn't work, can you check the 3 ground vehicles behind parkings G27-28 are there, and intact? those are the ones emitting the radio messages. Otherwise I can't think of anything else...
     
     
  21. Reflected's post in Difficulty level was marked as the answer   
    Ah ok you shouldn't worry too much, then. At the RAG you needed to know the NATOPS before going up for your first flight. The same is true here. As long as you know how to operate the systems (there aren't many in the Tomcat) you'll be alright. Your success will depend more on how disciplined you can be following Paco's instructions.
  22. Reflected's post in Paco doesn't RTB after refueling (Mission 12) was marked as the answer   
    Thanks for the feedback!
    yeah you did nothing wrong. It’s a DCS AI bug that is messing with all campaigns:
    ED is working on a solution. 
     
    good job finding the carrier on your own though. The helo will eventually take off and the deck should be open at the briefed recovery time. But for the next update I removed the blocker helos because sometimes the ai doesn’t care and just lands through them. I wanted to simulate cyclic ops and recovery times. 
  23. Reflected's post in Mission 15 taking damage from spawning AI on carrier deck was marked as the answer   
    Yepp, this has been a recurring bug with the Tomcat for at least a year. When they start from uncontrolled, they momentarily spread their wings. Not a campaign bug. Sometimes it's fixed, but it usually comes back. Nothing that can be fixed within the mission editor, so better give the Heatblur guys a shout.
  24. Reflected's post in Kneeboard notes help was marked as the answer   
    DRD / SCH is the same as MSL / SCH. So which channel the RIO sets, and their assigned search sector. One scans high, the other low with some overlap.

    FFDL - Fighter to Fighter Data Link (not available in DCS, just like A/A TACAN) so I just wrote realistic numbers based on Paco's original kneeboard cards.
    Avionics: that's all RIO stuff mainly. Countermeasure settings, Data Link, IFF.

    BRC is not included because during the briefing nobody knows the exact wind direction when you'll recover. Weather is momentary, it may change (in DCS it doesn't)

    MR/ DME - Mother's Radial, DME = distance , Angels = altitude, that's for the RDV.
  25. Reflected's post in Mission 5 - What are the criteria for being "Off Safe" during strafing runs? was marked as the answer   
    Your off safe call is when you pull up and left after strafing the target. Paco calls off safe when you're at the briefed point in the pattern - but it only works if you fly the briefed numbers, headings and distances. 17nm away from the target is not where you need to be 🙂 Check out RedKite's playthrough or the mission to help you visualize the pattern.

    Good call, the briefing is in AGL. I'll fix it, thanks!
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