Jump to content

Reflected

DLC Campaign Creators
  • Posts

    8756
  • Joined

  • Last visited

  • Days Won

    13

Community Answers

  1. Reflected's post in Question on night ops was marked as the answer   
    The resin is only visible from behind, so it's really against friendly night fighters:
     
    Or you mean the Recognition lights? You don't burn it, you turn it off after takeoff. Then morse when needed.
  2. Reflected's post in Mission 5 - traffic on the RWY was marked as the answer   
    Happens sometimes. The AI has been having trouble taking off from channel map airfields since its release 😞 
  3. Reflected's post in Mission five clarification required was marked as the answer   
    Thanks, I’m glad you like it and are having fun.
     
    as for the Jericho mission, check the briefing pdf it explains it all:
    you fly in following 487. At the IP you make a 360 to put your squadron a few minutes behind the first one. (Dai will also remind you)
     
    both squadrons split up and attack from 2 directions.  First flight to follow the road, second flight to detach and attack from the north. 
     
    you’re the lead flight of the 2nd squadron/ wave so you just follow the road. 
     
    let me know if you need more help and good luck. 
  4. Reflected's post in Mission 7 engagement was marked as the answer   
    Yes, Paco wants you to practice engaged BFM - you’ll need it later - so hits up to that point are not counted. 
  5. Reflected's post in Mission 9 - Comms on startup was marked as the answer   
    Thanks for the heads up. That's weird indeed, I just replayed it and it worked fine. See the video below. Maybe it was some sort of switchology issue? Unlikely... If you try again and it still doesn't work, can you check the 3 ground vehicles behind parkings G27-28 are there, and intact? those are the ones emitting the radio messages. Otherwise I can't think of anything else...
     
     
  6. Reflected's post in Difficulty level was marked as the answer   
    Ah ok you shouldn't worry too much, then. At the RAG you needed to know the NATOPS before going up for your first flight. The same is true here. As long as you know how to operate the systems (there aren't many in the Tomcat) you'll be alright. Your success will depend more on how disciplined you can be following Paco's instructions.
  7. Reflected's post in Paco doesn't RTB after refueling (Mission 12) was marked as the answer   
    Thanks for the feedback!
    yeah you did nothing wrong. It’s a DCS AI bug that is messing with all campaigns:
    ED is working on a solution. 
     
    good job finding the carrier on your own though. The helo will eventually take off and the deck should be open at the briefed recovery time. But for the next update I removed the blocker helos because sometimes the ai doesn’t care and just lands through them. I wanted to simulate cyclic ops and recovery times. 
  8. Reflected's post in Mission 15 taking damage from spawning AI on carrier deck was marked as the answer   
    Yepp, this has been a recurring bug with the Tomcat for at least a year. When they start from uncontrolled, they momentarily spread their wings. Not a campaign bug. Sometimes it's fixed, but it usually comes back. Nothing that can be fixed within the mission editor, so better give the Heatblur guys a shout.
  9. Reflected's post in Kneeboard notes help was marked as the answer   
    DRD / SCH is the same as MSL / SCH. So which channel the RIO sets, and their assigned search sector. One scans high, the other low with some overlap.

    FFDL - Fighter to Fighter Data Link (not available in DCS, just like A/A TACAN) so I just wrote realistic numbers based on Paco's original kneeboard cards.
    Avionics: that's all RIO stuff mainly. Countermeasure settings, Data Link, IFF.

    BRC is not included because during the briefing nobody knows the exact wind direction when you'll recover. Weather is momentary, it may change (in DCS it doesn't)

    MR/ DME - Mother's Radial, DME = distance , Angels = altitude, that's for the RDV.
  10. Reflected's post in Mission 5 - What are the criteria for being "Off Safe" during strafing runs? was marked as the answer   
    Your off safe call is when you pull up and left after strafing the target. Paco calls off safe when you're at the briefed point in the pattern - but it only works if you fly the briefed numbers, headings and distances. 17nm away from the target is not where you need to be 🙂 Check out RedKite's playthrough or the mission to help you visualize the pattern.

    Good call, the briefing is in AGL. I'll fix it, thanks!
  11. Reflected's post in Mission 1 Range Boundaries was marked as the answer   
    The boundaries of the range are visible on all 3 in-game maps, as well as your kneeboard. Also, Paco specifically told you that Stuckey's would be the bullseye for today. Staying within the boundaries of the range you checked in to for the exercise is not spelled out for the student.

    You are the guy with the stick and throttle, your HSI pointing at Stuckeys, displaying the distance too. Military flying comes with a lot of multitasking 😉  It's easy to get too concentrated on the task at hand and get distracted from other things that you're supposed to do/ check. This will be true for the rest of the campaign.
    But where did you find tankers? There aren't supposed to be any in that mission. EDIT: Wait, now I see. Tankers removed 🙂
  12. Reflected's post in Mission 5 feedback/ in need for hints was marked as the answer   
    If the target is at your 9, you’re good. If it’s more, you’re getting closer.  If it’s less you are getting farther. 
  13. Reflected's post in Mission 5 slight glitch was marked as the answer   
    Yes you were supposed to turn left on this one, back to the same area. That’s the parking area to be used with live ordnance - far away from the hangars in case someone fouls up. 
     
    and why did you cross 21R? You were supposed to land on 21R:)
  14. Reflected's post in Mission 1 Feedback was marked as the answer   
    @FMBluecher good questions, thanks for posting, and for posting in a separate thread so people can find it more easily 🙂
     
    1) - brakes. I can't do anything about the Tomcat FM. I reported this to Heatblur already. Until then, just apply less power.
    2) Wingover - leave the throttles where they were to maintain 350 knots. Then as Paco says: nose up to 45 degrees, then keep pulling and program in some turn all the way to 90 degrees at 90 degrees of turn. Let the speed bleed and the nose fall back through the horizon and recover at the opposite heading, 15k feet, 350 knots. You're the guy with the stick and throttle, modulate them to make this happen. Sometimes I find I need to overbank a little too. I think Spud did a good job of it.
    3) This is what happens when you start the maneuver while the 'do not start the maneuver yet' message is on screen. This missions need super complex triggers and as such they are not flexible. Hence the on screen messages. Fly level at the briefed alt/speed until instructed to start, and finish the maneuvers wings and nose level. Nice and clean.
    4) Fuel management. I wasn't there with you, I don't know what you did, but I tested this mission a 100 times, and then my testers, nobody ever ran out of fuel, I never landed below 2k lbs. Just follow Paco's instructions, and don't apply more power than it's required to keep the desired speeds. Don't descend in blower or mil power for example. It's just the fam flight, better figure this out now, later you'll have to fly hundreds of miles over open water and then find your way back to the carrier, fuel management will come with a much higher pucker factor 😉
  15. Reflected's post in Grading and mission score correlation? was marked as the answer   
    Good question. 
     
    there is no correlation whatsoever. The mission score’s sole purpose is making sure campaign progression works as intended. You can ignore it. 
  16. Reflected's post in Mission 1, no contact after landing, mission fail was marked as the answer   
    Quoting Paco:

     
     
    If you follow this, the mission will work.
  17. Reflected's post in AI problem after AAR (day) in mission 2 was marked as the answer   
    Yeah, it's a DCS bug 😞
     
    @[ED]Obi

     
  18. Reflected's post in Mission 7 - Fleet Defender Bug, 'Killing' Carrier with touch and go landing was marked as the answer   
    I tried to reproduce with the AI, it doesn't trigger any damage, but I can imagine that if a player lands harder than usual, it would. There's nothing I can do about it, I'll forward this to ED.
  19. Reflected's post in Hornets with modern loadouts. (Mission 6, possibly others.) was marked as the answer   
    Thanks, will correct!
×
×
  • Create New...