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Kirk66

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Everything posted by Kirk66

  1. Except you could be on a ramp full of running jets and dash-60s - and you are wearing your helmet - so no you usually can't hear your crew chief. Which is why hand signals are used. As in real life. Vulture
  2. Hi Nealius, This is not normal, and I have not seen this while flying the jet. I also use a 20 cm extension. I find it flies best with the blending option enabled and set to the default 60 (both options checked), and at first a 10 curve on pitch to take some edge off pitch on the tanker, but otherwise you have to be easy on the stick - it doesn't need to move very far, and it's important to keep an eye on AOA (the tones help a lot). Trim it a lot (small inputs at a time). But yes, to roll, either unload and roll, or use lots of rudder if loaded up. Vulture
  3. And if you want a clean jet you can remove the Station 1 and 9 pylons altogether. But yeah, it was noticed a while ago, so it's in the cue so to speak. Vulture
  4. Well they all had defined use cases, it's just that some vere very weapon specific (all the ARBCS modes were really for nukes). And when you are mainly dropping dumb bombs, some modes were not really necessary. For low drag bombs, Dive Toss was the way to go - if it worked. For high drag bombs, you are dropping so low that it was easier to just go direct. CBU was a push (remember, you are usually dropping 6 or so of those puppies at a time). Lofting dumb bombs is fun but dumb. You could loft LGBs and use Spike to guide them pretty effectively. We did practice nukes (visual and radar) using LADD and Laydown. And LADD numbers were available as a backup for LGB lofts. So think A-4 with LGBs and you are pretty close. Which isn't a bad thing, considering the A-4 was designed to drop bombs; the F-4 was designed to drop Migs...
  5. That could be solved by randomizing "friendly" IFF responses so you HAVE to VID bogeys.
  6. For all the whining about dive toss and Pave Spike, when I was using them they were definitely the way to go if you expected to hit anything in a tactical scenario, such as a pop attack on a target at Red Flag. Dive Toss worked - when maintained. What a surprise! Spike was a bit crude but when you understood the pitfalls (which are not really a big problem if you are paying any attention and do some proper mission planning) was a pretty good way to deliver LGBs. RTFM, plan the mission, fly the plan, RTB and drink Weed in the club afterwards.
  7. Really? Just because something was heading West didn't mean it was automatically a hostile - it could be a returning friendly. ID was actually going to be even more of a problem due to the larger number of aircraft involved.
  8. So yeah, we did practice front-stern reattacks: get on the CATA, shoot at Rmax, hard crank cold hold until if felt right, then hard to the nose for a second shot. Worked great in the sim...and even sometimes in the jet! Just as often we would try for a no-lock stern conversion, low to high and run hot, and try for an unobserved Fox-2 from low 6. Surprising how often that fooled young Eagle (and Tomcat) drivers who thought everybody locked on at 30 miles....And yeah, perfect IFF is a wonderful thing. No doubt, it's going to be fun!
  9. MAR? What's that - that hadn't been invented when the F-4 was slingin' Fox-1s! Seriously, that is a MUCH later concept that really is hard to apply when you are locking on at 15 miles and shooting at maybe 10 if lucky, but more likely less since you have to ID your target. Then you have to guide that skinny wingman to impact. Once you commit to a front aspect AIM-7, you pretty much are committed to at least a hi-aspect merge/blowthrough. You kids crack me up... Vulture
  10. Technically with the F-4E's pulse radar and CW guidance for the earlier AIM-7s, you are not "notching" anything; the radar and missile simply do not care. What you have to do is defeat the missile kinematically, or break the radar lock via chaff and ECM. But the point that the Fox-1 got you into the fight with an advantage is dead on - your target, if it survived, would be lower on energy and ripe for a follow on missile or high aspect gun shot. And yes, by the time the AIM-7 hit, you were close enough to watch the impact and results. Vulture
  11. Ok, I'll check it out. Thanks!
  12. I have same problem. Bindings that only have one input and are labeled "toggle" only work as "press and hold". Have to go in cockpit and use mouse to toggle the switch. Otherwise the Gazelle is wonderful!
  13. Absolutely. We practiced Skyspot when I was flying F-4Es in the 36th TFS in Korea in 1978. Never actually dropped anything, but we would go through the whole procedure to exercise the ground stations. Interesting at first, but a bit boring - more of a B-52 thing...
  14. What makes you think this was a problem with the F-4? A curious WSO
  15. Yes this is correct; pretty much a direct quote from the aircraft weapons TO. And since nobody would let themselves get as far as actually locking up a threat and THEN going MASTER ARM, the Phantom Four Second Count will be the way to go. Or, you lock up, squeeze trigger, nothing happens, and after a few seconds yell <profanity> and select ARM. Congrats, you are well past the 2 second minimum.
  16. If you really want to max out the F-4, you need 3 external fuel tanks, 6 M117 bombs on stations 2 and 8, 3 AIM-7s, and an ALQ-131 in the left forward missile well. Full fuel, of course. Make sure you taxi real slow, and don't try landing without dumping some fuel first.
  17. I've posted a few in the past. Thinking about a thread of Phantom war stories for all to contribute. All in good time...
  18. I posted some F-4E documents dating from my time flying it. Enjoy. https://www.digitalcombatsimulator.com/en/files/3335473/ I highly recommend going throught the USAF TPS F-4 Guide before flying the Rhino. It will save you a lot of frustration. The rest of the document should give you a good feel for how the jet was operated back in the day. Vulture
  19. Try the OV-10A mod - simple systems, great visibility, interesting weapons (rockets! lots of rockets! and GUNS!). Even easier to fly than the P-51 (also one of my favorites) since you don't have to worry about the engines.
  20. Found the problem. Binding no longer works as a "hold" command, must be bound to a two position switch. Now the mirror "glance" is ON/OFF. Odd but useable, if you have the right kind of HOTAS (not all have actual two position switches, pushbuttons won't work).
  21. The mirror binding (Mirror Glance, I think?) no longer works correctly. It used to allow looking at the mirror while being held ("glance"), but now when the binding is held the view toggles rapidly between on and off, making it useless. On latest 2.9 load in VR (QP).
  22. It would be nice to be able to enter a mode where you can assign commands to HOTAS or other devices directly from the cockpit. Perhaps a menu option in the commands menu that puts you back in the cockpit of selected plane, and allows you to click a control and bring up a context menu that tells you what the control does and lets you assign a HOTAS button or axis directly. As a final check, have the command/axis be highlighted when the HOTAS button or axis is activated, to confirm selections. This would make it a lot easier to setup commands based on what the cockpit controls look like instead of trying to remember what each command means in a huge menu list. Ideally this could be activated during a mission, just like the current command setup menu. I believe this would make setting up complicated HOTAS a lot easier and faster.
  23. I'm getting the same error, unable to launch DCS using the app in VR anymore. Not sure but seems to have started after assigning graphics preset settings to the buttons and renaming them. Right now the utility is unuseable. How do I completely delete and re-install it?
  24. I realize Skatezilla is probably overwhelmed right now, but here is a small (?) feature request: add/integrate XRNecksafer to the DCS updater utility, please? I find it invaluable for VR. Cheers, Kirk
  25. New SA342, Minigun, unable to return to pilot after selecting gunner. Using HOTAS assigned commands to cycle between pilot, copilot, and gunner. Gunner works correctly, but once selected, cannot return to pilot or copilot position.
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