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Sport

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Posts posted by Sport

  1. incorrect

     

    I look at tracks all day long, it is hit and miss for all track recordings regardless of aircraft. short tracks work better, when I reproduce something I make it as short as possible for the dev team. Mulitplayer tracks especially large ones are less likely to work.

     

    So you’re saying it’s a bug?

     

    There are a lot of content creators, myself included, who would like the tracks to be reliably played back, and have more friendly UI controls to interact with it. The former being of a higher priority right now.

     

    In my testing, it seems spawning from a carrier corrupts the user’s track reliably. My suspicion is that the sim takes the player’s movement at spawn as “zero” so if the deck is pitching, rolling, and moving, then that “zero” will be thrown off for the rest of the track

  2. For some time now, MP tracks have not been recording properly, particularly when spawning onto an aircraft carrier. For content creators, this is a MAJOR problem since we now can't go back and record the action we experienced easily. I've had several awesome sessions that would have yielded some amazing footage, ruined by corrupted tracks and a poor (at best) replay system. Please submit a bug report and you're welcome to use the track below for reference:

     

    https://drive.google.com/open?id=1JB7zSWXWRg5JREx9fsRu9eXDr26A7iwh

     

    For context, I took off, flew 10 miles from the ship on a 240 heading, climbed to 2,000 feet and started a level orbit with another player tight on my right wing. I then entered the break at 800 feet for a case 1 approach (which didn't end well). The track has me entering the break somehow at 5,000 feet and not crashing. On the next subsequent spawn, the track doesn't even have me lined up with the carrier on the next approach and just crashing into the water.

     

    Thanks

  3. I’m not sure if this is the best place for this thread, but does anyone have any recommendations for a seat that would have the center “tunnel” cutout for center-mounted flight controls? I think I’m going to have to make my own, but before I do, I wanted to see what other people were using

     

    Thanks!

  4. Totally in favor of this as well. Being inclusive just means you’re tolerant of a wider audience coming into DCS. By no means should this be a “boys only” club, nor is it a zero-sum game where if you’re inclusive of women, somehow you’re less inclusive of men.

     

    I’d love to hear a mix of male and female ATC voices, as well as having a female voice/character option for those who want it.

  5. Has anything changed with the re-arming process for the huey?

     

    I've noticed you now start with an empty config but didnt manage to re-arm/refuel at the FARP from which i took off on? (The radio was set to INT)

     

    I'm also curious as to how the FARP mechanics are supposed to work with the Harrier. Is the intent that we reposition to an airbase to rearm/refuel, or are we supposed to be able to land and be serviced at the FARP? I've been able to get fuel at some FARPS, but not others, and certainly no weapons. I understand maybe some balancing there, but there should be some incentive to successfully landing on a FARP pad and being able to quick turn

  6. ;3413364']Thanks for the bug reports guys, keep them coming in!

     

     

    A little Longbow update.

     

    I know things have been slow update wise over the past couple of weeks, I am working hard on a major update for the mission that will add an additional 4 airbases to the capture list.

     

    We are opening up the North of the map with the introduction of Beslan, Nalchik, Mozdok and Min Vody to the fold!

     

    Sadly however we have ran in to a stumbling block and the mission crashes upon loading, I have made the developers aware and they are working on a fix after running the mission through the debug version of DCS.

     

    This could take some time to work out so in the mean time I ask for your patience, I will do what I can over the next couple of days to get a mini update out, possible with the HAWK sites removed to work around the invisible units issue.

     

    Hopefully within a week or two we can launch the updated version with the new airbases!

     

    A MASSIVE THANK YOU TO EVERYONE WHO HAS TAKEN PART IN LONGBOW!

     

    And to the superstars who recently donated to the Squadron... a huge thanks to you guys!

     

    Would you all be willing to implement spawn limits (similar to BF) to help mitigate it always devolving into a constant FC3 missile fest? I feel like it always ends up being endless fighter vs fighter and the lack of “penalty” for death just makes people banzai in sortie after sortie.

     

    Just a thought...

  7. I'd ask Stuka, we haven't had any issues.

     

    Thank you. Just saw there is a known bug issue with 2.5. Have you guys done many sorties in 2.5 NTTR since the merge? The objects are only visible client side

     

    On a side note, is there any chance you guys will release a version with dirt berms/bunkers (instead of sand) so it looks a little better in Caucuses?

  8. So I just tried hosting a mission with the range objects mod. All my friends have the mod installed correctly, and thus are able to join the server, but for some reason they cannot see any of the objects in the server, including stock DCS objects. I've hosted missions before with no issues, but it seems to be a combo of NTTR and the range objects. Any ideas?

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