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Proper Charlie started following ILS needles not sensitive enough , AI Tanker Refueling Weirdness , Mirage F1 Fighter Weapons School - training campaign 2023 +++ updated +++ and 5 others
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Playing around getting AI units to refuel from a KC-135 MPRS, I am seeing some weird behaviour. Flight of two AI Mirage F1EEs, told to refuel from the KC-135, then continue their flight and land. Expected behaviour; the two Mirages should refuel at the same time, using the two drogues on the KC-135 Observed behaviour v1 (Superposition.trk); the two Mirages fly into each other - they don't actually collide as such, they just "superimpose". Observed behaviour v2 (Crashdown.trk); the first Mirage hooks up with the tanker, while the second flies in formation without tanking. Then the first Mirage breaks off, hits the afterburner, and just spirals into the ocean. With only slightly different mission setups I have seen it work correctly with the Mirage F1 and in the F-18C, so I'm not sure quite what went wrong on these missions. DCS version 2.9.13.6818 MT Crashdown.trk Superposition.trk
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Not sure if I am just doing something wrong, but the radio presets in Appendix B don't seem to match what I actually have in the plane... maybe Aerges changed something in the module which caused all the radio frequencies to be reset? Either way, I'm enjoying the campaign, and can change the radio presets in the mission editor for missions that need it anyway, so no big deal. Thanks for the missions.
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fixed DCS Crashed during navigation set up
Proper Charlie replied to boniek78pl's topic in Bugs and Problems
Just for clarity, I raised the original bug you mentioned, which was fixed... it was a different user who mentioned still seeing a crash in different circumstances. -
Oil Rig and Gas Platform static objects cause a scripting error when calling getPosition or getPoint. E.g. in the attached mission we call event.initiator:getPoint when the Oil Rig is destroyed Other static objects seem okay; I have only noticed the problem with the Gas Platform and Oil Rig static objects. Also reproducible with the latest version of MIST, which calls getPosition whenever an object dies. Oilrig_getPoint.miz
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reported Steam train smoke effect only pops in at close distance
Proper Charlie replied to Proper Charlie's topic in General Bugs
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At least on the Normandy II map, I have noticed that the smoke effect from steam trains is now only appearing when you get very close. I don't think this was happening on builds as of a few weeks ago. It is not happening for e.g. "trigger.action.effectSmokeBig" smoke effects, which are still visible from miles away.
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Yeah, I too get the feeling that the wide needle is pointing a few degrees off course when in INS mode.
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Steps to reproduce: Start a mission in the Mirage F1-EE (tested with "Takeoff from runway" starting condition) > Navigation Indicator is initially in RNAV-N mode Right-click the Navigation Indicator's mode selection switch Expected behaviour: The mode selection switch should move down 1 position, to RNAV-VA Actual behaviour The mode selection switch jumps up 3 positions, to NAV-N i.e. the button press handler is acting as if the starting position is NAV-VA, when it actually is RNAV-N Digital Combat Simulator Black Shark 2023.07.12 - 23.07.43.03.mp4
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Frogfoot has; a) Very Big Rockets b) Laser-Guided Very Big Rockets c) Even Bigger Rockets
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The glideslope indicator in the Mirage F1's ILS barely deviates from 0, even when you are way off the glideslope. E.g. in these screenshots the Mirage 2000 and the Mirage F1 are in the same place, 0.7 degrees high and 2.5 degrees right of the glideslope. The Mirage 2000's ILS needles are half-scale left and full-scale down, which seems reasonable. The Mirage F1's ILS needles are half scale left, but only slightly down. In this example the planes are 5 degrees left, and 1.4 degrees low. The Mirage 2000's needles are full-scale up and right, but the Mirage F1s needles are only half scale right, and only slightly up. (.miz file attached, Syria map) ILS Test.miz
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