Thanks for that confirmation FlightControl!
I see what's the intention behind moose now. I think i have to have a closer look at it to totally understand it, but from what i've seen now, it allows me as a mission designer to have a lot more/easier options for designing! This is really awesome!
In fact, the "spawn class" tutorial video brought up my question about randomized spawn and late activation.
If - for example - i use Moose to spawn a group randomly and use a triggered action for that group with late activation checked in the mission editor at the same time, will the group spawn at mission start or will it spawn when the given trigger is activated (and then spawn randomly)?
To clarify what i'm up to:
Let's say you have an enemy infantry group that in general should spawn randomly but not before a certain event happens, will it be possible with moose combined with a triggered action in the mission editor?
Kind Regards!