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exil

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Everything posted by exil

  1. Not even thinking of NOT buying it!!! Day one for me! I need to explore chopperwise...And now Polychop...bring it on! ;)
  2. Thanks for that confirmation FlightControl! I see what's the intention behind moose now. I think i have to have a closer look at it to totally understand it, but from what i've seen now, it allows me as a mission designer to have a lot more/easier options for designing! This is really awesome! In fact, the "spawn class" tutorial video brought up my question about randomized spawn and late activation. If - for example - i use Moose to spawn a group randomly and use a triggered action for that group with late activation checked in the mission editor at the same time, will the group spawn at mission start or will it spawn when the given trigger is activated (and then spawn randomly)? To clarify what i'm up to: Let's say you have an enemy infantry group that in general should spawn randomly but not before a certain event happens, will it be possible with moose combined with a triggered action in the mission editor? Kind Regards!
  3. FlightControl! This really looks impressive in the way it works! Just two questions for understanding MOOSE in the right way: If i want to - for example - use the spawn class and spawn units randomly with a random route, i have to script it in the mission specific lua file, right? And if so, is there a possibility to spawn that group at a certain event or trigger? For example spawn the units when a unit is inside a zone? It's still kind of difficult to understand what's moose all about for me, but my first impression is, that it gives you much more opportunities in mission developtment. On the other hand it seems like a bit complicated.
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