

Tinkickef
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I just landed at Tel Nof on the Syria map for the first time. However, I fly out of Tel Nof very extensively on the Sainai map and know it well. I am constructing a 20 mission campaign for myself, nothing special, just a set of hog missions, starting at Akrotiri on Cyprus and ending south of the Suez canal as the insurgents are pushed south. My intention was to change from Syria to Sainai map at Tel Nof. I may share the campaign in user files when completed, although those who like the actual action over the overall mission would probably be bored with long flights and seeking out the enemy military convoys ect, often with nothing more than a mission briefing and a pair of mk one eyeballs. However, to my surprise, the two Tel Nof bases are completely different, only the major buildings in the same place as well as the asphalt. I did not get lost because the taxiways are the same and I managed to find my way to my usual parking stand (open ramp area on Sainai and HAS on Syria). What a pity, a chance to seamlessly transition from one map to the other has been lost. If Ugra and the Sainai makers had just got in touch and swapped airbase textures. Tel Nof from Sainai to Syria and Ramat David from Syria to Sainai we could have transitioned smoothly.
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Sorry. They have gone.
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HungryHarvey started following Tinkickef
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One hell of a documentary. And most gratifying is it tells it how it is with one Dr Robert Strange McNamara. Enjoy.
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When Taxying. Could do with sound of wheels thumping over the expansion joints added. My buttkicker is not picking up anything when taxying and after being used to other aircraft, this makes the taxying and takeoff unrealistically smooth in comparison.
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Finally found the problem. Canopy open. If I closed the canopy as soon as the right engine started producing AC power and then ran through the rest of the start up sequence normally, the INS would count down to ok. This is where I was differing from the cold start tutorial as I like to taxi with canopy raised. Whether this is a real feature or a bug I have no idea. Cannot see canopy affecting alignment IRL. Seems odd if so.
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Thanks guys. I think the elephant in the room is the parking brake. Sometimes I ask for the chocks removing and set brake hold early on, and sometimes later when getting ready to taxi. So brake hold on as soon as I have AC power from the engines...
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Wait. What. Is this a thing? A sunvisor? I have oft mentioned on the DCS wishlist that a sun visor should be enabled if required because everything looks washed out in daytime and that is because on hot sunny days everyone is used to seeing the world through sunglasses. It is not the colour palette that is wrong, it is everyone's expected perception. Sunglasses darken the scene slightly and increase colour saturation. You can see that through holiday snaps. They often look washed out compared to your memory of the view.
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Just started getting to grips with the 15. I can navigate between waypoints and change waypoints manually when the aircraft is set to takeoff from parking hot. However on cold start, I cannot get the GC Align to work reliably. Tel Nof Airfield. Some parking spots seem to work and others do not. Thinking it might be because it is a shelter, I pull out into open air and try again. Both engines started. NAV button pressed on UFC. NAV block is boxed on HSI. NAV FLIR switch ON. INS switch to GC Align. Air con to auto and blasting air. All I get on the HUD is GC HOLD and no alignment numbers counting down. After a good five minutes, i switch from GC align to NAV and just get NAV Degraded on the HUD. I must be missing something, but I cannot see what. I have been back to the cold start tutorial several times. Anyone see what I am doing wrong?
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Just found this and thought you F16 fans would enjoy it. Kudos to ED for modelling Nellis AFB so well. Instantly recogniseable.
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I saw that one too. My take out from that vid is that there is still quite a bit of work to be done before release. He tried selective station jettison to reduce weight and test G loading and it did not work. Then he tried to punch off the stores with emerg jettison and that did not work either. Whether it was a bug peculiar to his copy, or a work in progress, I think that is a big deal system to have working even on early access.
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How to set up toggle switches (a tutorial)
Tinkickef replied to Spy Guy's topic in PC Hardware and Related Software
Never needed to edit any files with my Hog VR setup. Plug and play with control binding exactly the same as any other hotas switch or button. Just used inexpensive USB arcade game encoder boards in my switchboxes. 3 in total. https://www.ebay.co.uk/itm/Zero-Delay-CY-822D-1-Player-Control-Arcade-Encoder-with-USB-Cable-Wiring-Kit/112231582278?hash=item1a21860a46:g:QbsAAOSwImRYSqSb&amdata=enc:AQAIAAAA8LZIvuW3jLo9MrENwKzfnmaRVJNXTJLoBTnbDPqc6e2Otv0sYV7FPhaRz+OvqXZzyMIoPrndGWcApbOY3lcRehwzP6AONCQFzglGhlhcG/Byfkr5DWcXVSkYups40eBVFpwAwKEOAaFa+KROFuGLa3wmGERHtcLdSQocduBSf39Bt5wAi+EKSNpLZq95uxAQURWATySzWQNfiDD+ueU2ezO2IKNZ/Ghbk4tF6v+v9RymtBiHpWwu44x4Chwi+CNiETODaOC6F8oUTRWuDFvqmQIEDOVwwnVXEtv3RLlPokD0Cwwjwfk7/3wUXc5uWRCbOw==|tkp:Bk9SR-TX1oGHYg&pageci=217941e2-27f6-40ee-a7f7-ee3ad771637b&redirect=mobile Hog electrical panel. Canopy switch. Master arm panel. Gear control lever. Seat raise/lower switch. Fuel panel. Light test/ stab aug/ takeoff trim panel. Placed exactly where you see them in the VR Hog cockpit. Oh and collective for my beloved Huey. -
I used VR Lens Lab. Great lenses but I was expecting some kind of snap in fit, but no they are just a very loose push on fit. They seem like they will fall out, but they never do. From order to delivery around two weeks for me.
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Mike Force Team started following Tinkickef
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It has struck me that many, I included, find mid day colours very washed out at times. I am sure that ED and map makers look at their summer colour pallets very carefully so what is wrong? I was looking at some holiday pics from my camera that had no post processing done to them and they appeared exactly the same. But why? I did not remember the scene looking like that at the time. What is different? I think that most people out in the summer sun are used to seeing the world through sunglasses with the darker, more golden hues and higher saturation these afford, esp brown lenses. This is why sunset in DCS world is thought to be the prettiest time. Darker and more golden tones. I would like to see an option, much like "hear in helmet" that gives the user the option to view through sunglasses / dark visor that applies a filter with the correct shading and colour saturation displayed as when wearing sunglasses. Ta.