Jump to content

Elliot Durden

Members
  • Posts

    20
  • Joined

  • Last visited

Everything posted by Elliot Durden

  1. It's actually illegal in germany to do pre-orders with vague release dates, https://www.eurogamer.net/articles/2018-07-16-vague-release-dates-for-pre-orders-banned-in-germany But Heatblur is not based in germany so I dont think its valid for them.
  2. You guys are forgetting the fact that CE2 is Dolphin's favorite plane.
  3. I don't understand the fuzz around this. 3rd parties are best at what they're confident doing, and they will do planes best which they love doing! Saying that DCS Digital Combat Simulator can't shift far more than that is bad. There is a reason we have trainers, yak-52(even it's contract, but we will still get it) and now eagle. I think everyone is just mad that someone didn't make plane they want. But if they didn't, hey have a reason why. I can't stand this bullying of third party devs, on forums or even community known as /r/hoggit. Mods say don't be a dick, but yet everyone is a dick to M3. Plane diversity is a good thing. ED gets a royalty percent and all it does it finances the DCS for all of us. more modules.
  4. What do you mean they changed your mig to biplane? They weren't working on any new mig, so what did they change?? ED is introducing Yak-52 themselves for example, and that biplane is confirmed by ED. It shows that ED is interested in it. I don't understand why people complain about 3rd devs doing modules they like? ED has migs locked under anyway, mig-23, mig-27, mig-25, mig-29 and etc. So you want them to make something they can't do?
  5. O-oh I feel dumb now, that actually sounded like a great suggestion, I thought he was honest :(:( So I guess there won't be any diversity efforts in 104th
  6. I agree to this a lot. Hope they don't ignore it, and accept all kind of types of community, it has such a big potential. Diversity is a very good thing, inside and outside of game, let's not be disctriminatory to other people likes, please. Thank you in advance
  7. Sad, only good server in MP is down. Farewell (
  8. Well if he's active service MiG-21 pilot, that begs the question why is ASP modelled way different than it is in real-life.
  9. That's very sad. It punishes people who put effort into the mission, and make it re-playable, because static objects really add a lot. And it doesn't seem to get any attention from anyone in ED, even thought, I would consider this serious issue. I found out that it got worse after they updated netcode back in 2016(DCS 1.5.4.57013 Update 6). Are they holding this until 2.5, or something I don't know. Hope it gets fixed.
  10. I and people I know have this issue when you host a mission, and if there is more than 531 static objects, all static objects are invisible to players who join. But host sees them all. Is there a way to bump that limit? As far as I know it's been decreasing through some patches, back into 2016 you could have about 750 static objects or more(But mission broke after a patch in 2016) Map is Caucasus. Forgot to add, that it's like objects don't exist on player side. It's like they didn't send over, because you can't see them neither on map or visually. When you decrease static object count from 532 to 531, you can see it on map and visually. Logs don't show anything different.
  11. I kinda agree on some points. I think best would be de-fueling all FC3 planes, including strikers, to simulate the start-up process time they lack. But leave advanced modules alone from de-fuel. Why? Because combat ready planes are not empty on fuel, you hop in, you start the start-up process, and that would be the best simulation if we're reaching for simulation here. But then you would need to disable INS fast alignment. It would reduce air quake too, because people wouldn't go balls deep, and everyone would care about their air frame. Fueling Su-27 or 33 from 0 for example to at least 70% and re-arming would take the long time time it would take to start-up realistically if it was combat ready plane. But most likely I'm gonna get very skeptical replies from people, because everything is good realistic, until it's against them right?
  12. This doesn't look like jamming. Because when he turns off РУЧ mode to А1 mode it disappears. I've seen other video too, it's same there. It shows that stuff only in РУЧ
  13. Well de-fueling FC3 solves the issue because it's not full-fidelity, it's simpler planes too, but then M2K quick INS alignment would need to be disabled because A-10C has that issue(I wouldn't call it issue, it's realistic start-up) too and FC3 de-fueling would make the time it would take for FC3 module to start-up with full fuel(Because combat ready planes are always with fuel). Planes don't start with empty fuel, so de-fueling is dumb. Disabling INS quick alignment is good but I wonder how many people play here for realism anyway, most of players I see care about KD air quaking
  14. This will never be acknowledged, because it has no financial gain.
  15. My bad, I thought it's an ED module. Thanks pal
  16. I don't see a reason why people who worked on this GPS couldn't be used for 2.5 so it came faster.
  17. They will 100% have the merge, because it will make things way easier for ED
  18. You need to change your ABRIS to show decimal lat long, because it doesn't right now, and PVI accepts decimal MENU page > OPTION > SETUP > UNITS > LATITIDE / LONGITUDE Or if you want it to be persistent go to C:\Program Files\Eagle Dynamics\DCS World\Mods\aircrafts\Ka-50\Cockpit\Scripts\ABRIS\Options.lua and do this https://forums.eagle.ru/showpost.php?p=1689358&postcount=4 P.S, you need to enter cordinates like this into PVI
  19. You can do cobra below 600km/h with no arnaments. With arnaments I haven't tested.
  20. Just do it the way you find it comfortable. bind Shkval to HAT, trimmer to 3, lock to 4 and etc. Just see what do you use most, and bind it.
×
×
  • Create New...