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Etherlight

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  1. Dear god, the guy himself said that many of his problems arise from his own misstakes and control setup, it's just a video where he *gasp* actually shows that he's having a hard time and it's amusing to watch. He's not criticizing the Mirage product or saying that the devs did a bad job, apparently the Mirage just isn't for him. You fanboys can get your panties untwisted now, jesus...Don't like the content creator? Don't watch him. It's a really easy thing to accomplish.
  2. My solution to the Spamraam-bullshit is fairly simple: flying Operation Blueflag, boom, done. Fun fights are to be had. The real cancer will strike when the F-18 is out with it's what? 10 Spamraams? Good Lord.
  3. I've now played 6 missions and I gotta say this campaign is absolutely fantastic. Absolutely on par with the best campaigns around, like those of Ranger and Baltic Dragon. Before I bought it, I was a little hesitant about how a Huey Campaign could be all that interesting, since the amount of stuff you can do with it is kinda limited compared to something like an A-10c, but the diverse nature of the missions, the conditions, the storytelling and all that more than makes up for that. Some of the best $$$ I've spent in DCS, Greg, very well done. I hope you continue making campaigns. :)
  4. To you, Sir, I present the Medal of Perseverance. May you find a few hours of sleep after release and not drown in the metrick ton of needless tears about problems which are naught. ^^ I hope the release sails smooth and we can all enjoy the Viggen over the weekend, provided everybody finds the button to change to the Open Beta in 2 clicks. Amen.
  5. True, I'm actually quite happy that Blueflag is taking a break, considering that Storm of War is running in Cliffs of Dover and TAW is just finished in Battle of Stalingrad. ^^ Since I'm mainly a WW2-guy that is playing those Sims too, a permanent Blueflag AND all that would probably kill me sooner or later. :D If you guys need your flying fix outside of Blueflag, I simply suggest to branch out. Keeps things fresh and stuff.
  6. Yup, that's what I think, too. And it is a smart choice. Blue basically had all the new favourite toys that people wanted to experience in BF-environment: Mirage, Gazelle, F-5. So giving one of those modules to Red should even stuff out a bit. I can understand that Blue guys are not happy to reduced to the F-15 as their single CAP fighter tho. Like a few people before me I'd actually say give em the Mig-29G.
  7. I spotted this thread very late and just now immediately went into DCS to check the FBW Gain Emergency function. I could not even remotely reproduce this maneuver anymore, I guess that finetuning at the extreme end of the flight envelope did the trick, RAZBAM. It can definitely still perform some kind of crappy Cobra but the flip will just immediately lose you all speed and control. I tested some regular turning, too and in my experience FBW off might give you a slighty better turn for about...mh...0.23 seconds before kicking your butt into a stall without much control which makes it utterly unviable in a fight. On the one hand: A job well done! On the other hand: I want to be a tie-fighter D:
  8. Well, yes, It is definitely an advantage to have a second pair of eyes and it makes shooting on the go with the Gazelle much more viable for sure, but you also have to consider that basically takes up a player slot. Is a second pair of eyes more valuable than a whole other Gazelle/Jet? Probably not. ;) From what I've read the Polychop dudes have already addressed the grass problem and you can even do sliding landings now since the last big patch. I didn't have a chance to try it, yet, so no promises. ^^ But even before I found it to be quite possible to land on grass, you just had to be ultra careful about it. Most of the time I just landed on roads/rooftops or something to be completely safe.
  9. While I would not say that you need 6 Gazelles to have the impact of a single KA-50, I too think that it was a misstake to give the Ka-50 the ability to call in bomber strikes. Considering the power of the Shark's rockets and gun I always thought of the recon ability of the Gazelle als the balancing factor between the two. The other factor to consider is that Blue already has a (well deserved) advantage in sheer number of Helos that can spawn at a farp, thanks to the amount of different versions of Gazelles that get slots at a farp, which enables Blue to set up defenses extremely quickly and efficiently (which I consider the second balancing factor between Gazelle and Ka-50). I just see the Helo setup of Blue and Red as asymetrical. Red has a better offensive Helo setup (Ka-50/Mi-8 can kill a lot of stuff on the ground, travel faster to targets), while Blue has a better defensive setup (more Helos that can carry stuff, very maneuverable and with the Gazelles, especially the Mistral, very dangerous in Helo combat, even against jets now). TL;DR: Take away the recon ability from the Ka-50, let Blue keep a few more Helo slots than Red and we're peachy IMO. :) And with the L-39 Red can still call in bomber strikes, it's just a lot more dangerous but at the same time a lot of fun to pull off.
  10. Of course. :D And while I manage to talk to BST developers, I shall also get the pope to promote atheism and bring democracy to North Korea. ^^ Old joker you. Didn't know that that might be a thing BST would have to look into, since all other heatseekers can and will actually hit a Huey in my experience, but hey, never stop learning.
  11. I tested the Mistral against all flyable Helos and I could not hit Hueys at all. The Missile will launch, get close and then basically fly a turn around the Huey before going dumb. Like a forcefield or something. ^^
  12. Greg, I'm very disappointed in you. In my drawer here I have a contract that you signed with your own blood that all your server concepts have to bow to a very particular interpretation of realism by a select few on the forums and now this? We need to have a talk... :> In other news: I like the idea of a heaters only round, could make for some interesting, dynamic fights and the odd furball here and there. Much more aligned with my particular talents as a mostly WW2-sim pilot and a kind of setup I never experienced before in MP. Looking forward to it.
  13. Big congratulations to BLUE for the victory against overwhelming odds. Never before has the AI been more decisively beaten. ^^
  14. Generally I may have used SRS about 5% of the time and at least in REDfor whenever I played all the coordination happened in Teamspeak without any problems. I would even say that that's how most of our flexibility of reacting to the situations evolving happened. The quick switching of team focus and efforts between PAK 6 and PAK 4 for example was mostly done by decision as a group in the main TS channel. As long as people were a little disciplined it didn't even overload the comms at all. I mostly used SRS when I was in a 2-man flight with a specific goal that required a lot of communication but that rarely happens or matters. So I strongly urge the continuation of TS as the main tool of comms at least on REDfor, since it works very well for us. Also the fact that you immediately see who is on comms is helpful. SRS can be nice for in-flight stuff, but that can also easily be replaced by whisperlists, that's what they're for. ^^
  15. The only one getting knocked out on his ass is the server right now. ^^
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