

Integrals
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I am very glad to hear that:thumbup:. In the meantime i think the best (and most fun) use of my time will still be in the free flight learning the do-s and don't-s of the P-51. Also, my curiosity (and a 40% sale) got the better of me and I picked up the 109 as well... That thing is a MONSTER. I got to 28,000' on accident with it and it was still very happy. The claim that the P-51 out performs it at altitude is now in doubt in my mind.
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This is all great discussion However, I think I'm going to take a break from DCS WWII "combat" until 2 major issues are taken care of... #1. Model visibility. I should not be able to hear aircraft before I can see them unless my eyes are 3" from my monitor. This is by far my biggest issue still. #2. Damage Model. I didn't believe the cries at first because lets face it, I could never hit anything. But after having multiple good hits on an enemy only to have them eventually pull off a reverse and hit me resulting in my pilot being dead in one shot... It just isn't worth the frustration. People are not that lucky that often, even if I am bad enough to let them take the shot in the first place. This post actually is complaining so I'll stop now. See you guys in the free flight servers.
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Issues with Serial #s and Module Manager
Integrals replied to Integrals's topic in Payment and Activation
I've solved the issue by RTFM'ing. :doh: http://www.digitalcombatsimulator.com/en/support/faq/#1432837 -
Issues with Serial #s and Module Manager
Integrals replied to Integrals's topic in Payment and Activation
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Hey all, I downloaded the standalone version of DCS (1.5 stable) in order to take advantage of the 40% of sale on the Bf-109 with the intention of eventually moving all of my steam keys over. I've now purchased the 109 but it has disappeared from the module manager and I can't seem to figure out where to download it from on the store page. To add to my confusion further, I downloaded the P-51 (the aircraft I spend the most time flying currently on the steam ) from the module manager and was able to fly it in the standalone version with out ever entering a key. Do I need to make a new account and then transfer the 109 purchase to it? I guess I was under the impression that I just wouldn't be able to activate the 109 on the steam install... but if I can't activate it on the account that is associated with my steam account the wording of the FAQ really needs to be changed to reflect that... If I can activate the 109 on the account I purchased it on what am I doing wrong and why was I able to fly the P-51 without ever having entered a key? I did have steam running at the time, but have since closed steam and am now running dcs directly from the ED directory that I installed to. Also odd, the Mig-21 Icon on the bottom bar is colored as if I owned it (I do not). None of the other modules are colored, excluding the TF/P-51 & Su-25T. I know more information will probably be needed to address this issue and I will be happy to provide it.
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Unless I forget, I usually take off with between 30-50% fuel. I will have to experiment with the flaps. It seems a little counter intuitive to me to use the flaps when the speed of the Mustang is one of the few advantages I can actually use to my advantage... I'm getting better at knowing when to run . I've followed the last campaign with great interest. It looks like a ton of fun! I would hate for my stupidity & mistakes to negatively affect anyone but myself though... but if there are openings for newer people like myself I am definitely interested in getting in on the next round. One other thing that I forgot to mention (that had also been discussed at length elsewhere) is how broken the track files are of the WWII planes. I would love to load up a few of the missions that I've flown to see exactly what I could do better.
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Hey all, I've been working on learning the P-51 over the last few months and I am really enjoying flying it . With that said, what I am about to say may sound like complaining but that is not what I intend. I hope that some of you with more experience can help me (and others that are new P-51) enjoy the module more because it really is fantastic. So let us begin... As I mentioned in the title my experience in the P-51D so far is that there are only 3 types of flights you can have online. Flight type #1: Non-combat sortie. I've done many flights on the Virtual Aerobatics Public Server to get a feel for what the P-51 is capable of. This is where I learned to start the engine, take off, and navigate. Then I started working on getting a feel for what the 51 can do. I've stalled the plane at every altitude between 5 and 25,000ft, worked on stall recovery, snap rolls, and some basic acm. I've now started using the server to work on closing on "targets", lead/lag pursuit, and even a little bit of formation flying. All in all it is great to do these flights and I usually put the plane back on the ground in one piece. No help needed here, these are 100% learning flights. Now moving to combat sorties. There appear to be only two types of them for someone at my skill level, which is admittedly probably on the lower end of the spectrum when it comes to DCS pilots... however that means I have lots of room for improvement which is the whole point of this post. Anyways... Flight type #2: Combat sortie, above 20,000 ft. This is where the Mustang should, and does, perform very well. However, there are two major problems with this in my experience. Problem 1, there is no one else up there. In two months of flying on the ACG, DoW, & Burning Skies servers I have yet to see a German aircraft above about 15,000 ft. I can't say that I blame them either, there is no reason to climb to that altitude for a lone P-51 when there are 2 to 10 more down near the trees. Problem 2, generally speaking it is extremely difficult for me to see anyone below me while at the same time it is extremely easy for anyone below me to see me (I believe all of the servers I've listed above use large imposters). There are obviously some situations where you can see aircraft far off at medium altitude, but once they are no longer a silhouette against the sky it is very hard to spot them until you can almost hear their engine. I know this has been discussed at length in many many other topics. I am actually ok with the large models at a distance since we lack radar stations that could theoretically vector us towards the enemy. What I am struggling with is how to deal with this apparent disadvantage of being at altitude. I know people can spot aircraft flying lower than them. but how? I've been dived on multiple times (flying as I will talk about in type #3) by 109's which should, in principle(?), have a much harder time seeing something flying lower than they are. Are there tricks to seeing aircraft at medium range and lower altitude, or is this just a limitation of DCS currently (I'll live with it if it is, for now). This type of flight ends one of two ways. Either I fly around at 20 to 25,000 ft until my fuel runs low and I rtb, or I get sucked into the next type of flight... Flight type #3: Combat Sortie, low level (<10,000 ft) This is where a vast majority of the online WWII combat in DCS occurs. I've seen the youtube videos of P-51s getting kills down at tree top level so I know it is possible. However, I'm slowly learning that an average pilot in a P-51 vs an average pilot in the 109 will lose much more often than they will win below 10,000 ft. The solution to this problem (for me) is to not fight down here... but I get greedy/bored and always find myself trying to trim the treetops with a 109 right on my tail. 9 out of 10 times this ends with a P-51 of the swiss cheese block or worse, It also seems that more often than not the 109 pilot isn't "average". Because the 109 is more capable in low level flights it would make sense that the people that are interested in WWII air combat would fly it (why put myself at a disadvantage doing something I want to enjoy?). It is also equally possible that I'm less than average. Either way, the only way for me to stay alive seems to be this: Don't fight down low. However, with the lack of people at medium to high altitude this equals not fighting, which means I may as well stick to type #1 flights, which get boring pretty quickly. So, in summary... As a new pilot to the P-51D I am running into the following issues, ranked from most sever to less. For the record these are MY issues that I would like to improve on. I don't intend these as negatives towards DCS as everyone plays by the same rules so there is no point in whining about what could or should change (there are MANY other places where that discussion has/will take place). 1. Spotting enemy aircraft vs them spotting me. With large models whoever is higher is (imo) actually at a huge disadvantage due the the difficulty of spotting targets flying against the ground at medium range. I will gladly take any advice on how to minimize this apparent handicap. 2. There is no reason for a 109/190 to be at medium to high altitude when the majority of P-51s will fly into combat at <5,000 ft. I have no idea how to fix this. More communication between P-51 pilots would definitely go a long way to help this (I hope). 3. The 109 is a damn good aircraft. I'd comment on the 190, but I never really see anyone flying them. I mean no disrespect to my fellow Mustang pilots, but on average it would appear that the 109 pilot is also a better pilot (better SA, better gunnery skills, etc). Perhaps this is biased heavily on my lack of ability, or by our collective willingness to fly to the 109's strengths... but taking a look at the burning skies stats page I think this statement is justified. *edit* apparently I do not know how to use the table tags. sorry. http://burning-skies.zzz.com.ua/statistics/type/1 http://burning-skies.zzz.com.ua/statistics/type/2 http://burning-skies.zzz.com.ua/statistics/type/3 TL: DR the mustang kill to loss ratio is about 0.4:1 (including losses to 190s) with pilots landing 44% of the times that they take off. Meanwhile 109 pilots land 66% of the times they take off with a k/d of 2.9:1. Interesting side note, the 190 is far more likely to kill the pilot than a P-51 (37 kills by P-51s, yet 140 pilot losses). I've heard the pleas for higher MP limits, better DM, different versions of the 109... all of it. That's all great to ask for, but it doesn't help "us" beat "them" right now. As a group, what can we do with the equipment we currently have to even the playing field between us and the "superior" German planes? As I said these are just my impressions. Discussion and advice are both encouraged and appreciated, thanks!
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:beer: I'm having a ton of fun on the server. Thanks for all of the hard work! This may be the only time I ever "get" a double 109 kill [ame] [/ame]
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so once again it comes down to mistakes on my part killing me. thanks :thumbup:
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would it be possible to remove the periodic ground target updates and put them into the comms menu somehow? Also, I hope this doesn't come across as complaining... but is the 30mm really as powerful as its modeled? I can put multiple bursts into the German planes will little apparent effect (still have yet to score a kill :(). Meanwhile it seems more often that not when a 30mm hits me the pilot just dies. It is entirely possible that the people flying the 109 have better aim than me and are able to snipe me like this... but damn, it is frustrating to shoot someone up only to get killed, not disabled, in 1 hit. OK, maybe this is why I'm not getting kills [ame] [/ame]
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Sorry for the poor quality (and poor flying too), I have to record in half res while playing [ame] [/ame]
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I flew into a 5v1 and it was possibly the most fun I've ever had in DCS. Now I know what the Germans felt/feel like. Edit- Just tried to run the track to get it in tacview and its completely messed up :(
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Is there a TS or anything similar that people use on here? Also, thank you for not listing losses on the score page. I'd be too embarrassed to ever get back on the server haha
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http://digicom.bpl.lib.me.us/cgi/viewcontent.cgi?article=1036&context=ww_reg_his My grandfather served in the 716th Railway Operating Battalion (B co.). The above link is an interesting read and describes some of what was done to get the railways and stations back into operation. Starts around page 50.
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Seeing all these videos from the POV of people that actually know what they are doing makes me understand why the ACG server is basically a crash landing simulator for me... I'm slowly getting better at it at least? [ame] [/ame] I mean, I didn't even click the gun switch the right way lmao :doh: I look forward to being cannon fodder for you all again soon -Int
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Track replay is bugged...
Integrals replied to Aries's topic in Release Version Bugs and Problems (Read only)
Has this always been an issue? I've only seemed to have problems since the last update (1.5.4). -
[ame] [/ame] hollywood preflight starts @ 6:30, its all worth watching though. coolant and oil in auto per this vid :thumbup: (obviously not comprehensive, but i dont think its quite right in DCS) upon searching more: "both cooler doors open" @ 5:10 [ame] [/ame] now I'm confused
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Thanks for the server! I'm new to the P-51 and loving it so far. Apologies in advance that I'm using your server as a place to learn everything (literally) about the P-51. Yesterday I even managed to get into the air and get shot down, which was a nice change of pace from before :)