MichaelJWP15
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Everything posted by MichaelJWP15
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Looking at upgrading from a G2...the Crystal vs Aero debate
MichaelJWP15 replied to JG27_Arklight's topic in Virtual Reality
Strange with the performance as I am getting 45 - 50fps in that situation, and I only have a 4070. Suggests something can be improved. Your second point, I can understand, I am more of a ground attack pilot, but still swivel round looking for SAMs etc. It can get heavy on the neck but no worse than the motorcycle helmet I wear for biking. Have you considered the Big Screen Beyond? That looks just amazing for that type of dogfighting, so lightweight. Haven't tried it yet but would like to. -
Looking at upgrading from a G2...the Crystal vs Aero debate
MichaelJWP15 replied to JG27_Arklight's topic in Virtual Reality
I went for Pimax from my G2, all I play is sims though. No regrets, maybe I've been lucky but my only complaint is the length of time to get the eyetracking working with DCS. Very happy now though and shortly about to sell my G2. Aero vs. Pimax is a close comparison though, both are good choices IMO. -
Glad your Crystal is working well, I'm very pleased with mine now the DFR is working. Can I ask you what you bought as a USB hub? I need to do the same, the cable is too loose and causes issues - thanks
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Not DCS, but an F15E in the Dubai Air show, can it really do that???
MichaelJWP15 replied to MichaelJWP15's topic in F-15E
Yes, there certainly was some very high alpha going on there.. also the airframe was as clean as possible, with not even bare pylons.. Nice to see it done in the F15 though, instead of the usual suspects.. -
New Patch 2.9 really bad Visuals (blurry) with the Pimax Crystal
MichaelJWP15 replied to Nedum's topic in Virtual Reality
I've tried various settings with my Pimax Crystal and I am getting good framerates around 72Hz. I'm using 4070 so not expecting more and satisfied with that. I have not found DLSS useful at all despite lots of experimentation, though I am using DLAA. Tbh though there are so many layers and moving parts I do not have a mental grasp of the whole renderchain any more, despite the fact I used to be a 3D game engine programmer 10 years ago (ML/AI now).. I don't know how less techie users manage apart from randomly tweaking stuff and hoping for the best. -
Pimax Crystal Recommended VR Graphic Settings
MichaelJWP15 replied to jaapgrolleman's topic in Virtual Reality
I concur, after getting the DFR working (thanks mbucchia) and now the 72Hz mode I am finally beginning to really enjoy my Crystal! (and DCS of course) Just want to try the wide FOV lenses now, wonder when they will become available. Thanks @jaapgrolleman I've been trying Intel PresentMon, seems useful but the overlay appears on my desktop, not in my VR headset.. does anyone know how to get this working? -
Pimax Crystal Recommended VR Graphic Settings
MichaelJWP15 replied to jaapgrolleman's topic in Virtual Reality
I noticed this morning my Pimax Play and Crystal firmware both have updates available. Assume it's the 72Hz being enabled but can't try it yet as am working... -
Just to add to this, I have never had any USB connection issues, or indeed battery life issues with my Pimax Crystal headset. My main downside issues for it would be the heavy weight and size of the device. Those are well known though. Obviously the OP has experienced these annoying USB connection issues, but it's hard to debug these things, even in person, never mind an online forum.
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I'm using an i7 13700K with an Asus RTX 4070. I consider this system midrange compared to a lot of the rigs on this forum Using 0.75 Render Quality in Pimax client software, 90Hz, resolution reported in PimaxXR Control Center is 3234 x 3826, but I still find the whole pipeline confusing. I generally seem to end up with an in-game framerate of 50 - 90 depending on graphical and simulation load.
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This guy actually gets on my nerves somewhat, he is way too excitable and virtually every headsest he tests is the "best headset ever", until the next one is sent to him free-of-charge (with affiliate code).
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I had this exact problem also. The weird thing is, I never did find a way of fixing it, and anyway, I shelved my Crystal for a few weeks until they released the eye-tracking update the other day. Having installed the software stack for that (thanks @mbucchia ! ) not only did I get a big framerate hike from 35 - 40fps to 60-80fps, but the effect of the black edges has now disappeared. Not sure if anything else fixed it, as I also updated nvidia drivers, PimaxXR and of course the quad-views-foveated addon...
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VR is definitely still one for tweakers and PC nerds (and I put myself in that category) I have had headsets since the Oculus DK1, currently on the Pimax Crystal, which I had shelved until just yesterday when I got the last piece of the puzzle from Pimax for 'dynamic foveated rendering' to work. This improved my framerate from about 35 to 60, which is remarkable. Basically only renders at max quality what you are looking at, which as expected, is a gamechanger. I can't afford a 4090 top PC like many here, but with a 4070 I am not many steps below that, at what I think is a far more reasonable price. Certainly don't blame anyone for giving up on VR, but ever since I first tried it in flight and racing sims, I could never go back to a flat 2D screen. The one exception for that is when I am practicing procedural and instrument GA flight in MSFS, which for me, still does not look good in VR. - Michael Intel Core i7 13700K | RTX 4070 | ASUS TUF Z690 | Pimax Crystal | Virpil/Warthog HOTAS
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Having just upgraded rig and headset recently, wanted to compare these and also against other setups. Anyone know any good benchmarks for VR I could use that have listed results online? Particularly something relevant to DCS?
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I think this headset will do very well with it's tiny form factor, don't think I will replace my Crystal though. Bigscreen will be particularly popular for those who find headsets heavy on their neck. For me, I was a motorcyclist for many years with a full-face helmet so headsets don't feel heavy for me particularly, also my VR sessions are probably max 1 hour due to work/family etc.
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I don't think so, but can't see a setting for that? I have had many VR headsets since the days of the Oculus DK1 but even though I used to be a 3D graphics programmer, I still find the number of places you can tweak settings very confusing and overlapping (DCS options / PimaxOpenXR / OpenXR Toolkit / NVidia Drivers / Windows settings etc. etc. Don't know how non-technical people manage to set up and optimise their VR sets..
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Just got my Pimax Crystal (using it with a 4070) and it's looking great so far, though I really need that Pimax DFR release One strange thing is as I turn my head quickly left and right, the render view seems to need a few frames to 'catch up'. So if say I turn my head quickly right, it looks as though there is a transient black area at the extreme right of the view, which renders normally a couple of frames later. Opposite effect if I turn my head quickly left. Anyone seen this? I have foveated all turned off at the moment... Thanks - Michael ASUS RTX 4070 | Intel Core i7 13700K
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No communications with Super Carrier (F/A-18)
MichaelJWP15 replied to MichaelJWP15's topic in Bugs and Problems
Thanks Tholozor, it was indeed an incorrect keybind, my mistake -
No communications with Super Carrier (F/A-18)
MichaelJWP15 replied to MichaelJWP15's topic in Bugs and Problems
Easy comms is off, but I will check that keybind when I get on my PC later - thanks.. -
Not sure when this happened, but I noticed when playing the last couple of campaigns that the carrier will not reply to me when inbound. This means when I land I get no LFO grade (no communications) I also tested this on the Missions for the F/A-18 for CASE I, II and III landings, same lack of radio comms replies. Anyone got any ideas? I have no mods installed, just campaigns through official purchase. Thanks for any tips - Michael
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Related question to this discussion; anyone know if there is a debug display in DCS where you can see exactly what other aircraft are trying to do e.g. their next waypoint, current target, selected weapons and so on? Might be useful to see if the AI has gone screwed and need to reset the mission
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The thing is this is very much a story led campaign (based on a book), and as such it relies on NPCs such as Smoke and the rest of the squadron doing the correct thing. You have to have triggers for mission scripts to progress, and there's the problem because if the AI fails for any reason, it isn't going to work. I don't know what the solution is for this, but simpler objective driven campaigns will always be easier (e.g. pass waypoint X, destroy target A, B and C, survive and land on the carrier). In these cases wingmen are helpful but if they fail you can still progress. Having read the book though, I am still having fun, despite the issues! As a former game designer I feel for you Baltic Dragon.
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Hi - bought this campaign and very impressed with the level of detail, it's going to take me a long time! I don't mind the learning experience though as it's teaching me a lot. However I am a bit stuck in Mission 3, I am given references for the bogey by reference to the Bullseye. I have set up this as waypoint 59 but even then, given a reference like 200 miles from the Bullseye at a certain bearing, how do I work out which way to head? There must be an easier way than pausing the game and getting the calculator out to find the new lat and long for the target? Can anyone point me to a useful guide or tutorial for this? As I say, I know how to set up a Bullseye waypoint for this with the correct lat and long, but is there a way of setting up a new waypoint offset from this with the given bearing and range? Thanks!
