

berk.kp
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Everything posted by berk.kp
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Is the -39ZA variant going to get a damage model as detailed as the -39C's one? With correct display of bullet holes etc.?
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When I tick the option "remove clamshell doors" my current weapon load gets removed, but when I select any weapon loadout the clamshell doors will be attached again thus making it not possible to carry weapons when clamshell doors are removed.
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Since the new update I'm experiencing mayor issues with the flexible visor. Slewing the view with mouse is not possible anymore, and when I slew via joystick head switch the view is messed up and I'm not looking through the visor, thus making flexible gun mode useless.
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Since the new update I'm experiencing mayor issues with the flexible visor. Slewing the view with mouse is not possible anymore, and when I slew via joystick head switch the view is messed up and I'm not looking through the visor, thus making flexible gun mode useless.
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@SkateZilla I'm getting really desparate in here. I deleted all the empty.tga files, there is none left, and the error shouldn't appear no matter if the .lua-file is scanning for "empty false" inside or "empty true" outside the livery folder. What is still causing the error? Do I still need to delete any empty.tga call?
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I have no empty.tga file left anymore, but liveries are still faulty. All the other liveries call for the empty outside their own folder, and none of them has .tga in it. Would it be safe to replace any "empty.tga" line in all .lua's? I'm afraid of breaking dcs. Most likely there must be one empty.tga file left which I am unable to locate
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Now apparently this doesn't work. I checked a couple of faulty liveries and their description.lua's, and none of them contained "empty.tga", always just "empty". Also replaced the empty.tga in the livery folder with empty.png. No difference, gray boxes still there, livery still faulty. Also the problem is, most liveries don't even contain an empty.tga file, and their descriptions are not calling for this file.
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All trim inputs go into inverted direction, like when I press whatever butten I assigned for "trim nose up" it trims it down.
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The NAV lights bright/dim switch is working inverted, lights go dim when the switch is set on bright vice versa.
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Am aware of that quick fix but hope to get a complete fix of the problem soon.
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I would much rather prefer an option ticking box like it is there for the exhaust coolers or additional armor
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gear doors do not get removed when rearming with nuke
berk.kp posted a topic in 3D Model and Cockpit
When rearming with RN-24 or -28 nuke on the ground, the gear doors are not removed and submerge into the bomb. Also when spawning on ground with nuke attached, gear doors are still there, they are only removed when spawning in the air. -
When arming with RN-24 or RN-28, the overhead control panel for the nukes is missing. Same goes for the overhead control panel for the SPS-141 jammer pod. This bug already appeared once a week ago but disappeared with the Monday patch. However with the last update it reappeared again and it's pretty much an inconvienience. I hope there will be a quick fix soon.