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lemoen

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Everything posted by lemoen

  1. OK, maybe the pipper calculation is for projectile motion in a vacuum, but the simulation takes into account air friction (and maybe wind) too?
  2. I don't quite follow. I'll make a video. I put the gun pipper on the target, wait until I'm within optimal range and fire a burst. The rounds all land a few meters short of the target. If I want them to hit I need to aim high. This happens on TAS and RS mode or if I have them both selected. So unless I'm not within firing parameters (too fast / slow, too steep / shallow) I don't think the problem is with my aiming. Is this the way it should be? With the A10, the rounds all land (more or less, it has bigger spread) around the spot on the ground where the pipper was when the shot was fired.
  3. Yes, I haven't tried rockets but the guns are definitely falling short. Almost as if the calculation is being done for rounds moving in a straight line but the simulation applies gravity to them. I tried this with RS, TAS and both on and get the same result. Edit: They fell short before the hotfix when using the RS mode too.
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