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FS Voodoo started following U22A EM signal recording seems to be broken and Escadron 541 TFS - F-4E - Recrutement Ouvert
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Bonjour à tous. La 4th VEAW vous annoncer l'ouverture officielle de son nouvel escadron évoluant sur F-4E Phantom : le 541 TFS. Nouveau fer de lance de l'attaque au sol de l'escadrille, le 541e évoluera à son plein potentiel dans l'environnement "Late Cold War" 80-90' que nous proposons. Fort de 5 équipages complets nous sommes à la recherche d'un pilote et d'un WSO pour compléter notre groupe. Si vous êtes intéressé par le défi de voler en équipage dans un environnement immersif et complexe, aux commandes de l'un des appareils les plus iconique de son époque et en profitant du maximum de ce qu'il offre, n'hésitez pas à nous contacter ! Si vous voulez une idée de ce que nous proposons n'hésitez pas à visiter notre site et à regarder le bilan d'une de nos campagne : [url]https://veaw4.fr/anatolian-hawk-92-bilan/[/url] Voici le lien vers le discord de la 4th VEAW : Discord Et notre site internet : https://veaw4.fr/
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Hello everyone ! Goldeneye is a script allowing you to simulate photographic reconaissance in DCS World. This script is derived directly from the script made by Yink for the Enigma Cold War server and available on the Yink GitHub here. Goldeneye tends to add features to the script, useful for virtual squadrons and players wishing to simulate aerial reconnaissance without balancing concerns between sides and with the most realistic camera parameters as possible. The script has been updated recently with the addition of the F-4E Phantom to the available platforms! If you're interested in this mission, don't hesitate to join our DCS Tactical Recon Community Discord (link below). At this time we're looking for one or more coders to help us move on to V2, which will open up some exciting new possibilities. If you'd like to be involved in the integration and improvement of the possibilities offered by DCS and you're interested in the script, please contact Voodoo on our discord. The script's GitHub: https://github.com/VF29Voodoo/Goldeneye-DCS-Recon-Script/tree/main Our Discord: https://discord.com/invite/qnsj2VG8b4
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FS Voodoo started following DCS Tactical Recon Community , Dedicated server Authorization failed problem , Recrutement escadrons 4th VEAW (DCS 80-90') and 1 other
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Thank you, but yes I'm sure, I haven't had this problem before either. How do you check the no render in the .exe file? The problem I have is that if I click on ok the game shuts down and if I restart it there are no more problems. I could leave it like that but my server starts autonomously at a fixed time and that makes me crash the whole process.
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Hello, My dedicated server tells me at startup that I don't have the license for the map and the super carrier! Normally the dedicated server is not supposed to need these licenses because it is in no-render mode, right? Do you have any idea how to solve this problem? Thanks in advance.
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Bonjour à tous, Le 4th VEAW est heureux de vous annoncer l'ouverture d’une nouvelle campagne de recrutement et le lancement de 3 nouveaux escadrons : un sur Mirage F1, un sur AH-64 Apache et le retour de notre escadron sur F-16CM. La particularité de notre escadrille est de proposer des missions et campagnes immersives dans un contexte allant du début des années 80 à la fin des années 90, tout en en s’inspirant de tactiques et procédures réelles. Cette période induit une utilisation tactique et des engagements cohérents avec l’époque, mais aussi certaines adaptations et limitations dans les systèmes et armement utilisés par certains de nos appareils (pas JDAM, pas de lantirn (et d’autres pod post 2000), pas d’aim-9X, pas de L16 en dehors des inter patrouille, etc…). Nous essayons de coller au plus près de la véracité historique avec quelques adaptations pour favoriser le gameplay ou compenser des manques de DCS. Vous pouvez jeter un œil à notre frise chronologique pour plus de détails sur les dates des équipements : https://docs.google.com/spreadsheets/d/ ... ue&sd=true Le 4th VEAW est actuellement composée des escadrons suivants : - l’AS21 sur AJS-37 Viggen : Recrutement ouvert - le 160 Sqn sur Mirage F1 : Recrutement ouvert - le 329 MIRA sur F-16CM : Recrutement ouvert - le KHR26 sur MI-24P/MI-8/UH-1H : Recrutement ouvert - le 388 Sqn sur AH-64 : Recrutement ouvert (Gunner et pilote) - le 104nd sur A-4E : Recrutement ouvert - la VFC-14 notre Escadron Agresseur (MIG-29, MIG-21, Mirage F1, F-5E, F-14) - le 101th ASOS notre Escadron de soutient (LotAtc, JTAC, combined arms, édition de mission,…) Un nouvel escadron évoluant sur MIG-29G est en cours de création et verra son recrutement ouvert en début d’année. Nous tenons également à ajouter qu’un escadron évoluant sur F-4E verra normalement le jour après la sortie de l’appareil et nous sommes ouvert à d’autres propositions d’escadrons. Si vous souhaitez en savoir plus et découvrir notre groupe, n'hésitez pas à nous rendre visite sur notre site internet http://veaw4.fr/ et sur notre Discord https://discord.gg/UXHPDtcEES. En espérant vous compter bientôt parmi nous !
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DCS Tactical Recon Community DCS Tactical Recon Community discord aims is to gather all virtual pilots interested in this special mission, to share dedicated scripts, multiplayer server to practice and discuss specific tactics as well as the real world of aerial reconnaissance by sharing documents, photos, stories, books, podcasts, websites, etc... We mainly use the same script as on the Enigma Cold War server (whose creator we have with us) and try to adapt it to our use by emphasizing realism. All people interested in aerial reconnaissance and its aircraft are welcome. We are open to everyone and you can take what we share back to your squadrons easily. If you are interested in aerial reconnaissance, if you already practice it on DCS or if you want to see how we do it, if you want to participate to the development of this mission in DCS or just use our work for your group, this is the place to be. See you on our discord : https://discord.gg/5tM9Djdw9C Voodoo.
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Hello there ! We have just created a discord dedicated to air recce, I think you might be interested! We talk about real Recon and its application in DCS, especially with the help of scripts. It's the very beginning of the server but don't hesitate to join us ! Here is the link : https://discord.gg/5tM9Djdw9C I just created a post here: https://forum.dcs.world/topic/307252-dcs-tactical-recon-community/
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Hello everyone ! I'm posting this to announce the creation of the DCS Tactical Recon Community discord. This discord aims to gather all virtual pilots interested in this special mission, to share dedicated scripts, multiplayer server to practice and discuss specific tactics as well as the real world of aerial reconnaissance by sharing documents, photos, stories, books, podcasts, websites, etc... All people interested in aerial reconnaissance and its aircraft are welcome. We are also looking for people who want to participate in the creation of content to improve and propose new dedicated scripts, as well as to create liveries and mods. Do not hesitate to contact us if you are interested! Here is the link to the discord: https://discord.gg/5tM9Djdw9C See you soon in flight!
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What other modifications/variants will we get?
FS Voodoo replied to DSplayer's topic in DCS: F-4E Phantom
What do you think about having a recon variant? If HB is working on TARPS there might be some similarities? -
Good morning, everyone, My team and I are having a little trouble with one of our mods: We made a texture for our Wellington BH-7 mod and created a relief file but once exported the relief is not visible in game. Does this file need to have a special name or something? Do you have an idea? Thank you very much :). Voodoo. Here are images of the mod with 3DsMax then in game :
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With my team we are currently working on several modules. Among others we are working on a Kaiser Class but we want to add navigation and platform lights to the boat. Could someone please explain us how to do this? Does it have to be done with the 3D software or the LUA or both? Thank you in advance :). Some pictures in game :
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Morning, everyone. Containment is the occasion for my team and me to start trying to create mods. If we have a good 3D designer we have less talent in LUA scripting. I've been looking for documents to help but I haven't found much on boat and vehicle mods. I still have a lot of questions about the order of the headings in the LUA, the possibilities of functions, etc... We've had help from Suntsag and Dimitriov but we also want to discuss this with the community. To be able to separate my different problems I will write one post per mod and the problems associated with it. So, here is a mod from the Russian AGI Balzam. It is rather simple to code, but it will be useful to understand the coding of a simple weapon: the AK-630. It has indeed a turret at the front. How do you do that? Just copy and paste a piece of code from another ship? Which lines of code are mandatory? I suppose you also have to associate the arming with a sensor? Thank you in advance for the help. Voodoo.