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Everything posted by MarcosR
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Was checking out this today and tried many ways to spawn and be able to delete the smoke but stilll is not possible right?
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Server Name: Persistent P V E --<< RotorHeads Server >> Discord: https://discord.gg/zj33Xg6 Latest OPEN BETA Let me share with you the server I've been working for the past few months.. These are the features currently have... Server has a few mandatory training missions for the Helicopters.... nothing too dificult, just Hover, Taxi, Navigation and the use of CTLD and CSAR scripts to deployed and pick up troops and rescue downed pilots... Training progress is saved and so only need to do the training Once... 1) Persistent environment (CSAR, CTLD deployments, all enemy units, even F10 marks) 2)CSAR: Enhanced Ciribobs script to do more stuff like Delayed embarking ( downed pilot runs to helicopter) downed pilots can be picked up by Ground vehicles, Weight increase (100 kg for each) and maximum limit that also considers ctld troops onboard Re-spawning on crash (everybody on board spawn on the new crash site). Smoke as a radio menu option... 3) CTLD enhancements.. Troops Run to helicopter for pick up (delayed pick up, 1 by 1) Jtac Infantry group... Troops transport limited for different aircraft.. you can load multiple groups until the max capacity is reached. (Groups split if a part embarked and a part doesn't) Cargo consists in a mix of internal and external (Sling) loads... Internal cargo also affect aircraft weight... Deployed Ground vehicles can be re-packed for transport (Spawn the crates needed for that unit) 4)FAC script - Super enhanced script i found (not sure who to credit there), but it looks a copy on Ciribobs Logic as well..2 Gazelles at the moment can use this script, Laser code selection. Target type selection No message to All are send, pilot using this unit will have to verbally communicate the position and laser code etc... Auto Laser detection range only in the front 180 degrees of the helicopter.. if you turn you will loose the target.. 5)FARPS: A heliport Pad will be located in the deployed CTLD FARPS, after the Server restarts. (Server will start checking immediately after deployment for a time when there are no players in units. if everybody is out , as spectator or in the tactical commander slots the server will reload the mission) 6) Time: Time in the mission as well as the date is persisted (Will be same after server restarts), and date i set to Current date.. (Soon will be adding some real life wind speed and direction as well)... 7) Client Slots Persistence: (some) Slots will save the location when the engines are shutdown. and After the next restart will be available in that location. (anywhere).... 8 ) Live map: Here And still open to any new crazy idea....
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[bSD] Tupper MI8
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MOOSE - !!! Walk your LUA mission code using LDT debugger !!!
MarcosR replied to FlightControl's topic in Mission Editor
Anyone having issues using this? Can't make it work, and i'm not new using it.. seems to be having using the socket don't know why -
Having some issues today making it work I've been using a lot for years and now I can't make it work.. is anything wrong with this?
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[Official] SimShaker for Aviators
MarcosR replied to f4l0's topic in PC Hardware and Related Software
anyone is having an issue with simshaker for aviators. For me for the last 2 weeks is closing with no error as soon it starts.. i see the icon in the tray and then nothing it closes.. anybody have any advice? -
Multicrew - Can't slew camera left and right
MarcosR replied to DrummerNL's topic in Bugs and Problems
Hi this still broken.. no updates on the fix? -
[REPORTED]F10 Map Marks Causes Keyboard to Stop Working
MarcosR replied to Waffuhl's topic in Controller & Assignment Bugs
Yees finally it's fixed -
[REPORTED]F10 Map Marks Causes Keyboard to Stop Working
MarcosR replied to Waffuhl's topic in Controller & Assignment Bugs
no fix for this yet? -
VoiceAttack Time to Target Calculator
MarcosR replied to Chic's topic in PC Hardware and Related Software
I was about to do the same.. thanks for this.. -
Found a issues recently, checked quickly and didn't see them in this list.. sorry if they are.. Spawned units are only movable if you were online in the server while they were spawned.. spawning infantry with ctld for example, i can move it but if i leave the server and comeback i can't move them anymore.. the CA tab to set speed it's gone Tried this in Caucaus.. and it works fine.. Thanks Marcos
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Found 2 issues recently, checked quickly and didn't see them in this list.. sorry if they are.. 1) If you enter in spectator mode, press briefing then fly and go to the F10 map you'll see all the troops.. like a game master.. even can move them if they were spawned while you were online.. that takes me to point Tried this in Caucaus.. and it works fine.. Thanks Marcos
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yes.. looping all the available ammo and checking missile category.. and works for any other unit that has multiple ammo type like sa 13, has some machineguns or something... anyway is not a big loss, that thing is difficult to spot anyway..he Tunguska. You'll get both listed in a table array I believe. So you may be looking at the wrong one. For the other SAM's you'll get just the one array for the only weapon it has.
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yes.. looping all the available ammo and checking missile category.. and works for any other unit that has multiple ammo type like sa 13, has some machineguns or something... anyway is not a big loss, that thing is difficult to spot anyway..
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i'm checking the ammo type it has. in the missile category all the sams has a 2 that is sam and the tunguska has a 6.. that means "other"... also the t90 ammo has the same 6 so not very useful.. didn't want to go by the name it self .. i can do that and will work
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(work in progress) Build it For the Huey, Soon will add it for MI8, gazzelle.. Script: Gives audio Alerts when an enemy unit it's in Line of sight and in less than 5 miles.. Contact is only called once while in LOS, and 5 min after it's out of sight / Range.. Crew call Contact and Distance. Sam launch alert and Contact Calls can be enable / Disable in the F10 menu. Blind spot between 5 and 7 o'clock.. (No unit will be called in this area) Detects most of the sam units except the Tunguska.. not sure why.. works in MP ( NOT TESTED YET, It should at least :)).. Voice audios by Jim Dalgleish.. Any suggestion is welcome.. Files: https://drive.google.com/open?id=1p9NOBuRRJShGlF0ooIdtCDHa7KKFdnKb
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Static crate Objects - cannot Destroy() them in MP
MarcosR replied to Johnny_Rico's topic in Multiplayer Bugs
No solution for this yet? -
Hi All Made a single player mission for myself and was tired of only fight against the Tor every time before my wife or kids interrupt and have to turn off and start again from the beginning the next day. So I made a small program in Unity ( Just wanted to do something in unity) to save the Enemy units alive, then I also added different areas so it end up in a campaign. So the concept is quite simple, you run the program, and when start the campaign the units, quantity and location (area) is read by DCS and the enemy units are dynamically spawn. The units don't spawn in the same location, they are randomly spawned in a delimited zone for each target area. Unit Config in the program So for example if you do SEAD one day, the next day you can do something else, I like to have options so set up different CAS planes and Helicopters so you can choose what to use (Still Need to add all of them ). Also since is a campaign I managed to cycle the time of the missions, so for example for Stage 1 you need to clear a FARP (Dallas). You can run the mission any number of times and each time will be different time, cycling between dawn, day, dusk and night. And once you clear the FARP you'll move to the next stage where you'll have the helicopters moved to the FARP Dallas and again will start cycling in the same 4 times of the day. This is nice since I like to fly the Harrier and other things with Night vision..:) Every time you kill a unit, you'll see a message and you will see the update in the Program immediately. Game area I've created a readme document you can check so I don't extend this any longer.. Please let me know any question / feedback you have so I can improve this. I'm not a great mission designer, so any Idea suggestion helps, or if you want to help or adapt this to other mission just let me know... This is still a work in progress, just made missions till capture Krasnodar Center, will keep working Here's the share folder with the files: Here Thanks to Drex for point me in the right direction to achieve this, DDCS it's a great server that does this an million thing more... Also thanks to people in the MOOSE Discord they were very helpful. And Thank you for reading.. Marcos "Tupperware" Romero
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Hope there's space for me still.. Tupperware Lonewolf Canada UH-1H Blue
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Tupperware Lone wolf Uh-1 Canada
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I use the Rift DK2 and also have an armament panel, and the immersion experience is even better...