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laumaya

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Everything posted by laumaya

  1. It seems that the cockpit textures have not been updated for DCS 2.5 like the Huey.
  2. I can't see picture :cry:
  3. New oil plateform are beautifull but there is a big gap between plateform and stairs. :bounce:
  4. No my bad it's seems to be like 1.5 ob..
  5. No in 2.5 it seems to working as it was in 2.2. When clicking on AR/PT nothing change. :cry:
  6. Incredible work. I'm very impressed :notworthy: Run better than 2.2 an 1.5 on my computer :thumbup:
  7. Thanks again ED.
  8. Hi ED team, It will be cool to have the list of changes of DCS 2.5 compared to DCS 2.2 except for Caucasus map. :D Thanks.
  9. :thumbup:
  10. Yes :thumbup: TPOD with mavericks work well ! :pilotfly:
  11. Doesn't work for me...
  12. Hi, Except caucasus map, there are big differences between DCS 2.5 and DCS 2.2 ?
  13. Thanks :thumbup:
  14. Same here :cry:
  15. I hope for 2.2 with Harrier in a couple of hours....
  16. magnificent ! :worthy:
  17. Great !
  18. To bad :cry:
  19. It's seems that this simple transport scenario is not so simple to create... There is a bug https://forums.eagle.ru/showpost.php?p=3203432&postcount=710 Wrench have found a workaround : https://forums.eagle.ru/showpost.php?p=3066025&postcount=657 Thanks to him :thumbup:
  20. :cry:After others tests, it seems that when a group is loading into transport, it's id change... So trigger based on this group could not work.
  21. Thanks guys, I have created a mission into NTTR map. The mission is very similar to this one : https://forums.eagle.ru/showpost.php?p=2621099&postcount=3 But There is a strange problem, after landing into zone "drop" when the group "extract10" is unboarded, the the trigger "PART OF GROUP IN ZONE" of group "extract10" is not fire :huh: The mission I have build is attached. This is a DCS 2.1.x bug or I'm doing something wrong ? :helpsmilie: cargo ctld.miz
  22. Hello, I need help to create a "simple" transport scenario. Boarding infantry after landing into a zone Takeof a land into another zone Unboard infantry At this point, I would like that the unboarded infantry follow a route created in the mission editor, attack enemy units, ... With AI Huey I can make this scenario without scripting. But it seems like loading/unboarding doesn't work without scripting if the Huey is controlled by player... With Moose, I can do this scénario up to point 3. But it seem's that the onboard group is not the same than the one I have created into mission editor and the group stay static. What is the simple way to that ? :helpsmilie:
  23. Yes a 3D editor with undo/redo like ARMA III mission editor. It will be great.
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