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The_Tau

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Everything posted by The_Tau

  1. Feef, yep it seems like old loadout was an issue. I made new one from scratch and it works now Thanks a lot, both of you :D
  2. here: https://drive.google.com/open?id=0B8LYgGlSJaTMenRLS2JEa0tCUTQ However I tested on all skins, even default ones and issue is same. BFG66 is broken when spawn cluster loadout , but its fine if rearmed from groundcrew
  3. So I was making some custom skins and test them how they look in game. I made nice skin showdown mission and one day it stop working. I can add other planes and fully modify them, but I cant add M2000c of any nation. It breaks game as i get stuck in Mission editor and can't leave it unless I force close the game. If i put other plane and then change it to m2k then working unit becomes broken (cant change anything, cant modify waypoints, armament, skin etc) and stays broken unless I change it back to any other plane again. I set model viewer so that it opens with m2k and my skin preset, but now it doesnt work. M2k model fails to load at all and I need to use other model file for it. Thats why I presume thats the source of problems. Also it seems like there is bug with cluster bomb as it seem to use older model with no pylons. Of course all of it could be caused by me, when i was making skins, but it did work before and I wasnt working with models files... I dont think custom skin affects model of BLG66... EDIT : Ok it seems like it was me who screw up. Apparently DCS doesn't like zip files in liveries folder. Mission editor works now. But BLG66 not, and cluster bombs work in 2.0 Nevada, so i presume i mess up a file somewhere... I have no idea where though... and yes I did run repair on cmd EDIT : Ok BLG66 works, needed to redo the loadouts from scratch
  4. Actually there is Trim reset button, little black one right under G-limter switch. Unfortunatly u cannot map it on controler or keyboard. But if u start from cold, you are supposed to test your FBW after engine start, to make DECOL go away (according to start-up procedure)
  5. I believe there is a difference between hard lock and actual 530 launch. I think TWS gave no sound alarm just RWR direction, STT gives long tone and RWR direction, 530 launch gives screaming alarm and RWR direction. Of course unless u approach through enemy RWR blindspot, then he got no idea whatsoever unless spotted visually :P
  6. But isnt it set that when both switches are armed, Guns are selected? So You keep missiles armed all the time and then just use gun switch on/off to switch between weapons
  7. Well when i fire 530 I like keep target location in HUD search mode so if radar loses lock, HUD search (hopefully) will reacquire again
  8. The_Tau

    Pilot in 2000

    Gimp actually, file to change is in DCS World\Mods\aircraft\M-2000C\Textures\M-2000C-CPT called pilot_M2000C_patch.dds i recommend to backup default one as well (u should really back up everything u change in files):P
  9. HUD Scan in current DCS Mirage is expanded boresight. In theory it locks on any target in whole square of HUD. So its not a flood like in f15/aim7 EDIT: oh was answered before... Should have read all pages...
  10. The_Tau

    Pilot in 2000

    you can also change its model, adding for example custom badges and stuff.
  11. TACAN ranging works in m2k to m2k and even m2k to a10. What u need to do is to set freq 63 channels apart. For example lead puts tacan to Y01 and wingman to Y64. TACAN must be in A/A mode. Dont forget to change ur HSI (compas on front panel) to TAC parameter. TACAN only gives u range between planes, ignore bearings on HSI, they are fixed in place.
  12. Or u can tick "INS Always aligned" in special tab in options. Its going to save u 10 min every spawn
  13. Skin for my squadron 8th TSW "Daggers" part of TAW http://imgur.com/a/tnNFU now with Bort numbers Still WIP
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