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Hammer1-1

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Posts posted by Hammer1-1

  1. I immediately thought bomb lug...Im with Kelso on this one. He was in a slight dive dropping KMGUs and he happened to fly through his own munitions. Im also thinking it doesnt have a collision model and it just phased through the aircraft and it just so happened to be drawn on the screen.

  2. So Im looking to assign affinity masks for DCS in the MT version and from what Im understanding, the best practice would be to assign DCS to the performance cores and off of the efficiency cores. Since this also runs in hyperthreading, what cores would be best to run DCS off of? I cant find much information as to what cores do what exactly, and which cores are hyperthreaded and so forth. I keep hearing around that running DCS on the e-cores hurts performance since its being run on a lower clocked core instead of the higher clocked ones, and Im interested in seeing if there is a performance addition in this tweak. Thanks in advance.

    • Like 1
  3. On 3/7/2023 at 7:26 AM, Berniyh said:

    Why is that weird? Those rockets contain a significant amount of energy, otherwise they wouldn't fly.

    Remember that there isn't much going on in terms of aerodynamic lift. 😉

    what I think is weird is the hole. I can see the scorch marks, but not the round AF hole.

  4. Honestly, the best way to get into a new module would be in EA. I wouldnt have put in the work had it just been one big system all at the same time, no I learned because one form of bombing was available, then something new developed a month later, then new radar modes to do A2A...then new weapons were designed and added to the system. If the F-15E comes out in EA, learn it while its in EA...its not so much a fire hose as it is a classroom session where its mostly learn how 2+2 = 4 and put it in practice.

    Work on one thing at a time and start off with what YOU want to learn first. If its radios, do radios for a week. If its AGM-65 practice, put in AGM-65 practice for a week. Ditto with HARMs, LGBs and JDAMs and so forth. Learn how to work your targeting pod and start mastering the weapons thereafter. You build your experience from the pod at the top of the hill all the way down the hill because thats half the aircrafts mission right there. Learn how to place waypoints in the system. I have a bunch of kneeboards developed specifically for the Hornet that gives you a cheat sheet on how to do it while in flight. Maybe you download them, bring up your kneeboard and start following them just to get started.

    https://www.digitalcombatsimulator.com/en/files/3316751/ They do need to be updated, but Im not sure how out of date they are.

    First:

    Learn how to input coordinates in LAT LONG and MGRS.

    Learn how to input waypoints.

    Learn how to program your radios.

    Learn how to use your ICLS, beacon, datalink and IFF modes.

    Get used to working them all in a single mission.

    Afterwards:

    Learn the TGP and how to incorporate it with your helmet. <---most important

    Learn the LGBs and JDAMs. By extension you will learn how to program the cruise missiles and the mavericks. The simplest smart bomb is the walleye. That is one weapon that you can control all the way up to detonation, and if you fly right, you can loft that thing over hills behind cover without ever being seen and guide it on the way out.

    Learn the A2A and A2G radar and its modes.

    Learn the HARM system.

    Or pick and choose what you want to do in this airframe...you can stick to one thing and you'll do fine. It excels in both A2A and A2G, and many times your mission would be one or the other.

     

    The very last thing I would learn would be how to aerial refuel and landing on the carrier. This is the mistake I see a lot of people doing because these are the most frustrating things one can learn and that alone will make you want to give up the module. Just...leave them alone until you are comfortable with your plane. Dont let anyone else tell you something different because you need to have your sim (and your mindset) set up to where you're comfortable doing those things. Build your confidence up first before you tackle these...unless you found out the first time you have a knack for it. That would the the ONLY exception to the rule.

     

  5. 2 hours ago, rob10 said:

    In the case of a laser guided bomb, no info gets transferred to the bomb.  The "target point" (coordinates) gets used by the fire control computer to cue you for where to fly and when to release and then guides to the laser spot -- if it can see the spot.  A JDAM using GPS/INS guidance would have the coordinates sent to it.  

    I didnt mean literally to the bomb, I meant to the computer. Thats the only way I would think you would get the bomb fall line to appear in the HUD.

    • Like 1
  6. On 4/10/2023 at 1:58 PM, LucShep said:

    It's somewhat of an old app.
    Try changing its executable properties, running it "as administrator", maybe also with either Win7 or Win8 compatibility.
     

     

    Its not that old, its still continuously updated alongside windows editions.

    On 4/10/2023 at 2:24 PM, BitMaster said:

    From what I read, those tasks are meanwhile done by GameBar in Win11. Affinity and Parking and such.

     

    Does gamebar do this automatically? Ive never heard of it doing so before...and honestly I hate Windows 11. I keep gamebar turned off.

  7. 4 hours ago, rob10 said:

    As long as you have co-ordinates to get you close (doesn't have to be precise, 6 digit MGRS works) and enter it as a waypoint then WPDSG and drop on that point (typically as a CCRP drop) you don't need to see the laser point or even the target itself.  We've used this to have F-18's drop through cloud with only the laser man exposed below the cloud.  In this case the lasing plane usually isn't firing the laser until 15-20 seconds before impact so there is actually no laser spot to drop on anyway.

     

    ok, I didnt know that. I figured you would need at least the GPS coordinates to load into the computer so you can hand off to the weapon and normally you get that through the pod. I hadnt thought of the wpdsg solution.

  8. The weapon has to see the laser first and foremost. You'll be basically doing the exact same thing you would with a JTAC on deck, but the seeker on the weapon absolutely has to have sight of the laser spot. You really should fly with an ATFLIR or Litening pod so you can spot the laser and set the seeker in the proper bracket....but you can watch this video and get a better understanding on what you need to do to get a buddy lase working. I do believe though you absolutely need to have a pod onboard so you can properly spot the laser and hand it off to the weapon..but after that you can just skedaddle out of there.

     

  9. I assume its because the collision model with aircraft and the ground is old and clunky. Way back in the day of Flaming Cliffs 1.0, it used to be that only the runway on airports had a landing surface - anywhere else you would just 'splosion. It hasnt been updated significantly since then AFAIK, but its a tad bit different with movable landing platforms and how they're connected to the world at large. On top of that, the game engine thinks that the modeled vibration in aircraft counts as movement on the deck and the game differentiates between an aircraft truly static vs a moving object...and since everything moves now, the old clunky ground (collision?) model is now whats holding it back. See, I highly doubt you would have this problem in any of the FC aircraft on land, but anything with a professional flight model is going to be different in that regard.

    12 hours ago, Kaiser_1-1 said:

    This issue seems to be getting worse and has been mentioned for more than 5yrs. I also get this far too often for all manner of reasons, not just "oh the carrier is turning". Post have been made, yet the bug is still going strong.

    On the Super Carrier turning: “Hey what are you doing?!”

    On Super Carrier not turning: “Hey what are you doing?!”

    On the flattop turning or not: “Hey what are you doing?!”

    On the ground in a warbird trying to run the starter: “Hey what are you doing?!”

    At a FARP in a helo with all hands off controls: “Hey what are you doing?!”

     

    stupid rambling incoherent text I deleted but didnt get deleted for some reason or other

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