

Ice
-
Posts
1611 -
Joined
-
Last visited
-
Days Won
13
Content Type
Profiles
Forums
Events
Posts posted by Ice
-
-
-
-
169th Fox has worked extremely hard these last few weeks on the 169th Bullseye software.
I thought this is a nice way to say thankyou LoMan Addon
Here it comes out the hangar nice and new..
-
169th Fox has worked extremely hard these last few weeks on the 169th Bullseye software.
I thought this is a nice way to say thankyou LoMan Addon
Here it comes out the hangar nice and new..
-
Just having some fun :icon_jook
-
New version is up, better detail, panel lines line up.
-
169th BVR 6 Bases
Bullseye 43 59 20N, 39 54 04E
Blue Team Kilometers
Blue Team Nautical Miles
Red Team Kilometers
Mission Description / Brief
Start at: 001/07:00
WEATHER
Temperature: +59°F
Cloud cover: Base 5000 m / Light
Wind: At GRND 5 m/s, 282°
At 2000m3 m/s, 259°
At 8000m5 m/s, 282°
Turbulence: At GRND 0 m/s,
At 2000m 0 m/s,
At 8000m 0 m/s,
General Visbl: 30 km at up to 2000m alt
Red Team: Russia
8 x Su33
8 x Mig29S
Blue Team: USA, Ukraine
8 x F15C
8 x SU27
Waypoint 1 or Mt Cougar is common to all aircraft. (43*59"20'N, 39*54"04'E)
Rules of Engagement (ROE)
1. Team killers will be kicked
2. Attacking enemy aircraft when wheels are on the ground (Vulching) is NOT allowed
3. Air to air loadouts only. bombing of enemy airfields is NOT a mission objective
4. Do not complain about the rules
5. If host tells you to switch sides..do so without argument.
6. Server is high speed ADSL. Make sure you Select 128/128. To change client rate, select Connect on the "Player/Connect switch, press STOP select 128/128 then press START again
7. If your ping is higher than 400, expect to be kicked from server without warning.
Brought to you by 169th Ice
Wing Commander of the 169th Panthers
-
If people need to cheat to win. Let them. What do they win really?
My mission I tend to designate a waypoint (Wp1) as bullseye. If everyone on the same team is briefed on this then giving references with a map handy increases Situation awareness.
-
169th Bullseye Software! Made By: 169th_Fox
Get the bullseye system latest version:HERE !
This is what you need to make it work for YOU
1. necessary equipment :
2 monitors OR 2 PC's OR run lockon in a window OR as me get a miniature LCD Screen
2. Download the archive file from the FTP
unpack wherever you wish....
Go to lockon dir in Config/Export and back up you'r Export.lua file
drop the export.lua file from the archive into config/export folder
3. IF you are using a 2nd PC edit the export.lua file and enter the IP adress
of your 2nd PC where it say's "localhost" run the app. on the 2nd PC.
it will pick up and start showing Bullseye info once you enter the cockpit..
4. If you use one single PC with or without LCD or a 2nd monitor
just start the app. and leave it running
For a LCD config. you must select correct num of lines & columns in LCD
plus the correct com port & Baud rate, before it will allow you to check
the send to LCD option. Mind you there is NO check for an LCD present
so it will send to whatever com port is selected wheter it's got a LCD connected
or not.
Image from the working application using mini LCD screen
Images from the Second Monitor installation or PC
Please note: for this software to work. The server needs to disable line [10] in the config.lua files. Thus allowing export data to be utilised.
Example:
serverFiles = {
[1] = "./Bazar/Names.lua";
[2] = "./Bazar/Racks.lua";
[3] = "./Bazar/Types.lua";
[4] = "./Config/Weapons/Guns.lua";
[5] = "./Config/Weapons/DrawInfo.lua";
[6] = "./Config/Weapons/Bombs.lua";
[7] = "./Config/Planes/Pylons.lua";
[8] = "./Config/Planes/Damage.lua";
[9] = "./Config/Planes/AIControl.lua";
[10] = "rem./Config/Export/Export.lua";
[11] = "./Config/View/Server.lua";
[12] = "./Config/View/Labels.lua";
[13] = "./Config/World/World.lua";
-
1024/128 should be best default value
you could try 512/128, 256/256, 512/256
-
on this topic it would be nice to be able to change the far off distance colour. can this be done?
-
My notes on how the same launchers can be effectively setup..
Patriot Site
Default firing range 64km
Unit 1: Patriot STR (Centrepiece)
Unit 2: PAtriot CP (Hide)
Unit 2,3,4,5,6,7: Patriot LN (Anywhere in dtection area, even just outside, Short range launch 100km from cp to just outside threat zone
Unit 8:M818
Unit 2:M818
Unit 2:M818
Hawk
Unit 1: Hawk SR (Hide)
Unit 2: Hawk TR Centerpiece
Unit 3,4,5: Hawk LN. Moving Hawk LN's to the outer rim means they fire at closer range 8 km
30km from TR means they will still fire at normal range
Unit 6,7,8: M818
Default range 40km
S-300
Unit 1: S-300PS 40B6MD sr: Hide
Unit 2: S-300PS 64H6E sr: Hide
Unit 3: S-300PS 40B6M tr: Centrepiece
Unit 4,6,8,10: S-300PS 5P85C ln: Optimal 75 km from Centrepiece
Unit 5,7,9,11: S-300PS 5P85D ln: Pair With C's
Buk
Unit 1. Buk SR (Centrepiece) Can be placed anywhere on map is not affected by Terrain.
Unit 2,3,4,5. Buk LN
Unit 6,7. Ural-375 PBU
Default 30km launch
Placing a single Buk LN at any distance km from Buk Sr it will fire 28 to 30km from target.
Kub
Default Setup fires at 35km
shorter effective range than Buk
swap kubs for buks
-
hehe i spose but, its like comets, only happens once every hundred years or so
-
The Flag wasnt too hard. The hardest part was matching the inside stripe from the tail to the top of the fuselage at the rear. It does some funny stretching of the skin there. Anyway I went over it again and made some minor improvements to detail. Looks quite nice now. If you downloaded it earlier, you'll need to download it again.
-
-
-
Getting back to the point system. One thing that should be implemented is:
If you land at an airfield and park on the apron stop your engines, Then pressing esc and quit to change load or aircraft should NOT count as a loss.
-
Theres a few things here that need to be pointed out.
Firstly. If you are shot down by someone spamming missiles. It's your own fault for putting yourself in that position in the first place.
Secondly once you get good at this sim you soon realise that missile spamming or mad-dogging is not nearly as effective as a 1 or maybe 2 well timed, positioned locked shots.
Thirdly. Anyone who tells you that they won't spam a maddog AIM-120 or R77 at the guy who shot them if they get the chance before ejecting is a downright liar.
One final note. We've already been informed that the gimbal limits in 1.11 have been drastically reduced and therefor more realistic. So maddogging / spamming will probably become next to useless.
-
Nice layout. Keep up the good work!
-
If Jane's Says its true. It must be.
-
Here's the best bit...
with more under development (F-16, F/A-18) -
It is already loman compatible. Just turn off the "When possible, always install textures in CDDS files"
-
I wonder if the 6 that won't buy it are the same 6 that come into HL pleaading for a 1.02 server LOL!
-
As long as Lo-Mac keeps being developed and improved. I dont mind what the addons are.
This is the best Flanker "Model"
in Lock On: Flaming Cliffs 1 & 2
Posted
Amazing work!