

Ice
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Posts posted by Ice
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Having been shown the light I will read this thread with a different view.
to quote:
"descussing about intergrating various sims into one scene, so it's not a completely offtopic"
some ED's participate in this thread, so it's interesting for them
I'll sit quietly in the corner :icon_jook
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Well fact is community is dying. Less and less are seen in Hyperlobby each day. The community that is left SHOULD respond more in the forums because it keeps people motivated to make things better and is one way to turn things around.
I believe everyone is important in LO-MAC and anyone who goes to the trouble of designing something and sharing it with the community deserves some sort of acknowledgement from their piers. ;)
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Call me stupid (now is your chance) But what has this got to do with Lock-On or Flaming Cliffs?
If I owned these forums and people started debating the ins and outs of OFP BF2 HL2 and so on. I'd be politely saying "Take it to SIMHQ". Ok maybe not politely (But thats just me). This forum is here to discuss LO-MAC Flaming CLiffs specifically and just right now distractions like this are not healthy IMHO.
Use it Dont Abuse it
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Sounds like you had fun :cool:
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use the drop dpwn menu
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Pilotasso, they are only the first pair. See how far you can go without losing a plane :-)
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Just for you DMUT :D
Because you are such a great guy
169th Panthers Dedicated Server. IP adress: 66.165.113.74
Please chage connection setting to 128/128
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Paulie, your reply IS apreciated :)
You did not give me any feedback though. Any comments? Your thoughts would ALSO be appreciated
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I had same problem, typed the filename into google found it, downloaded it, and put it in windows/system32 where it belongs :rolleyes:
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My Miniwar mission available here also uses these locations as SAM bases protecting the EW Radars at the top of the mountain. Very fun mission, I have some great screenshots somewhere of Shepski and I attacking the target.
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Same as this But hopefully ED will fix this "Problem" with next patch.
How's life in the Ubi forums anyway. Miss me ? :biggrin:
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So Far my favourite era for Air to Air combat is LO-MAC Flaming Cliffs Era :icon_pidu
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Awesome ! thankyou for replies. I go to work a happy chappy S!
Oh by the way. Be sure you have the latest version.
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Its not surprising to me that the LO-MAC community is dying. I spend a whole weekend making a unique mission. Over 2 hundred people look at the post but next to no one can be bothered checking it out or better still actually having a fly of it and posting some feedback. It makes me wonder why I and many others even bother.
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I made a mission that's very challenging. Without tampering with the settings, see how long you can go for without losing a plane. Good luck!
==NEW VERSION==
mission on this thread
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1
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I put these missions together to give some guns practice against AI aircraft. The 2 player is particularly fun.
Here's a Short Demo Track to give the idea.
Enjoy!
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Hopefully ED wont forget to fix this bug next patch
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How's about a "realistic" Mod where the eagle can carry a couple of free fallers Mark ?
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Nice 1 Shep, I will integrate this into my miniwar mission this weekend. If not before.
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The Way I see it LO-MAC is just one step in a long long staircase that started with flanker 1.0. Flaming Cliffs is the next and so-on.
My message here to everyone is if we support Eagle Dynamics. Sooner or later all of our wishes will come true. That means AFM's for all aircraft. In the end ED will have a repertoire of aircraft not unlike IL2 does today. Obviously each aircraft in a modern day jet sim is much more complicated and the community is alot smaller. But it is obvious to me that this is the ultimate goal. So cheer up I know that one day my squadron will get our carrier based F18. Ground Pounders will get there beloved F15E. The Euros will get their mirages. So on and So on. Until then. Apreciate what you have. There is no time like the present.
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Alright, seeing as I HAD to chose an aircraft to see the results, I picked the 33. I'm with Cali. Its the closest one to a carrier based F18 :cool:
Oh if some of you are thinking my new sig is boring. This is where I got the idea :tongue:
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My History knowledge is poor but, Isn't "Achilles" a Heel ? :rolleyes:
Operation Flashpoint/Armed Assault info
in Lock On: Flaming Cliffs 1 & 2
Posted
Well maybe not so quietly..
To make a Multi Role Simulation Theatre there's I guess 3 divisions.
Air: The Lo-MAc we know and love now with limited visuals on the ground.
Air and Ground: The middle ground: Choppers and small aircraft
Ground: Ground vehicles, Ships and the Infantryman.
Now lets look at each part in a bit more detail.
Air: Requires long distance views and plotting information of certain objects like other aircraft, larger moving vehicles such as ships and vehicles Already done effectively. But next to no information about a soldier on the ground.
Air and Ground: Choppers dont need as much of a distance view as the "Air" objects do but more importantly high detail on the Ground. So a mix of Air and ground information would be required.
Ground: Requires very high detail up close of other infantry, vehicles and anything within say a 500mtr radius.
So if a theatre was made that was common for all 3 areas it seems to my mind quite possible to only supply the required information to each and integrate them effectively.
For instance the Grunt on the ground doesnt need to know about a high flying jet's radar or flight physics or if it is firing a missile etc. Just its location in a 10,000 meter radius. Maybe seeing a contrail at high altitude or a dot maybe a bit of a sound effect until it comes to say 1000 meters where a profile might be seen. And then more information requested by that client's pc.
At the other end of the scale the high flying jet doesnt need to know about a dumb grunt until hes in stinger range, say 2000 meters and even then all he would possibly see is a very basic human like we do already. The fighter pilot doesnt need to see animated movements and so on.
So..
The way this would be done effectively is to set up protocols for the 3 areas. Each division is developed independently and sold seperately. The Map or theatre for the first person guy who could run around or jump into a truck, tank and so on would buy his game and log onto a common server which the chopper guy or the flight sim guy would also log onto with their own software and terrain maps.
This means you wont have the nicety of being able to jump out of a tank and jump into a jet or a chopper but you will still have a "Study" sims for each.
For this to work effectively the Server software would have to be completely independent of all 3 and definitley just be a dedicated interface that passes plotting information.
In fact there might be 4 servers for 1 theatre. A server for the Air, a server for the Air / Ground and server for ground. These 3 servers are what communicate to the master server. So in effect it would be a 2 tier system.