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luke88

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Everything posted by luke88

  1. I would also like to know how to set this up. I am currently in the beginning stages of putting together a 2dof motion seat using SCN5 actuators. Sent from my iPad using Tapatalk
  2. Can't wait to try the HUD export once it's available! Love the idea of having a separate heads up display in front of a projector image of the outside world.
  3. Looks great! What is the function cylinder attached to the shaft?
  4. Hmm that's too bad. I could see that being a nice feature in a surround display setup.
  5. Does this option allow the HMD reticle to follow the mouse?
  6. I'm wondering if it's possible to use track-ir to move just the reticle around on a fixed screen view instead of moving the actual view on the monitor? I think it could be quite good on a 3-screen surround setup with the fixed forward view.
  7. sky_basic.dat sky_new.dat skyfog_b.dat skyfog_v.dat
  8. Here's one for anyone looking for a different look in Blackshark. This mod changes the day time sky colour from the standard blue to a nice overcast grey, giving the game a more realistic and subdued look. Does not affect performance. Use Modman to install. Thanks go to Antonio Gatti for his work on the original Skycolor Mod for FC. Enjoy, luke88 LockOnFiles.com link... http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=239&lid=1695&title=Grey%20Skies%20Mod#dldetails Grey Sky.zip
  9. Wasn't the game designed in such a way as to allow for these mods? I mean, files could have been locked out by the designers, but the choice was made somewhere along the way to allow the game to be modded by the community and I for one, am glad they did. I think it's a great way to add some freshness to the game and to keep people interested in it, and I would bet that the majority of serious players are using a mod in one form or another. I know that I check here regularly to see what new mods have been uploaded and really appreciate it when people take the time to share with the community. It just seemed a little rude to criticize someone for attempting to improve the game in their own way and share their work, especially from a moderator.
  10. Thank you very much Frazer! I have waited for a proper explanation for the graphics settings (especially the "scene" settings) for a very long time. Now I can modify these with a good idea of what I'm looking for in-game. It must have taken you a very long time to determine what these settings do and your efforts are much appreciated! Thanks again. :thumbup:
  11. Funny, I can't hear them. Which "low" file is it? "Gun2A42Low" or "Gun2A42LowIn" Audacity is a good (free) audio program for editing sounds if you need to tweak them a bit.
  12. My attempt at creating a more true to life representation of the 2A42 cannon both inside and outside of the cockpit. Replaces default with new, more realistic Ka-50 gun sound effect. Works well with bass shaker system. Install with Modman. Enjoy, luke88 LockOnFiles.com link... http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=248&lid=1661&title=Ka-50%20Gun%20Sound%20Package#dldetails New Ka-50 Gun Sound.zip
  13. This mod replaces the default windows in the Black Shark with ones that have all the tinting removed. There is also a little grime placed in the corners for realism. It was designed to remove the unnessesary colour bias when looking through the default cockpit glass texture to give a clearer look outside but still retain the impression of looking through a glass pane. Modman compatable. Enjoy, luke88 No Tint Windows.zip
  14. This is a great discussion and I'm glad somebody came out and said this because its something thats been on my my for a while as well. To me Black Shark is a brilliant start to what can potentially be THE defining game in the genre (although admittedly, there is not much else out there right now). But it does fall short in a few critical respects that have been brought up in this thread. I think ED has has gotten the priority correct though, in that they concentrated on creating the high fidelity aircraft first. Without that, the rest would be garbage. I imagine that there have been many discussions in back room meetings as to which direction to take take the simulator next to satisfy the greater market and remain true to their vision. I don't envy the role of a game developer in this regard, considering there are many fans out there waiting with baited breath on ED's next move. So far, I am happy with the way DCS has unfolded, and any project this ambitious takes time. I just hope ED reads threads like this and gets it right again.
  15. Is it really that unforgivable to ask for a key command? Come on guys, get off your high horse!
  16. Yes, there is some cropping due to the limited size of the texture "box". Its a trade-off for the larger effect.
  17. New Gun Flame Effect Larger muzzle flash effect for the Ka-50 main gun. Original thread... http://forums.eagle.ru/showthread.php?t=46760 Download link at Lockonfiles.com http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=242&lid=1613&ttitle=DCS_New_Gun_Flame_effect#dldetails luke88
  18. Blurred Rotor Blade Mod New Ka-50 rotor blade texture. Original thread with download link... http://forums.eagle.ru/showthread.php?t=46758 luke88
  19. ** Uploaded to Lockonfiles.com ** http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=242&lid=1613&ttitle=DCS_New_Gun_Flame_effect#dldetails This mod will give a bigger and more explosive looking flame burst more appropriate to the large caliber round of the 2A42 cannon. Install using Modman. Enjoy
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