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Everything posted by Delta99
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Yeah I don't understand what this FOV issue is. I see no difference when using the VR zoom.
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Track replay is bugged...
Delta99 replied to Aries's topic in Release Version Bugs and Problems (Read only)
Once again, this should be separate then. A button to record "debugging" information. Another to record "proper" track information like TacView that can be used for replays. Problem solved. -
Have you tried the Oculus Debug tool where you can change various values? Might be something in there that will help you.
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No clue what you are taking about with all these distortions and such. You sure you don't have a defective Rift?
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Its been up for a while. You can find it here - https://www.digitalcombatsimulator.com/en/files/2333673/
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This is considered a beginners mission to learn how to identify targets with the radar and then decide whether to engage or flee. It was also an opportunity for me to learn the Moose Framework (https://forums.eagle.ru/showthread.php?t=138043&highlight=Moose) to create more interesting and dynamic/random missions. The enemy AI will continuously spawn and patrol randomly in the mountains. You'll find enemies at various heights and locations within the patrol zones. Enemy AI will RTB when low on fuel or damaged. You can also fly the SU25T's available on the enemy side. If no human is flying them, AI will be spawned in their place. 3 different types of AI planes (more in the air at any given time) will be spawned that shouldn't be too difficult. Their skill is randomized per spawn and missiles are limited. Should provide the novice F15C pilot with some great engagements though. From the mission briefing: This is just a simple patrol mission using the Moose Framework Patrol and Engagement zones and AI_BALANCER (to fill client seats with AI when needed), Players can fly on either the RED or BLUE side. RED side will be fully AI capable. The RED Ai will spawn a mix of pretty basic planes and loadouts so this is meant more for the beginner. RED AI will Spawn at Mineralnye Vody and patrol in the mountain ranges until low on fuel or requiring rearm/repair. They will then return to base and fly out again after a short time period. Their patrol zone is bounded by approximate grid coordinates: GJ36, GJ00, LN56, LP72 BLUE has two groups defined: F15C Group 1: Flight of 4 human players F15C Group 2: Human lead and AI wingm Download Link: https://www.digitalcombatsimulator.com/en/files/2333673/ For a follow-up mission to this one see my Valley Escort mission.
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I'm just getting into it and built a small mission that has AI spawning forever and patrolling zones randomly. I have posted it to the missions area but its not approved as of yet. Once it is will make a post in the forums. Only took about 15 lines of code once I looked at some of the samples etc. And I never wrote anything with LUA before or really created much of anything in the mission editor. There is a lot of activity and help on the Slack channels. FlightControl will invite you in if he hasn't already.
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I'm going to be posting a newbie F15C mission with random enemy planes that continuously spawn forever (RTB to base when low on fuel and take off again). They will randomly patrol 1 of 2 zones. They are limited in weapons. Waypoints randomized all over their patrol zones at different heights. I made this first to have something where I can fly and identify targets and learn how to use the radar, get into fights where it makes sense, run from others. I'll be expanding on it when I learn some more. It was also created to learn the Moose Mission Framework so that I can create some really dynamic and random missions. Now I just have to figure out where and how to post this mission!!
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I'm new to flying DCS and the F15C and was having this problem too at first. I realized that I was pulling way to hard on the stick and bleeding energy like crazy. I'm now much more gentle on it and things are working out better and better.
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Delta99 replied to gregzagk's topic in Multiplayer
You could always use the Moose Framework. I'm just getting into mission making and used the Moose framework for some great AI flying CAP missions. It was just recently added functionality to the framework. -
I wouldn't say soon. Arma4 most likely but that is minimum 2018. Although since they have this tech in VBS perhaps they will slip it into Arma3 if possible.
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What do you mean by kneeboard settings for locating the kneeboard while using Oculus Rift? Does this place it on your knee? I thought I read somewhere that it is possible to do that.
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Track replay is bugged...
Delta99 replied to Aries's topic in Release Version Bugs and Problems (Read only)
Then why use this track for replay's then? Why not just record whatever tacview is recording for replays? Has anyone ever used one of these tracks for troubleshooting?? -
Twitch2DCS - Simple twitch chat UI inside DCS
Delta99 replied to Jabbers_'s topic in Utility/Program Mods for DCS World
Awesome tool. Worked straight away. The only thing is I thought it was mentioned it only works in MP. Seems to work fine in SP for me. I wonder if this can be integrated with Discord too. -
Track replay is bugged...
Delta99 replied to Aries's topic in Release Version Bugs and Problems (Read only)
Its probably an easy fix since Tacview is able to easily do it. Of course you are not getting the full game graphics but they can easily display position of everything throughout the track. -
Track replay is bugged...
Delta99 replied to Aries's topic in Release Version Bugs and Problems (Read only)
It seems to me that if I don't use the fast forward function my replays always seem to be fine. If I use the FF function then there is a good chance the replay will be bogus. Typically it seems my track is mostly good but enemies etc can be all out of place.