Jump to content

Delta99

Members
  • Posts

    458
  • Joined

  • Last visited

Everything posted by Delta99

  1. Change your code to this: -- Spawning Now BDM212 = SPAWN:New( "BDM212" ) :SpawnFromVec3( Vec3BDM212:GetVec3() ) :OnSpawnGroup( function( spawnedGroup ) BDM212CAPSTRCT = AI_CAP_ZONE:New( SpaZone, 500, 3000, 550, 650 ) :SetControllable( spawnedGroup ) :SetEngageZone( HotZone ) :__Start( 1 ) end ) Assuming you have SpaZone and HotZone defined correctly this should work.
  2. I can see a few potential issues in the function call for OnSpawnGroup and variable usage. Have you looked at the demo missions? There will be many doing something very similar to what you are doing except maybe not the SpawnFromVec. But that should be similar to any other spawn type. If I have time later and at my gaming computer I can rewrite this code to work. The reason your planes are returning to base is because they are not properly associated to your AI_CAP_ZONE. Therefore they have nothing to do and return to base.
  3. Change this line to AICapZone:SetControllable(SpaBDM212)
  4. Ah, Redglyhph, I was referring to that other users post but replied to your reply of it but was intended for the original poster and not you. You were basically saying the same thing as me I think. I should have gone back to the original post to quote that!! My bad.
  5. This is off topic isn't it? This has nothing to do with scale and everything to do with zoom. PLUS, it does exist in DCS!!!
  6. This is not true. I don't want to pick on Evochron Legacy but go load that up. Depending on the settings, the cockpit chair is like HUGE 4-5 times what it should be. This certainly is NOT intended and it is not perception. The scale is just way off. The developer even has settings to change this for various items in the game. But in DCS I have to say I don't perceive anything to be wrong with the scale.
  7. You will not be disappointed.
  8. Besides LUA Predicate, the issues you have with LUA have absolutely nothing to do with LUA. What you describe sounds like you are talking about the DCS API which is separate from LUA.
  9. This is a StreamVR issue. Doesn't happen on Oculus with DCS. It does happen on Oculus in other games if SteamVR is used.
  10. No. In VR if things are not to scale you know it and it feels off and it kills the immersion. Having said that I don't get this feeling in DCS at all. I can't tell at all what the OP is trying to show in that image. And also if it is tsking this much time and so much thought and uncertainty the scale is close enough. Just try another game where they get this really wrong and I don't think you'll be complaining about DCS.
  11. Replay functionality can't be trusted so don't waste your time with it. You can probably analyze your landings with tacview too depending on what you are analyzing
  12. Try going with 1 sensor at least for DCS. No problems here.
  13. Probably doesn't apply to DCS but just pointing out examples of what you CANNOT do with various simple voice programs
  14. Why no F15 missions?
  15. Haven't fired up 1.5.6 that much. Maybe flew a few missions so far but haven't noticed any frame rate difference from 1.5.5.
  16. I've seen something similar with that SteamVR crap. Fortunately most games are not using it anymore.
  17. You might be able to use some of those button boxes and such. I still use the keyboard while in VR. Yeah it's a little tricky but once you try VR there is no waiting for it.
  18. Well said. And to add you just can't do what some radio mods are doing. Just checkout what they do in the Arma community with radio mods. Just to name a few things you can't do with TS. Like terrain interfering with comms. Also different radios have different ranges. Directional speaking in 3D space. The list goes on.
  19. The sooner the better so that I can use it in my next mission Valley Escort
  20. How great is that X_Man? Setting up Zones for patrolling etc is a piece of cake too. Then you can throw in random zones, random units etc etc. :)
  21. I'm not sure why I'd want to use a Touch or Vive controllers in a flight sim. Doesn't make sense.
  22. Most definitely. Have been playing with it for a while now.
  23. If I understand what you are saying with this image shift then I don't really have that while zoomed in. As per everything else you have written it sounds like a defective unit. I would RMA it and if you have the same issues with a new unit then maybe this FOV and other stuff you've mentioned is a thing.
×
×
  • Create New...